diff options
author | Jason A. Donenfeld <Jason@zx2c4.com> | 2018-05-18 16:01:44 +0200 |
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committer | Jason A. Donenfeld <Jason@zx2c4.com> | 2018-05-18 16:05:40 +0200 |
commit | f1b46dfd88e02d3b39cd054e04c505d6a0b68e98 (patch) | |
tree | 32002e4d531e35dff647d4ef51cec80411211223 /src | |
parent | af7b41d800418528fda52a4112d180396e6099ee (diff) |
timers: round up instead of down in slack_time
On systems with a 100hz tick, this causes handshakes to be retried in
slightly less than 5 seconds, which means they aren't sent at all. This
has the effect of the handshakes entirely stopping their retry cycle
until the next data packet is sent.
Reported-by: Andrew He <andrewhe@mit.edu>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/timers.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/timers.c b/src/timers.c index 3fc34e4..dee556d 100644 --- a/src/timers.c +++ b/src/timers.c @@ -17,10 +17,10 @@ * Timer for, if enabled, sending an empty authenticated packet every user-specified seconds */ -/* This rounds the time down to the closest power of two of the closest quarter second. */ +/* This rounds the time up to the closest power of two of the closest tenth second. */ static inline unsigned long slack_time(unsigned long time) { - return time & ~(roundup_pow_of_two(HZ / 4) - 1); + return time | roundup_pow_of_two(HZ / 10); } #define peer_get_from_timer(timer_name) \ |