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authorJo-Philipp Wich <jo@mein.io>2023-07-13 13:34:47 +0200
committerJo-Philipp Wich <jo@mein.io>2023-07-13 13:37:29 +0200
commit5efb7a0c109a3bd42b63ed55218be1d8958249fd (patch)
treeae0c8e54c33513b1c960156d4df5da2e4c1d7cf0 /docs/tutorials
parent33bc7bff843b0a71e0f662f41490313d641c1afe (diff)
docs: further rework
- Split README.md into several tutorial pages - Expand all menu panes - Hide class menu entries - Add usage information Signed-off-by: Jo-Philipp Wich <jo@mein.io>
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-rw-r--r--docs/tutorials/02-syntax.md632
-rw-r--r--docs/tutorials/03-memory.md74
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diff --git a/docs/tutorials/01-usage.md b/docs/tutorials/01-usage.md
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+The `ucode` command line utility provides a set of options and arguments for
+executing and compiling ucode programs. Here is a detailed explanation of each
+option and its usage:
+
+- `-h`:
+ Display the help message, which provides an overview of the available
+ options and their usage.
+
+- `-e "expression"`:
+ Execute the given expression as a ucode program. This option allows you to
+ provide a single-line ucode expression for immediate execution.
+
+- `-p "expression"`:
+ Execute the given expression as a ucode program and print the result after
+ execution.
+
+- `-c [-s] [-o output.uc] input.uc [input2.uc ...]`:
+ Compile the specified source file(s) to bytecode instead of executing them.
+ By default, the compiled bytecode is written to `./uc.out`. The `-s` option
+ omits debug information, reducing the size of the compiled bytecode. The `-o`
+ option allows specifying the output file path for the compiled bytecode.
+
+- `-t`:
+ Enable VM (Virtual Machine) execution tracing. This option enables tracing of
+ the ucode program's execution, providing detailed information for debugging
+ purposes.
+
+- `-g interval`:
+ Perform periodic garbage collection at regular intervals defined by the
+ `interval` parameter. Garbage collection is a memory management process that
+ frees up memory occupied by objects that are no longer in use.
+
+- `-S`:
+ Enable strict mode, which enforces strict adherence to ucode language rules
+ and prevents the use of certain potentially error-prone or unsafe language
+ features.
+
+- `-R`:
+ Process source file(s) as raw script code. This is the default mode of
+ operation, where the ucode interpreter treats the source files as direct ucode
+ script code.
+
+- `-T[flag,flag,...]`:
+ Process the source file(s) as templates instead of raw script code. This
+ option enables the usage of Jinja-like templates with embedded ECMAScript 6
+ code. The flags provide additional control over template processing, such as
+ preserving leading whitespace or trailing newlines.
+
+- `-D [name=]value`:
+ Define a global variable in the ucode program. If the `name` parameter is
+ omitted, a JSON dictionary is expected as the `value`, where each property
+ becomes a global variable with its corresponding value. If `name` is
+ specified, it defines a global variable with the provided `value`, parsed as
+ JSON or as a literal string if JSON parsing fails.
+
+- `-F [name=]path`:
+ Similar to the `-D` option, but reads the value from a file specified by the
+ `path` parameter. The file must contain a single, well-formed JSON dictionary.
+
+- `-U name`:
+ Undefine the given global variable `name`. This option removes the specified
+ global variable from the ucode program's scope.
+
+- `-l [name=]library`:
+ Preload the specified `library` for use in the ucode program. Optionally, the
+ library can be aliased to a different `name` within the program.
+
+- `-L pattern`:
+ Prepend the provided `pattern` to the default library search paths. This
+ option allows specifying custom paths for loading libraries. If the `pattern`
+ does not contain an asterisk (`*`), it is added twice, once with `/*.so` and
+ once with `/*.uc` appended to it.
+
+
+## Examples
+
+Here are some examples showcasing the invocation of the `ucode` program with
+different options:
+
+1. Execute a ucode expression:
+ ```
+ ucode -e "print('Hello, World!\n');"
+ ```
+
+2. Execute a ucode expression and print the result:
+ ```
+ ucode -p "2 ** 3"
+ ```
+
+3. Execute a ucode program from a source file:
+ ```
+ ucode program.uc
+ ```
+
+4. Compile a ucode program to bytecode:
+ ```
+ ucode -c program.uc
+ ```
+
+5. Compile a ucode program to bytecode with a specified output file:
+ ```
+ ucode -c -o compiled.uc program.uc
+ ```
diff --git a/docs/tutorials/02-syntax.md b/docs/tutorials/02-syntax.md
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+The ucode programming language features a syntax that closely resembles
+ECMAScript 6. However, the ucode interpreter supports two distinct syntax
+modes: template mode and raw mode.
+
+In template mode, ucode consumes Jinja-like templates that allow for the
+embedding of script code within the template structure. This mode enables the
+combination of expressive template constructs with JavaScript like
+functionality.
+
+On the other hand, raw mode in ucode directly consumes ECMAScript 6-like syntax
+without any template-specific markup. This mode is mainly useful to develop
+standalone applications or libraries.
+
+## Template mode
+
+By default, *ucode* is executed in *raw mode*, means it expects a given source
+file to only contain script code. By invoking the ucode interpreter with the
+`-T` flag or by using the `utpl` alias, the *ucode* interpreter is switched
+into *template mode* where the source file is expected to be a plaintext file
+containing *template blocks* containing ucode script expressions or comments.
+
+### Block types
+
+There are three kinds of blocks; *expression blocks*, *statement blocks* and
+*comment blocks*. The former two embed code logic using ucode's JavaScript-like
+syntax while the latter comment block type is simply discarded during
+processing.
+
+
+#### 1. Statement block
+
+Statement blocks are enclosed in an opening `{%` and a closing `%}` tag and
+may contain any number of script code statements, even entire programs.
+
+It is allowed to omit the closing `%}` of a statement block to parse the
+entire remaining source text after the opening tag as ucode script.
+
+By default, statement blocks produce no output and the entire block is
+reduced to an empty string during template evaluation but contained script
+code might invoke functions such as `print()` to explicitly output contents.
+
+For example the following template would result in `The epoch is odd` or
+`The epoch is even`, depending on the current epoch value:
+
+`The epoch is {% if (time() % 2): %}odd{% else %}even{% endif %}!`
+
+
+#### 2. Expression block
+
+Expression blocks are enclosed in an opening `{{` and a closing `}}` tag and
+may only contain a single expression statement (multiple expressions may be
+chained with comma). The implicit result of the rightmost evaluated expression
+is used as output when processing the block.
+
+For example the template `Hello world, {{ getenv("USER") }}!` would result in
+the output "Hello world, user!" where `user` would correspond to the name of
+the current user executing the ucode interpreter.
+
+
+#### 3. Comment block
+
+Comment blocks, which are denoted with an opening `{#` and a closing `#}` tag
+may contain arbitrary text except the closing `#}` tag itself. Comments blocks
+are completely stripped during processing and are replaced with an empty string.
+
+The following example template would result in the output "Hello world":
+
+`Hello {# mad #}word`
+
+
+### Whitespace handling
+
+Each block start tag may be suffixed with a dash to strip any whitespace
+before the block and likewise any block end tag may be prefixed with a dash
+to strip any whitespace following the block.
+
+Without using whitespace stripping, the following example:
+
+```
+This is a first line
+{% for (x in [1, 2, 3]): %}
+This is item {{ x }}.
+{% endfor %}
+This is the last line
+```
+
+Would result in the following output:
+
+```
+This is a first line
+
+This is item 1.
+This is item 2.
+This is item 3.
+
+This is the last line
+```
+
+By adding a trailing dash to apply whitespace stripping after the block, the
+empty lines can be eliminated:
+
+```
+This is a first line
+{% for (x in [1, 2, 3]): -%}
+This is item {{ x }}.
+{% endfor -%}
+This is the last line
+```
+
+Output:
+
+```
+This is a first line
+This is item 1.
+This is item 2.
+This is item 3.
+This is the last line
+```
+
+By applying whitespace stripping before the block, all lines can be joined
+into a single output line:
+
+```
+This is a first line
+{%- for (x in [1, 2, 3]): -%}
+This is item {{ x }}.
+{%- endfor -%}
+This is the last line
+```
+
+Output:
+
+```
+This is a first lineThis is item 1.This is item 2.This is item 3.This is the last line
+```
+
+## Script syntax
+
+The ucode script language - used either within statement and expression blocks
+or throughout the entire file in *raw mode*, uses untyped variables and employs
+a simplified JavaScript like syntax.
+
+The language implements function scoping and differentiates between local and
+global variables. Each function has its own private scope while executing and
+local variables declared inside a function are not accessible in the outer
+calling scope.
+
+### 1. Data types
+
+Ucode supports seven different basic types as well as two additional special
+types; function values and ressource values. The supported types are:
+
+ - Boolean values (`true` or `false`)
+ - Integer values (`-9223372036854775808` to `+9223372036854775807`)
+ - Double values (`-1.7e308` to `+1.7e308`)
+ - String values (e.g. `'Hello world!'` or `"Sunshine \u2600!"`)
+ - Array values (e.g. `[1, false, "foo"]`)
+ - Object values (e.g. `{ foo: true, "bar": 123 }`)
+ - Null value (`null`)
+
+Ucode utilizes reference counting to manage memory used for variables and values
+and frees data automatically as soon as values go out of scope.
+
+Numeric values are either stored as signed 64bit integers or as IEEE 756 double
+value. Conversion between integer and double values can happen implicitly, e.g.
+through numeric operations, or explicitely, e.g. by invoking functions such as
+`int()`.
+
+### 2. Variables
+
+Variable names must start with a letter or an underscore and may only contain
+the characters `A`..`Z`, `a`..`z`, `0`..`9` or `_`. By prefixing a variable
+name with the keyword `let`, it is declared in the local block scope only
+and not visible outside anymore.
+
+Variables may also be declared using the `const` keyword. Such variables follow
+the same scoping rules as `let` declared ones but they cannot be modified after
+they have been declared. Any attempt to do so will result in a syntax error
+during compilation.
+
+```javascript
+{%
+
+ a = 1; // global variable assignment
+
+ function test() {
+ let b = 2; // declare `b` as local variable
+ a = 2; // overwrite global a
+ }
+
+ test();
+
+ print(a, "\n"); // outputs "2"
+ print(b, "\n"); // outputs nothing
+
+ const c = 3;
+ print(c, "\n"); // outputs "3"
+
+ c = 4; // raises syntax error
+ c++; // raises syntax error
+
+ const d; // raises syntax error, const variables must
+ // be initialized at declaration time
+
+%}
+```
+
+### 3. Control statements
+
+Similar to JavaScript, ucode supports `if`, `for` and `while` statements to
+control execution flow.
+
+#### 3.1. Conditional statement
+
+If/else blocks can be used to execute statements depending on a condition.
+
+```javascript
+{%
+
+ user = getenv("USER");
+
+ if (user == "alice") {
+ print("Hello Alice!\n");
+ }
+ else if (user == "bob") {
+ print("Hello Bob!\n");
+ }
+ else {
+ print("Hello guest!\n");
+ }
+
+%}
+```
+
+If only a single statement is wrapped by an if or else branch, the enclosing
+curly braces may be omitted:
+
+```javascript
+{%
+
+ if (rand() == 3)
+ print("This is quite unlikely\n");
+
+%}
+```
+
+#### 3.2. Loop statements
+
+Ucode script supports three different flavors of loop control statements; a
+`while` loop that executes enclosed statements as long as the loop condition is
+fulfilled, a `for in` loop that iterates keys of objects or items of arrays and
+a counting `for` loop that is a variation of the `while` loop.
+
+```javascript
+{%
+
+ i = 0;
+ arr = [1, 2, 3];
+ obj = { Alice: 32, Bob: 54 };
+
+ // execute as long as condition is true
+ while (i < length(arr)) {
+ print(arr[i], "\n");
+ i++;
+ }
+
+ // execute for each item in arr
+ for (n in arr) {
+ print(n, "\n");
+ }
+
+ // execute for each key in obj
+ for (person in obj) {
+ print(person, " is ", obj[person], " years old.\n");
+ }
+
+ // execute initialization statement (j = 0) once
+ // execute as long as condition (j < length(arr)) is true
+ // execute step statement (j++) after each iteration
+ for (j = 0; j < length(arr); j++) {
+ print(arr[j], "\n");
+ }
+
+%}
+```
+
+#### 3.3. Alternative syntax
+
+Since conditional statements and loops are often used for template formatting
+purposes, e.g. to repeat a specific markup for each item of a list, ucode
+supports an alternative syntax that does not require curly braces to group
+statements but that uses explicit end keywords to denote the end of the control
+statement body for better readability instead.
+
+The following two examples first illustrate the normal syntax, followed by the
+alternative syntax that is more suitable for statement blocks:
+
+```
+Printing a list:
+{% for (n in [1, 2, 3]) { -%}
+ - Item #{{ n }}
+{% } %}
+```
+
+The alternative syntax replaces the opening curly brace (`{`) with a colon
+(`:`) and the closing curly brace (`}`) with an explicit `endfor` keyword:
+
+```
+Printing a list:
+{% for (n in [1, 2, 3]): -%}
+ - Item #{{ n }}
+{% endfor %}
+```
+
+For each control statement type, a corresponding alternative end keyword is defined:
+
+ - `if (...): ... endif`
+ - `for (...): ... endfor`
+ - `while (...): ... endwhile`
+
+
+### 4. Functions
+
+Ucode scripts may define functions to group repeating operations into reusable
+operations. Functions can be both declared with a name, in which case they're
+automatically registered in the current scope, or anonymously which allows
+assigning the resulting value to a variable, e.g. to build arrays or objects of
+functions:
+
+```javascript
+{%
+
+ function duplicate(n) {
+ return n * 2;
+ }
+
+ let utilities = {
+ concat: function(a, b) {
+ return "" + a + b;
+ },
+ greeting: function() {
+ return "Hello, " + getenv("USER") + "!";
+ }
+ };
+
+-%}
+
+The duplicate of 2 is {{ duplicate(2) }}.
+The concatenation of 'abc' and 123 is {{ utilities.concat("abc", 123) }}.
+Your personal greeting is: {{ utilities.greeting() }}.
+```
+
+#### 4.1. Alternative syntax
+
+Function declarations support the same kind of alternative syntax as defined
+for control statements (3.3.)
+
+The alternative syntax replaces the opening curly brace (`{`) with a colon
+(`:`) and the closing curly brace (`}`) with an explicit `endfunction`
+keyword:
+
+```
+{% function printgreeting(name): -%}
+ Hallo {{ name }}, nice to meet you.
+{% endfunction -%}
+
+<h1>{{ printgreeting("Alice") }}</h1>
+```
+
+
+### 5. Operators
+
+Similar to JavaScript and C, ucode scripts support a range of different
+operators to manipulate values and variables.
+
+#### 5.1. Arithmetic operations
+
+The operators `+`, `-`, `*`, `/`, `%`, `++` and `--` allow to perform
+additions, substractions, multiplications, divisions, modulo, increment or
+decrement operations respectively where the result depends on the type of
+involved values.
+
+The `++` and `--` operators are unary, means that they only apply to one
+operand. The `+` and `-` operators may be used in unary context to either
+convert a given value to a numeric value or to negate a given value.
+
+If either operand of the `+` operator is a string, the other one is converted
+to a string value as well and a concatenated string is returned.
+
+All other arithmetic operators coerce their operands into numeric values.
+Fractional values are converted to doubles, other numeric values to integers.
+
+If either operand is a double, the other one is converted to a double value as
+well and a double result is returned.
+
+Divisions by zero result in the special double value `Infinity`. If an operand
+cannot be converted to a numeric value, the result of the operation is the
+special double value `NaN`.
+
+```javascript
+{%
+ a = 2;
+ b = 5.2;
+ s1 = "125";
+ s2 = "Hello world";
+
+ print(+s1); // 125
+ print(+s2); // NaN
+ print(-s1); // -125
+ print(-s2); // NaN
+ print(-a); // -2
+
+ print(a++); // 2 (Return value of a, then increment by 1)
+ print(++a); // 4 (Increment by 1, then return value of a)
+
+ print(b--); // 5.2 (Return value of b, then decrement by 1)
+ print(--b); // 3.2 (Decrement by 1, then return value of b)
+
+ print(4 + 8); // 12
+ print(7 - 4); // 3
+ print(3 * 3); // 9
+
+ print(10 / 4); // 2 (Integer division)
+ print(10 / 4.0); // 2.5 (Double division)
+ print(10 / 0); // Infinity
+
+ print(10 % 7); // 3
+ print(10 % 7.0); // NaN (Modulo is undefined for non-integers)
+%}
+```
+
+#### 5.2. Bitwise operations
+
+The operators `&`, `|`, `^`, `<<`, `>>` and `~` allow to perform bitwise and,
+or, xor, left shift, right shift and complement operations respectively.
+
+The `~` operator is unary, means that is only applies to one operand.
+
+```javascript
+{%
+ print(0 & 0, 0 & 1, 1 & 1); // 001
+ print(0 | 0, 0 | 1, 1 | 1); // 011
+ print(0 ^ 0, 0 ^ 1, 1 ^ 1); // 010
+ print(10 << 2); // 40
+ print(10 >> 2); // 2
+ print(~15); // -16 (0xFFFFFFFFFFFFFFF0)
+%}
+```
+
+An important property of bitwise operators is that they're coercing their
+operand values to whole integers:
+
+```javascript
+{%
+ print(12.34 >> 0); // 12
+ print(~(~12.34)); // 12
+%}
+```
+
+#### 5.3. Relational operations
+
+The operators `==`, `!=`, `<`, `<=`, `>` and `>=` test whether their operands
+are equal, inequal, lower than, lower than/equal to, higher than or higher
+than/equal to each other respectively.
+
+If both operands are strings, their respective byte values are compared, if
+both are objects or arrays, their underlying memory addresses are compared.
+
+In all other cases, both operands are coerced into numeric values and the
+resulting values are compared with each other.
+
+This means that comparing values of different types will coerce them both to
+numbers.
+
+The result of the relational operation is a boolean indicating truishness.
+
+```javascript
+{%
+ print(123 == 123); // true
+ print(123 == "123"); // true!
+ print(123 < 456); // true
+ print(123 > 456); // false
+ print(123 != 456); // true
+ print(123 != "123"); // false!
+ print({} == {}); // false (two different anonymous objects)
+ a = {}; print(a == a); // true (same object)
+%}
+```
+
+#### 5.4. Logical operations
+
+The operators `&&`, `||`, `??` and `!` test whether their operands are all true,
+partially true, null or false respectively.
+
+In the case of `&&` the rightmost value is returned while `||` results in the
+first truish and `??` in the first non-null value.
+
+The unary `!` operator will result in `true` if the operand is not trueish,
+otherwise it will result in `false`.
+
+Operands are evaluated from left to right while testing truishness, which means
+that expressions with side effects, such as function calls, are only executed
+if the preceeding condition was satisifed.
+
+```javascript
+{%
+ print(1 && 2 && 3); // 3
+ print(1 || 2 || 3); // 1
+ print(2 > 1 && 3 < 4); // true
+ print(doesnotexist ?? null ?? 42); // 42
+ print(1 ?? 2 ?? 3); // 1
+ print(!false); // true
+ print(!true); // false
+
+ res = test1() && test2(); // test2() is only called if test1() returns true
+%}
+```
+
+#### 5.5. Assignment operations
+
+In addition to the basic assignment operator `=`, most other operators have a
+corresponding shortcut assignment operator which reads the specified variable,
+applies the operation and operand to it, and writes it back.
+
+The result of assignment expressions is the assigned value.
+
+```javascript
+{%
+ a = 1; // assign 1 to variable a
+ a += 2; // a = a + 2;
+ a -= 3; // a = a - 3;
+ a *= 4; // a = a * 4;
+ a /= 5; // a = a / 5;
+ a %= 6; // a = a % 6;
+ a &= 7; // a = a & 7;
+ a |= 8; // a = a | 8;
+ a ^= 9; // a = a ^ 9;
+ a <<= 10; // a = a << 10;
+ a >>= 11; // a = a >> 11;
+ a &&= 12; // a = a && 12;
+ a ||= 13; // a = a || 13;
+ a ??= 14; // a = a ?? 14;
+
+ print(a = 2); // 2
+%}
+```
+
+#### 5.6. Miscellaneous operators
+
+Besides the operators described so far, ucode script also supports a `delete`
+operator which removes a property from an object value.
+
+```javascript
+{%
+ a = { test: true };
+
+ delete a.test; // true
+ delete a.notexisting; // false
+
+ print(a); // { }
+%}
+```
+
+#### 5.7. Precedence
+
+Operator precedence determines the order in which operators are evaluated in an
+expression. In ucode, operators have different precedence levels, as outline
+in the table below.
+
+| Precedence | Operator type | Associativity |
+|------------|-----------------------------------|----------------|
+| 19 | Grouping `( … )` | n/a |
+| 18 | Property access `… . …` | left-to-right |
+| 18 | Optional chaining `… ?. …` | left-to-right |
+| 18 | Computed propery access `… [ … ]` | n/a |
+| 18 | Function call `… (…)` | n/a |
+| 17 | Postfix increment `… ++` | n/a |
+| 17 | Postfix decrement `… --` | n/a |
+| 16 | Logical not `! …` | n/a |
+| 16 | Bitwise not `~ …` | n/a |
+| 16 | Unary plus `+ …` | n/a |
+| 16 | Unary negation `- …` | n/a |
+| 16 | Prefix increment `++ …` | n/a |
+| 16 | Prefix decrement `-- …` | n/a |
+| 16 | Property deletion `delete …` | n/a |
+| 15 | Exponentiation `… ** …` | right-to-left |
+| 14 | Multiplication `… * …` | left-to-right |
+| 14 | Division `… / …` | left-to-right |
+| 14 | Remainder `… % …` | left-to-right |
+| 13 | Addition `… + …` | left-to-right |
+| 13 | Substraction `… - …` | left-to-right |
+| 12 | Bitwise left shift `… << …` | left-to-right |
+| 12 | Bitwise right shift `… >> …` | left-to-right |
+| 11 | Less than `… < …` | left-to-right |
+| 11 | Less than or equal `… <= …` | left-to-right |
+| 11 | Greater than `… > …` | left-to-right |
+| 11 | Greater than or equal `… >= …` | left-to-right |
+| 11 | In `… in …` | left-to-right |
+| 10 | Equality `… == …` | left-to-right |
+| 10 | Inequality `… != …` | left-to-right |
+| 10 | Strict equality `… === …` | left-to-right |
+| 10 | Strict inequality `… !== …` | left-to-right |
+| 9 | Bitwise AND `… & …` | left-to-right |
+| 8 | Bitwise XOR `… ^ …` | left-to-right |
+| 7 | Bitwise OR `… \| …` | left-to-right |
+| 6 | Logical AND `… && …` | left-to-right |
+| 5 | Logical OR `… \|\| …` | left-to-right |
+| 5 | Nullish coalescing `… ?? …` | left-to-right |
+| 4 | Assignment `… = …` | right-to-left |
+| 4 | Assignment `… += …` | right-to-left |
+| 4 | Assignment `… -= …` | right-to-left |
+| 4 | Assignment `… **= …` | right-to-left |
+| 4 | Assignment `… *= …` | right-to-left |
+| 4 | Assignment `… /= …` | right-to-left |
+| 4 | Assignment `… %= …` | right-to-left |
+| 4 | Assignment `… <<= …` | right-to-left |
+| 4 | Assignment `… >>= …` | right-to-left |
+| 4 | Assignment `… &= …` | right-to-left |
+| 4 | Assignment `… ^= …` | right-to-left |
+| 4 | Assignment `… \|= …` | right-to-left |
+| 4 | Assignment `… &&= …` | right-to-left |
+| 4 | Assignment `… \|\|= …` | right-to-left |
+| 4 | Assignment `… ??= …` | right-to-left |
+| 3 | Ternary `… ? … : …` | right-to-left |
+| 2 | Arrow `… => …` | right-to-left |
+| 2 | Spread `... …` | n/a |
+| 1 | Sequence `… , …` | left-to-right |
+
+Operators with a higher precedence value are evaluated before operators with a
+lower precedence value. When operators have the same precedence, their
+associativity determines the order of evaluation
+(e.g., left-to-right or right-to-left). \ No newline at end of file
diff --git a/docs/tutorials/03-memory.md b/docs/tutorials/03-memory.md
new file mode 100644
index 0000000..3c1823c
--- /dev/null
+++ b/docs/tutorials/03-memory.md
@@ -0,0 +1,74 @@
+The ucode scripting language utilizes a reference count-based garbage collector
+as its primary method of memory management. When assigning an array or object
+value, the reference count is incremented. When a local variable holding a
+reference goes out of scope, the reference count is decremented. If the
+reference count reaches zero, a recursive traversal is performed to decrease the
+reference count of any nested references. Once the traversal is complete, the
+top-level array or object structure is freed.
+
+Example 1:
+```javascript
+x = [ { a: 1 }, { b: 2 }, { c: 3 } ];
+// `x` holds a reference to `[...]` (refcount 1)
+// `x[0]` holds a reference to `{ a: 1 }` (refcount 1)
+// `x[1]` holds a reference to `{ b: 2 }` (refcount 1)
+// `x[2]` holds a reference to `{ c: 3 }` (refcount 1)
+
+x = null;
+// refcount of `[...]` drops to 0; refcount decreasing cascades
+// down, `{ a: 1 }`, `{ b: 2 }` and { c: 3 }` refcounts reach
+// zero as well; `{ a: 1 }`, `{ b: 2 }`, `{ c: 3 }` and `[ ... ]`
+// are freed
+```
+
+Example 2:
+```javascript
+x = [ { a: 1 }, { b: 2 }, { c: 3 } ];
+y = x[1];
+// `x` holds a reference to `[...]` (refcount 1)
+// `x[0]` holds a reference to `{ a: 1 }` (refcount 1)
+// `x[1]` and `y` hold a reference to `{ b: 2 }` (refcount 2)
+// `x[2]` holds a reference to `{ c: 3 }` (refcount 1)
+
+x = null;
+// refcount of `[...]` drops to 0, refcount decreasing cascades
+// down, `{ a: 1 }` and `{ c: 3 }` refcounts reach zero while
+// `{ b: 2 }` refcount is down to one.
+// `{ a: 1 }`, `{ c: 3 }` and `[ ... ]` are freed
+// `{ b: 2 }` is still alive with refcount 1, pointed to by `y`
+```
+
+Although the reference count-based garbage collector efficiently manages memory,
+it cannot handle cyclic structures, leading to memory leaks.
+
+Example 1:
+```javascript
+o = { }; o.x = o;
+// `o` holds a reference to itself (refcount 1)
+
+```
+
+Example 2:
+```javascript
+a = [ ]; a[0] = a;
+// `a` holds a reference to itself (refcount 1)
+```
+
+Example 3:
+```javascript
+x = { y: { z: [ ] } }; x.y.z = x;
+// `x` holds a reference to itself through `x.y.z` (refcount 1)
+```
+
+In these examples, cyclic references are created where objects or arrays point
+back to themselves or create a circular chain. Since each element within the
+cycle maintains a reference, the reference count for each object or array never
+reaches zero, resulting in a memory leak. The reference count-based garbage
+collector cannot automatically reclaim memory in such cases.
+
+To address cyclic structures and avoid memory leaks, ucode provides a secondary
+mark-and-sweep garbage collector. This collector can be enabled by passing the
+`-g` flag to the ucode interpreter or manually triggered using the
+[`gc()`](/module-core.html#gc) function during runtime. The mark-and-sweep
+collector identifies and frees unreachable objects, including those involved in
+cyclic references.
diff --git a/docs/tutorials/tutorials.json b/docs/tutorials/tutorials.json
new file mode 100644
index 0000000..df4e339
--- /dev/null
+++ b/docs/tutorials/tutorials.json
@@ -0,0 +1,11 @@
+{
+ "01-usage": {
+ "title": "Usage"
+ },
+ "02-syntax": {
+ "title": "Syntax"
+ },
+ "03-memory": {
+ "title": "Memory Management"
+ }
+}