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authorRobert James Kaes <rjkaes@users.sourceforge.net>2003-05-29 21:07:22 +0000
committerRobert James Kaes <rjkaes@users.sourceforge.net>2003-05-29 21:07:22 +0000
commitc3eaebd1c5a3ba3be5b71c0ac35d1e8938242dbd (patch)
treeacc313d3a59956fc6c987e7807586dacab977d5d /src/vector.c
parent8ab278998fd8a5aab45012529d2517a6584b92cd (diff)
# Added a vector_prepend() function and recoded the old vector_insert()
to be a general "insert" for both vector_append() and vector_prepend()
Diffstat (limited to 'src/vector.c')
-rw-r--r--src/vector.c46
1 files changed, 36 insertions, 10 deletions
diff --git a/src/vector.c b/src/vector.c
index 7bb1d80..6638fbe 100644
--- a/src/vector.c
+++ b/src/vector.c
@@ -1,4 +1,4 @@
-/* $Id: vector.c,v 1.7 2003-05-29 20:47:52 rjkaes Exp $
+/* $Id: vector.c,v 1.8 2003-05-29 21:07:22 rjkaes Exp $
*
* A vector implementation. The vector can be of an arbitrary length, and
* the data for each entry is an lump of data (the size is stored in the
@@ -101,16 +101,21 @@ vector_delete(vector_t vector)
* collection of bytes of _len_ octets. The data is copied into the
* vector, so the original data must be freed to avoid a memory leak.
* The "data" must be non-NULL and the "len" must be greater than zero.
+ * "pos" is either 0 to prepend the data, or 1 to append the data.
*
* Returns: 0 on success
* negative number if there are errors
*/
-int
-vector_append(vector_t vector, void *data, ssize_t len)
+#define INSERT_PREPEND 0
+#define INSERT_APPEND 1
+
+static int
+vector_insert(vector_t vector, void *data, ssize_t len, int pos)
{
struct vectorentry_s *entry;
- if (!vector || !data || len <= 0)
+ if (!vector || !data || len <= 0 ||
+ (pos != INSERT_PREPEND && pos != INSERT_APPEND))
return -EINVAL;
entry = safemalloc(sizeof(struct vectorentry_s));
@@ -127,21 +132,42 @@ vector_append(vector_t vector, void *data, ssize_t len)
entry->len = len;
entry->next = NULL;
- if (vector->tail) {
- /* If "tail" is not NULL, it points to the last entry */
+ /* If there is no head or tail, create them */
+ if (!vector->head && !vector->tail)
+ vector->head = vector->tail = entry;
+ else if (pos == 0) {
+ /* prepend the entry */
+ entry->next = vector->head;
+ vector->head = entry;
+ } else {
+ /* append the entry */
vector->tail->next = entry;
vector->tail = entry;
- } else {
- /* No "tail", meaning no entries. Create both. */
- vector->head = vector->tail = entry;
}
-
+
vector->num_entries++;
return 0;
}
/*
+ * The following two function are used to make the API clearer. As you
+ * can see they simply call the vector_insert() function with appropriate
+ * arguments.
+ */
+int
+vector_append(vector_t vector, void *data, ssize_t len)
+{
+ return vector_insert(vector, data, len, INSERT_APPEND);
+}
+
+int
+vector_prepend(vector_t vector, void *data, ssize_t len)
+{
+ return vector_insert(vector, data, len, INSERT_PREPEND);
+}
+
+/*
* A pointer to the data at position "pos" (zero based) is returned in the
* "data" pointer. If the vector is out of bound, data is set to NULL.
*