1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
// Test that a socket w/ TCP_USER_TIMEOUT set aborts the connection
// if there is pending unacked data after the user specified timeout.
0 socket(..., SOCK_STREAM, IPPROTO_TCP) = 3
+0 bind(3, ..., ...) = 0
+0 listen(3, 1) = 0
// Establish a connection without timestamps.
+0 < S 0:0(0) win 32792 <mss 1460,sackOK,nop,nop,nop,wscale 7>
+0 > S. 0:0(0) ack 1 <...>
+0.1 < . 1:1(0) ack 1 win 32792
+0.100 accept(3, ..., ...) = 4
// Okay, we received nothing, and decide to close this idle socket.
// We set TCP_USER_TIMEOUT to 3 seconds because really it is not worth
// trying hard to cleanly close this flow, at the price of keeping
// a TCP structure in kernel for about 1 minute!
+2 setsockopt(4, SOL_TCP, TCP_USER_TIMEOUT, [3000], 4) = 0
// The write/ack is required mainly for netstack as netstack does
// not update its RTO during the handshake.
+0 write(4, ..., 100) = 100
+0 > P. 1:101(100) ack 1 <...>
+0 < . 1:1(0) ack 101 win 32792
+0 close(4) = 0
+0 > F. 101:101(0) ack 1 <...>
+.3~+.400 > F. 101:101(0) ack 1 <...>
+.3~+.400 > F. 101:101(0) ack 1 <...>
+.6~+.800 > F. 101:101(0) ack 1 <...>
+1.2~+1.300 > F. 101:101(0) ack 1 <...>
// We finally receive something from the peer, but it is way too late
// Our socket vanished because TCP_USER_TIMEOUT was really small.
+.1 < . 1:2(1) ack 102 win 32792
+0 > R 102:102(0) win 0
|