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// automatically generated by stateify.
package waiter
import (
"gvisor.dev/gvisor/pkg/state"
)
func (e *Entry) StateTypeName() string {
return "pkg/waiter.Entry"
}
func (e *Entry) StateFields() []string {
return []string{
"Callback",
"mask",
"waiterEntry",
}
}
func (e *Entry) beforeSave() {}
// +checklocksignore
func (e *Entry) StateSave(stateSinkObject state.Sink) {
e.beforeSave()
stateSinkObject.Save(0, &e.Callback)
stateSinkObject.Save(1, &e.mask)
stateSinkObject.Save(2, &e.waiterEntry)
}
func (e *Entry) afterLoad() {}
// +checklocksignore
func (e *Entry) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &e.Callback)
stateSourceObject.Load(1, &e.mask)
stateSourceObject.Load(2, &e.waiterEntry)
}
func (q *Queue) StateTypeName() string {
return "pkg/waiter.Queue"
}
func (q *Queue) StateFields() []string {
return []string{
"list",
}
}
func (q *Queue) beforeSave() {}
// +checklocksignore
func (q *Queue) StateSave(stateSinkObject state.Sink) {
q.beforeSave()
stateSinkObject.Save(0, &q.list)
}
func (q *Queue) afterLoad() {}
// +checklocksignore
func (q *Queue) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &q.list)
}
func (l *waiterList) StateTypeName() string {
return "pkg/waiter.waiterList"
}
func (l *waiterList) StateFields() []string {
return []string{
"head",
"tail",
}
}
func (l *waiterList) beforeSave() {}
// +checklocksignore
func (l *waiterList) StateSave(stateSinkObject state.Sink) {
l.beforeSave()
stateSinkObject.Save(0, &l.head)
stateSinkObject.Save(1, &l.tail)
}
func (l *waiterList) afterLoad() {}
// +checklocksignore
func (l *waiterList) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &l.head)
stateSourceObject.Load(1, &l.tail)
}
func (e *waiterEntry) StateTypeName() string {
return "pkg/waiter.waiterEntry"
}
func (e *waiterEntry) StateFields() []string {
return []string{
"next",
"prev",
}
}
func (e *waiterEntry) beforeSave() {}
// +checklocksignore
func (e *waiterEntry) StateSave(stateSinkObject state.Sink) {
e.beforeSave()
stateSinkObject.Save(0, &e.next)
stateSinkObject.Save(1, &e.prev)
}
func (e *waiterEntry) afterLoad() {}
// +checklocksignore
func (e *waiterEntry) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &e.next)
stateSourceObject.Load(1, &e.prev)
}
func init() {
state.Register((*Entry)(nil))
state.Register((*Queue)(nil))
state.Register((*waiterList)(nil))
state.Register((*waiterEntry)(nil))
}
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