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// Copyright 2018 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "textflag.h"
// handleMemclrFault returns (the value stored in AX, the value stored in DI).
// Control is transferred to it when memclr below receives SIGSEGV or SIGBUS,
// with the faulting address stored in AX and the signal number stored in DI.
//
// It must have the same frame configuration as memclr so that it can undo any
// potential call frame set up by the assembler.
TEXT handleMemclrFault(SB), NOSPLIT, $0-28
MOVQ AX, addr+16(FP)
MOVL DI, sig+24(FP)
RET
// memclr sets the n bytes following ptr to zeroes. If a SIGSEGV or SIGBUS
// signal is received during the write, it returns the address that caused the
// fault and the number of the signal that was received. Otherwise, it returns
// an unspecified address and a signal number of 0.
//
// Data is written in order, such that if a fault happens at address p, it is
// safe to assume that all data before p-maxRegisterSize has already been
// successfully written.
//
// The code is derived from runtime.memclrNoHeapPointers.
//
// func memclr(ptr unsafe.Pointer, n uintptr) (fault unsafe.Pointer, sig int32)
TEXT ·memclr(SB), NOSPLIT, $0-28
// Store 0 as the returned signal number. If we run to completion,
// this is the value the caller will see; if a signal is received,
// handleMemclrFault will store a different value in this address.
MOVL $0, sig+24(FP)
MOVQ ptr+0(FP), DI
MOVQ n+8(FP), BX
XORQ AX, AX
// MOVOU seems always faster than REP STOSQ.
tail:
TESTQ BX, BX
JEQ _0
CMPQ BX, $2
JBE _1or2
CMPQ BX, $4
JBE _3or4
CMPQ BX, $8
JB _5through7
JE _8
CMPQ BX, $16
JBE _9through16
PXOR X0, X0
CMPQ BX, $32
JBE _17through32
CMPQ BX, $64
JBE _33through64
CMPQ BX, $128
JBE _65through128
CMPQ BX, $256
JBE _129through256
// TODO: use branch table and BSR to make this just a single dispatch
// TODO: for really big clears, use MOVNTDQ, even without AVX2.
loop:
MOVOU X0, 0(DI)
MOVOU X0, 16(DI)
MOVOU X0, 32(DI)
MOVOU X0, 48(DI)
MOVOU X0, 64(DI)
MOVOU X0, 80(DI)
MOVOU X0, 96(DI)
MOVOU X0, 112(DI)
MOVOU X0, 128(DI)
MOVOU X0, 144(DI)
MOVOU X0, 160(DI)
MOVOU X0, 176(DI)
MOVOU X0, 192(DI)
MOVOU X0, 208(DI)
MOVOU X0, 224(DI)
MOVOU X0, 240(DI)
SUBQ $256, BX
ADDQ $256, DI
CMPQ BX, $256
JAE loop
JMP tail
_1or2:
MOVB AX, (DI)
MOVB AX, -1(DI)(BX*1)
RET
_0:
RET
_3or4:
MOVW AX, (DI)
MOVW AX, -2(DI)(BX*1)
RET
_5through7:
MOVL AX, (DI)
MOVL AX, -4(DI)(BX*1)
RET
_8:
// We need a separate case for 8 to make sure we clear pointers atomically.
MOVQ AX, (DI)
RET
_9through16:
MOVQ AX, (DI)
MOVQ AX, -8(DI)(BX*1)
RET
_17through32:
MOVOU X0, (DI)
MOVOU X0, -16(DI)(BX*1)
RET
_33through64:
MOVOU X0, (DI)
MOVOU X0, 16(DI)
MOVOU X0, -32(DI)(BX*1)
MOVOU X0, -16(DI)(BX*1)
RET
_65through128:
MOVOU X0, (DI)
MOVOU X0, 16(DI)
MOVOU X0, 32(DI)
MOVOU X0, 48(DI)
MOVOU X0, -64(DI)(BX*1)
MOVOU X0, -48(DI)(BX*1)
MOVOU X0, -32(DI)(BX*1)
MOVOU X0, -16(DI)(BX*1)
RET
_129through256:
MOVOU X0, (DI)
MOVOU X0, 16(DI)
MOVOU X0, 32(DI)
MOVOU X0, 48(DI)
MOVOU X0, 64(DI)
MOVOU X0, 80(DI)
MOVOU X0, 96(DI)
MOVOU X0, 112(DI)
MOVOU X0, -128(DI)(BX*1)
MOVOU X0, -112(DI)(BX*1)
MOVOU X0, -96(DI)(BX*1)
MOVOU X0, -80(DI)(BX*1)
MOVOU X0, -64(DI)(BX*1)
MOVOU X0, -48(DI)(BX*1)
MOVOU X0, -32(DI)(BX*1)
MOVOU X0, -16(DI)(BX*1)
RET
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