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// automatically generated by stateify.
package time
import (
"gvisor.dev/gvisor/pkg/state"
)
func (t *Time) StateTypeName() string {
return "pkg/sentry/kernel/time.Time"
}
func (t *Time) StateFields() []string {
return []string{
"ns",
}
}
func (t *Time) beforeSave() {}
func (t *Time) StateSave(stateSinkObject state.Sink) {
t.beforeSave()
stateSinkObject.Save(0, &t.ns)
}
func (t *Time) afterLoad() {}
func (t *Time) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &t.ns)
}
func (s *Setting) StateTypeName() string {
return "pkg/sentry/kernel/time.Setting"
}
func (s *Setting) StateFields() []string {
return []string{
"Enabled",
"Next",
"Period",
}
}
func (s *Setting) beforeSave() {}
func (s *Setting) StateSave(stateSinkObject state.Sink) {
s.beforeSave()
stateSinkObject.Save(0, &s.Enabled)
stateSinkObject.Save(1, &s.Next)
stateSinkObject.Save(2, &s.Period)
}
func (s *Setting) afterLoad() {}
func (s *Setting) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &s.Enabled)
stateSourceObject.Load(1, &s.Next)
stateSourceObject.Load(2, &s.Period)
}
func (t *Timer) StateTypeName() string {
return "pkg/sentry/kernel/time.Timer"
}
func (t *Timer) StateFields() []string {
return []string{
"clock",
"listener",
"setting",
"paused",
}
}
func (t *Timer) beforeSave() {}
func (t *Timer) StateSave(stateSinkObject state.Sink) {
t.beforeSave()
stateSinkObject.Save(0, &t.clock)
stateSinkObject.Save(1, &t.listener)
stateSinkObject.Save(2, &t.setting)
stateSinkObject.Save(3, &t.paused)
}
func (t *Timer) afterLoad() {}
func (t *Timer) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &t.clock)
stateSourceObject.Load(1, &t.listener)
stateSourceObject.Load(2, &t.setting)
stateSourceObject.Load(3, &t.paused)
}
func init() {
state.Register((*Time)(nil))
state.Register((*Setting)(nil))
state.Register((*Timer)(nil))
}
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