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// automatically generated by stateify.
package futex
import (
"gvisor.dev/gvisor/pkg/state"
)
func (b *bucket) StateTypeName() string {
return "pkg/sentry/kernel/futex.bucket"
}
func (b *bucket) StateFields() []string {
return []string{}
}
func (b *bucket) beforeSave() {}
func (b *bucket) StateSave(stateSinkObject state.Sink) {
b.beforeSave()
if !state.IsZeroValue(&b.waiters) {
state.Failf("waiters is %#v, expected zero", &b.waiters)
}
}
func (b *bucket) afterLoad() {}
func (b *bucket) StateLoad(stateSourceObject state.Source) {
}
func (m *Manager) StateTypeName() string {
return "pkg/sentry/kernel/futex.Manager"
}
func (m *Manager) StateFields() []string {
return []string{
"sharedBucket",
}
}
func (m *Manager) beforeSave() {}
func (m *Manager) StateSave(stateSinkObject state.Sink) {
m.beforeSave()
if !state.IsZeroValue(&m.privateBuckets) {
state.Failf("privateBuckets is %#v, expected zero", &m.privateBuckets)
}
stateSinkObject.Save(0, &m.sharedBucket)
}
func (m *Manager) afterLoad() {}
func (m *Manager) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &m.sharedBucket)
}
func (l *waiterList) StateTypeName() string {
return "pkg/sentry/kernel/futex.waiterList"
}
func (l *waiterList) StateFields() []string {
return []string{
"head",
"tail",
}
}
func (l *waiterList) beforeSave() {}
func (l *waiterList) StateSave(stateSinkObject state.Sink) {
l.beforeSave()
stateSinkObject.Save(0, &l.head)
stateSinkObject.Save(1, &l.tail)
}
func (l *waiterList) afterLoad() {}
func (l *waiterList) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &l.head)
stateSourceObject.Load(1, &l.tail)
}
func (e *waiterEntry) StateTypeName() string {
return "pkg/sentry/kernel/futex.waiterEntry"
}
func (e *waiterEntry) StateFields() []string {
return []string{
"next",
"prev",
}
}
func (e *waiterEntry) beforeSave() {}
func (e *waiterEntry) StateSave(stateSinkObject state.Sink) {
e.beforeSave()
stateSinkObject.Save(0, &e.next)
stateSinkObject.Save(1, &e.prev)
}
func (e *waiterEntry) afterLoad() {}
func (e *waiterEntry) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(0, &e.next)
stateSourceObject.Load(1, &e.prev)
}
func init() {
state.Register((*bucket)(nil))
state.Register((*Manager)(nil))
state.Register((*waiterList)(nil))
state.Register((*waiterEntry)(nil))
}
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