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// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package refs defines an interface for reference counted objects. It
// also provides a drop-in implementation called AtomicRefCount.
package refs
import (
"bytes"
"fmt"
"reflect"
"runtime"
"sync/atomic"
"gvisor.dev/gvisor/pkg/log"
"gvisor.dev/gvisor/pkg/sync"
)
// RefCounter is the interface to be implemented by objects that are reference
// counted.
type RefCounter interface {
// IncRef increments the reference counter on the object.
IncRef()
// DecRef decrements the reference counter on the object.
//
// Note that AtomicRefCounter.DecRef() does not support destructors.
// If a type has a destructor, it must implement its own DecRef()
// method and call AtomicRefCounter.DecRefWithDestructor(destructor).
DecRef()
// TryIncRef attempts to increase the reference counter on the object,
// but may fail if all references have already been dropped. This
// should be used only in special circumstances, such as WeakRefs.
TryIncRef() bool
// addWeakRef adds the given weak reference. Note that you should have a
// reference to the object when calling this method.
addWeakRef(*WeakRef)
// dropWeakRef drops the given weak reference. Note that you should have
// a reference to the object when calling this method.
dropWeakRef(*WeakRef)
}
// A WeakRefUser is notified when the last non-weak reference is dropped.
type WeakRefUser interface {
// WeakRefGone is called when the last non-weak reference is dropped.
WeakRefGone()
}
// WeakRef is a weak reference.
//
// +stateify savable
type WeakRef struct {
weakRefEntry `state:"nosave"`
// obj is an atomic value that points to the refCounter.
obj atomic.Value `state:".(savedReference)"`
// user is notified when the weak ref is zapped by the object getting
// destroyed.
user WeakRefUser
}
// weakRefPool is a pool of weak references to avoid allocations on the hot path.
var weakRefPool = sync.Pool{
New: func() interface{} {
return &WeakRef{}
},
}
// NewWeakRef acquires a weak reference for the given object.
//
// An optional user will be notified when the last non-weak reference is
// dropped.
//
// Note that you must hold a reference to the object prior to getting a weak
// reference. (But you may drop the non-weak reference after that.)
func NewWeakRef(rc RefCounter, u WeakRefUser) *WeakRef {
w := weakRefPool.Get().(*WeakRef)
w.init(rc, u)
return w
}
// get attempts to get a normal reference to the underlying object, and returns
// the object. If this weak reference has already been zapped (the object has
// been destroyed) then false is returned. If the object still exists, then
// true is returned.
func (w *WeakRef) get() (RefCounter, bool) {
rc := w.obj.Load().(RefCounter)
if v := reflect.ValueOf(rc); v == reflect.Zero(v.Type()) {
// This pointer has already been zapped by zap() below. We do
// this to ensure that the GC can collect the underlying
// RefCounter objects and they don't hog resources.
return nil, false
}
if !rc.TryIncRef() {
return nil, true
}
return rc, true
}
// Get attempts to get a normal reference to the underlying object, and returns
// the object. If this fails (the object no longer exists), then nil will be
// returned instead.
func (w *WeakRef) Get() RefCounter {
rc, _ := w.get()
return rc
}
// Drop drops this weak reference. You should always call drop when you are
// finished with the weak reference. You may not use this object after calling
// drop.
func (w *WeakRef) Drop() {
rc, ok := w.get()
if !ok {
// We've been zapped already. When the refcounter has called
// zap, we're guaranteed it's not holding references.
weakRefPool.Put(w)
return
}
if rc == nil {
// The object is in the process of being destroyed. We can't
// remove this from the object's list, nor can we return this
// object to the pool. It'll just be garbage collected. This is
// a rare edge case, so it's not a big deal.
return
}
// At this point, we have a reference on the object. So destruction
// of the object (and zapping this weak reference) can't race here.
rc.dropWeakRef(w)
// And now aren't on the object's list of weak references. So it won't
// zap us if this causes the reference count to drop to zero.
rc.DecRef()
// Return to the pool.
weakRefPool.Put(w)
}
// init initializes this weak reference.
func (w *WeakRef) init(rc RefCounter, u WeakRefUser) {
// Reset the contents of the weak reference.
// This is important because we are reseting the atomic value type.
// Otherwise, we could panic here if obj is different than what it was
// the last time this was used.
*w = WeakRef{}
w.user = u
w.obj.Store(rc)
// In the load path, we may already have a nil value. So we need to
// check whether or not that is the case before calling addWeakRef.
if v := reflect.ValueOf(rc); v != reflect.Zero(v.Type()) {
rc.addWeakRef(w)
}
}
// zap zaps this weak reference.
func (w *WeakRef) zap() {
// We need to be careful about types here.
// So reflect is involved. But it's not that bad.
rc := w.obj.Load()
typ := reflect.TypeOf(rc)
w.obj.Store(reflect.Zero(typ).Interface())
}
// AtomicRefCount keeps a reference count using atomic operations and calls the
// destructor when the count reaches zero.
//
// N.B. To allow the zero-object to be initialized, the count is offset by
// 1, that is, when refCount is n, there are really n+1 references.
//
// +stateify savable
type AtomicRefCount struct {
// refCount is composed of two fields:
//
// [32-bit speculative references]:[32-bit real references]
//
// Speculative references are used for TryIncRef, to avoid a
// CompareAndSwap loop. See IncRef, DecRef and TryIncRef for details of
// how these fields are used.
refCount int64
// name is the name of the type which owns this ref count.
//
// name is immutable after EnableLeakCheck is called.
name string
// stack optionally records the caller of EnableLeakCheck.
//
// stack is immutable after EnableLeakCheck is called.
stack []uintptr
// mu protects the list below.
mu sync.Mutex `state:"nosave"`
// weakRefs is our collection of weak references.
weakRefs weakRefList `state:"nosave"`
}
// LeakMode configures the leak checker.
type LeakMode uint32
const (
// UninitializedLeakChecking indicates that the leak checker has not yet been initialized.
UninitializedLeakChecking LeakMode = iota
// NoLeakChecking indicates that no effort should be made to check for
// leaks.
NoLeakChecking
// LeaksLogWarning indicates that a warning should be logged when leaks
// are found.
LeaksLogWarning
// LeaksLogTraces indicates that a trace collected during allocation
// should be logged when leaks are found.
LeaksLogTraces
)
// leakMode stores the current mode for the reference leak checker.
//
// Values must be one of the LeakMode values.
//
// leakMode must be accessed atomically.
var leakMode uint32
// SetLeakMode configures the reference leak checker.
func SetLeakMode(mode LeakMode) {
atomic.StoreUint32(&leakMode, uint32(mode))
}
const maxStackFrames = 40
type fileLine struct {
file string
line int
}
// A stackKey is a representation of a stack frame for use as a map key.
//
// The fileLine type is used as PC values seem to vary across collections, even
// for the same call stack.
type stackKey [maxStackFrames]fileLine
var stackCache = struct {
sync.Mutex
entries map[stackKey][]uintptr
}{entries: map[stackKey][]uintptr{}}
func makeStackKey(pcs []uintptr) stackKey {
frames := runtime.CallersFrames(pcs)
var key stackKey
keySlice := key[:0]
for {
frame, more := frames.Next()
keySlice = append(keySlice, fileLine{frame.File, frame.Line})
if !more || len(keySlice) == len(key) {
break
}
}
return key
}
func recordStack() []uintptr {
pcs := make([]uintptr, maxStackFrames)
n := runtime.Callers(1, pcs)
if n == 0 {
// No pcs available. Stop now.
//
// This can happen if the first argument to runtime.Callers
// is large.
return nil
}
pcs = pcs[:n]
key := makeStackKey(pcs)
stackCache.Lock()
v, ok := stackCache.entries[key]
if !ok {
// Reallocate to prevent pcs from escaping.
v = append([]uintptr(nil), pcs...)
stackCache.entries[key] = v
}
stackCache.Unlock()
return v
}
func formatStack(pcs []uintptr) string {
frames := runtime.CallersFrames(pcs)
var trace bytes.Buffer
for {
frame, more := frames.Next()
fmt.Fprintf(&trace, "%s:%d: %s\n", frame.File, frame.Line, frame.Function)
if !more {
break
}
}
return trace.String()
}
func (r *AtomicRefCount) finalize() {
var note string
switch LeakMode(atomic.LoadUint32(&leakMode)) {
case NoLeakChecking:
return
case UninitializedLeakChecking:
note = "(Leak checker uninitialized): "
}
if n := r.ReadRefs(); n != 0 {
msg := fmt.Sprintf("%sAtomicRefCount %p owned by %q garbage collected with ref count of %d (want 0)", note, r, r.name, n)
if len(r.stack) != 0 {
msg += ":\nCaller:\n" + formatStack(r.stack)
} else {
msg += " (enable trace logging to debug)"
}
log.Warningf(msg)
}
}
// EnableLeakCheck checks for reference leaks when the AtomicRefCount gets
// garbage collected.
//
// This function adds a finalizer to the AtomicRefCount, so the AtomicRefCount
// must be at the beginning of its parent.
//
// name is a friendly name that will be listed as the owner of the
// AtomicRefCount in logs. It should be the name of the parent type, including
// package.
func (r *AtomicRefCount) EnableLeakCheck(name string) {
if name == "" {
panic("invalid name")
}
switch LeakMode(atomic.LoadUint32(&leakMode)) {
case NoLeakChecking:
return
case LeaksLogTraces:
r.stack = recordStack()
}
r.name = name
runtime.SetFinalizer(r, (*AtomicRefCount).finalize)
}
// ReadRefs returns the current number of references. The returned count is
// inherently racy and is unsafe to use without external synchronization.
func (r *AtomicRefCount) ReadRefs() int64 {
// Account for the internal -1 offset on refcounts.
return atomic.LoadInt64(&r.refCount) + 1
}
// IncRef increments this object's reference count. While the count is kept
// greater than zero, the destructor doesn't get called.
//
// The sanity check here is limited to real references, since if they have
// dropped beneath zero then the object should have been destroyed.
//
//go:nosplit
func (r *AtomicRefCount) IncRef() {
if v := atomic.AddInt64(&r.refCount, 1); v <= 0 {
panic("Incrementing non-positive ref count")
}
}
// TryIncRef attempts to increment the reference count, *unless the count has
// already reached zero*. If false is returned, then the object has already
// been destroyed, and the weak reference is no longer valid. If true if
// returned then a valid reference is now held on the object.
//
// To do this safely without a loop, a speculative reference is first acquired
// on the object. This allows multiple concurrent TryIncRef calls to
// distinguish other TryIncRef calls from genuine references held.
//
//go:nosplit
func (r *AtomicRefCount) TryIncRef() bool {
const speculativeRef = 1 << 32
v := atomic.AddInt64(&r.refCount, speculativeRef)
if int32(v) < 0 {
// This object has already been freed.
atomic.AddInt64(&r.refCount, -speculativeRef)
return false
}
// Turn into a real reference.
atomic.AddInt64(&r.refCount, -speculativeRef+1)
return true
}
// addWeakRef adds the given weak reference.
func (r *AtomicRefCount) addWeakRef(w *WeakRef) {
r.mu.Lock()
r.weakRefs.PushBack(w)
r.mu.Unlock()
}
// dropWeakRef drops the given weak reference.
func (r *AtomicRefCount) dropWeakRef(w *WeakRef) {
r.mu.Lock()
r.weakRefs.Remove(w)
r.mu.Unlock()
}
// DecRefWithDestructor decrements the object's reference count. If the
// resulting count is negative and the destructor is not nil, then the
// destructor will be called.
//
// Note that speculative references are counted here. Since they were added
// prior to real references reaching zero, they will successfully convert to
// real references. In other words, we see speculative references only in the
// following case:
//
// A: TryIncRef [speculative increase => sees non-negative references]
// B: DecRef [real decrease]
// A: TryIncRef [transform speculative to real]
//
//go:nosplit
func (r *AtomicRefCount) DecRefWithDestructor(destroy func()) {
switch v := atomic.AddInt64(&r.refCount, -1); {
case v < -1:
panic("Decrementing non-positive ref count")
case v == -1:
// Zap weak references. Note that at this point, all weak
// references are already invalid. That is, TryIncRef() will
// return false due to the reference count check.
r.mu.Lock()
for !r.weakRefs.Empty() {
w := r.weakRefs.Front()
// Capture the callback because w cannot be touched
// after it's zapped -- the owner is free it reuse it
// after that.
user := w.user
r.weakRefs.Remove(w)
w.zap()
if user != nil {
r.mu.Unlock()
user.WeakRefGone()
r.mu.Lock()
}
}
r.mu.Unlock()
// Call the destructor.
if destroy != nil {
destroy()
}
}
}
// DecRef decrements this object's reference count.
//
//go:nosplit
func (r *AtomicRefCount) DecRef() {
r.DecRefWithDestructor(nil)
}
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