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Diffstat (limited to 'pkg/tcpip/transport/tcp/timer.go')
-rw-r--r-- | pkg/tcpip/transport/tcp/timer.go | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/pkg/tcpip/transport/tcp/timer.go b/pkg/tcpip/transport/tcp/timer.go new file mode 100644 index 000000000..fc1c7cbd2 --- /dev/null +++ b/pkg/tcpip/transport/tcp/timer.go @@ -0,0 +1,141 @@ +// Copyright 2018 The gVisor Authors. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package tcp + +import ( + "time" + + "gvisor.googlesource.com/gvisor/pkg/sleep" +) + +type timerState int + +const ( + timerStateDisabled timerState = iota + timerStateEnabled + timerStateOrphaned +) + +// timer is a timer implementation that reduces the interactions with the +// runtime timer infrastructure by letting timers run (and potentially +// eventually expire) even if they are stopped. It makes it cheaper to +// disable/reenable timers at the expense of spurious wakes. This is useful for +// cases when the same timer is disabled/reenabled repeatedly with relatively +// long timeouts farther into the future. +// +// TCP retransmit timers benefit from this because they the timeouts are long +// (currently at least 200ms), and get disabled when acks are received, and +// reenabled when new pending segments are sent. +// +// It is advantageous to avoid interacting with the runtime because it acquires +// a global mutex and performs O(log n) operations, where n is the global number +// of timers, whenever a timer is enabled or disabled, and may make a syscall. +// +// This struct is thread-compatible. +type timer struct { + // state is the current state of the timer, it can be one of the + // following values: + // disabled - the timer is disabled. + // orphaned - the timer is disabled, but the runtime timer is + // enabled, which means that it will evetually cause a + // spurious wake (unless it gets enabled again before + // then). + // enabled - the timer is enabled, but the runtime timer may be set + // to an earlier expiration time due to a previous + // orphaned state. + state timerState + + // target is the expiration time of the current timer. It is only + // meaningful in the enabled state. + target time.Time + + // runtimeTarget is the expiration time of the runtime timer. It is + // meaningful in the enabled and orphaned states. + runtimeTarget time.Time + + // timer is the runtime timer used to wait on. + timer *time.Timer +} + +// init initializes the timer. Once it expires, it the given waker will be +// asserted. +func (t *timer) init(w *sleep.Waker) { + t.state = timerStateDisabled + + // Initialize a runtime timer that will assert the waker, then + // immediately stop it. + t.timer = time.AfterFunc(time.Hour, func() { + w.Assert() + }) + t.timer.Stop() +} + +// cleanup frees all resources associated with the timer. +func (t *timer) cleanup() { + t.timer.Stop() +} + +// checkExpiration checks if the given timer has actually expired, it should be +// called whenever a sleeper wakes up due to the waker being asserted, and is +// used to check if it's a supurious wake (due to a previously orphaned timer) +// or a legitimate one. +func (t *timer) checkExpiration() bool { + // Transition to fully disabled state if we're just consuming an + // orphaned timer. + if t.state == timerStateOrphaned { + t.state = timerStateDisabled + return false + } + + // The timer is enabled, but it may have expired early. Check if that's + // the case, and if so, reset the runtime timer to the correct time. + now := time.Now() + if now.Before(t.target) { + t.runtimeTarget = t.target + t.timer.Reset(t.target.Sub(now)) + return false + } + + // The timer has actually expired, disable it for now and inform the + // caller. + t.state = timerStateDisabled + return true +} + +// disable disables the timer, leaving it in an orphaned state if it wasn't +// already disabled. +func (t *timer) disable() { + if t.state != timerStateDisabled { + t.state = timerStateOrphaned + } +} + +// enabled returns true if the timer is currently enabled, false otherwise. +func (t *timer) enabled() bool { + return t.state == timerStateEnabled +} + +// enable enables the timer, programming the runtime timer if necessary. +func (t *timer) enable(d time.Duration) { + t.target = time.Now().Add(d) + + // Check if we need to set the runtime timer. + if t.state == timerStateDisabled || t.target.Before(t.runtimeTarget) { + t.runtimeTarget = t.target + t.timer.Reset(d) + } + + t.state = timerStateEnabled +} |