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Diffstat (limited to 'pkg/tcpip/transport/tcp/timer.go')
-rw-r--r--pkg/tcpip/transport/tcp/timer.go141
1 files changed, 141 insertions, 0 deletions
diff --git a/pkg/tcpip/transport/tcp/timer.go b/pkg/tcpip/transport/tcp/timer.go
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+// Copyright 2018 The gVisor Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package tcp
+
+import (
+ "time"
+
+ "gvisor.googlesource.com/gvisor/pkg/sleep"
+)
+
+type timerState int
+
+const (
+ timerStateDisabled timerState = iota
+ timerStateEnabled
+ timerStateOrphaned
+)
+
+// timer is a timer implementation that reduces the interactions with the
+// runtime timer infrastructure by letting timers run (and potentially
+// eventually expire) even if they are stopped. It makes it cheaper to
+// disable/reenable timers at the expense of spurious wakes. This is useful for
+// cases when the same timer is disabled/reenabled repeatedly with relatively
+// long timeouts farther into the future.
+//
+// TCP retransmit timers benefit from this because they the timeouts are long
+// (currently at least 200ms), and get disabled when acks are received, and
+// reenabled when new pending segments are sent.
+//
+// It is advantageous to avoid interacting with the runtime because it acquires
+// a global mutex and performs O(log n) operations, where n is the global number
+// of timers, whenever a timer is enabled or disabled, and may make a syscall.
+//
+// This struct is thread-compatible.
+type timer struct {
+ // state is the current state of the timer, it can be one of the
+ // following values:
+ // disabled - the timer is disabled.
+ // orphaned - the timer is disabled, but the runtime timer is
+ // enabled, which means that it will evetually cause a
+ // spurious wake (unless it gets enabled again before
+ // then).
+ // enabled - the timer is enabled, but the runtime timer may be set
+ // to an earlier expiration time due to a previous
+ // orphaned state.
+ state timerState
+
+ // target is the expiration time of the current timer. It is only
+ // meaningful in the enabled state.
+ target time.Time
+
+ // runtimeTarget is the expiration time of the runtime timer. It is
+ // meaningful in the enabled and orphaned states.
+ runtimeTarget time.Time
+
+ // timer is the runtime timer used to wait on.
+ timer *time.Timer
+}
+
+// init initializes the timer. Once it expires, it the given waker will be
+// asserted.
+func (t *timer) init(w *sleep.Waker) {
+ t.state = timerStateDisabled
+
+ // Initialize a runtime timer that will assert the waker, then
+ // immediately stop it.
+ t.timer = time.AfterFunc(time.Hour, func() {
+ w.Assert()
+ })
+ t.timer.Stop()
+}
+
+// cleanup frees all resources associated with the timer.
+func (t *timer) cleanup() {
+ t.timer.Stop()
+}
+
+// checkExpiration checks if the given timer has actually expired, it should be
+// called whenever a sleeper wakes up due to the waker being asserted, and is
+// used to check if it's a supurious wake (due to a previously orphaned timer)
+// or a legitimate one.
+func (t *timer) checkExpiration() bool {
+ // Transition to fully disabled state if we're just consuming an
+ // orphaned timer.
+ if t.state == timerStateOrphaned {
+ t.state = timerStateDisabled
+ return false
+ }
+
+ // The timer is enabled, but it may have expired early. Check if that's
+ // the case, and if so, reset the runtime timer to the correct time.
+ now := time.Now()
+ if now.Before(t.target) {
+ t.runtimeTarget = t.target
+ t.timer.Reset(t.target.Sub(now))
+ return false
+ }
+
+ // The timer has actually expired, disable it for now and inform the
+ // caller.
+ t.state = timerStateDisabled
+ return true
+}
+
+// disable disables the timer, leaving it in an orphaned state if it wasn't
+// already disabled.
+func (t *timer) disable() {
+ if t.state != timerStateDisabled {
+ t.state = timerStateOrphaned
+ }
+}
+
+// enabled returns true if the timer is currently enabled, false otherwise.
+func (t *timer) enabled() bool {
+ return t.state == timerStateEnabled
+}
+
+// enable enables the timer, programming the runtime timer if necessary.
+func (t *timer) enable(d time.Duration) {
+ t.target = time.Now().Add(d)
+
+ // Check if we need to set the runtime timer.
+ if t.state == timerStateDisabled || t.target.Before(t.runtimeTarget) {
+ t.runtimeTarget = t.target
+ t.timer.Reset(d)
+ }
+
+ t.state = timerStateEnabled
+}