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-rw-r--r--pkg/sentry/socket/unix/transport/connectionless.go26
1 files changed, 12 insertions, 14 deletions
diff --git a/pkg/sentry/socket/unix/transport/connectionless.go b/pkg/sentry/socket/unix/transport/connectionless.go
index c591f261d..c7f7c5b16 100644
--- a/pkg/sentry/socket/unix/transport/connectionless.go
+++ b/pkg/sentry/socket/unix/transport/connectionless.go
@@ -54,29 +54,24 @@ func (e *connectionlessEndpoint) isBound() bool {
// Close puts the endpoint in a closed state and frees all resources associated
// with it.
-//
-// The socket will be a fresh state after a call to close and may be reused.
-// That is, close may be used to "unbind" or "disconnect" the socket in error
-// paths.
func (e *connectionlessEndpoint) Close() {
e.Lock()
- var r Receiver
- if e.Connected() {
- e.receiver.CloseRecv()
- r = e.receiver
- e.receiver = nil
-
+ if e.connected != nil {
e.connected.Release()
e.connected = nil
}
+
if e.isBound() {
e.path = ""
}
+
+ e.receiver.CloseRecv()
+ r := e.receiver
+ e.receiver = nil
e.Unlock()
- if r != nil {
- r.CloseNotify()
- r.Release()
- }
+
+ r.CloseNotify()
+ r.Release()
}
// BidirectionalConnect implements BoundEndpoint.BidirectionalConnect.
@@ -139,6 +134,9 @@ func (e *connectionlessEndpoint) Connect(ctx context.Context, server BoundEndpoi
}
e.Lock()
+ if e.connected != nil {
+ e.connected.Release()
+ }
e.connected = connected
e.Unlock()