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+// Copyright 2018 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// Package refs defines an interface for reference counted objects. It
+// also provides a drop-in implementation called AtomicRefCount.
+package refs
+
+import (
+ "reflect"
+ "sync"
+ "sync/atomic"
+
+ "gvisor.googlesource.com/gvisor/pkg/ilist"
+)
+
+// RefCounter is the interface to be implemented by objects that are reference
+// counted.
+type RefCounter interface {
+ // IncRef increments the reference counter on the object.
+ IncRef()
+
+ // DecRef decrements the reference counter on the object.
+ //
+ // Note that AtomicRefCounter.DecRef() does not support destructors.
+ // If a type has a destructor, it must implement its own DecRef()
+ // method and call AtomicRefCounter.DecRefWithDestructor(destructor).
+ DecRef()
+
+ // TryIncRef attempts to increase the reference counter on the object,
+ // but may fail if all references have already been dropped. This
+ // should be used only in special circumstances, such as WeakRefs.
+ TryIncRef() bool
+
+ // addWeakRef adds the given weak reference. Note that you should have a
+ // reference to the object when calling this method.
+ addWeakRef(*WeakRef)
+
+ // dropWeakRef drops the given weak reference. Note that you should have
+ // a reference to the object when calling this method.
+ dropWeakRef(*WeakRef)
+}
+
+// A WeakRefUser is notified when the last non-weak reference is dropped.
+type WeakRefUser interface {
+ // WeakRefGone is called when the last non-weak reference is dropped.
+ WeakRefGone()
+}
+
+// WeakRef is a weak reference.
+type WeakRef struct {
+ ilist.Entry `state:"nosave"`
+
+ // obj is an atomic value that points to the refCounter.
+ obj atomic.Value `state:".(savedReference)"`
+
+ // user is notified when the weak ref is zapped by the object getting
+ // destroyed.
+ user WeakRefUser
+}
+
+// weakRefPool is a pool of weak references to avoid allocations on the hot path.
+var weakRefPool = sync.Pool{
+ New: func() interface{} {
+ return &WeakRef{}
+ },
+}
+
+// NewWeakRef acquires a weak reference for the given object.
+//
+// An optional user will be notified when the last non-weak reference is
+// dropped.
+//
+// Note that you must hold a reference to the object prior to getting a weak
+// reference. (But you may drop the non-weak reference after that.)
+func NewWeakRef(rc RefCounter, u WeakRefUser) *WeakRef {
+ w := weakRefPool.Get().(*WeakRef)
+ w.init(rc, u)
+ return w
+}
+
+// get attempts to get a normal reference to the underlying object, and returns
+// the object. If this weak reference has already been zapped (the object has
+// been destroyed) then false is returned. If the object still exists, then
+// true is returned.
+func (w *WeakRef) get() (RefCounter, bool) {
+ rc := w.obj.Load().(RefCounter)
+ if v := reflect.ValueOf(rc); v == reflect.Zero(v.Type()) {
+ // This pointer has already been zapped by zap() below. We do
+ // this to ensure that the GC can collect the underlying
+ // RefCounter objects and they don't hog resources.
+ return nil, false
+ }
+ if !rc.TryIncRef() {
+ return nil, true
+ }
+ return rc, true
+}
+
+// Get attempts to get a normal reference to the underlying object, and returns
+// the object. If this fails (the object no longer exists), then nil will be
+// returned instead.
+func (w *WeakRef) Get() RefCounter {
+ rc, _ := w.get()
+ return rc
+}
+
+// Drop drops this weak reference. You should always call drop when you are
+// finished with the weak reference. You may not use this object after calling
+// drop.
+func (w *WeakRef) Drop() {
+ rc, ok := w.get()
+ if !ok {
+ // We've been zapped already. When the refcounter has called
+ // zap, we're guaranteed it's not holding references.
+ weakRefPool.Put(w)
+ return
+ }
+ if rc == nil {
+ // The object is in the process of being destroyed. We can't
+ // remove this from the object's list, nor can we return this
+ // object to the pool. It'll just be garbage collected. This is
+ // a rare edge case, so it's not a big deal.
+ return
+ }
+
+ // At this point, we have a reference on the object. So destruction
+ // of the object (and zapping this weak reference) can't race here.
+ rc.dropWeakRef(w)
+
+ // And now aren't on the object's list of weak references. So it won't
+ // zap us if this causes the reference count to drop to zero.
+ rc.DecRef()
+
+ // Return to the pool.
+ weakRefPool.Put(w)
+}
+
+// init initializes this weak reference.
+func (w *WeakRef) init(rc RefCounter, u WeakRefUser) {
+ // Reset the contents of the weak reference.
+ // This is important because we are reseting the atomic value type.
+ // Otherwise, we could panic here if obj is different than what it was
+ // the last time this was used.
+ *w = WeakRef{}
+ w.user = u
+ w.obj.Store(rc)
+
+ // In the load path, we may already have a nil value. So we need to
+ // check whether or not that is the case before calling addWeakRef.
+ if v := reflect.ValueOf(rc); v != reflect.Zero(v.Type()) {
+ rc.addWeakRef(w)
+ }
+}
+
+// zap zaps this weak reference.
+func (w *WeakRef) zap() {
+ // We need to be careful about types here.
+ // So reflect is involved. But it's not that bad.
+ rc := w.obj.Load()
+ typ := reflect.TypeOf(rc)
+ w.obj.Store(reflect.Zero(typ).Interface())
+}
+
+// AtomicRefCount keeps a reference count using atomic operations and calls the
+// destructor when the count reaches zero.
+//
+// N.B. To allow the zero-object to be initialized, the count is offset by
+// 1, that is, when refCount is n, there are really n+1 references.
+type AtomicRefCount struct {
+ // refCount is composed of two fields:
+ //
+ // [32-bit speculative references]:[32-bit real references]
+ //
+ // Speculative references are used for TryIncRef, to avoid a
+ // CompareAndSwap loop. See IncRef, DecRef and TryIncRef for details of
+ // how these fields are used.
+ refCount int64
+
+ // mu protects the list below.
+ mu sync.Mutex `state:"nosave"`
+
+ // weakRefs is our collection of weak references.
+ weakRefs ilist.List `state:"nosave"`
+}
+
+// TestReadRefs returns the current reference count of r. Use only for tests.
+func (r *AtomicRefCount) TestReadRefs() int64 {
+ return atomic.LoadInt64(&r.refCount)
+}
+
+// IncRef increments this object's reference count. While the count is kept
+// greater than zero, the destructor doesn't get called.
+//
+// The sanity check here is limited to real references, since if they have
+// dropped beneath zero then the object should have been destroyed.
+func (r *AtomicRefCount) IncRef() {
+ if v := atomic.AddInt64(&r.refCount, 1); v <= 0 {
+ panic("Incrementing non-positive ref count")
+ }
+}
+
+// TryIncRef attempts to increment the reference count, *unless the count has
+// already reached zero*. If false is returned, then the object has already
+// been destroyed, and the weak reference is no longer valid. If true if
+// returned then a valid reference is now held on the object.
+//
+// To do this safely without a loop, a speculative reference is first acquired
+// on the object. This allows multiple concurrent TryIncRef calls to
+// distinguish other TryIncRef calls from genuine references held.
+func (r *AtomicRefCount) TryIncRef() bool {
+ const speculativeRef = 1 << 32
+ v := atomic.AddInt64(&r.refCount, speculativeRef)
+ if int32(v) < 0 {
+ // This object has already been freed.
+ atomic.AddInt64(&r.refCount, -speculativeRef)
+ return false
+ }
+
+ // Turn into a real reference.
+ atomic.AddInt64(&r.refCount, -speculativeRef+1)
+ return true
+}
+
+// addWeakRef adds the given weak reference.
+func (r *AtomicRefCount) addWeakRef(w *WeakRef) {
+ r.mu.Lock()
+ r.weakRefs.PushBack(w)
+ r.mu.Unlock()
+}
+
+// dropWeakRef drops the given weak reference.
+func (r *AtomicRefCount) dropWeakRef(w *WeakRef) {
+ r.mu.Lock()
+ r.weakRefs.Remove(w)
+ r.mu.Unlock()
+}
+
+// DecRefWithDestructor decrements the object's reference count. If the
+// resulting count is negative and the destructor is not nil, then the
+// destructor will be called.
+//
+// Note that speculative references are counted here. Since they were added
+// prior to real references reaching zero, they will successfully convert to
+// real references. In other words, we see speculative references only in the
+// following case:
+//
+// A: TryIncRef [speculative increase => sees non-negative references]
+// B: DecRef [real decrease]
+// A: TryIncRef [transform speculative to real]
+//
+func (r *AtomicRefCount) DecRefWithDestructor(destroy func()) {
+ switch v := atomic.AddInt64(&r.refCount, -1); {
+ case v < -1:
+ panic("Decrementing non-positive ref count")
+
+ case v == -1:
+ // Zap weak references. Note that at this point, all weak
+ // references are already invalid. That is, TryIncRef() will
+ // return false due to the reference count check.
+ r.mu.Lock()
+ for !r.weakRefs.Empty() {
+ w := r.weakRefs.Front().(*WeakRef)
+ // Capture the callback because w cannot be touched
+ // after it's zapped -- the owner is free it reuse it
+ // after that.
+ user := w.user
+ r.weakRefs.Remove(w)
+ w.zap()
+
+ if user != nil {
+ r.mu.Unlock()
+ user.WeakRefGone()
+ r.mu.Lock()
+ }
+ }
+ r.mu.Unlock()
+
+ // Call the destructor.
+ if destroy != nil {
+ destroy()
+ }
+ }
+}
+
+// DecRef decrements this object's reference count.
+func (r *AtomicRefCount) DecRef() {
+ r.DecRefWithDestructor(nil)
+}