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package main

import (
	"github.com/sasha-s/go-deadlock"
	"runtime"
	"sync"
	"sync/atomic"
	"time"
)

type Device struct {
	isUp     AtomicBool // device is (going) up
	isClosed AtomicBool // device is closed? (acting as guard)
	log      *Logger

	// synchronized resources (locks acquired in order)

	state struct {
		mutex    deadlock.Mutex
		changing AtomicBool
		current  bool
	}

	net struct {
		mutex  deadlock.RWMutex
		bind   Bind   // bind interface
		port   uint16 // listening port
		fwmark uint32 // mark value (0 = disabled)
	}

	noise struct {
		mutex      deadlock.RWMutex
		privateKey NoisePrivateKey
		publicKey  NoisePublicKey
	}

	routing struct {
		mutex deadlock.RWMutex
		table RoutingTable
	}

	peers struct {
		mutex  deadlock.RWMutex
		keyMap map[NoisePublicKey]*Peer
	}

	// unprotected / "self-synchronising resources"

	indices IndexTable
	mac     CookieChecker

	rate struct {
		underLoadUntil atomic.Value
		limiter        Ratelimiter
	}

	pool struct {
		messageBuffers sync.Pool
	}

	queue struct {
		encryption chan *QueueOutboundElement
		decryption chan *QueueInboundElement
		handshake  chan QueueHandshakeElement
	}

	signal struct {
		stop Signal
	}

	tun struct {
		device TUNDevice
		mtu    int32
	}
}

/* Converts the peer into a "zombie", which remains in the peer map,
 * but processes no packets and does not exists in the routing table.
 *
 * Must hold:
 *  device.peers.mutex : exclusive lock
 *  device.routing     : exclusive lock
 */
func unsafeRemovePeer(device *Device, peer *Peer, key NoisePublicKey) {

	// stop routing and processing of packets

	device.routing.table.RemovePeer(peer)
	peer.Stop()

	// remove from peer map

	delete(device.peers.keyMap, key)
}

func deviceUpdateState(device *Device) {

	// check if state already being updated (guard)

	if device.state.changing.Swap(true) {
		return
	}

	func() {

		// compare to current state of device

		device.state.mutex.Lock()
		defer device.state.mutex.Unlock()

		newIsUp := device.isUp.Get()

		if newIsUp == device.state.current {
			device.state.changing.Set(false)
			return
		}

		// change state of device

		switch newIsUp {
		case true:
			if err := device.BindUpdate(); err != nil {
				device.isUp.Set(false)
				break
			}

			device.peers.mutex.Lock()
			defer device.peers.mutex.Unlock()

			for _, peer := range device.peers.keyMap {
				peer.Start()
			}

		case false:
			device.BindClose()

			device.peers.mutex.Lock()
			defer device.peers.mutex.Unlock()

			for _, peer := range device.peers.keyMap {
				println("stopping peer")
				peer.Stop()
			}
		}

		// update state variables

		device.state.current = newIsUp
		device.state.changing.Set(false)
	}()

	// check for state change in the mean time

	deviceUpdateState(device)
}

func (device *Device) Up() {

	// closed device cannot be brought up

	if device.isClosed.Get() {
		return
	}

	device.state.mutex.Lock()
	device.isUp.Set(true)
	device.state.mutex.Unlock()
	deviceUpdateState(device)
}

func (device *Device) Down() {
	device.state.mutex.Lock()
	device.isUp.Set(false)
	device.state.mutex.Unlock()
	deviceUpdateState(device)
}

func (device *Device) IsUnderLoad() bool {

	// check if currently under load

	now := time.Now()
	underLoad := len(device.queue.handshake) >= UnderLoadQueueSize
	if underLoad {
		device.rate.underLoadUntil.Store(now.Add(time.Second))
		return true
	}

	// check if recently under load

	until := device.rate.underLoadUntil.Load().(time.Time)
	return until.After(now)
}

func (device *Device) SetPrivateKey(sk NoisePrivateKey) error {

	// lock required resources

	device.noise.mutex.Lock()
	defer device.noise.mutex.Unlock()

	device.routing.mutex.Lock()
	defer device.routing.mutex.Unlock()

	device.peers.mutex.Lock()
	defer device.peers.mutex.Unlock()

	for _, peer := range device.peers.keyMap {
		peer.handshake.mutex.RLock()
		defer peer.handshake.mutex.RUnlock()
	}

	// remove peers with matching public keys

	publicKey := sk.publicKey()
	for key, peer := range device.peers.keyMap {
		if peer.handshake.remoteStatic.Equals(publicKey) {
			unsafeRemovePeer(device, peer, key)
		}
	}

	// update key material

	device.noise.privateKey = sk
	device.noise.publicKey = publicKey
	device.mac.Init(publicKey)

	// do static-static DH pre-computations

	rmKey := device.noise.privateKey.IsZero()

	for key, peer := range device.peers.keyMap {

		hs := &peer.handshake

		if rmKey {
			hs.precomputedStaticStatic = [NoisePublicKeySize]byte{}
		} else {
			hs.precomputedStaticStatic = device.noise.privateKey.sharedSecret(hs.remoteStatic)
		}

		if isZero(hs.precomputedStaticStatic[:]) {
			unsafeRemovePeer(device, peer, key)
		}
	}

	return nil
}

func (device *Device) GetMessageBuffer() *[MaxMessageSize]byte {
	return device.pool.messageBuffers.Get().(*[MaxMessageSize]byte)
}

func (device *Device) PutMessageBuffer(msg *[MaxMessageSize]byte) {
	device.pool.messageBuffers.Put(msg)
}

func NewDevice(tun TUNDevice, logger *Logger) *Device {
	device := new(Device)

	device.isUp.Set(false)
	device.isClosed.Set(false)

	device.log = logger
	device.tun.device = tun
	device.peers.keyMap = make(map[NoisePublicKey]*Peer)

	// initialize anti-DoS / anti-scanning features

	device.rate.limiter.Init()
	device.rate.underLoadUntil.Store(time.Time{})

	// initialize noise & crypt-key routine

	device.indices.Init()
	device.routing.table.Reset()

	// setup buffer pool

	device.pool.messageBuffers = sync.Pool{
		New: func() interface{} {
			return new([MaxMessageSize]byte)
		},
	}

	// create queues

	device.queue.handshake = make(chan QueueHandshakeElement, QueueHandshakeSize)
	device.queue.encryption = make(chan *QueueOutboundElement, QueueOutboundSize)
	device.queue.decryption = make(chan *QueueInboundElement, QueueInboundSize)

	// prepare signals

	device.signal.stop = NewSignal()

	// prepare net

	device.net.port = 0
	device.net.bind = nil

	// start workers

	for i := 0; i < runtime.NumCPU(); i += 1 {
		go device.RoutineEncryption()
		go device.RoutineDecryption()
		go device.RoutineHandshake()
	}

	go device.RoutineReadFromTUN()
	go device.RoutineTUNEventReader()
	go device.rate.limiter.RoutineGarbageCollector(device.signal.stop)

	return device
}

func (device *Device) LookupPeer(pk NoisePublicKey) *Peer {
	device.peers.mutex.RLock()
	defer device.peers.mutex.RUnlock()

	return device.peers.keyMap[pk]
}

func (device *Device) RemovePeer(key NoisePublicKey) {
	device.noise.mutex.Lock()
	defer device.noise.mutex.Unlock()

	device.routing.mutex.Lock()
	defer device.routing.mutex.Unlock()

	device.peers.mutex.Lock()
	defer device.peers.mutex.Unlock()

	// stop peer and remove from routing

	peer, ok := device.peers.keyMap[key]
	if ok {
		unsafeRemovePeer(device, peer, key)
	}
}

func (device *Device) RemoveAllPeers() {

	device.routing.mutex.Lock()
	defer device.routing.mutex.Unlock()

	device.peers.mutex.Lock()
	defer device.peers.mutex.Unlock()

	for key, peer := range device.peers.keyMap {
		println("rm", peer.String())
		unsafeRemovePeer(device, peer, key)
	}

	device.peers.keyMap = make(map[NoisePublicKey]*Peer)
}

func (device *Device) Close() {
	device.log.Info.Println("Device closing")
	if device.isClosed.Swap(true) {
		return
	}
	device.signal.stop.Broadcast()
	device.tun.device.Close()
	device.BindClose()
	device.isUp.Set(false)
	device.RemoveAllPeers()
	device.log.Info.Println("Interface closed")
}

func (device *Device) Wait() chan struct{} {
	return device.signal.stop.Wait()
}