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package main
import (
"net"
)
func updateUDPConn(device *Device) error {
var err error
netc := &device.net
netc.mutex.Lock()
// close existing connection
if netc.conn != nil {
netc.conn.Close()
}
// open new connection
if device.tun.isUp.Get() {
conn, err := net.ListenUDP("udp", netc.addr)
if err == nil {
netc.conn = conn
signalSend(device.signal.newUDPConn)
}
}
netc.mutex.Unlock()
return err
}
func closeUDPConn(device *Device) {
netc := &device.net
netc.mutex.Lock()
if netc.conn != nil {
netc.conn.Close()
}
netc.mutex.Unlock()
signalSend(device.signal.newUDPConn)
}
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