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// +build !linux
/* SPDX-License-Identifier: GPL-2.0
*
* Copyright (C) 2017-2018 Jason A. Donenfeld <Jason@zx2c4.com>. All Rights Reserved.
* Copyright (C) 2017-2018 Mathias N. Hall-Andersen <mathias@hall-andersen.dk>.
*/
package main
import (
"net"
)
/* This code is meant to be a temporary solution
* on platforms for which the sticky socket / source caching behavior
* has not yet been implemented.
*
* See conn_linux.go for an implementation on the linux platform.
*/
type NativeBind struct {
ipv4 *net.UDPConn
ipv6 *net.UDPConn
}
type NativeEndpoint net.UDPAddr
var _ Bind = (*NativeBind)(nil)
var _ Endpoint = (*NativeEndpoint)(nil)
func CreateEndpoint(s string) (Endpoint, error) {
addr, err := parseEndpoint(s)
return (*NativeEndpoint)(addr), err
}
func (_ *NativeEndpoint) ClearSrc() {}
func (e *NativeEndpoint) DstIP() net.IP {
return (*net.UDPAddr)(e).IP
}
func (e *NativeEndpoint) SrcIP() net.IP {
return nil // not supported
}
func (e *NativeEndpoint) DstToBytes() []byte {
addr := (*net.UDPAddr)(e)
out := addr.IP.To4()
if out == nil {
out = addr.IP
}
out = append(out, byte(addr.Port&0xff))
out = append(out, byte((addr.Port>>8)&0xff))
return out
}
func (e *NativeEndpoint) DstToString() string {
return (*net.UDPAddr)(e).String()
}
func (e *NativeEndpoint) SrcToString() string {
return ""
}
func listenNet(network string, port int) (*net.UDPConn, int, error) {
// listen
conn, err := net.ListenUDP(network, &net.UDPAddr{Port: port})
if err != nil {
return nil, 0, err
}
// retrieve port
laddr := conn.LocalAddr()
uaddr, err := net.ResolveUDPAddr(
laddr.Network(),
laddr.String(),
)
if err != nil {
return nil, 0, err
}
return conn, uaddr.Port, nil
}
func CreateBind(uport uint16, device *Device) (Bind, uint16, error) {
var err error
var bind NativeBind
port := int(uport)
bind.ipv4, port, err = listenNet("udp4", port)
if err != nil {
return nil, 0, err
}
bind.ipv6, port, err = listenNet("udp6", port)
if err != nil {
bind.ipv4.Close()
return nil, 0, err
}
return &bind, uint16(port), nil
}
func (bind *NativeBind) Close() error {
err1 := bind.ipv4.Close()
err2 := bind.ipv6.Close()
if err1 != nil {
return err1
}
return err2
}
func (bind *NativeBind) ReceiveIPv4(buff []byte) (int, Endpoint, error) {
n, endpoint, err := bind.ipv4.ReadFromUDP(buff)
if endpoint != nil {
endpoint.IP = endpoint.IP.To4()
}
return n, (*NativeEndpoint)(endpoint), err
}
func (bind *NativeBind) ReceiveIPv6(buff []byte) (int, Endpoint, error) {
n, endpoint, err := bind.ipv6.ReadFromUDP(buff)
return n, (*NativeEndpoint)(endpoint), err
}
func (bind *NativeBind) Send(buff []byte, endpoint Endpoint) error {
var err error
nend := endpoint.(*NativeEndpoint)
if nend.IP.To4() != nil {
_, err = bind.ipv4.WriteToUDP(buff, (*net.UDPAddr)(nend))
} else {
_, err = bind.ipv6.WriteToUDP(buff, (*net.UDPAddr)(nend))
}
return err
}
func (bind *NativeBind) SetMark(_ uint32) error {
return nil
}
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