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/* SPDX-License-Identifier: MIT
 *
 * Copyright (C) 2017-2022 WireGuard LLC. All Rights Reserved.
 */

package conn

import (
	"errors"
	"net"
	"net/netip"
	"sync"
	"syscall"
)

// StdNetBind is meant to be a temporary solution on platforms for which
// the sticky socket / source caching behavior has not yet been implemented.
// It uses the Go's net package to implement networking.
// See LinuxSocketBind for a proper implementation on the Linux platform.
type StdNetBind struct {
	mu         sync.Mutex // protects following fields
	ipv4       *net.UDPConn
	ipv6       *net.UDPConn
	blackhole4 bool
	blackhole6 bool
}

func NewStdNetBind() Bind { return &StdNetBind{} }

type StdNetEndpoint netip.AddrPort

var (
	_ Bind     = (*StdNetBind)(nil)
	_ Endpoint = StdNetEndpoint{}
)

func (*StdNetBind) ParseEndpoint(s string) (Endpoint, error) {
	e, err := netip.ParseAddrPort(s)
	return asEndpoint(e), err
}

func (StdNetEndpoint) ClearSrc() {}

func (e StdNetEndpoint) DstIP() netip.Addr {
	return (netip.AddrPort)(e).Addr()
}

func (e StdNetEndpoint) SrcIP() netip.Addr {
	return netip.Addr{} // not supported
}

func (e StdNetEndpoint) DstToBytes() []byte {
	b, _ := (netip.AddrPort)(e).MarshalBinary()
	return b
}

func (e StdNetEndpoint) DstToString() string {
	return (netip.AddrPort)(e).String()
}

func (e StdNetEndpoint) SrcToString() string {
	return ""
}

func listenNet(network string, port int) (*net.UDPConn, int, error) {
	conn, err := net.ListenUDP(network, &net.UDPAddr{Port: port})
	if err != nil {
		return nil, 0, err
	}

	// Retrieve port.
	laddr := conn.LocalAddr()
	uaddr, err := net.ResolveUDPAddr(
		laddr.Network(),
		laddr.String(),
	)
	if err != nil {
		return nil, 0, err
	}
	return conn, uaddr.Port, nil
}

func (bind *StdNetBind) Open(uport uint16) ([]ReceiveFunc, uint16, error) {
	bind.mu.Lock()
	defer bind.mu.Unlock()

	var err error
	var tries int

	if bind.ipv4 != nil || bind.ipv6 != nil {
		return nil, 0, ErrBindAlreadyOpen
	}

	// Attempt to open ipv4 and ipv6 listeners on the same port.
	// If uport is 0, we can retry on failure.
again:
	port := int(uport)
	var ipv4, ipv6 *net.UDPConn

	ipv4, port, err = listenNet("udp4", port)
	if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
		return nil, 0, err
	}

	// Listen on the same port as we're using for ipv4.
	ipv6, port, err = listenNet("udp6", port)
	if uport == 0 && errors.Is(err, syscall.EADDRINUSE) && tries < 100 {
		ipv4.Close()
		tries++
		goto again
	}
	if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
		ipv4.Close()
		return nil, 0, err
	}
	var fns []ReceiveFunc
	if ipv4 != nil {
		fns = append(fns, bind.makeReceiveIPv4(ipv4))
		bind.ipv4 = ipv4
	}
	if ipv6 != nil {
		fns = append(fns, bind.makeReceiveIPv6(ipv6))
		bind.ipv6 = ipv6
	}
	if len(fns) == 0 {
		return nil, 0, syscall.EAFNOSUPPORT
	}
	return fns, uint16(port), nil
}

func (bind *StdNetBind) Close() error {
	bind.mu.Lock()
	defer bind.mu.Unlock()

	var err1, err2 error
	if bind.ipv4 != nil {
		err1 = bind.ipv4.Close()
		bind.ipv4 = nil
	}
	if bind.ipv6 != nil {
		err2 = bind.ipv6.Close()
		bind.ipv6 = nil
	}
	bind.blackhole4 = false
	bind.blackhole6 = false
	if err1 != nil {
		return err1
	}
	return err2
}

func (*StdNetBind) makeReceiveIPv4(conn *net.UDPConn) ReceiveFunc {
	return func(buff []byte) (int, Endpoint, error) {
		n, endpoint, err := conn.ReadFromUDPAddrPort(buff)
		return n, asEndpoint(endpoint), err
	}
}

func (*StdNetBind) makeReceiveIPv6(conn *net.UDPConn) ReceiveFunc {
	return func(buff []byte) (int, Endpoint, error) {
		n, endpoint, err := conn.ReadFromUDPAddrPort(buff)
		return n, asEndpoint(endpoint), err
	}
}

func (bind *StdNetBind) Send(buff []byte, endpoint Endpoint) error {
	var err error
	nend, ok := endpoint.(StdNetEndpoint)
	if !ok {
		return ErrWrongEndpointType
	}
	addrPort := netip.AddrPort(nend)

	bind.mu.Lock()
	blackhole := bind.blackhole4
	conn := bind.ipv4
	if addrPort.Addr().Is6() {
		blackhole = bind.blackhole6
		conn = bind.ipv6
	}
	bind.mu.Unlock()

	if blackhole {
		return nil
	}
	if conn == nil {
		return syscall.EAFNOSUPPORT
	}
	_, err = conn.WriteToUDPAddrPort(buff, addrPort)
	return err
}

// endpointPool contains a re-usable set of mapping from netip.AddrPort to Endpoint.
// This exists to reduce allocations: Putting a netip.AddrPort in an Endpoint allocates,
// but Endpoints are immutable, so we can re-use them.
var endpointPool = sync.Pool{
	New: func() any {
		return make(map[netip.AddrPort]Endpoint)
	},
}

// asEndpoint returns an Endpoint containing ap.
func asEndpoint(ap netip.AddrPort) Endpoint {
	m := endpointPool.Get().(map[netip.AddrPort]Endpoint)
	defer endpointPool.Put(m)
	e, ok := m[ap]
	if !ok {
		e = Endpoint(StdNetEndpoint(ap))
		m[ap] = e
	}
	return e
}