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This results in a more compact structure.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Looks like a simple copy&paste error.
Fixes: 9e2f386 ("conn, device, tun: implement vectorized I/O on Linux")
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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In 9e2f386 ("conn, device, tun: implement vectorized I/O on Linux"), the
Linux-specific Bind implementation was collapsed into StdNetBind. This
introduced a race on StdNetEndpoint from getSrcFromControl() and
setSrcControl().
Remove the sync.Pool involved in the race, and simplify StdNetBind's
receive path to allocate StdNetEndpoint on the heap instead, with the
intent for it to be cleaned up by the GC, later. This essentially
reverts ef5c587 ("conn: remove the final alloc per packet receive"),
adding back that allocation, unfortunately.
This does slightly increase resident memory usage in higher throughput
scenarios. StdNetBind is the only Bind implementation that was using
this Endpoint recycling technique prior to this commit.
This is considered a stop-gap solution, and there are plans to replace
the allocation with a better mechanism.
Reported-by: lsc <lsc@lv6.tw>
Link: https://lore.kernel.org/wireguard/ac87f86f-6837-4e0e-ec34-1df35f52540e@lv6.tw/
Fixes: 9e2f386 ("conn, device, tun: implement vectorized I/O on Linux")
Cc: Josh Bleecher Snyder <josharian@gmail.com>
Reviewed-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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We can't have the netlink listener socket, so it's not possible to
support it. Plus, android networking stack complexity makes it a bit
tricky anyway, so best to leave it disabled.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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We only expect a single control message in the normal case, but this
would loop infinitely if there were more.
Reviewed-by: Adrian Dewhurst <adrian@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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CmsgLen() does not account for data alignment.
Reviewed-by: Adrian Dewhurst <adrian@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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This always struck me as kind of weird and non-standard.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Cmsghdr uses uint32 and uint64 on 32-bit and 64-bit respectively for the
Len member, which makes assignments and comparisons slightly more
irksome than usual.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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This commit updates StdNetBind.BatchSize() to return 1 instead of
IdealBatchSize for non-Linux platforms. Non-Linux platforms do not
yet benefit from values > 1, which only serves to increase memory
consumption.
Reviewed-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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This commit re-slices received control messages in StdNetBind to the
value the OS reports on a successful read. Previously, the len of this
slice would always be srcControlSize, which could result in control
message values leaking through a sync.Pool round trip. This is
unlikely with the IP_PKTINFO socket option set successfully, but
should be guarded against.
Reviewed-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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If RIO is unavailable, NewWinRingBind() falls back to StdNetBind.
StdNetBind uses x/net/ipv{4,6}.PacketConn for sending and receiving
datagrams, specifically via the {Read,Write}Batch methods.
These methods are unimplemented on Windows and will return runtime
errors as a result. Additionally, only Linux benefits from these
x/net types for reading and writing, so we update StdNetBind to fall
back to the standard library net package for all platforms other than
Linux.
Reviewed-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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There's not really a use at the moment for making this configurable, and
once bind_windows.go behaves like bind_std.go, we'll be able to use
constants everywhere. So begin that simplification now.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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The conn.Bind UDP sockets' send and receive buffers are now being sized
to 7MB, whereas they were previously inheriting the system defaults.
The system defaults are considerably small and can result in dropped
packets on high speed links. By increasing the size of these buffers we
are able to achieve higher throughput in the aforementioned case.
The iperf3 results below demonstrate the effect of this commit between
two Linux computers with 32-core Xeon Platinum CPUs @ 2.9Ghz. There is
roughly ~125us of round trip latency between them.
The first result is from commit 792b49c which uses the system defaults,
e.g. net.core.{r,w}mem_max = 212992. The TCP retransmits are correlated
with buffer full drops on both sides.
Starting Test: protocol: TCP, 1 streams, 131072 byte blocks
[ ID] Interval Transfer Bitrate Retr Cwnd
[ 5] 0.00-10.00 sec 4.74 GBytes 4.08 Gbits/sec 2742 285 KBytes
- - - - - - - - - - - - - - - - - - - - - - - - -
Test Complete. Summary Results:
[ ID] Interval Transfer Bitrate Retr
[ 5] 0.00-10.00 sec 4.74 GBytes 4.08 Gbits/sec 2742 sender
[ 5] 0.00-10.04 sec 4.74 GBytes 4.06 Gbits/sec receiver
The second result is after increasing SO_{SND,RCV}BUF to 7MB, i.e.
applying this commit.
Starting Test: protocol: TCP, 1 streams, 131072 byte blocks
[ ID] Interval Transfer Bitrate Retr Cwnd
[ 5] 0.00-10.00 sec 6.14 GBytes 5.27 Gbits/sec 0 3.15 MBytes
- - - - - - - - - - - - - - - - - - - - - - - - -
Test Complete. Summary Results:
[ ID] Interval Transfer Bitrate Retr
[ 5] 0.00-10.00 sec 6.14 GBytes 5.27 Gbits/sec 0 sender
[ 5] 0.00-10.04 sec 6.14 GBytes 5.25 Gbits/sec receiver
The specific value of 7MB is chosen as it is the max supported by a
default configuration of macOS. A value greater than 7MB may further
benefit throughput for environments with higher network latency and
lower CPU clocks, but will also increase latency under load
(bufferbloat). Some platforms will silently clamp the value to other
maximums. On Linux, we use SO_{SND,RCV}BUFFORCE in case 7MB is beyond
net.core.{r,w}mem_max.
Co-authored-by: James Tucker <james@tailscale.com>
Signed-off-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Implement TCP offloading via TSO and GRO for the Linux tun.Device, which
is made possible by virtio extensions in the kernel's TUN driver.
Delete conn.LinuxSocketEndpoint in favor of a collapsed conn.StdNetBind.
conn.StdNetBind makes use of recvmmsg() and sendmmsg() on Linux. All
platforms now fall under conn.StdNetBind, except for Windows, which
remains in conn.WinRingBind, which still needs to be adjusted to handle
multiple packets.
Also refactor sticky sockets support to eventually be applicable on
platforms other than just Linux. However Linux remains the sole platform
that fully implements it for now.
Co-authored-by: James Tucker <james@tailscale.com>
Signed-off-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Accept packet vectors for reading and writing in the tun.Device and
conn.Bind interfaces, so that the internal plumbing between these
interfaces now passes a vector of packets. Vectors move untouched
between these interfaces, i.e. if 128 packets are received from
conn.Bind.Read(), 128 packets are passed to tun.Device.Write(). There is
no internal buffering.
Currently, existing implementations are only adjusted to have vectors
of length one. Subsequent patches will improve that.
Also, as a related fixup, use the unix and windows packages rather than
the syscall package when possible.
Co-authored-by: James Tucker <james@tailscale.com>
Signed-off-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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This does bind_std only; other platforms remain.
The remaining alloc per iteration in the Throughput benchmark
comes from the tuntest package, and should not appear in regular use.
name old time/op new time/op delta
Latency-10 25.2µs ± 1% 25.0µs ± 0% -0.58% (p=0.006 n=10+10)
Throughput-10 2.44µs ± 3% 2.41µs ± 2% ~ (p=0.140 n=10+8)
name old alloc/op new alloc/op delta
Latency-10 854B ± 5% 741B ± 3% -13.22% (p=0.000 n=10+10)
Throughput-10 265B ±34% 267B ±39% ~ (p=0.670 n=10+10)
name old allocs/op new allocs/op delta
Latency-10 16.0 ± 0% 14.0 ± 0% -12.50% (p=0.000 n=10+10)
Throughput-10 2.00 ± 0% 1.00 ± 0% -50.00% (p=0.000 n=10+10)
name old packet-loss new packet-loss delta
Throughput-10 0.01 ±82% 0.01 ±282% ~ (p=0.321 n=9+8)
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Bump go.mod and README.
Switch to upstream net/netip.
Use strings.Cut.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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There are more places where we'll need to add it later, when Go 1.18
comes out with support for it in the "net" package. Also, allowedips
still uses slices internally, which might be suboptimal.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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The -1 protection was removed and the wrong error was returned, causing
us to read from a bogus fd. As well, remove the useless closures that
aren't doing anything, since this is all synchronized anyway.
Fixes: 10533c3 ("all: make conn.Bind.Open return a slice of receive functions")
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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When retrying, if count is not 0, we forget to dequeue another request,
and so the ring fills up and errors out.
Reported-by: Sascha Dierberg <dierberg@dresearch-fe.de>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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If we receive a large UDP packet, don't return an error to receive.go,
which then terminates the receive loop. Instead, simply retry.
Considering Winsock's general finickiness, we might consider other
places where an attacker on the wire can generate error conditions like
this.
Reported-by: Sascha Dierberg <sascha.dierberg@gmail.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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This is kind of gross but it's better than the alternatives.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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By not comparing these with the modulo, the ring became nearly never
full, resulting in completion queue buffers filling up prematurely.
Reported-by: Joshua Sjoding <joshua.sjoding@scjalliance.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Instead of hard-coding exactly two sources from which
to receive packets (an IPv4 source and an IPv6 source),
allow the conn.Bind to specify a set of sources.
Beneficial consequences:
* If there's no IPv6 support on a system,
conn.Bind.Open can choose not to return a receive function for it,
which is simpler than tracking that state in the bind.
This simplification removes existing data races from both
conn.StdNetBind and bindtest.ChannelBind.
* If there are more than two sources on a system,
the conn.Bind no longer needs to add a separate muxing layer.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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It's not obvious on a first read what the loop is doing.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
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This makes it clearer that they are fresh on each attempt,
and avoids the bookkeeping required to clearing them on failure.
Also, remove an unnecessary err != nil.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
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The sending code is identical for ipv4 and ipv6;
select the conn, then use it.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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This prevents port clashing bugs.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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