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-rw-r--r--tun/tun_windows.go15
-rw-r--r--tun/wintun/wintun_windows.go2
2 files changed, 13 insertions, 4 deletions
diff --git a/tun/tun_windows.go b/tun/tun_windows.go
index b88129d..05fc3df 100644
--- a/tun/tun_windows.go
+++ b/tun/tun_windows.go
@@ -55,6 +55,15 @@ func packetAlign(size uint32) uint32 {
return (size + (packetExchangeAlignment - 1)) &^ (packetExchangeAlignment - 1)
}
+var shouldRetryOpen = windows.RtlGetVersion().MajorVersion < 10
+
+func maybeRetry(x int) int {
+ if shouldRetryOpen {
+ return x
+ }
+ return 0
+}
+
//
// CreateTUN creates a Wintun adapter with the given name. Should a Wintun
// adapter with the same name exist, it is reused.
@@ -104,7 +113,7 @@ func CreateTUNWithRequestedGUID(ifname string, requestedGUID *windows.GUID) (Dev
}
func (tun *NativeTun) openTUN() error {
- retries := retryTimeout * retryRate
+ retries := maybeRetry(retryTimeout * retryRate)
if tun.close {
return os.ErrClosed
}
@@ -238,7 +247,7 @@ func (tun *NativeTun) Read(buff []byte, offset int) (int, error) {
default:
}
- retries := 1000
+ retries := maybeRetry(1000)
for {
if tun.rdBuff.offset+packetExchangeAlignment <= tun.rdBuff.avail {
// Get packet from the exchange buffer.
@@ -302,7 +311,7 @@ func (tun *NativeTun) Flush() error {
tun.wrBuff.packetNum = 0
tun.wrBuff.offset = 0
}()
- retries := 1000
+ retries := maybeRetry(1000)
for {
// Get TUN data pipe.
diff --git a/tun/wintun/wintun_windows.go b/tun/wintun/wintun_windows.go
index 281ab37..b8aabf3 100644
--- a/tun/wintun/wintun_windows.go
+++ b/tun/wintun/wintun_windows.go
@@ -30,7 +30,7 @@ type Wintun struct {
var deviceClassNetGUID = windows.GUID{Data1: 0x4d36e972, Data2: 0xe325, Data3: 0x11ce, Data4: [8]byte{0xbf, 0xc1, 0x08, 0x00, 0x2b, 0xe1, 0x03, 0x18}}
const (
- hardwareID = "Wintun"
+ hardwareID = "Wintun"
waitForRegistryTimeout = time.Second * 10
)