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-rw-r--r--tun/tun_windows.go25
1 files changed, 19 insertions, 6 deletions
diff --git a/tun/tun_windows.go b/tun/tun_windows.go
index 9d83db7..c8b8d39 100644
--- a/tun/tun_windows.go
+++ b/tun/tun_windows.go
@@ -37,8 +37,8 @@ type NativeTun struct {
wt *wintun.Adapter
handle windows.Handle
close bool
+ closing sync.RWMutex
events chan Event
- errors chan error
forcedMTU int
rate rateJuggler
session wintun.Session
@@ -97,7 +97,6 @@ func CreateTUNWithRequestedGUID(ifname string, requestedGUID *windows.GUID, mtu
wt: wt,
handle: windows.InvalidHandle,
events: make(chan Event, 10),
- errors: make(chan error, 1),
forcedMTU: forcedMTU,
}
@@ -112,6 +111,11 @@ func CreateTUNWithRequestedGUID(ifname string, requestedGUID *windows.GUID, mtu
}
func (tun *NativeTun) Name() (string, error) {
+ tun.closing.RLock()
+ defer tun.closing.RUnlock()
+ if tun.close {
+ return "", os.ErrClosed
+ }
return tun.wt.Name()
}
@@ -126,6 +130,8 @@ func (tun *NativeTun) Events() chan Event {
func (tun *NativeTun) Close() error {
var err error
tun.closeOnce.Do(func() {
+ tun.closing.Lock()
+ defer tun.closing.Unlock()
tun.close = true
tun.session.End()
if tun.wt != nil {
@@ -148,11 +154,11 @@ func (tun *NativeTun) ForceMTU(mtu int) {
// Note: Read() and Write() assume the caller comes only from a single thread; there's no locking.
func (tun *NativeTun) Read(buff []byte, offset int) (int, error) {
+ tun.closing.RLock()
+ defer tun.closing.RUnlock()
retry:
- select {
- case err := <-tun.errors:
- return 0, err
- default:
+ if tun.close {
+ return 0, os.ErrClosed
}
start := nanotime()
shouldSpin := atomic.LoadUint64(&tun.rate.current) >= spinloopRateThreshold && uint64(start-atomic.LoadInt64(&tun.rate.nextStartTime)) <= rateMeasurementGranularity*2
@@ -189,6 +195,8 @@ func (tun *NativeTun) Flush() error {
}
func (tun *NativeTun) Write(buff []byte, offset int) (int, error) {
+ tun.closing.RLock()
+ defer tun.closing.RUnlock()
if tun.close {
return 0, os.ErrClosed
}
@@ -213,6 +221,11 @@ func (tun *NativeTun) Write(buff []byte, offset int) (int, error) {
// LUID returns Windows interface instance ID.
func (tun *NativeTun) LUID() uint64 {
+ tun.closing.RLock()
+ defer tun.closing.RUnlock()
+ if tun.close {
+ return 0
+ }
return tun.wt.LUID()
}