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authorSimon Rozman <simon@rozman.si>2019-03-20 21:45:40 +0100
committerSimon Rozman <simon@rozman.si>2019-03-21 00:56:45 +0100
commit91b4e909bb5fe6980ec56983247e2bfb9fb70ee6 (patch)
treeff282bf8eba704fdbb861d3fb4fce579439d9e11 /tun/tun_windows.go
parent2c51d6af48b8c6115852d72759c64aaaae5007d5 (diff)
wintun: Use native Win32 API for I/O
Signed-off-by: Simon Rozman <simon@rozman.si>
Diffstat (limited to 'tun/tun_windows.go')
-rw-r--r--tun/tun_windows.go105
1 files changed, 80 insertions, 25 deletions
diff --git a/tun/tun_windows.go b/tun/tun_windows.go
index 81ba18e..15d9ae2 100644
--- a/tun/tun_windows.go
+++ b/tun/tun_windows.go
@@ -9,6 +9,8 @@ import (
"errors"
"os"
"sync"
+ "syscall"
+ "time"
"unsafe"
"golang.org/x/sys/windows"
@@ -20,6 +22,8 @@ const (
packetExchangeAlignment uint32 = 16 // Number of bytes packets are aligned to in exchange buffers
packetSizeMax uint32 = 0xf000 - packetExchangeAlignment // Maximum packet size
packetExchangeSize uint32 = 0x100000 // Exchange buffer size (defaults to 1MiB)
+ retryRate = 4 // Number of retries per second to reopen device pipe
+ retryTimeout = 5 // Number of seconds to tolerate adapter unavailable
)
type exchgBufRead struct {
@@ -36,9 +40,10 @@ type exchgBufWrite struct {
type NativeTun struct {
wt *wintun.Wintun
- tunName string
- tunFile *os.File
+ tunName *uint16
+ tunFile windows.Handle
tunLock sync.Mutex
+ close bool
rdBuff *exchgBufRead
wrBuff *exchgBufWrite
events chan TUNEvent
@@ -46,6 +51,8 @@ type NativeTun struct {
forcedMtu int
}
+//sys getOverlappedResult(handle windows.Handle, overlapped *windows.Overlapped, done *uint32, wait bool) (err error) = kernel32.GetOverlappedResult
+
func packetAlign(size uint32) uint32 {
return (size + (packetExchangeAlignment - 1)) &^ (packetExchangeAlignment - 1)
}
@@ -83,9 +90,16 @@ func CreateTUN(ifname string) (TUNDevice, error) {
return nil, errors.New("Flushing interface failed: " + err.Error())
}
+ tunNameUTF16, err := windows.UTF16PtrFromString(wt.DataFileName())
+ if err != nil {
+ wt.DeleteInterface(0)
+ return nil, err
+ }
+
return &NativeTun{
wt: wt,
- tunName: wt.DataFileName(),
+ tunName: tunNameUTF16,
+ tunFile: windows.InvalidHandle,
rdBuff: &exchgBufRead{},
wrBuff: &exchgBufWrite{},
events: make(chan TUNEvent, 10),
@@ -94,42 +108,67 @@ func CreateTUN(ifname string) (TUNDevice, error) {
}, nil
}
-func (tun *NativeTun) openTUN() {
+func (tun *NativeTun) openTUN() error {
+ retries := retryTimeout * retryRate
for {
- file, err := os.OpenFile(tun.tunName, os.O_RDWR, 0)
+ if tun.close {
+ return errors.New("Cancelled")
+ }
+
+ file, err := windows.CreateFile(tun.tunName, windows.GENERIC_READ|windows.GENERIC_WRITE, 0, nil, windows.OPEN_EXISTING, windows.FILE_ATTRIBUTE_NORMAL|windows.FILE_FLAG_OVERLAPPED|0x20000000 /*windows.FILE_FLAG_NO_BUFFERING*/, 0)
if err != nil {
- continue
+ if retries > 0 {
+ time.Sleep(time.Second / retryRate)
+ retries--
+ continue
+ }
+ return err
}
+
tun.tunFile = file
+ return nil
}
}
func (tun *NativeTun) closeTUN() (err error) {
- if tun.tunFile != nil {
+ if tun.tunFile != windows.InvalidHandle {
tun.tunLock.Lock()
defer tun.tunLock.Unlock()
- if tun.tunFile == nil {
+ if tun.tunFile == windows.InvalidHandle {
return
}
t := tun.tunFile
- tun.tunFile = nil
- err = t.Close()
+ tun.tunFile = windows.InvalidHandle
+ err = windows.CloseHandle(t)
}
return
}
-func (tun *NativeTun) getTUN() (*os.File, error) {
- if tun.tunFile == nil {
+func (tun *NativeTun) getTUN() (windows.Handle, error) {
+ if tun.tunFile == windows.InvalidHandle {
tun.tunLock.Lock()
defer tun.tunLock.Unlock()
- if tun.tunFile != nil {
+ if tun.tunFile != windows.InvalidHandle {
return tun.tunFile, nil
}
- tun.openTUN()
+ err := tun.openTUN()
+ if err != nil {
+ return windows.InvalidHandle, err
+ }
}
return tun.tunFile, nil
}
+func (tun *NativeTun) isIOCancelled(err error) bool {
+ // Read&WriteFile() return the same ERROR_OPERATION_ABORTED if we close the handle
+ // or the TUN device is put down. We need a "close" flag to distinguish.
+ en, ok := err.(syscall.Errno)
+ if tun.close && ok && en == windows.ERROR_OPERATION_ABORTED {
+ return true
+ }
+ return false
+}
+
func (tun *NativeTun) Name() (string, error) {
return tun.wt.GetInterfaceName()
}
@@ -143,6 +182,7 @@ func (tun *NativeTun) Events() chan TUNEvent {
}
func (tun *NativeTun) Close() error {
+ tun.close = true
err1 := tun.closeTUN()
if tun.events != nil {
@@ -199,15 +239,21 @@ func (tun *NativeTun) Read(buff []byte, offset int) (int, error) {
}
// Fill queue.
- n, err := file.Read(tun.rdBuff.data[:])
+ var n uint32
+ overlapped := &windows.Overlapped{}
+ err = windows.ReadFile(file, tun.rdBuff.data[:], &n, overlapped)
if err != nil {
- if pe, ok := err.(*os.PathError); ok && pe.Err == os.ErrClosed {
- return 0, err
+ if en, ok := err.(syscall.Errno); ok && en == windows.ERROR_IO_PENDING {
+ err = getOverlappedResult(file, overlapped, &n, true)
+ }
+ if err != nil {
+ tun.rdBuff.avail = 0
+ if tun.isIOCancelled(err) {
+ return 0, err
+ }
+ tun.closeTUN()
+ continue
}
- // TUN interface stopped, failed, etc. Retry.
- tun.rdBuff.avail = 0
- tun.closeTUN()
- continue
}
tun.rdBuff.offset = 0
tun.rdBuff.avail = uint32(n)
@@ -224,13 +270,22 @@ func (tun *NativeTun) flush() error {
}
// Flush write buffer.
- _, err = file.Write(tun.wrBuff.data[:tun.wrBuff.offset])
+ var n uint32
+ overlapped := &windows.Overlapped{}
+ err = windows.WriteFile(file, tun.wrBuff.data[:tun.wrBuff.offset], &n, overlapped)
tun.wrBuff.packetNum = 0
tun.wrBuff.offset = 0
if err != nil {
- // TUN interface stopped, failed, etc. Drop.
- tun.closeTUN()
- return err
+ if en, ok := err.(syscall.Errno); ok && en == windows.ERROR_IO_PENDING {
+ err = getOverlappedResult(file, overlapped, &n, true)
+ }
+ if err != nil {
+ if tun.isIOCancelled(err) {
+ return err
+ }
+ tun.closeTUN()
+ return nil
+ }
}
return nil