diff options
author | Avery Pennarun <apenwarr@gmail.com> | 2019-04-05 02:26:40 -0400 |
---|---|---|
committer | Jason A. Donenfeld <Jason@zx2c4.com> | 2019-10-17 15:19:20 +0200 |
commit | c85e4a410f27986a2967a49c0155633c716bf3ca (patch) | |
tree | a854070549a114ba3e9522269872e4e6dd8b0812 | |
parent | 1b6c8ddbe8f2b9ef0b07b4d5a97443c67ee2e0fd (diff) |
wintun: quickly ignore non-Wintun devices
Some devices take ~2 seconds to enumerate on Windows if we try to get
their instance name. The hardware id property, on the other hand,
is available right away.
Signed-off-by: Avery Pennarun <apenwarr@gmail.com>
[zx2c4: inlined this to where it makes sense, reused setupapi const]
-rw-r--r-- | tun/wintun/wintun_windows.go | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/tun/wintun/wintun_windows.go b/tun/wintun/wintun_windows.go index e6dc141..a49242f 100644 --- a/tun/wintun/wintun_windows.go +++ b/tun/wintun/wintun_windows.go @@ -131,6 +131,15 @@ func (pool Pool) GetInterface(ifname string) (*Interface, error) { continue } + // Check the Hardware ID to make sure it's a real Wintun device first. This avoids doing slow operations on non-Wintun devices. + property, err := devInfoList.DeviceRegistryProperty(deviceData, setupapi.SPDRP_HARDWAREID) + if err != nil { + continue + } + if hwids, ok := property.([]string); ok && len(hwids) > 0 && hwids[0] != hardwareID { + continue + } + wintun, err := makeWintun(devInfoList, deviceData, pool) if err != nil { continue @@ -494,6 +503,15 @@ func (pool Pool) DeleteMatchingInterfaces(matches func(wintun *Interface) bool) continue } + // Check the Hardware ID to make sure it's a real Wintun device first. This avoids doing slow operations on non-Wintun devices. + property, err := devInfoList.DeviceRegistryProperty(deviceData, setupapi.SPDRP_HARDWAREID) + if err != nil { + continue + } + if hwids, ok := property.([]string); ok && len(hwids) > 0 && hwids[0] != hardwareID { + continue + } + err = devInfoList.BuildDriverInfoList(deviceData, setupapi.SPDIT_COMPATDRIVER) if err != nil { continue |