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package main
// #cgo LDFLAGS: -llog
// #include <android/log.h>
import "C"
import (
"bufio"
"io/ioutil"
"log"
"math"
"os"
"strings"
)
type AndroidLogger struct {
level C.int
interfaceName string
}
func (l AndroidLogger) Write(p []byte) (int, error) {
C.__android_log_write(l.level, C.CString("WireGuard/GoBackend/"+l.interfaceName), C.CString(string(p)))
return len(p), nil
}
var tunnelHandles map[int32]*Device
func init() {
tunnelHandles = make(map[int32]*Device)
}
//export wgTurnOn
func wgTurnOn(ifnameRef string, tun_fd int32, settings string) int32 {
interfaceName := string([]byte(ifnameRef))
logger := &Logger{
Debug: log.New(&AndroidLogger{level: C.ANDROID_LOG_DEBUG, interfaceName: interfaceName}, "", 0),
Info: log.New(&AndroidLogger{level: C.ANDROID_LOG_INFO, interfaceName: interfaceName}, "", 0),
Error: log.New(&AndroidLogger{level: C.ANDROID_LOG_ERROR, interfaceName: interfaceName}, "", 0),
}
logger.Debug.Println("Debug log enabled")
tun := &NativeTun{
fd: os.NewFile(uintptr(tun_fd), ""),
events: make(chan TUNEvent, 5),
errors: make(chan error, 5),
nopi: true,
}
device := NewDevice(tun, logger)
device.tun.mtu = DefaultMTU //TODO: make dynamic
bufferedSettings := bufio.NewReadWriter(bufio.NewReader(strings.NewReader(settings)), bufio.NewWriter(ioutil.Discard))
setError := ipcSetOperation(device, bufferedSettings)
if setError != nil {
logger.Debug.Println(setError)
return -1
}
device.Up()
logger.Info.Println("Device started")
var i int32
for i = 0; i < math.MaxInt32; i++ {
if _, exists := tunnelHandles[i]; !exists {
break
}
}
if i == math.MaxInt32 {
return -1
}
tunnelHandles[i] = device
return i
}
//export wgTurnOff
func wgTurnOff(tunnelHandle int32) {
device, ok := tunnelHandles[tunnelHandle]
if !ok {
return
}
delete(tunnelHandles, tunnelHandle)
device.Close()
}
//export wgGetSocketV4
func wgGetSocketV4(tunnelHandle int32) int32 {
device, ok := tunnelHandles[tunnelHandle]
if !ok {
return -1
}
native, ok := device.net.bind.(NativeBind)
if !ok {
return -1
}
return int32(native.sock4)
}
//export wgGetSocketV6
func wgGetSocketV6(tunnelHandle int32) int32 {
device, ok := tunnelHandles[tunnelHandle]
if !ok {
return -1
}
native, ok := device.net.bind.(NativeBind)
if !ok {
return -1
}
return int32(native.sock6)
}
func main() {}
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