The ucode scripting language utilizes a reference count-based garbage collector as its primary method of memory management. When assigning an array or object value, the reference count is incremented. When a local variable holding a reference goes out of scope, the reference count is decremented. If the reference count reaches zero, a recursive traversal is performed to decrease the reference count of any nested references. Once the traversal is complete, the top-level array or object structure is freed. Example 1: ```javascript x = [ { a: 1 }, { b: 2 }, { c: 3 } ]; // `x` holds a reference to `[...]` (refcount 1) // `x[0]` holds a reference to `{ a: 1 }` (refcount 1) // `x[1]` holds a reference to `{ b: 2 }` (refcount 1) // `x[2]` holds a reference to `{ c: 3 }` (refcount 1) x = null; // refcount of `[...]` drops to 0; refcount decreasing cascades // down, `{ a: 1 }`, `{ b: 2 }` and { c: 3 }` refcounts reach // zero as well; `{ a: 1 }`, `{ b: 2 }`, `{ c: 3 }` and `[ ... ]` // are freed ``` Example 2: ```javascript x = [ { a: 1 }, { b: 2 }, { c: 3 } ]; y = x[1]; // `x` holds a reference to `[...]` (refcount 1) // `x[0]` holds a reference to `{ a: 1 }` (refcount 1) // `x[1]` and `y` hold a reference to `{ b: 2 }` (refcount 2) // `x[2]` holds a reference to `{ c: 3 }` (refcount 1) x = null; // refcount of `[...]` drops to 0, refcount decreasing cascades // down, `{ a: 1 }` and `{ c: 3 }` refcounts reach zero while // `{ b: 2 }` refcount is down to one. // `{ a: 1 }`, `{ c: 3 }` and `[ ... ]` are freed // `{ b: 2 }` is still alive with refcount 1, pointed to by `y` ``` Although the reference count-based garbage collector efficiently manages memory, it cannot handle cyclic structures, leading to memory leaks. Example 1: ```javascript o = { }; o.x = o; // `o` holds a reference to itself (refcount 1) ``` Example 2: ```javascript a = [ ]; a[0] = a; // `a` holds a reference to itself (refcount 1) ``` Example 3: ```javascript x = { y: { z: [ ] } }; x.y.z = x; // `x` holds a reference to itself through `x.y.z` (refcount 1) ``` In these examples, cyclic references are created where objects or arrays point back to themselves or create a circular chain. Since each element within the cycle maintains a reference, the reference count for each object or array never reaches zero, resulting in a memory leak. The reference count-based garbage collector cannot automatically reclaim memory in such cases. To address cyclic structures and avoid memory leaks, ucode provides a secondary mark-and-sweep garbage collector. This collector can be enabled by passing the `-g` flag to the ucode interpreter or manually triggered using the [`gc()`](/module-core.html#gc) function during runtime. The mark-and-sweep collector identifies and frees unreachable objects, including those involved in cyclic references.