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diff --git a/docs/README.md b/docs/README.md index 17fffbe..660f175 100644 --- a/docs/README.md +++ b/docs/README.md @@ -1,5 +1,659 @@ -# ucode Documentation +# The ucode Scripting Language -## Module Reference +The ucode language is a tiny general purpose scripting language featuring a +syntax closely resembling ECMAScript. It can be used in a stand-alone manner +by using the ucode command line interpreter or embedded into host applications +by linking libucode and utilizing its C language API. Additionally, ucode can +be invoked in template mode where control flow and expression logic statements +are embedded in Jinja-like markup blocks. - - [ucode module documentation](index.html) +Besides aiming for small size, the major design goals of ucode are the ability +to trivially read and write JSON data, good embeddability into C applications, +template capabilities for output formatting, extensiblity through loadable +native extension modules and a straightforward set of built-in functions +mimicking those found in the Perl 5 language. + +## History and Motivation + +In spring 2021 it has been decided to rewrite the OpenWrt firewall framework on +top of nftables with the goal to replace the then current C application with a +kind of preprocessor generating nftables rulesets using a set of templates +instead of relying on built-in hardcoded rules like its predecessor. + +That decision spurred the development of *ucode*, initially meant to be a +simple template processor solely for the OpenWrt nftables firewall but quickly +evolving into a general purpose scripting language suitable for a wider range +of system scripting tasks. + +Despite OpenWrt predominantly relying on POSIX shell and Lua as system +scripting languages already, a new solution was needed to accomodate the needs +of the new firewall implementation; mainly the ability to efficiently deal with +JSON data and complex data structures such as arrays and dictionaries and the +ability to closely interface with OpenWrt's *ubus* message bus system. + +Throughout the design process of the new firewall and its template processor, +the following design goals were defined for the *ucode* scripting language: + + - Ability to embed code logic fragments such as control flow statements, + function calls or arithmetic expressions into plain text templates, using + a block syntax and functionality roughly inspired by Jinja templates + - Built-in support for JSON data parsing and serialization, without the need + for external libraries + - Distinct array and object types (compared to Lua's single table datatype) + - Distinct integer and float types and guaranteed 64bit integer range + - Built-in support for bit operations + - Built-in support for (POSIX) regular expressions + - A comprehensive set of built-in standard functions, inspired by the core + functions found in the Perl 5 interpreter + - Staying as close to ECMAScript syntax as possible due to higher developer + familiarity and to be able to reuse existing tooling such as editor syntax + highlighting + - Bindings for all relevant Linux and OpenWrt APIs, such as *ubus*, *uci*, + *uloop*, *netlink* etc. + - Procedural, synchronous programming flow + - Very small executable size (the interpreter and runtime is currently around + 64KB on ARM Cortex A9) + - Embeddability into C host applications + +Summarized, *ucode* can be described as synchronous ECMAScript without the +object oriented standard library. + + +## Installation + +### OpenWrt + +In OpenWrt 22.03 and later, *ucode* should already be preinstalled. If not, +it can be installed via the package manager, using the `opkg install ucode` +command. + +### MacOS + +To build on MacOS, first install *cmake* and *json-c* via +[Homebrew](https://brew.sh/), then clone the ucode repository and execute +*cmake* followed by *make*: + + $ brew install cmake json-c + $ git clone https://github.com/jow-/ucode.git + $ cd ucode/ + $ cmake -DUBUS_SUPPORT=OFF -DUCI_SUPPORT=OFF -DULOOP_SUPPORT=OFF . + $ make + $ sudo make install + +### Debian + +The ucode repository contains build recipes for Debian packages, to build .deb +packages for local installation, first install required development packages, +then clone the repository and invoke *dpkg-buildpackage* to produce the binary +package files: + + $ sudo apt-get install build-essential devscripts debhelper libjson-c-dev cmake pkg-config + $ git clone https://github.com/jow-/ucode.git + $ cd ucode/ + $ dpkg-buildpackage -b -us -uc + $ sudo dpkg -i ../ucode*.deb ../libucode*.deb + +### Other Linux systems + +To install ucode from source on other systems, ensure that the json-c library +and associated development headers are installed, then clone and compile the +ucode repository: + + $ git clone https://github.com/jow-/ucode.git + $ cd ucode/ + $ cmake -DUBUS_SUPPORT=OFF -DUCI_SUPPORT=OFF -DULOOP_SUPPORT=OFF . + $ make + $ sudo make install + + +## Syntax + +### Template mode + +By default, *ucode* is executed in *raw mode*, means it expects a given source +file to only contain script code. By invoking the ucode interpreter with the +`-T` flag or by using the `utpl` alias, the *ucode* interpreter is switched +into *template mode* where the source file is expected to be a plaintext file +containing *template blocks* containing ucode script expressions or comments. + +#### Block types + +There are three kinds of blocks; *expression blocks*, *statement blocks* and +*comment blocks*. The former two embed code logic using ucode's JavaScript-like +syntax while the latter comment block type is simply discarded during +processing. + + +##### 1. Statement block + +Statement blocks are enclosed in an opening `{%` and a closing `%}` tag and +may contain any number of script code statements, even entire programs. + +It is allowed to omit the closing `%}` of a statement block to parse the +entire remaining source text after the opening tag as ucode script. + +By default, statement blocks produce no output and the entire block is +reduced to an empty string during template evaluation but contained script +code might invoke functions such as `print()` to explicitly output contents. + +For example the following template would result in `The epoch is odd` or +`The epoch is even`, depending on the current epoch value: + +`The epoch is {% if (time() % 2): %}odd{% else %}even{% endif %}!` + + +##### 2. Expression block + +Expression blocks are enclosed in an opening `{{` and a closing `}}` tag and +may only contain a single expression statement (multiple expressions may be +chained with comma). The implicit result of the rightmost evaluated expression +is used as output when processing the block. + +For example the template `Hello world, {{ getenv("USER") }}!` would result in +the output "Hello world, user!" where `user` would correspond to the name of +the current user executing the ucode interpreter. + + +##### 3. Comment block + +Comment blocks, which are denoted with an opening `{#` and a closing `#}` tag +may contain arbitrary text except the closing `#}` tag itself. Comments blocks +are completely stripped during processing and are replaced with an empty string. + +The following example template would result in the output "Hello world": + +`Hello {# mad #}word` + + +#### Whitespace handling + +Each block start tag may be suffixed with a dash to strip any whitespace +before the block and likewise any block end tag may be prefixed with a dash +to strip any whitespace following the block. + +Without using whitespace stripping, the following example: + +``` +This is a first line +{% for (x in [1, 2, 3]): %} +This is item {{ x }}. +{% endfor %} +This is the last line +``` + +Would result in the following output: + +``` +This is a first line + +This is item 1. +This is item 2. +This is item 3. + +This is the last line +``` + +By adding a trailing dash to apply whitespace stripping after the block, the +empty lines can be eliminated: + +``` +This is a first line +{% for (x in [1, 2, 3]): -%} +This is item {{ x }}. +{% endfor -%} +This is the last line +``` + +Output: + +``` +This is a first line +This is item 1. +This is item 2. +This is item 3. +This is the last line +``` + +By applying whitespace stripping before the block, all lines can be joined +into a single output line: + +``` +This is a first line +{%- for (x in [1, 2, 3]): -%} +This is item {{ x }}. +{%- endfor -%} +This is the last line +``` + +Output: + +``` +This is a first lineThis is item 1.This is item 2.This is item 3.This is the last line +``` + +### Script syntax + +The ucode script language - used either within statement and expression blocks +or throughout the entire file in *raw mode*, uses untyped variables and employs +a simplified JavaScript like syntax. + +The language implements function scoping and differentiates between local and +global variables. Each function has its own private scope while executing and +local variables declared inside a function are not accessible in the outer +calling scope. + +#### 1. Data types + +Ucode supports seven different basic types as well as two additional special +types; function values and ressource values. The supported types are: + + - Boolean values (`true` or `false`) + - Integer values (`-9223372036854775808` to `+9223372036854775807`) + - Double values (`-1.7e308` to `+1.7e308`) + - String values (e.g. `'Hello world!'` or `"Sunshine \u2600!"`) + - Array values (e.g. `[1, false, "foo"]`) + - Object values (e.g. `{ foo: true, "bar": 123 }`) + - Null value (`null`) + +Ucode utilizes reference counting to manage memory used for variables and values +and frees data automatically as soon as values go out of scope. + +Numeric values are either stored as signed 64bit integers or as IEEE 756 double +value. Conversion between integer and double values can happen implicitly, e.g. +through numeric operations, or explicitely, e.g. by invoking functions such as +`int()`. + +#### 2. Variables + +Variable names must start with a letter or an underscore and may only contain +the characters `A`..`Z`, `a`..`z`, `0`..`9` or `_`. By prefixing a variable +name with the keyword `let`, it is declared in the local block scope only +and not visible outside anymore. + +Variables may also be declared using the `const` keyword. Such variables follow +the same scoping rules as `let` declared ones but they cannot be modified after +they have been declared. Any attempt to do so will result in a syntax error +during compilation. + +```javascript +{% + + a = 1; // global variable assignment + + function test() { + let b = 2; // declare `b` as local variable + a = 2; // overwrite global a + } + + test(); + + print(a, "\n"); // outputs "2" + print(b, "\n"); // outputs nothing + + const c = 3; + print(c, "\n"); // outputs "3" + + c = 4; // raises syntax error + c++; // raises syntax error + + const d; // raises syntax error, const variables must + // be initialized at declaration time + +%} +``` + +#### 3. Control statements + +Similar to JavaScript, ucode supports `if`, `for` and `while` statements to +control execution flow. + +##### 3.1. Conditional statement + +If/else blocks can be used to execute statements depending on a condition. + +```javascript +{% + + user = getenv("USER"); + + if (user == "alice") { + print("Hello Alice!\n"); + } + else if (user == "bob") { + print("Hello Bob!\n"); + } + else { + print("Hello guest!\n"); + } + +%} +``` + +If only a single statement is wrapped by an if or else branch, the enclosing +curly braces may be omitted: + +```javascript +{% + + if (rand() == 3) + print("This is quite unlikely\n"); + +%} +``` + +##### 3.2. Loop statements + +Ucode script supports three different flavors of loop control statements; a +`while` loop that executes enclosed statements as long as the loop condition is +fulfilled, a `for in` loop that iterates keys of objects or items of arrays and +a counting `for` loop that is a variation of the `while` loop. + +```javascript +{% + + i = 0; + arr = [1, 2, 3]; + obj = { Alice: 32, Bob: 54 }; + + // execute as long as condition is true + while (i < length(arr)) { + print(arr[i], "\n"); + i++; + } + + // execute for each item in arr + for (n in arr) { + print(n, "\n"); + } + + // execute for each key in obj + for (person in obj) { + print(person, " is ", obj[person], " years old.\n"); + } + + // execute initialization statement (j = 0) once + // execute as long as condition (j < length(arr)) is true + // execute step statement (j++) after each iteration + for (j = 0; j < length(arr); j++) { + print(arr[j], "\n"); + } + +%} +``` + +##### 3.3. Alternative syntax + +Since conditional statements and loops are often used for template formatting +purposes, e.g. to repeat a specific markup for each item of a list, ucode +supports an alternative syntax that does not require curly braces to group +statements but that uses explicit end keywords to denote the end of the control +statement body for better readability instead. + +The following two examples first illustrate the normal syntax, followed by the +alternative syntax that is more suitable for statement blocks: + +``` +Printing a list: +{% for (n in [1, 2, 3]) { -%} + - Item #{{ n }} +{% } %} +``` + +The alternative syntax replaces the opening curly brace (`{`) with a colon +(`:`) and the closing curly brace (`}`) with an explicit `endfor` keyword: + +``` +Printing a list: +{% for (n in [1, 2, 3]): -%} + - Item #{{ n }} +{% endfor %} +``` + +For each control statement type, a corresponding alternative end keyword is defined: + + - `if (...): ... endif` + - `for (...): ... endfor` + - `while (...): ... endwhile` + + +#### 4. Functions + +Ucode scripts may define functions to group repeating operations into reusable +operations. Functions can be both declared with a name, in which case they're +automatically registered in the current scope, or anonymously which allows +assigning the resulting value to a variable, e.g. to build arrays or objects of +functions: + +```javascript +{% + + function duplicate(n) { + return n * 2; + } + + let utilities = { + concat: function(a, b) { + return "" + a + b; + }, + greeting: function() { + return "Hello, " + getenv("USER") + "!"; + } + }; + +-%} + +The duplicate of 2 is {{ duplicate(2) }}. +The concatenation of 'abc' and 123 is {{ utilities.concat("abc", 123) }}. +Your personal greeting is: {{ utilities.greeting() }}. +``` + +##### 4.1. Alternative syntax + +Function declarations support the same kind of alternative syntax as defined +for control statements (3.3.) + +The alternative syntax replaces the opening curly brace (`{`) with a colon +(`:`) and the closing curly brace (`}`) with an explicit `endfunction` +keyword: + +``` +{% function printgreeting(name): -%} + Hallo {{ name }}, nice to meet you. +{% endfunction -%} + +<h1>{{ printgreeting("Alice") }}</h1> +``` + + +#### 5. Operators + +Similar to JavaScript and C, ucode scripts support a range of different +operators to manipulate values and variables. + +##### 5.1. Arithmetic operations + +The operators `+`, `-`, `*`, `/`, `%`, `++` and `--` allow to perform +additions, substractions, multiplications, divisions, modulo, increment or +decrement operations respectively where the result depends on the type of +involved values. + +The `++` and `--` operators are unary, means that they only apply to one +operand. The `+` and `-` operators may be used in unary context to either +convert a given value to a numeric value or to negate a given value. + +If either operand of the `+` operator is a string, the other one is converted +to a string value as well and a concatenated string is returned. + +All other arithmetic operators coerce their operands into numeric values. +Fractional values are converted to doubles, other numeric values to integers. + +If either operand is a double, the other one is converted to a double value as +well and a double result is returned. + +Divisions by zero result in the special double value `Infinity`. If an operand +cannot be converted to a numeric value, the result of the operation is the +special double value `NaN`. + +```javascript +{% + a = 2; + b = 5.2; + s1 = "125"; + s2 = "Hello world"; + + print(+s1); // 125 + print(+s2); // NaN + print(-s1); // -125 + print(-s2); // NaN + print(-a); // -2 + + print(a++); // 2 (Return value of a, then increment by 1) + print(++a); // 4 (Increment by 1, then return value of a) + + print(b--); // 5.2 (Return value of b, then decrement by 1) + print(--b); // 3.2 (Decrement by 1, then return value of b) + + print(4 + 8); // 12 + print(7 - 4); // 3 + print(3 * 3); // 9 + + print(10 / 4); // 2 (Integer division) + print(10 / 4.0); // 2.5 (Double division) + print(10 / 0); // Infinity + + print(10 % 7); // 3 + print(10 % 7.0); // NaN (Modulo is undefined for non-integers) +%} +``` + +##### 5.2. Bitwise operations + +The operators `&`, `|`, `^`, `<<`, `>>` and `~` allow to perform bitwise and, +or, xor, left shift, right shift and complement operations respectively. + +The `~` operator is unary, means that is only applies to one operand. + +```javascript +{% + print(0 & 0, 0 & 1, 1 & 1); // 001 + print(0 | 0, 0 | 1, 1 | 1); // 011 + print(0 ^ 0, 0 ^ 1, 1 ^ 1); // 010 + print(10 << 2); // 40 + print(10 >> 2); // 2 + print(~15); // -16 (0xFFFFFFFFFFFFFFF0) +%} +``` + +An important property of bitwise operators is that they're coercing their +operand values to whole integers: + +```javascript +{% + print(12.34 >> 0); // 12 + print(~(~12.34)); // 12 +%} +``` + +##### 5.3. Relational operations + +The operators `==`, `!=`, `<`, `<=`, `>` and `>=` test whether their operands +are equal, inequal, lower than, lower than/equal to, higher than or higher +than/equal to each other respectively. + +If both operands are strings, their respective byte values are compared, if +both are objects or arrays, their underlying memory addresses are compared. + +In all other cases, both operands are coerced into numeric values and the +resulting values are compared with each other. + +This means that comparing values of different types will coerce them both to +numbers. + +The result of the relational operation is a boolean indicating truishness. + +```javascript +{% + print(123 == 123); // true + print(123 == "123"); // true! + print(123 < 456); // true + print(123 > 456); // false + print(123 != 456); // true + print(123 != "123"); // false! + print({} == {}); // false (two different anonymous objects) + a = {}; print(a == a); // true (same object) +%} +``` + +##### 5.4. Logical operations + +The operators `&&`, `||`, `??` and `!` test whether their operands are all true, +partially true, null or false respectively. + +In the case of `&&` the rightmost value is returned while `||` results in the +first truish and `??` in the first non-null value. + +The unary `!` operator will result in `true` if the operand is not trueish, +otherwise it will result in `false`. + +Operands are evaluated from left to right while testing truishness, which means +that expressions with side effects, such as function calls, are only executed +if the preceeding condition was satisifed. + +```javascript +{% + print(1 && 2 && 3); // 3 + print(1 || 2 || 3); // 1 + print(2 > 1 && 3 < 4); // true + print(doesnotexist ?? null ?? 42); // 42 + print(1 ?? 2 ?? 3); // 1 + print(!false); // true + print(!true); // false + + res = test1() && test2(); // test2() is only called if test1() returns true +%} +``` + +##### 5.5. Assignment operations + +In addition to the basic assignment operator `=`, most other operators have a +corresponding shortcut assignment operator which reads the specified variable, +applies the operation and operand to it, and writes it back. + +The result of assignment expressions is the assigned value. + +```javascript +{% + a = 1; // assign 1 to variable a + a += 2; // a = a + 2; + a -= 3; // a = a - 3; + a *= 4; // a = a * 4; + a /= 5; // a = a / 5; + a %= 6; // a = a % 6; + a &= 7; // a = a & 7; + a |= 8; // a = a | 8; + a ^= 9; // a = a ^ 9; + a <<= 10; // a = a << 10; + a >>= 11; // a = a >> 11; + a &&= 12; // a = a && 12; + a ||= 13; // a = a || 13; + a ??= 14; // a = a ?? 14; + + print(a = 2); // 2 +%} +``` + +##### 5.6. Miscellaneous operators + +Besides the operators described so far, ucode script also supports a `delete` +operator which removes a property from an object value. + +```javascript +{% + a = { test: true }; + + delete a.test; // true + delete a.notexisting; // false + + print(a); // { } +%} +``` |