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authorrofl0r <rofl0r@users.noreply.github.com>2020-01-15 16:09:41 +0000
committerrofl0r <rofl0r@users.noreply.github.com>2020-01-15 16:09:41 +0000
commitc63d5d26b47b44d70af54aa31f811e4815fe4ad9 (patch)
tree7f2709f94c4249c7f6b8cce4087680faf4ba7bee /src/main.h
parentbffa70500562f0ed675ed8d7e2385925c25f14fc (diff)
access config via a pointer, not a hardcoded struct address
this is required so we can elegantly swap out an old config for a new one in the future and remove lots of boilerplate from config initialization code. unfortunately this is a quite intrusive change as the config struct was accessed in numerous places, but frankly it should have been done via a pointer right from the start. right now, we simply point to a static struct in main.c, so there shouldn't be any noticeable changes in behaviour.
Diffstat (limited to 'src/main.h')
-rw-r--r--src/main.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.h b/src/main.h
index ca2ee4b..5890d4a 100644
--- a/src/main.h
+++ b/src/main.h
@@ -29,7 +29,7 @@
#define MAX_IDLE_TIME (60 * 10) /* 10 minutes of no activity */
/* Global Structures used in the program */
-extern struct config_s config;
+extern struct config_s *config;
extern unsigned int received_sighup; /* boolean */
extern int reload_config (void);