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*Note:* If you plan to integrate your module into LuCI, you should read the [wiki:Documentation/Modules Module Reference] before.

This tutorial describes how to write your own modules for the LuCI WebUI.
For this tutorial we refer to your LuCI installation direcotry as *lucidir_' (/usr/lib/lua/luci if you are working with an installed version) and assume your LuCI installation is reachable through your webserver via '_/cgi-bin/luci*.

If you are working with the development environment replace *lucidir_' with '''''/path/to/your/luci/checkout''/applications/myapplication/luasrc''' (this is a default empty module you can use for your experiments) and your LuCI installation can probably be reached via http://localhost:8080/luci/ after you ran '_make runhttpd*.



# Show me the way (The dispatching process)
To write a module you need to understand the basics of the dispatching process in LuCI.
LuCI uses a dispatching tree that will be built by executing the index-Function of every available controller.
The CGI-environment variable *PATH_INFO* will be used as the path in this dispatching tree, e.g.: /cgi-bin/luci/foo/bar/baz
will be resolved to foo.bar.baz

To register a function in the dispatching tree, you can use the *entry*-function of _luci.dispatcher_. entry takes 4 arguments (2 are optional):
	
	entry(path, target, title=nil, order=nil)
	

* *path* is a table that describes the position in the dispatching tree: For example a path of {"foo", "bar", "baz"} would insert your node in foo.bar.baz.
* *target* describes the action that will be taken when a user requests the node. There are several predefined ones of which the 3 most important (call, template, cbi) are described later on on this page
* *title* defines the title that will be visible to the user in the menu (optional)
* *order* is a number with which nodes on the same level will be sorted in the menu (optional)

You can assign more attributes by manipulating the node table returned by the entry-function. A few example attributes:

* *i18n* defines which translation file should be automatically loaded when the page gets requested
* *dependent* protects plugins to be called out of their context if a parent node is missing
* *leaf* stops parsing the request at this node and goes no further in the dispatching tree
* *sysauth* requires the user to authenticate with a given system user account


# It's all about names (Naming and the module file)
Now that you know the basics about dispatching, we can start writing modules. But before you have to choose the category and name of your new digital child.

We assume you want to create a new application "myapp" with a module "mymodule".

So you have to create a new subdirectory *_lucidir''/controller/myapp''' with a file '_mymodule.lua* with the following content:
	
	module("luci.controller.myapp.mymodule", package.seeall)
	
	function index()
	
	end
	

The first line is required for Lua to correctly identify the module and create its scope.
The index-Function will be used to register actions in the dispatching tree.



# Teaching your new child (Actions)
So it is there and has a name but it has no actions.

We assume you want to reuse your module myapp.mymodule that you begun in the last step.


## Actions
Reopen *_lucidir_/controller/myapp/mymodule.lua* and just add a function to it so that its content looks like this example:

	
	module("luci.controller.myapp.mymodule", package.seeall)
	
	function index()
	    entry({"click", "here", "now"}, call("action_tryme"), "Click here", 10).dependent=false
	end
	 
	function action_tryme()
	    luci.http.prepare_content("text/plain")
	    luci.http.write("Haha, rebooting now...")
	    luci.sys.reboot()
	end
	

And now type */cgi-bin/luci/click/here/now_' ('_[http://localhost:8080/luci/click/here/now]* if you are using the development environment) in your browser.

You see these action functions simple have to be added to a dispatching entry.

As you might or might not know: CGI specification requires you to send a Content-Type header before you can send your content. You will find several shortcuts (like the one used above) as well as redirecting functions in the module *luci.http*

## Views
If you only want to show the user a text or some interesting familiy photos it may be enough to use a HTML-template. These templates can also include some Lua code but be aware that writing whole office suites by only using these templates might be called "dirty" by other developers.

Now let's create a little template *_lucidir_/view/myapp-mymodule/helloworld.htm* with the content:

	
	<%+header%>
	<h1><%:Hello World%></h1> 
	<%+footer%>
	


and add the following line to the index-Function of your module file.
	
	entry({"my", "new", "template"}, template("myapp-mymodule/helloworld"), "Hello world", 20).dependent=false
	

Now type */cgi-bin/luci/my/new/template_' ('_[http://localhost:8080/luci/my/new/template]* if you are using the development environment) in your browser.

You may notice those fancy <% %>-Tags, these are [wiki:Documentation/Templates|template markups] used by the LuCI template processor.
It is always good to include header and footer at the beginning and end of a template as those create the default design and menu.

## CBI models
The CBI is one of the uber coolest features of LuCI. It creates a formular based user interface and saves its contents to a specific UCI config file. You only have to describe the structure of the configuration file in a CBI model file and Luci does the rest of the work. This includes generating, parsing and validating a XHTML form and reading and writing the UCI file.

So let's be serious at least for this paragraph and create a real pratical example *_lucidir_/model/cbi/myapp-mymodule/netifaces.lua* with the following contents:

	
	m = Map("network", "Network") -- We want to edit the uci config file /etc/config/network
	
	s = m:section(TypedSection, "interface", "Interfaces") -- Especially the "interface"-sections
	s.addremove = true -- Allow the user to create and remove the interfaces
	function s:filter(value)
	   return value ~= "loopback" and value -- Don't touch loopback
	end 
	s:depends("proto", "static") -- Only show those with "static"
	s:depends("proto", "dhcp") -- or "dhcp" as protocol and leave PPPoE and PPTP alone
	
	p = s:option(ListValue, "proto", "Protocol") -- Creates an element list (select box)
	p:value("static", "static") -- Key and value pairs
	p:value("dhcp", "DHCP")
	p.default = "static"
	
	s:option(Value, "ifname", "interface", "the physical interface to be used") -- This will give a simple textbox
	
	s:option(Value, "ipaddr", translate("ip", "IP Address")) -- Ja, das ist eine i18n-Funktion ;-)
	
	s:option(Value, "netmask", "Netmask"):depends("proto", "static") -- You may remember this "depends" function from above
	
	mtu = s:option(Value, "mtu", "MTU")
	mtu.optional = true -- This one is very optional
	
	dns = s:option(Value, "dns", "DNS-Server")
	dns:depends("proto", "static")
	dns.optional = true
	function dns:validate(value) -- Now, that's nifty, eh?
	    return value:match("[0-9]+\.[0-9]+\.[0-9]+\.[0-9]+") -- Returns nil if it doesn't match otherwise returns match
	end
	
	gw = s:option(Value, "gateway", "Gateway")
	gw:depends("proto", "static")
	gw.rmempty = true -- Remove entry if it is empty
	
	return m -- Returns the map
	

and of course don't forget to add something like this to your module's index-Function.
	
	entry({"admin", "network", "interfaces"}, cbi("myapp-mymodule/netifaces"), "Network interfaces", 30).dependent=false
	

There are many more features, see [wiki:Documentation/CBI the CBI reference] and the modules shipped with LuCI.