--[[ HTTP server implementation for LuCI - core (c) 2008 Freifunk Leipzig / Jo-Philipp Wich Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- module("luci.httpd", package.seeall) require("socket") require("luci.util") function Socket(ip, port) local sock, err = socket.bind( ip, port ) if sock then sock:settimeout( 0, "t" ) end return sock, err end Thread = luci.util.class() function Thread.__init__(self, socket, func) self.socket = socket self.routine = coroutine.create(func) self.stamp = os.time() self.waiting = false end function Thread.touched(self) return self.stamp end function Thread.iswaiting(self) return self.waiting end function Thread.receive(self, ...) local chunk, err, part self.waiting = true repeat coroutine.yield() chunk, err, part = self.socket:receive(...) until err ~= "timeout" self.waiting = false return chunk, err, part end function Thread.resume(self, ...) return coroutine.resume(self.routine, self, ...) end function Thread.isdead(self) return coroutine.status(self.routine) == "dead" end function Thread.touch(self) self.stamp = os.time() end Daemon = luci.util.class() function Daemon.__init__(self, threadlimit, waittime, timeout) self.reading = {} self.threads = {} self.handler = {} self.waiting = {} self.threadc = 0 setmetatable(self.waiting, {__mode = "v"}) self.debug = false self.threadlimit = threadlimit self.waittime = waittime or 0.1 self.timeout = timeout or 90 end function Daemon.remove_dead(self, thread) if self.debug then self:dprint("Completed " .. tostring(thread)) end thread.socket:close() self.threadc = self.threadc - 1 self.threads[thread.socket] = nil end function Daemon.kill_timedout(self) local now = os.time() for k, v in pairs(self.threads) do if os.difftime(now, thread:touched()) > self.timeout then self.threads[sock] = nil self.threadc = self.threadc - 1 sock:close() end end end function Daemon.dprint(self, msg) if self.debug then io.stderr:write("[daemon] " .. msg .. "\n") end end function Daemon.register(self, sock, clhandler, errhandler) table.insert( self.reading, sock ) self.handler[sock] = { clhandler = clhandler, errhandler = errhandler } end function Daemon.run(self) while true do self:step() end end function Daemon.step(self) local input, output, err = socket.select( self.reading, nil, 0 ) local working = false -- accept new connections for i, connection in ipairs(input) do local sock = connection:accept() if sock then -- check capacity if not self.threadlimit or self.threadc < self.threadlimit then if self.debug then self:dprint("Accepted incoming connection from " .. sock:getpeername()) end local t = Thread(sock, self.handler[connection].clhandler) self.threads[sock] = t self.threadc = self.threadc + 1 if self.debug then self:dprint("Created " .. tostring(t)) end -- reject client else self:kill_timedout() if self.debug then self:dprint("Rejected incoming connection from " .. sock:getpeername()) end if self.handler[connection].errhandler then self.handler[connection].errhandler( sock ) end sock:close() end end end -- create client handler for sock, thread in pairs( self.threads ) do -- resume working threads if not thread:iswaiting() then if self.debug then self:dprint("Resuming " .. tostring(thread)) end local stat, err = thread:resume() if stat and not thread:isdead() then thread:touch() if not thread:iswaiting() then working = true else table.insert(self.waiting, sock) end else self:remove_dead(thread) end if self.debug then self:dprint(tostring(thread) .. " returned") if not stat then self:dprint("Error in " .. tostring(thread) .. " " .. err) end end end end -- check for data on waiting threads input, output, err = socket.select( self.waiting, nil, 0 ) for i, sock in ipairs(input) do local thread = self.threads[sock] thread:resume() if thread:isdead() then self:remove_dead(thread) else thread:touch() if not thread:iswaiting() then for i, s in ipairs(self.waiting) do if s == sock then table.remove(self.waiting, i) break end end if not working then working = true end end end end if err == "timeout" and not working then self:kill_timedout() socket.sleep(self.waittime) end end