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authorAndrea Barberio <insomniac@slackware.it>2018-09-27 00:05:38 +0100
committerAndrea Barberio <insomniac@slackware.it>2018-09-27 00:05:38 +0100
commit6f918ae9d99262ce9af6e2a476984c51fac2fc61 (patch)
treeedb9d26970120d549a14fcba4208a7cea1eb37b8 /dhcpv6/server.go
parent37d7fb8c0ea2aad32543403bbb57d1206062bc20 (diff)
Implemented basic DHCPv6 server handler
Diffstat (limited to 'dhcpv6/server.go')
-rw-r--r--dhcpv6/server.go89
1 files changed, 70 insertions, 19 deletions
diff --git a/dhcpv6/server.go b/dhcpv6/server.go
index e12136a..786d369 100644
--- a/dhcpv6/server.go
+++ b/dhcpv6/server.go
@@ -6,38 +6,82 @@ import (
"net"
)
-type ResponseWriter interface {
- LocalAddr() net.Addr
- RemoteAddr() net.Addr
- WriteMsg(DHCPv6) error
- Write([]byte) (int, error)
- Close() error
+/*
+ To use the DHCPv6 server code you have to call NewServer with two arguments:
+ - a handler function, that will be called every time a valid DHCPv6 packet is
+ received, and
+ - an address to listen on.
+
+ The handler is a function that takes as input a packet connection, that can be
+ used to reply to the client; a peer address, that identifies the client sending
+ the request, and the DHCPv6 packet itself. Just implement your custom logic in
+ the handler.
+
+ The address to listen on is used to know IP address, port and optionally the
+ scope to create and UDP6 socket to listen on for DHCPv6 traffic.
+
+ Example program:
+
+
+package main
+
+import (
+ "log"
+ "net"
+
+ "github.com/insomniacslk/dhcp/dhcpv6"
+)
+
+func handler(conn net.PacketConn, peer net.Addr, m dhcpv6.DHCPv6) {
+ // this function will just print the received DHCPv6 message, without replying
+ log.Print(m.Summary())
}
-type Handler interface {
- ServeDHCP(w ResponseWriter, m *DHCPv6)
+func main() {
+ laddr := net.UDPAddr{
+ IP: net.ParseIP("::1"),
+ Port: 547,
+ }
+ server := dhcpv6.NewServer(laddr, handler)
+
+ if err := server.ActivateAndServe(); err != nil {
+ log.Fatal(err)
+ }
}
+*/
+
+type Handler func(conn net.PacketConn, peer net.Addr, m DHCPv6)
+
type Server struct {
- PacketConn net.PacketConn
- Handler Handler
+ conn net.PacketConn
+ LocalAddr net.UDPAddr
+ Handler Handler
}
func (s *Server) ActivateAndServe() error {
- if s.PacketConn == nil {
- return fmt.Errorf("Error: no packet connection specified")
+ if s.conn == nil {
+ conn, err := net.ListenUDP("udp6", &s.LocalAddr)
+ if err != nil {
+ return err
+ }
+ s.conn = conn
}
- var pc *net.UDPConn
- var ok bool
- if pc, ok = s.PacketConn.(*net.UDPConn); !ok {
+ var (
+ pc *net.UDPConn
+ ok bool
+ )
+ if pc, ok = s.conn.(*net.UDPConn); !ok {
return fmt.Errorf("Error: not an UDPConn")
}
if pc == nil {
return fmt.Errorf("ActivateAndServe: Invalid nil PacketConn")
}
- log.Print("Handling requests")
+ log.Printf("Server listening on %s", pc.LocalAddr())
+ log.Print("Ready to handle requests")
for {
- rbuf := make([]byte, 1024) // FIXME this is bad
+ log.Printf("Waiting..")
+ rbuf := make([]byte, 4096) // FIXME this is bad
n, peer, err := pc.ReadFrom(rbuf)
if err != nil {
log.Printf("Error reading from packet conn: %v", err)
@@ -49,8 +93,15 @@ func (s *Server) ActivateAndServe() error {
log.Printf("Error parsing DHCPv6 request: %v", err)
continue
}
- log.Print(m.Summary())
- // FIXME use s.Handler
+ s.Handler(pc, peer, m)
}
+ s.conn.Close()
return nil
}
+
+func NewServer(addr net.UDPAddr, handler Handler) *Server {
+ return &Server{
+ LocalAddr: addr,
+ Handler: handler,
+ }
+}