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|
// Copyright 2020 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package testbench has utilities to send and receive packets and also command
// the DUT to run POSIX functions.
package testbench
import (
"flag"
"fmt"
"math/rand"
"net"
"strings"
"testing"
"time"
"github.com/mohae/deepcopy"
"golang.org/x/sys/unix"
"gvisor.dev/gvisor/pkg/tcpip"
"gvisor.dev/gvisor/pkg/tcpip/header"
"gvisor.dev/gvisor/pkg/tcpip/seqnum"
)
var localIPv4 = flag.String("local_ipv4", "", "local IPv4 address for test packets")
var remoteIPv4 = flag.String("remote_ipv4", "", "remote IPv4 address for test packets")
var localMAC = flag.String("local_mac", "", "local mac address for test packets")
var remoteMAC = flag.String("remote_mac", "", "remote mac address for test packets")
// pickPort makes a new socket and returns the socket FD and port. The caller
// must close the FD when done with the port if there is no error.
func pickPort() (int, uint16, error) {
fd, err := unix.Socket(unix.AF_INET, unix.SOCK_STREAM, 0)
if err != nil {
return -1, 0, err
}
var sa unix.SockaddrInet4
copy(sa.Addr[0:4], net.ParseIP(*localIPv4).To4())
if err := unix.Bind(fd, &sa); err != nil {
unix.Close(fd)
return -1, 0, err
}
newSockAddr, err := unix.Getsockname(fd)
if err != nil {
unix.Close(fd)
return -1, 0, err
}
newSockAddrInet4, ok := newSockAddr.(*unix.SockaddrInet4)
if !ok {
unix.Close(fd)
return -1, 0, fmt.Errorf("can't cast Getsockname result to SockaddrInet4")
}
return fd, uint16(newSockAddrInet4.Port), nil
}
// layerState stores the state of a layer of a connection.
type layerState interface {
// outgoing returns an outgoing layer to be sent in a frame.
outgoing() Layer
// incoming creates an expected Layer for comparing against a received Layer.
// Because the expectation can depend on values in the received Layer, it is
// an input to incoming. For example, the ACK number needs to be checked in a
// TCP packet but only if the ACK flag is set in the received packet.
incoming(received Layer) Layer
// sent updates the layerState based on the Layer that was sent. The input is
// a Layer with all prev and next pointers populated so that the entire frame
// as it was sent is available.
sent(sent Layer) error
// received updates the layerState based on a Layer that is receieved. The
// input is a Layer with all prev and next pointers populated so that the
// entire frame as it was receieved is available.
received(received Layer) error
// close frees associated resources held by the LayerState.
close() error
}
// etherState maintains state about an Ethernet connection.
type etherState struct {
out, in Ether
}
var _ layerState = (*etherState)(nil)
// newEtherState creates a new etherState.
func newEtherState(out, in Ether) (*etherState, error) {
lMAC, err := tcpip.ParseMACAddress(*localMAC)
if err != nil {
return nil, err
}
rMAC, err := tcpip.ParseMACAddress(*remoteMAC)
if err != nil {
return nil, err
}
s := etherState{
out: Ether{SrcAddr: &lMAC, DstAddr: &rMAC},
in: Ether{SrcAddr: &rMAC, DstAddr: &lMAC},
}
if err := s.out.merge(&out); err != nil {
return nil, err
}
if err := s.in.merge(&in); err != nil {
return nil, err
}
return &s, nil
}
func (s *etherState) outgoing() Layer {
return &s.out
}
func (s *etherState) incoming(Layer) Layer {
return deepcopy.Copy(&s.in).(Layer)
}
func (*etherState) sent(Layer) error {
return nil
}
func (*etherState) received(Layer) error {
return nil
}
func (*etherState) close() error {
return nil
}
// ipv4State maintains state about an IPv4 connection.
type ipv4State struct {
out, in IPv4
}
var _ layerState = (*ipv4State)(nil)
// newIPv4State creates a new ipv4State.
func newIPv4State(out, in IPv4) (*ipv4State, error) {
lIP := tcpip.Address(net.ParseIP(*localIPv4).To4())
rIP := tcpip.Address(net.ParseIP(*remoteIPv4).To4())
s := ipv4State{
out: IPv4{SrcAddr: &lIP, DstAddr: &rIP},
in: IPv4{SrcAddr: &rIP, DstAddr: &lIP},
}
if err := s.out.merge(&out); err != nil {
return nil, err
}
if err := s.in.merge(&in); err != nil {
return nil, err
}
return &s, nil
}
func (s *ipv4State) outgoing() Layer {
return &s.out
}
func (s *ipv4State) incoming(Layer) Layer {
return deepcopy.Copy(&s.in).(Layer)
}
func (*ipv4State) sent(Layer) error {
return nil
}
func (*ipv4State) received(Layer) error {
return nil
}
func (*ipv4State) close() error {
return nil
}
// tcpState maintains state about a TCP connection.
type tcpState struct {
out, in TCP
localSeqNum, remoteSeqNum *seqnum.Value
synAck *TCP
portPickerFD int
}
var _ layerState = (*tcpState)(nil)
// SeqNumValue is a helper routine that allocates a new seqnum.Value value to
// store v and returns a pointer to it.
func SeqNumValue(v seqnum.Value) *seqnum.Value {
return &v
}
// newTCPState creates a new TCPState.
func newTCPState(out, in TCP) (*tcpState, error) {
portPickerFD, localPort, err := pickPort()
if err != nil {
return nil, err
}
s := tcpState{
out: TCP{SrcPort: &localPort},
in: TCP{DstPort: &localPort},
localSeqNum: SeqNumValue(seqnum.Value(rand.Uint32())),
portPickerFD: portPickerFD,
}
if err := s.out.merge(&out); err != nil {
return nil, err
}
if err := s.in.merge(&in); err != nil {
return nil, err
}
return &s, nil
}
func (s *tcpState) outgoing() Layer {
newOutgoing := deepcopy.Copy(s.out).(TCP)
if s.localSeqNum != nil {
newOutgoing.SeqNum = Uint32(uint32(*s.localSeqNum))
}
if s.remoteSeqNum != nil {
newOutgoing.AckNum = Uint32(uint32(*s.remoteSeqNum))
}
return &newOutgoing
}
func (s *tcpState) incoming(received Layer) Layer {
tcpReceived, ok := received.(*TCP)
if !ok {
return nil
}
newIn := deepcopy.Copy(s.in).(TCP)
if s.remoteSeqNum != nil {
newIn.SeqNum = Uint32(uint32(*s.remoteSeqNum))
}
if s.localSeqNum != nil && (*tcpReceived.Flags&header.TCPFlagAck) != 0 {
// The caller didn't specify an AckNum so we'll expect the calculated one,
// but only if the ACK flag is set because the AckNum is not valid in a
// header if ACK is not set.
newIn.AckNum = Uint32(uint32(*s.localSeqNum))
}
return &newIn
}
func (s *tcpState) sent(sent Layer) error {
tcp, ok := sent.(*TCP)
if !ok {
return fmt.Errorf("can't update tcpState with %T Layer", sent)
}
for current := tcp.next(); current != nil; current = current.next() {
s.localSeqNum.UpdateForward(seqnum.Size(current.length()))
}
if tcp.Flags != nil && *tcp.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 {
s.localSeqNum.UpdateForward(1)
}
return nil
}
func (s *tcpState) received(l Layer) error {
tcp, ok := l.(*TCP)
if !ok {
return fmt.Errorf("can't update tcpState with %T Layer", l)
}
s.remoteSeqNum = SeqNumValue(seqnum.Value(*tcp.SeqNum))
if *tcp.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 {
s.remoteSeqNum.UpdateForward(1)
}
for current := tcp.next(); current != nil; current = current.next() {
s.remoteSeqNum.UpdateForward(seqnum.Size(current.length()))
}
return nil
}
// close frees the port associated with this connection.
func (s *tcpState) close() error {
if err := unix.Close(s.portPickerFD); err != nil {
return err
}
s.portPickerFD = -1
return nil
}
// udpState maintains state about a UDP connection.
type udpState struct {
out, in UDP
portPickerFD int
}
var _ layerState = (*udpState)(nil)
// newUDPState creates a new udpState.
func newUDPState(out, in UDP) (*udpState, error) {
portPickerFD, localPort, err := pickPort()
if err != nil {
return nil, err
}
s := udpState{
out: UDP{SrcPort: &localPort},
in: UDP{DstPort: &localPort},
portPickerFD: portPickerFD,
}
if err := s.out.merge(&out); err != nil {
return nil, err
}
if err := s.in.merge(&in); err != nil {
return nil, err
}
return &s, nil
}
func (s *udpState) outgoing() Layer {
return &s.out
}
func (s *udpState) incoming(Layer) Layer {
return deepcopy.Copy(&s.in).(Layer)
}
func (*udpState) sent(l Layer) error {
return nil
}
func (*udpState) received(l Layer) error {
return nil
}
// close frees the port associated with this connection.
func (s *udpState) close() error {
if err := unix.Close(s.portPickerFD); err != nil {
return err
}
s.portPickerFD = -1
return nil
}
// Connection holds a collection of layer states for maintaining a connection
// along with sockets for sniffer and injecting packets.
type Connection struct {
layerStates []layerState
injector Injector
sniffer Sniffer
t *testing.T
}
// match tries to match each Layer in received against the incoming filter. If
// received is longer than layerStates then that may still count as a match. The
// reverse is never a match. override overrides the default matchers for each
// Layer.
func (conn *Connection) match(override, received Layers) bool {
if len(received) < len(conn.layerStates) {
return false
}
for i, s := range conn.layerStates {
toMatch := s.incoming(received[i])
if toMatch == nil {
return false
}
if i < len(override) {
toMatch.merge(override[i])
}
if !toMatch.match(received[i]) {
return false
}
}
return true
}
// Close frees associated resources held by the Connection.
func (conn *Connection) Close() {
if err := conn.sniffer.close(); err != nil {
conn.t.Fatal(err)
}
if err := conn.injector.close(); err != nil {
conn.t.Fatal(err)
}
for _, s := range conn.layerStates {
if err := s.close(); err != nil {
conn.t.Fatalf("unable to close %+v: %s", s, err)
}
}
}
// CreateFrame builds a frame for the connection with layer overriding defaults
// of the innermost layer and additionalLayers added after it.
func (conn *Connection) CreateFrame(layer Layer, additionalLayers ...Layer) Layers {
var layersToSend Layers
for _, s := range conn.layerStates {
layersToSend = append(layersToSend, s.outgoing())
}
if err := layersToSend[len(layersToSend)-1].merge(layer); err != nil {
conn.t.Fatalf("can't merge %+v into %+v: %s", layer, layersToSend[len(layersToSend)-1], err)
}
layersToSend = append(layersToSend, additionalLayers...)
return layersToSend
}
// SendFrame sends a frame on the wire and updates the state of all layers.
func (conn *Connection) SendFrame(frame Layers) {
outBytes, err := frame.toBytes()
if err != nil {
conn.t.Fatalf("can't build outgoing TCP packet: %s", err)
}
conn.injector.Send(outBytes)
// frame might have nil values where the caller wanted to use default values.
// sentFrame will have no nil values in it because it comes from parsing the
// bytes that were actually sent.
sentFrame := parse(parseEther, outBytes)
// Update the state of each layer based on what was sent.
for i, s := range conn.layerStates {
if err := s.sent(sentFrame[i]); err != nil {
conn.t.Fatalf("Unable to update the state of %+v with %s: %s", s, sentFrame[i], err)
}
}
}
// Send a packet with reasonable defaults. Potentially override the final layer
// in the connection with the provided layer and add additionLayers.
func (conn *Connection) Send(layer Layer, additionalLayers ...Layer) {
conn.SendFrame(conn.CreateFrame(layer, additionalLayers...))
}
// recvFrame gets the next successfully parsed frame (of type Layers) within the
// timeout provided. If no parsable frame arrives before the timeout, it returns
// nil.
func (conn *Connection) recvFrame(timeout time.Duration) Layers {
if timeout <= 0 {
return nil
}
b := conn.sniffer.Recv(timeout)
if b == nil {
return nil
}
return parse(parseEther, b)
}
// Expect a frame with the final layerStates layer matching the provided Layer
// within the timeout specified. If it doesn't arrive in time, it returns nil.
func (conn *Connection) Expect(layer Layer, timeout time.Duration) (Layer, error) {
// Make a frame that will ignore all but the final layer.
layers := make([]Layer, len(conn.layerStates))
layers[len(layers)-1] = layer
gotFrame, err := conn.ExpectFrame(layers, timeout)
if err != nil {
return nil, err
}
if len(conn.layerStates)-1 < len(gotFrame) {
return gotFrame[len(conn.layerStates)-1], nil
}
conn.t.Fatal("the received frame should be at least as long as the expected layers")
return nil, fmt.Errorf("the received frame should be at least as long as the expected layers")
}
// ExpectFrame expects a frame that matches the provided Layers within the
// timeout specified. If it doesn't arrive in time, it returns nil.
func (conn *Connection) ExpectFrame(layers Layers, timeout time.Duration) (Layers, error) {
deadline := time.Now().Add(timeout)
var allLayers []string
for {
var gotLayers Layers
if timeout = time.Until(deadline); timeout > 0 {
gotLayers = conn.recvFrame(timeout)
}
if gotLayers == nil {
return nil, fmt.Errorf("got %d packets:\n%s", len(allLayers), strings.Join(allLayers, "\n"))
}
if conn.match(layers, gotLayers) {
for i, s := range conn.layerStates {
if err := s.received(gotLayers[i]); err != nil {
conn.t.Fatal(err)
}
}
return gotLayers, nil
}
allLayers = append(allLayers, fmt.Sprintf("%s", gotLayers))
}
}
// Drain drains the sniffer's receive buffer by receiving packets until there's
// nothing else to receive.
func (conn *Connection) Drain() {
conn.sniffer.Drain()
}
// TCPIPv4 maintains the state for all the layers in a TCP/IPv4 connection.
type TCPIPv4 Connection
// NewTCPIPv4 creates a new TCPIPv4 connection with reasonable defaults.
func NewTCPIPv4(t *testing.T, outgoingTCP, incomingTCP TCP) TCPIPv4 {
etherState, err := newEtherState(Ether{}, Ether{})
if err != nil {
t.Fatalf("can't make etherState: %s", err)
}
ipv4State, err := newIPv4State(IPv4{}, IPv4{})
if err != nil {
t.Fatalf("can't make ipv4State: %s", err)
}
tcpState, err := newTCPState(outgoingTCP, incomingTCP)
if err != nil {
t.Fatalf("can't make tcpState: %s", err)
}
injector, err := NewInjector(t)
if err != nil {
t.Fatalf("can't make injector: %s", err)
}
sniffer, err := NewSniffer(t)
if err != nil {
t.Fatalf("can't make sniffer: %s", err)
}
return TCPIPv4{
layerStates: []layerState{etherState, ipv4State, tcpState},
injector: injector,
sniffer: sniffer,
t: t,
}
}
// Handshake performs a TCP 3-way handshake. The input Connection should have a
// final TCP Layer.
func (conn *TCPIPv4) Handshake() {
// Send the SYN.
conn.Send(TCP{Flags: Uint8(header.TCPFlagSyn)})
// Wait for the SYN-ACK.
synAck, err := conn.Expect(TCP{Flags: Uint8(header.TCPFlagSyn | header.TCPFlagAck)}, time.Second)
if synAck == nil {
conn.t.Fatalf("didn't get synack during handshake: %s", err)
}
conn.layerStates[len(conn.layerStates)-1].(*tcpState).synAck = synAck
// Send an ACK.
conn.Send(TCP{Flags: Uint8(header.TCPFlagAck)})
}
// ExpectData is a convenient method that expects a Layer and the Layer after
// it. If it doens't arrive in time, it returns nil.
func (conn *TCPIPv4) ExpectData(tcp *TCP, payload *Payload, timeout time.Duration) (Layers, error) {
expected := make([]Layer, len(conn.layerStates))
expected[len(expected)-1] = tcp
if payload != nil {
expected = append(expected, payload)
}
return (*Connection)(conn).ExpectFrame(expected, timeout)
}
// Send a packet with reasonable defaults. Potentially override the TCP layer in
// the connection with the provided layer and add additionLayers.
func (conn *TCPIPv4) Send(tcp TCP, additionalLayers ...Layer) {
(*Connection)(conn).Send(&tcp, additionalLayers...)
}
// Close frees associated resources held by the TCPIPv4 connection.
func (conn *TCPIPv4) Close() {
(*Connection)(conn).Close()
}
// Expect a frame with the TCP layer matching the provided TCP within the
// timeout specified. If it doesn't arrive in time, it returns nil.
func (conn *TCPIPv4) Expect(tcp TCP, timeout time.Duration) (*TCP, error) {
layer, err := (*Connection)(conn).Expect(&tcp, timeout)
if layer == nil {
return nil, err
}
gotTCP, ok := layer.(*TCP)
if !ok {
conn.t.Fatalf("expected %s to be TCP", layer)
}
return gotTCP, err
}
// RemoteSeqNum returns the next expected sequence number from the DUT.
func (conn *TCPIPv4) RemoteSeqNum() *seqnum.Value {
state, ok := conn.layerStates[len(conn.layerStates)-1].(*tcpState)
if !ok {
conn.t.Fatalf("expected final state of %v to be tcpState", conn.layerStates)
}
return state.remoteSeqNum
}
// Drain drains the sniffer's receive buffer by receiving packets until there's
// nothing else to receive.
func (conn *TCPIPv4) Drain() {
conn.sniffer.Drain()
}
// UDPIPv4 maintains the state for all the layers in a UDP/IPv4 connection.
type UDPIPv4 Connection
// NewUDPIPv4 creates a new UDPIPv4 connection with reasonable defaults.
func NewUDPIPv4(t *testing.T, outgoingUDP, incomingUDP UDP) UDPIPv4 {
etherState, err := newEtherState(Ether{}, Ether{})
if err != nil {
t.Fatalf("can't make etherState: %s", err)
}
ipv4State, err := newIPv4State(IPv4{}, IPv4{})
if err != nil {
t.Fatalf("can't make ipv4State: %s", err)
}
tcpState, err := newUDPState(outgoingUDP, incomingUDP)
if err != nil {
t.Fatalf("can't make udpState: %s", err)
}
injector, err := NewInjector(t)
if err != nil {
t.Fatalf("can't make injector: %s", err)
}
sniffer, err := NewSniffer(t)
if err != nil {
t.Fatalf("can't make sniffer: %s", err)
}
return UDPIPv4{
layerStates: []layerState{etherState, ipv4State, tcpState},
injector: injector,
sniffer: sniffer,
t: t,
}
}
// CreateFrame builds a frame for the connection with layer overriding defaults
// of the innermost layer and additionalLayers added after it.
func (conn *UDPIPv4) CreateFrame(layer Layer, additionalLayers ...Layer) Layers {
return (*Connection)(conn).CreateFrame(layer, additionalLayers...)
}
// SendFrame sends a frame on the wire and updates the state of all layers.
func (conn *UDPIPv4) SendFrame(frame Layers) {
(*Connection)(conn).SendFrame(frame)
}
// Close frees associated resources held by the UDPIPv4 connection.
func (conn *UDPIPv4) Close() {
(*Connection)(conn).Close()
}
// Drain drains the sniffer's receive buffer by receiving packets until there's
// nothing else to receive.
func (conn *UDPIPv4) Drain() {
conn.sniffer.Drain()
}
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