1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
// Copyright 2018 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcp
import (
"time"
"gvisor.googlesource.com/gvisor/pkg/sleep"
)
type timerState int
const (
timerStateDisabled timerState = iota
timerStateEnabled
timerStateOrphaned
)
// timer is a timer implementation that reduces the interactions with the
// runtime timer infrastructure by letting timers run (and potentially
// eventually expire) even if they are stopped. It makes it cheaper to
// disable/reenable timers at the expense of spurious wakes. This is useful for
// cases when the same timer is disabled/reenabled repeatedly with relatively
// long timeouts farther into the future.
//
// TCP retransmit timers benefit from this because they the timeouts are long
// (currently at least 200ms), and get disabled when acks are received, and
// reenabled when new pending segments are sent.
//
// It is advantageous to avoid interacting with the runtime because it acquires
// a global mutex and performs O(log n) operations, where n is the global number
// of timers, whenever a timer is enabled or disabled, and may make a syscall.
//
// This struct is thread-compatible.
type timer struct {
// state is the current state of the timer, it can be one of the
// following values:
// disabled - the timer is disabled.
// orphaned - the timer is disabled, but the runtime timer is
// enabled, which means that it will evetually cause a
// spurious wake (unless it gets enabled again before
// then).
// enabled - the timer is enabled, but the runtime timer may be set
// to an earlier expiration time due to a previous
// orphaned state.
state timerState
// target is the expiration time of the current timer. It is only
// meaningful in the enabled state.
target time.Time
// runtimeTarget is the expiration time of the runtime timer. It is
// meaningful in the enabled and orphaned states.
runtimeTarget time.Time
// timer is the runtime timer used to wait on.
timer *time.Timer
}
// init initializes the timer. Once it expires, it the given waker will be
// asserted.
func (t *timer) init(w *sleep.Waker) {
t.state = timerStateDisabled
// Initialize a runtime timer that will assert the waker, then
// immediately stop it.
t.timer = time.AfterFunc(time.Hour, func() {
w.Assert()
})
t.timer.Stop()
}
// cleanup frees all resources associated with the timer.
func (t *timer) cleanup() {
t.timer.Stop()
}
// checkExpiration checks if the given timer has actually expired, it should be
// called whenever a sleeper wakes up due to the waker being asserted, and is
// used to check if it's a supurious wake (due to a previously orphaned timer)
// or a legitimate one.
func (t *timer) checkExpiration() bool {
// Transition to fully disabled state if we're just consuming an
// orphaned timer.
if t.state == timerStateOrphaned {
t.state = timerStateDisabled
return false
}
// The timer is enabled, but it may have expired early. Check if that's
// the case, and if so, reset the runtime timer to the correct time.
now := time.Now()
if now.Before(t.target) {
t.runtimeTarget = t.target
t.timer.Reset(t.target.Sub(now))
return false
}
// The timer has actually expired, disable it for now and inform the
// caller.
t.state = timerStateDisabled
return true
}
// disable disables the timer, leaving it in an orphaned state if it wasn't
// already disabled.
func (t *timer) disable() {
if t.state != timerStateDisabled {
t.state = timerStateOrphaned
}
}
// enabled returns true if the timer is currently enabled, false otherwise.
func (t *timer) enabled() bool {
return t.state == timerStateEnabled
}
// enable enables the timer, programming the runtime timer if necessary.
func (t *timer) enable(d time.Duration) {
t.target = time.Now().Add(d)
// Check if we need to set the runtime timer.
if t.state == timerStateDisabled || t.target.Before(t.runtimeTarget) {
t.runtimeTarget = t.target
t.timer.Reset(d)
}
t.state = timerStateEnabled
}
|