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|
// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcp
import (
"math"
"sync"
"sync/atomic"
"time"
"gvisor.googlesource.com/gvisor/pkg/rand"
"gvisor.googlesource.com/gvisor/pkg/sleep"
"gvisor.googlesource.com/gvisor/pkg/tcpip"
"gvisor.googlesource.com/gvisor/pkg/tcpip/buffer"
"gvisor.googlesource.com/gvisor/pkg/tcpip/header"
"gvisor.googlesource.com/gvisor/pkg/tcpip/seqnum"
"gvisor.googlesource.com/gvisor/pkg/tcpip/stack"
"gvisor.googlesource.com/gvisor/pkg/tmutex"
"gvisor.googlesource.com/gvisor/pkg/waiter"
)
type endpointState int
const (
stateInitial endpointState = iota
stateBound
stateListen
stateConnecting
stateConnected
stateClosed
stateError
)
// Reasons for notifying the protocol goroutine.
const (
notifyNonZeroReceiveWindow = 1 << iota
notifyReceiveWindowChanged
notifyClose
notifyMTUChanged
notifyDrain
notifyReset
notifyKeepaliveChanged
)
// SACKInfo holds TCP SACK related information for a given endpoint.
//
// +stateify savable
type SACKInfo struct {
// Blocks is the maximum number of SACK blocks we track
// per endpoint.
Blocks [MaxSACKBlocks]header.SACKBlock
// NumBlocks is the number of valid SACK blocks stored in the
// blocks array above.
NumBlocks int
}
// endpoint represents a TCP endpoint. This struct serves as the interface
// between users of the endpoint and the protocol implementation; it is legal to
// have concurrent goroutines make calls into the endpoint, they are properly
// synchronized. The protocol implementation, however, runs in a single
// goroutine.
//
// +stateify savable
type endpoint struct {
// workMu is used to arbitrate which goroutine may perform protocol
// work. Only the main protocol goroutine is expected to call Lock() on
// it, but other goroutines (e.g., send) may call TryLock() to eagerly
// perform work without having to wait for the main one to wake up.
workMu tmutex.Mutex `state:"nosave"`
// The following fields are initialized at creation time and do not
// change throughout the lifetime of the endpoint.
stack *stack.Stack `state:"manual"`
netProto tcpip.NetworkProtocolNumber
waiterQueue *waiter.Queue `state:"wait"`
// lastError represents the last error that the endpoint reported;
// access to it is protected by the following mutex.
lastErrorMu sync.Mutex `state:"nosave"`
lastError *tcpip.Error `state:".(string)"`
// The following fields are used to manage the receive queue. The
// protocol goroutine adds ready-for-delivery segments to rcvList,
// which are returned by Read() calls to users.
//
// Once the peer has closed its send side, rcvClosed is set to true
// to indicate to users that no more data is coming.
//
// rcvListMu can be taken after the endpoint mu below.
rcvListMu sync.Mutex `state:"nosave"`
rcvList segmentList `state:"wait"`
rcvClosed bool
rcvBufSize int
rcvBufUsed int
// The following fields are protected by the mutex.
mu sync.RWMutex `state:"nosave"`
id stack.TransportEndpointID
state endpointState `state:".(endpointState)"`
isPortReserved bool `state:"manual"`
isRegistered bool
boundNICID tcpip.NICID `state:"manual"`
route stack.Route `state:"manual"`
v6only bool
isConnectNotified bool
// effectiveNetProtos contains the network protocols actually in use. In
// most cases it will only contain "netProto", but in cases like IPv6
// endpoints with v6only set to false, this could include multiple
// protocols (e.g., IPv6 and IPv4) or a single different protocol (e.g.,
// IPv4 when IPv6 endpoint is bound or connected to an IPv4 mapped
// address).
effectiveNetProtos []tcpip.NetworkProtocolNumber `state:"manual"`
// hardError is meaningful only when state is stateError, it stores the
// error to be returned when read/write syscalls are called and the
// endpoint is in this state. hardError is protected by mu.
hardError *tcpip.Error `state:".(string)"`
// workerRunning specifies if a worker goroutine is running.
workerRunning bool
// workerCleanup specifies if the worker goroutine must perform cleanup
// before exitting. This can only be set to true when workerRunning is
// also true, and they're both protected by the mutex.
workerCleanup bool
// sendTSOk is used to indicate when the TS Option has been negotiated.
// When sendTSOk is true every non-RST segment should carry a TS as per
// RFC7323#section-1.1
sendTSOk bool
// recentTS is the timestamp that should be sent in the TSEcr field of
// the timestamp for future segments sent by the endpoint. This field is
// updated if required when a new segment is received by this endpoint.
recentTS uint32
// tsOffset is a randomized offset added to the value of the
// TSVal field in the timestamp option.
tsOffset uint32
// shutdownFlags represent the current shutdown state of the endpoint.
shutdownFlags tcpip.ShutdownFlags
// sackPermitted is set to true if the peer sends the TCPSACKPermitted
// option in the SYN/SYN-ACK.
sackPermitted bool
// sack holds TCP SACK related information for this endpoint.
sack SACKInfo
// delay enables Nagle's algorithm.
//
// delay is a boolean (0 is false) and must be accessed atomically.
delay uint32
// cork holds back segments until full.
//
// cork is a boolean (0 is false) and must be accessed atomically.
cork uint32
// The options below aren't implemented, but we remember the user
// settings because applications expect to be able to set/query these
// options.
reuseAddr bool
// slowAck holds the negated state of quick ack. It is stubbed out and
// does nothing.
//
// slowAck is a boolean (0 is false) and must be accessed atomically.
slowAck uint32
// segmentQueue is used to hand received segments to the protocol
// goroutine. Segments are queued as long as the queue is not full,
// and dropped when it is.
segmentQueue segmentQueue `state:"wait"`
// The following fields are used to manage the send buffer. When
// segments are ready to be sent, they are added to sndQueue and the
// protocol goroutine is signaled via sndWaker.
//
// When the send side is closed, the protocol goroutine is notified via
// sndCloseWaker, and sndClosed is set to true.
sndBufMu sync.Mutex `state:"nosave"`
sndBufSize int
sndBufUsed int
sndClosed bool
sndBufInQueue seqnum.Size
sndQueue segmentList `state:"wait"`
sndWaker sleep.Waker `state:"manual"`
sndCloseWaker sleep.Waker `state:"manual"`
// cc stores the name of the Congestion Control algorithm to use for
// this endpoint.
cc CongestionControlOption
// The following are used when a "packet too big" control packet is
// received. They are protected by sndBufMu. They are used to
// communicate to the main protocol goroutine how many such control
// messages have been received since the last notification was processed
// and what was the smallest MTU seen.
packetTooBigCount int
sndMTU int
// newSegmentWaker is used to indicate to the protocol goroutine that
// it needs to wake up and handle new segments queued to it.
newSegmentWaker sleep.Waker `state:"manual"`
// notificationWaker is used to indicate to the protocol goroutine that
// it needs to wake up and check for notifications.
notificationWaker sleep.Waker `state:"manual"`
// notifyFlags is a bitmask of flags used to indicate to the protocol
// goroutine what it was notified; this is only accessed atomically.
notifyFlags uint32 `state:"nosave"`
// keepalive manages TCP keepalive state. When the connection is idle
// (no data sent or received) for keepaliveIdle, we start sending
// keepalives every keepalive.interval. If we send keepalive.count
// without hearing a response, the connection is closed.
keepalive keepalive
// acceptedChan is used by a listening endpoint protocol goroutine to
// send newly accepted connections to the endpoint so that they can be
// read by Accept() calls.
acceptedChan chan *endpoint `state:".([]*endpoint)"`
// The following are only used from the protocol goroutine, and
// therefore don't need locks to protect them.
rcv *receiver `state:"wait"`
snd *sender `state:"wait"`
// The goroutine drain completion notification channel.
drainDone chan struct{} `state:"nosave"`
// The goroutine undrain notification channel.
undrain chan struct{} `state:"nosave"`
// probe if not nil is invoked on every received segment. It is passed
// a copy of the current state of the endpoint.
probe stack.TCPProbeFunc `state:"nosave"`
// The following are only used to assist the restore run to re-connect.
bindAddress tcpip.Address
connectingAddress tcpip.Address
}
// StopWork halts packet processing. Only to be used in tests.
func (e *endpoint) StopWork() {
e.workMu.Lock()
}
// ResumeWork resumes packet processing. Only to be used in tests.
func (e *endpoint) ResumeWork() {
e.workMu.Unlock()
}
// keepalive is a synchronization wrapper used to appease stateify. See the
// comment in endpoint, where it is used.
//
// +stateify savable
type keepalive struct {
sync.Mutex `state:"nosave"`
enabled bool
idle time.Duration
interval time.Duration
count int
unacked int
timer timer `state:"nosave"`
waker sleep.Waker `state:"nosave"`
}
func newEndpoint(stack *stack.Stack, netProto tcpip.NetworkProtocolNumber, waiterQueue *waiter.Queue) *endpoint {
e := &endpoint{
stack: stack,
netProto: netProto,
waiterQueue: waiterQueue,
rcvBufSize: DefaultBufferSize,
sndBufSize: DefaultBufferSize,
sndMTU: int(math.MaxInt32),
reuseAddr: true,
keepalive: keepalive{
// Linux defaults.
idle: 2 * time.Hour,
interval: 75 * time.Second,
count: 9,
},
}
var ss SendBufferSizeOption
if err := stack.TransportProtocolOption(ProtocolNumber, &ss); err == nil {
e.sndBufSize = ss.Default
}
var rs ReceiveBufferSizeOption
if err := stack.TransportProtocolOption(ProtocolNumber, &rs); err == nil {
e.rcvBufSize = rs.Default
}
var cs CongestionControlOption
if err := stack.TransportProtocolOption(ProtocolNumber, &cs); err == nil {
e.cc = cs
}
if p := stack.GetTCPProbe(); p != nil {
e.probe = p
}
e.segmentQueue.setLimit(2 * e.rcvBufSize)
e.workMu.Init()
e.workMu.Lock()
e.tsOffset = timeStampOffset()
return e
}
// Readiness returns the current readiness of the endpoint. For example, if
// waiter.EventIn is set, the endpoint is immediately readable.
func (e *endpoint) Readiness(mask waiter.EventMask) waiter.EventMask {
result := waiter.EventMask(0)
e.mu.RLock()
defer e.mu.RUnlock()
switch e.state {
case stateInitial, stateBound, stateConnecting:
// Ready for nothing.
case stateClosed, stateError:
// Ready for anything.
result = mask
case stateListen:
// Check if there's anything in the accepted channel.
if (mask & waiter.EventIn) != 0 {
if len(e.acceptedChan) > 0 {
result |= waiter.EventIn
}
}
case stateConnected:
// Determine if the endpoint is writable if requested.
if (mask & waiter.EventOut) != 0 {
e.sndBufMu.Lock()
if e.sndClosed || e.sndBufUsed < e.sndBufSize {
result |= waiter.EventOut
}
e.sndBufMu.Unlock()
}
// Determine if the endpoint is readable if requested.
if (mask & waiter.EventIn) != 0 {
e.rcvListMu.Lock()
if e.rcvBufUsed > 0 || e.rcvClosed {
result |= waiter.EventIn
}
e.rcvListMu.Unlock()
}
}
return result
}
func (e *endpoint) fetchNotifications() uint32 {
return atomic.SwapUint32(&e.notifyFlags, 0)
}
func (e *endpoint) notifyProtocolGoroutine(n uint32) {
for {
v := atomic.LoadUint32(&e.notifyFlags)
if v&n == n {
// The flags are already set.
return
}
if atomic.CompareAndSwapUint32(&e.notifyFlags, v, v|n) {
if v == 0 {
// We are causing a transition from no flags to
// at least one flag set, so we must cause the
// protocol goroutine to wake up.
e.notificationWaker.Assert()
}
return
}
}
}
// Close puts the endpoint in a closed state and frees all resources associated
// with it. It must be called only once and with no other concurrent calls to
// the endpoint.
func (e *endpoint) Close() {
// Issue a shutdown so that the peer knows we won't send any more data
// if we're connected, or stop accepting if we're listening.
e.Shutdown(tcpip.ShutdownWrite | tcpip.ShutdownRead)
e.mu.Lock()
// We always release ports inline so that they are immediately available
// for reuse after Close() is called. If also registered, it means this
// is a listening socket, so we must unregister as well otherwise the
// next user would fail in Listen() when trying to register.
if e.isPortReserved {
e.stack.ReleasePort(e.effectiveNetProtos, ProtocolNumber, e.id.LocalAddress, e.id.LocalPort)
e.isPortReserved = false
if e.isRegistered {
e.stack.UnregisterTransportEndpoint(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.id)
e.isRegistered = false
}
}
// Either perform the local cleanup or kick the worker to make sure it
// knows it needs to cleanup.
tcpip.AddDanglingEndpoint(e)
if !e.workerRunning {
e.cleanupLocked()
} else {
e.workerCleanup = true
e.notifyProtocolGoroutine(notifyClose)
}
e.mu.Unlock()
}
// cleanupLocked frees all resources associated with the endpoint. It is called
// after Close() is called and the worker goroutine (if any) is done with its
// work.
func (e *endpoint) cleanupLocked() {
// Close all endpoints that might have been accepted by TCP but not by
// the client.
if e.acceptedChan != nil {
close(e.acceptedChan)
for n := range e.acceptedChan {
n.mu.Lock()
n.resetConnectionLocked(tcpip.ErrConnectionAborted)
n.mu.Unlock()
n.Close()
}
e.acceptedChan = nil
}
e.workerCleanup = false
if e.isRegistered {
e.stack.UnregisterTransportEndpoint(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.id)
}
e.route.Release()
tcpip.DeleteDanglingEndpoint(e)
}
// Read reads data from the endpoint.
func (e *endpoint) Read(*tcpip.FullAddress) (buffer.View, tcpip.ControlMessages, *tcpip.Error) {
e.mu.RLock()
// The endpoint can be read if it's connected, or if it's already closed
// but has some pending unread data. Also note that a RST being received
// would cause the state to become stateError so we should allow the
// reads to proceed before returning a ECONNRESET.
e.rcvListMu.Lock()
bufUsed := e.rcvBufUsed
if s := e.state; s != stateConnected && s != stateClosed && bufUsed == 0 {
e.rcvListMu.Unlock()
he := e.hardError
e.mu.RUnlock()
if s == stateError {
return buffer.View{}, tcpip.ControlMessages{}, he
}
return buffer.View{}, tcpip.ControlMessages{}, tcpip.ErrInvalidEndpointState
}
v, err := e.readLocked()
e.rcvListMu.Unlock()
e.mu.RUnlock()
return v, tcpip.ControlMessages{}, err
}
func (e *endpoint) readLocked() (buffer.View, *tcpip.Error) {
if e.rcvBufUsed == 0 {
if e.rcvClosed || e.state != stateConnected {
return buffer.View{}, tcpip.ErrClosedForReceive
}
return buffer.View{}, tcpip.ErrWouldBlock
}
s := e.rcvList.Front()
views := s.data.Views()
v := views[s.viewToDeliver]
s.viewToDeliver++
if s.viewToDeliver >= len(views) {
e.rcvList.Remove(s)
s.decRef()
}
scale := e.rcv.rcvWndScale
wasZero := e.zeroReceiveWindow(scale)
e.rcvBufUsed -= len(v)
if wasZero && !e.zeroReceiveWindow(scale) {
e.notifyProtocolGoroutine(notifyNonZeroReceiveWindow)
}
return v, nil
}
// Write writes data to the endpoint's peer.
func (e *endpoint) Write(p tcpip.Payload, opts tcpip.WriteOptions) (uintptr, <-chan struct{}, *tcpip.Error) {
// Linux completely ignores any address passed to sendto(2) for TCP sockets
// (without the MSG_FASTOPEN flag). Corking is unimplemented, so opts.More
// and opts.EndOfRecord are also ignored.
e.mu.RLock()
defer e.mu.RUnlock()
// The endpoint cannot be written to if it's not connected.
if e.state != stateConnected {
switch e.state {
case stateError:
return 0, nil, e.hardError
default:
return 0, nil, tcpip.ErrClosedForSend
}
}
// Nothing to do if the buffer is empty.
if p.Size() == 0 {
return 0, nil, nil
}
e.sndBufMu.Lock()
// Check if the connection has already been closed for sends.
if e.sndClosed {
e.sndBufMu.Unlock()
return 0, nil, tcpip.ErrClosedForSend
}
// Check against the limit.
avail := e.sndBufSize - e.sndBufUsed
if avail <= 0 {
e.sndBufMu.Unlock()
return 0, nil, tcpip.ErrWouldBlock
}
v, perr := p.Get(avail)
if perr != nil {
e.sndBufMu.Unlock()
return 0, nil, perr
}
l := len(v)
s := newSegmentFromView(&e.route, e.id, v)
// Add data to the send queue.
e.sndBufUsed += l
e.sndBufInQueue += seqnum.Size(l)
e.sndQueue.PushBack(s)
e.sndBufMu.Unlock()
if e.workMu.TryLock() {
// Do the work inline.
e.handleWrite()
e.workMu.Unlock()
} else {
// Let the protocol goroutine do the work.
e.sndWaker.Assert()
}
return uintptr(l), nil, nil
}
// Peek reads data without consuming it from the endpoint.
//
// This method does not block if there is no data pending.
func (e *endpoint) Peek(vec [][]byte) (uintptr, tcpip.ControlMessages, *tcpip.Error) {
e.mu.RLock()
defer e.mu.RUnlock()
// The endpoint can be read if it's connected, or if it's already closed
// but has some pending unread data.
if s := e.state; s != stateConnected && s != stateClosed {
if s == stateError {
return 0, tcpip.ControlMessages{}, e.hardError
}
return 0, tcpip.ControlMessages{}, tcpip.ErrInvalidEndpointState
}
e.rcvListMu.Lock()
defer e.rcvListMu.Unlock()
if e.rcvBufUsed == 0 {
if e.rcvClosed || e.state != stateConnected {
return 0, tcpip.ControlMessages{}, tcpip.ErrClosedForReceive
}
return 0, tcpip.ControlMessages{}, tcpip.ErrWouldBlock
}
// Make a copy of vec so we can modify the slide headers.
vec = append([][]byte(nil), vec...)
var num uintptr
for s := e.rcvList.Front(); s != nil; s = s.Next() {
views := s.data.Views()
for i := s.viewToDeliver; i < len(views); i++ {
v := views[i]
for len(v) > 0 {
if len(vec) == 0 {
return num, tcpip.ControlMessages{}, nil
}
if len(vec[0]) == 0 {
vec = vec[1:]
continue
}
n := copy(vec[0], v)
v = v[n:]
vec[0] = vec[0][n:]
num += uintptr(n)
}
}
}
return num, tcpip.ControlMessages{}, nil
}
// zeroReceiveWindow checks if the receive window to be announced now would be
// zero, based on the amount of available buffer and the receive window scaling.
//
// It must be called with rcvListMu held.
func (e *endpoint) zeroReceiveWindow(scale uint8) bool {
if e.rcvBufUsed >= e.rcvBufSize {
return true
}
return ((e.rcvBufSize - e.rcvBufUsed) >> scale) == 0
}
// SetSockOpt sets a socket option.
func (e *endpoint) SetSockOpt(opt interface{}) *tcpip.Error {
switch v := opt.(type) {
case tcpip.DelayOption:
if v == 0 {
atomic.StoreUint32(&e.delay, 0)
// Handle delayed data.
e.sndWaker.Assert()
} else {
atomic.StoreUint32(&e.delay, 1)
}
return nil
case tcpip.CorkOption:
if v == 0 {
atomic.StoreUint32(&e.cork, 0)
// Handle the corked data.
e.sndWaker.Assert()
} else {
atomic.StoreUint32(&e.cork, 1)
}
return nil
case tcpip.ReuseAddressOption:
e.mu.Lock()
e.reuseAddr = v != 0
e.mu.Unlock()
return nil
case tcpip.QuickAckOption:
if v == 0 {
atomic.StoreUint32(&e.slowAck, 1)
} else {
atomic.StoreUint32(&e.slowAck, 0)
}
return nil
case tcpip.ReceiveBufferSizeOption:
// Make sure the receive buffer size is within the min and max
// allowed.
var rs ReceiveBufferSizeOption
size := int(v)
if err := e.stack.TransportProtocolOption(ProtocolNumber, &rs); err == nil {
if size < rs.Min {
size = rs.Min
}
if size > rs.Max {
size = rs.Max
}
}
mask := uint32(notifyReceiveWindowChanged)
e.rcvListMu.Lock()
// Make sure the receive buffer size allows us to send a
// non-zero window size.
scale := uint8(0)
if e.rcv != nil {
scale = e.rcv.rcvWndScale
}
if size>>scale == 0 {
size = 1 << scale
}
// Make sure 2*size doesn't overflow.
if size > math.MaxInt32/2 {
size = math.MaxInt32 / 2
}
wasZero := e.zeroReceiveWindow(scale)
e.rcvBufSize = size
if wasZero && !e.zeroReceiveWindow(scale) {
mask |= notifyNonZeroReceiveWindow
}
e.rcvListMu.Unlock()
e.segmentQueue.setLimit(2 * size)
e.notifyProtocolGoroutine(mask)
return nil
case tcpip.SendBufferSizeOption:
// Make sure the send buffer size is within the min and max
// allowed.
size := int(v)
var ss SendBufferSizeOption
if err := e.stack.TransportProtocolOption(ProtocolNumber, &ss); err == nil {
if size < ss.Min {
size = ss.Min
}
if size > ss.Max {
size = ss.Max
}
}
e.sndBufMu.Lock()
e.sndBufSize = size
e.sndBufMu.Unlock()
return nil
case tcpip.V6OnlyOption:
// We only recognize this option on v6 endpoints.
if e.netProto != header.IPv6ProtocolNumber {
return tcpip.ErrInvalidEndpointState
}
e.mu.Lock()
defer e.mu.Unlock()
// We only allow this to be set when we're in the initial state.
if e.state != stateInitial {
return tcpip.ErrInvalidEndpointState
}
e.v6only = v != 0
return nil
case tcpip.KeepaliveEnabledOption:
e.keepalive.Lock()
e.keepalive.enabled = v != 0
e.keepalive.Unlock()
e.notifyProtocolGoroutine(notifyKeepaliveChanged)
return nil
case tcpip.KeepaliveIdleOption:
e.keepalive.Lock()
e.keepalive.idle = time.Duration(v)
e.keepalive.Unlock()
e.notifyProtocolGoroutine(notifyKeepaliveChanged)
return nil
case tcpip.KeepaliveIntervalOption:
e.keepalive.Lock()
e.keepalive.interval = time.Duration(v)
e.keepalive.Unlock()
e.notifyProtocolGoroutine(notifyKeepaliveChanged)
return nil
case tcpip.KeepaliveCountOption:
e.keepalive.Lock()
e.keepalive.count = int(v)
e.keepalive.Unlock()
e.notifyProtocolGoroutine(notifyKeepaliveChanged)
return nil
default:
return nil
}
}
// readyReceiveSize returns the number of bytes ready to be received.
func (e *endpoint) readyReceiveSize() (int, *tcpip.Error) {
e.mu.RLock()
defer e.mu.RUnlock()
// The endpoint cannot be in listen state.
if e.state == stateListen {
return 0, tcpip.ErrInvalidEndpointState
}
e.rcvListMu.Lock()
defer e.rcvListMu.Unlock()
return e.rcvBufUsed, nil
}
// GetSockOpt implements tcpip.Endpoint.GetSockOpt.
func (e *endpoint) GetSockOpt(opt interface{}) *tcpip.Error {
switch o := opt.(type) {
case tcpip.ErrorOption:
e.lastErrorMu.Lock()
err := e.lastError
e.lastError = nil
e.lastErrorMu.Unlock()
return err
case *tcpip.SendBufferSizeOption:
e.sndBufMu.Lock()
*o = tcpip.SendBufferSizeOption(e.sndBufSize)
e.sndBufMu.Unlock()
return nil
case *tcpip.ReceiveBufferSizeOption:
e.rcvListMu.Lock()
*o = tcpip.ReceiveBufferSizeOption(e.rcvBufSize)
e.rcvListMu.Unlock()
return nil
case *tcpip.ReceiveQueueSizeOption:
v, err := e.readyReceiveSize()
if err != nil {
return err
}
*o = tcpip.ReceiveQueueSizeOption(v)
return nil
case *tcpip.DelayOption:
*o = 0
if v := atomic.LoadUint32(&e.delay); v != 0 {
*o = 1
}
return nil
case *tcpip.CorkOption:
*o = 0
if v := atomic.LoadUint32(&e.cork); v != 0 {
*o = 1
}
return nil
case *tcpip.ReuseAddressOption:
e.mu.RLock()
v := e.reuseAddr
e.mu.RUnlock()
*o = 0
if v {
*o = 1
}
return nil
case *tcpip.QuickAckOption:
*o = 1
if v := atomic.LoadUint32(&e.slowAck); v != 0 {
*o = 0
}
return nil
case *tcpip.V6OnlyOption:
// We only recognize this option on v6 endpoints.
if e.netProto != header.IPv6ProtocolNumber {
return tcpip.ErrUnknownProtocolOption
}
e.mu.Lock()
v := e.v6only
e.mu.Unlock()
*o = 0
if v {
*o = 1
}
return nil
case *tcpip.TCPInfoOption:
*o = tcpip.TCPInfoOption{}
e.mu.RLock()
snd := e.snd
e.mu.RUnlock()
if snd != nil {
snd.rtt.Lock()
o.RTT = snd.rtt.srtt
o.RTTVar = snd.rtt.rttvar
snd.rtt.Unlock()
}
return nil
case *tcpip.KeepaliveEnabledOption:
e.keepalive.Lock()
v := e.keepalive.enabled
e.keepalive.Unlock()
*o = 0
if v {
*o = 1
}
return nil
case *tcpip.KeepaliveIdleOption:
e.keepalive.Lock()
*o = tcpip.KeepaliveIdleOption(e.keepalive.idle)
e.keepalive.Unlock()
return nil
case *tcpip.KeepaliveIntervalOption:
e.keepalive.Lock()
*o = tcpip.KeepaliveIntervalOption(e.keepalive.interval)
e.keepalive.Unlock()
return nil
case *tcpip.KeepaliveCountOption:
e.keepalive.Lock()
*o = tcpip.KeepaliveCountOption(e.keepalive.count)
e.keepalive.Unlock()
return nil
case *tcpip.OutOfBandInlineOption:
// We don't currently support disabling this option.
*o = 1
return nil
default:
return tcpip.ErrUnknownProtocolOption
}
}
func (e *endpoint) checkV4Mapped(addr *tcpip.FullAddress) (tcpip.NetworkProtocolNumber, *tcpip.Error) {
netProto := e.netProto
if header.IsV4MappedAddress(addr.Addr) {
// Fail if using a v4 mapped address on a v6only endpoint.
if e.v6only {
return 0, tcpip.ErrNoRoute
}
netProto = header.IPv4ProtocolNumber
addr.Addr = addr.Addr[header.IPv6AddressSize-header.IPv4AddressSize:]
if addr.Addr == "\x00\x00\x00\x00" {
addr.Addr = ""
}
}
// Fail if we're bound to an address length different from the one we're
// checking.
if l := len(e.id.LocalAddress); l != 0 && len(addr.Addr) != 0 && l != len(addr.Addr) {
return 0, tcpip.ErrInvalidEndpointState
}
return netProto, nil
}
// Connect connects the endpoint to its peer.
func (e *endpoint) Connect(addr tcpip.FullAddress) *tcpip.Error {
return e.connect(addr, true, true)
}
// connect connects the endpoint to its peer. In the normal non-S/R case, the
// new connection is expected to run the main goroutine and perform handshake.
// In restore of previously connected endpoints, both ends will be passively
// created (so no new handshaking is done); for stack-accepted connections not
// yet accepted by the app, they are restored without running the main goroutine
// here.
func (e *endpoint) connect(addr tcpip.FullAddress, handshake bool, run bool) (err *tcpip.Error) {
e.mu.Lock()
defer e.mu.Unlock()
defer func() {
if err != nil && !err.IgnoreStats() {
e.stack.Stats().TCP.FailedConnectionAttempts.Increment()
}
}()
connectingAddr := addr.Addr
netProto, err := e.checkV4Mapped(&addr)
if err != nil {
return err
}
nicid := addr.NIC
switch e.state {
case stateBound:
// If we're already bound to a NIC but the caller is requesting
// that we use a different one now, we cannot proceed.
if e.boundNICID == 0 {
break
}
if nicid != 0 && nicid != e.boundNICID {
return tcpip.ErrNoRoute
}
nicid = e.boundNICID
case stateInitial:
// Nothing to do. We'll eventually fill-in the gaps in the ID
// (if any) when we find a route.
case stateConnecting:
// A connection request has already been issued but hasn't
// completed yet.
return tcpip.ErrAlreadyConnecting
case stateConnected:
// The endpoint is already connected. If caller hasn't been notified yet, return success.
if !e.isConnectNotified {
e.isConnectNotified = true
return nil
}
// Otherwise return that it's already connected.
return tcpip.ErrAlreadyConnected
case stateError:
return e.hardError
default:
return tcpip.ErrInvalidEndpointState
}
// Find a route to the desired destination.
r, err := e.stack.FindRoute(nicid, e.id.LocalAddress, addr.Addr, netProto)
if err != nil {
return err
}
defer r.Release()
origID := e.id
netProtos := []tcpip.NetworkProtocolNumber{netProto}
e.id.LocalAddress = r.LocalAddress
e.id.RemoteAddress = r.RemoteAddress
e.id.RemotePort = addr.Port
if e.id.LocalPort != 0 {
// The endpoint is bound to a port, attempt to register it.
err := e.stack.RegisterTransportEndpoint(nicid, netProtos, ProtocolNumber, e.id, e)
if err != nil {
return err
}
} else {
// The endpoint doesn't have a local port yet, so try to get
// one. Make sure that it isn't one that will result in the same
// address/port for both local and remote (otherwise this
// endpoint would be trying to connect to itself).
sameAddr := e.id.LocalAddress == e.id.RemoteAddress
if _, err := e.stack.PickEphemeralPort(func(p uint16) (bool, *tcpip.Error) {
if sameAddr && p == e.id.RemotePort {
return false, nil
}
if !e.stack.IsPortAvailable(netProtos, ProtocolNumber, e.id.LocalAddress, p) {
return false, nil
}
id := e.id
id.LocalPort = p
switch e.stack.RegisterTransportEndpoint(nicid, netProtos, ProtocolNumber, id, e) {
case nil:
e.id = id
return true, nil
case tcpip.ErrPortInUse:
return false, nil
default:
return false, err
}
}); err != nil {
return err
}
}
// Remove the port reservation. This can happen when Bind is called
// before Connect: in such a case we don't want to hold on to
// reservations anymore.
if e.isPortReserved {
e.stack.ReleasePort(e.effectiveNetProtos, ProtocolNumber, origID.LocalAddress, origID.LocalPort)
e.isPortReserved = false
}
e.isRegistered = true
e.state = stateConnecting
e.route = r.Clone()
e.boundNICID = nicid
e.effectiveNetProtos = netProtos
e.connectingAddress = connectingAddr
// Connect in the restore phase does not perform handshake. Restore its
// connection setting here.
if !handshake {
e.segmentQueue.mu.Lock()
for _, l := range []segmentList{e.segmentQueue.list, e.sndQueue, e.snd.writeList} {
for s := l.Front(); s != nil; s = s.Next() {
s.id = e.id
s.route = r.Clone()
e.sndWaker.Assert()
}
}
e.segmentQueue.mu.Unlock()
e.snd.updateMaxPayloadSize(int(e.route.MTU()), 0)
e.state = stateConnected
}
if run {
e.workerRunning = true
e.stack.Stats().TCP.ActiveConnectionOpenings.Increment()
go e.protocolMainLoop(handshake) // S/R-SAFE: will be drained before save.
}
return tcpip.ErrConnectStarted
}
// ConnectEndpoint is not supported.
func (*endpoint) ConnectEndpoint(tcpip.Endpoint) *tcpip.Error {
return tcpip.ErrInvalidEndpointState
}
// Shutdown closes the read and/or write end of the endpoint connection to its
// peer.
func (e *endpoint) Shutdown(flags tcpip.ShutdownFlags) *tcpip.Error {
e.mu.Lock()
defer e.mu.Unlock()
e.shutdownFlags |= flags
switch e.state {
case stateConnected:
// Close for write.
if (e.shutdownFlags & tcpip.ShutdownWrite) != 0 {
if (e.shutdownFlags & tcpip.ShutdownRead) != 0 {
// We're fully closed, if we have unread data we need to abort
// the connection with a RST.
e.rcvListMu.Lock()
rcvBufUsed := e.rcvBufUsed
e.rcvListMu.Unlock()
if rcvBufUsed > 0 {
e.notifyProtocolGoroutine(notifyReset)
return nil
}
}
e.sndBufMu.Lock()
if e.sndClosed {
// Already closed.
e.sndBufMu.Unlock()
break
}
// Queue fin segment.
s := newSegmentFromView(&e.route, e.id, nil)
e.sndQueue.PushBack(s)
e.sndBufInQueue++
// Mark endpoint as closed.
e.sndClosed = true
e.sndBufMu.Unlock()
// Tell protocol goroutine to close.
e.sndCloseWaker.Assert()
}
case stateListen:
// Tell protocolListenLoop to stop.
if flags&tcpip.ShutdownRead != 0 {
e.notifyProtocolGoroutine(notifyClose)
}
default:
return tcpip.ErrNotConnected
}
return nil
}
// Listen puts the endpoint in "listen" mode, which allows it to accept
// new connections.
func (e *endpoint) Listen(backlog int) (err *tcpip.Error) {
e.mu.Lock()
defer e.mu.Unlock()
defer func() {
if err != nil && !err.IgnoreStats() {
e.stack.Stats().TCP.FailedConnectionAttempts.Increment()
}
}()
// Allow the backlog to be adjusted if the endpoint is not shutting down.
// When the endpoint shuts down, it sets workerCleanup to true, and from
// that point onward, acceptedChan is the responsibility of the cleanup()
// method (and should not be touched anywhere else, including here).
if e.state == stateListen && !e.workerCleanup {
// Adjust the size of the channel iff we can fix existing
// pending connections into the new one.
if len(e.acceptedChan) > backlog {
return tcpip.ErrInvalidEndpointState
}
if cap(e.acceptedChan) == backlog {
return nil
}
origChan := e.acceptedChan
e.acceptedChan = make(chan *endpoint, backlog)
close(origChan)
for ep := range origChan {
e.acceptedChan <- ep
}
return nil
}
// Endpoint must be bound before it can transition to listen mode.
if e.state != stateBound {
return tcpip.ErrInvalidEndpointState
}
// Register the endpoint.
if err := e.stack.RegisterTransportEndpoint(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.id, e); err != nil {
return err
}
e.isRegistered = true
e.state = stateListen
if e.acceptedChan == nil {
e.acceptedChan = make(chan *endpoint, backlog)
}
e.workerRunning = true
e.stack.Stats().TCP.PassiveConnectionOpenings.Increment()
go e.protocolListenLoop( // S/R-SAFE: drained on save.
seqnum.Size(e.receiveBufferAvailable()))
return nil
}
// startAcceptedLoop sets up required state and starts a goroutine with the
// main loop for accepted connections.
func (e *endpoint) startAcceptedLoop(waiterQueue *waiter.Queue) {
e.waiterQueue = waiterQueue
e.workerRunning = true
go e.protocolMainLoop(false) // S/R-SAFE: drained on save.
}
// Accept returns a new endpoint if a peer has established a connection
// to an endpoint previously set to listen mode.
func (e *endpoint) Accept() (tcpip.Endpoint, *waiter.Queue, *tcpip.Error) {
e.mu.RLock()
defer e.mu.RUnlock()
// Endpoint must be in listen state before it can accept connections.
if e.state != stateListen {
return nil, nil, tcpip.ErrInvalidEndpointState
}
// Get the new accepted endpoint.
var n *endpoint
select {
case n = <-e.acceptedChan:
default:
return nil, nil, tcpip.ErrWouldBlock
}
// Start the protocol goroutine.
wq := &waiter.Queue{}
n.startAcceptedLoop(wq)
return n, wq, nil
}
// Bind binds the endpoint to a specific local port and optionally address.
func (e *endpoint) Bind(addr tcpip.FullAddress, commit func() *tcpip.Error) (err *tcpip.Error) {
e.mu.Lock()
defer e.mu.Unlock()
// Don't allow binding once endpoint is not in the initial state
// anymore. This is because once the endpoint goes into a connected or
// listen state, it is already bound.
if e.state != stateInitial {
return tcpip.ErrAlreadyBound
}
e.bindAddress = addr.Addr
netProto, err := e.checkV4Mapped(&addr)
if err != nil {
return err
}
// Expand netProtos to include v4 and v6 if the caller is binding to a
// wildcard (empty) address, and this is an IPv6 endpoint with v6only
// set to false.
netProtos := []tcpip.NetworkProtocolNumber{netProto}
if netProto == header.IPv6ProtocolNumber && !e.v6only && addr.Addr == "" {
netProtos = []tcpip.NetworkProtocolNumber{
header.IPv6ProtocolNumber,
header.IPv4ProtocolNumber,
}
}
port, err := e.stack.ReservePort(netProtos, ProtocolNumber, addr.Addr, addr.Port)
if err != nil {
return err
}
e.isPortReserved = true
e.effectiveNetProtos = netProtos
e.id.LocalPort = port
// Any failures beyond this point must remove the port registration.
defer func() {
if err != nil {
e.stack.ReleasePort(netProtos, ProtocolNumber, addr.Addr, port)
e.isPortReserved = false
e.effectiveNetProtos = nil
e.id.LocalPort = 0
e.id.LocalAddress = ""
e.boundNICID = 0
}
}()
// If an address is specified, we must ensure that it's one of our
// local addresses.
if len(addr.Addr) != 0 {
nic := e.stack.CheckLocalAddress(addr.NIC, netProto, addr.Addr)
if nic == 0 {
return tcpip.ErrBadLocalAddress
}
e.boundNICID = nic
e.id.LocalAddress = addr.Addr
}
// Check the commit function.
if commit != nil {
if err := commit(); err != nil {
// The defer takes care of unwind.
return err
}
}
// Mark endpoint as bound.
e.state = stateBound
return nil
}
// GetLocalAddress returns the address to which the endpoint is bound.
func (e *endpoint) GetLocalAddress() (tcpip.FullAddress, *tcpip.Error) {
e.mu.RLock()
defer e.mu.RUnlock()
return tcpip.FullAddress{
Addr: e.id.LocalAddress,
Port: e.id.LocalPort,
NIC: e.boundNICID,
}, nil
}
// GetRemoteAddress returns the address to which the endpoint is connected.
func (e *endpoint) GetRemoteAddress() (tcpip.FullAddress, *tcpip.Error) {
e.mu.RLock()
defer e.mu.RUnlock()
if e.state != stateConnected {
return tcpip.FullAddress{}, tcpip.ErrNotConnected
}
return tcpip.FullAddress{
Addr: e.id.RemoteAddress,
Port: e.id.RemotePort,
NIC: e.boundNICID,
}, nil
}
// HandlePacket is called by the stack when new packets arrive to this transport
// endpoint.
func (e *endpoint) HandlePacket(r *stack.Route, id stack.TransportEndpointID, vv buffer.VectorisedView) {
s := newSegment(r, id, vv)
if !s.parse() {
e.stack.Stats().MalformedRcvdPackets.Increment()
e.stack.Stats().TCP.InvalidSegmentsReceived.Increment()
s.decRef()
return
}
e.stack.Stats().TCP.ValidSegmentsReceived.Increment()
if (s.flags & flagRst) != 0 {
e.stack.Stats().TCP.ResetsReceived.Increment()
}
// Send packet to worker goroutine.
if e.segmentQueue.enqueue(s) {
e.newSegmentWaker.Assert()
} else {
// The queue is full, so we drop the segment.
e.stack.Stats().DroppedPackets.Increment()
s.decRef()
}
}
// HandleControlPacket implements stack.TransportEndpoint.HandleControlPacket.
func (e *endpoint) HandleControlPacket(id stack.TransportEndpointID, typ stack.ControlType, extra uint32, vv buffer.VectorisedView) {
switch typ {
case stack.ControlPacketTooBig:
e.sndBufMu.Lock()
e.packetTooBigCount++
if v := int(extra); v < e.sndMTU {
e.sndMTU = v
}
e.sndBufMu.Unlock()
e.notifyProtocolGoroutine(notifyMTUChanged)
}
}
// updateSndBufferUsage is called by the protocol goroutine when room opens up
// in the send buffer. The number of newly available bytes is v.
func (e *endpoint) updateSndBufferUsage(v int) {
e.sndBufMu.Lock()
notify := e.sndBufUsed >= e.sndBufSize>>1
e.sndBufUsed -= v
// We only notify when there is half the sndBufSize available after
// a full buffer event occurs. This ensures that we don't wake up
// writers to queue just 1-2 segments and go back to sleep.
notify = notify && e.sndBufUsed < e.sndBufSize>>1
e.sndBufMu.Unlock()
if notify {
e.waiterQueue.Notify(waiter.EventOut)
}
}
// readyToRead is called by the protocol goroutine when a new segment is ready
// to be read, or when the connection is closed for receiving (in which case
// s will be nil).
func (e *endpoint) readyToRead(s *segment) {
e.rcvListMu.Lock()
if s != nil {
s.incRef()
e.rcvBufUsed += s.data.Size()
e.rcvList.PushBack(s)
} else {
e.rcvClosed = true
}
e.rcvListMu.Unlock()
e.waiterQueue.Notify(waiter.EventIn)
}
// receiveBufferAvailable calculates how many bytes are still available in the
// receive buffer.
func (e *endpoint) receiveBufferAvailable() int {
e.rcvListMu.Lock()
size := e.rcvBufSize
used := e.rcvBufUsed
e.rcvListMu.Unlock()
// We may use more bytes than the buffer size when the receive buffer
// shrinks.
if used >= size {
return 0
}
return size - used
}
func (e *endpoint) receiveBufferSize() int {
e.rcvListMu.Lock()
size := e.rcvBufSize
e.rcvListMu.Unlock()
return size
}
// updateRecentTimestamp updates the recent timestamp using the algorithm
// described in https://tools.ietf.org/html/rfc7323#section-4.3
func (e *endpoint) updateRecentTimestamp(tsVal uint32, maxSentAck seqnum.Value, segSeq seqnum.Value) {
if e.sendTSOk && seqnum.Value(e.recentTS).LessThan(seqnum.Value(tsVal)) && segSeq.LessThanEq(maxSentAck) {
e.recentTS = tsVal
}
}
// maybeEnableTimestamp marks the timestamp option enabled for this endpoint if
// the SYN options indicate that timestamp option was negotiated. It also
// initializes the recentTS with the value provided in synOpts.TSval.
func (e *endpoint) maybeEnableTimestamp(synOpts *header.TCPSynOptions) {
if synOpts.TS {
e.sendTSOk = true
e.recentTS = synOpts.TSVal
}
}
// timestamp returns the timestamp value to be used in the TSVal field of the
// timestamp option for outgoing TCP segments for a given endpoint.
func (e *endpoint) timestamp() uint32 {
return tcpTimeStamp(e.tsOffset)
}
// tcpTimeStamp returns a timestamp offset by the provided offset. This is
// not inlined above as it's used when SYN cookies are in use and endpoint
// is not created at the time when the SYN cookie is sent.
func tcpTimeStamp(offset uint32) uint32 {
now := time.Now()
return uint32(now.Unix()*1000+int64(now.Nanosecond()/1e6)) + offset
}
// timeStampOffset returns a randomized timestamp offset to be used when sending
// timestamp values in a timestamp option for a TCP segment.
func timeStampOffset() uint32 {
b := make([]byte, 4)
if _, err := rand.Read(b); err != nil {
panic(err)
}
// Initialize a random tsOffset that will be added to the recentTS
// everytime the timestamp is sent when the Timestamp option is enabled.
//
// See https://tools.ietf.org/html/rfc7323#section-5.4 for details on
// why this is required.
//
// NOTE: This is not completely to spec as normally this should be
// initialized in a manner analogous to how sequence numbers are
// randomized per connection basis. But for now this is sufficient.
return uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24
}
// maybeEnableSACKPermitted marks the SACKPermitted option enabled for this endpoint
// if the SYN options indicate that the SACK option was negotiated and the TCP
// stack is configured to enable TCP SACK option.
func (e *endpoint) maybeEnableSACKPermitted(synOpts *header.TCPSynOptions) {
var v SACKEnabled
if err := e.stack.TransportProtocolOption(ProtocolNumber, &v); err != nil {
// Stack doesn't support SACK. So just return.
return
}
if bool(v) && synOpts.SACKPermitted {
e.sackPermitted = true
}
}
// completeState makes a full copy of the endpoint and returns it. This is used
// before invoking the probe. The state returned may not be fully consistent if
// there are intervening syscalls when the state is being copied.
func (e *endpoint) completeState() stack.TCPEndpointState {
var s stack.TCPEndpointState
s.SegTime = time.Now()
// Copy EndpointID.
e.mu.Lock()
s.ID = stack.TCPEndpointID(e.id)
e.mu.Unlock()
// Copy endpoint rcv state.
e.rcvListMu.Lock()
s.RcvBufSize = e.rcvBufSize
s.RcvBufUsed = e.rcvBufUsed
s.RcvClosed = e.rcvClosed
e.rcvListMu.Unlock()
// Endpoint TCP Option state.
s.SendTSOk = e.sendTSOk
s.RecentTS = e.recentTS
s.TSOffset = e.tsOffset
s.SACKPermitted = e.sackPermitted
s.SACK.Blocks = make([]header.SACKBlock, e.sack.NumBlocks)
copy(s.SACK.Blocks, e.sack.Blocks[:e.sack.NumBlocks])
// Copy endpoint send state.
e.sndBufMu.Lock()
s.SndBufSize = e.sndBufSize
s.SndBufUsed = e.sndBufUsed
s.SndClosed = e.sndClosed
s.SndBufInQueue = e.sndBufInQueue
s.PacketTooBigCount = e.packetTooBigCount
s.SndMTU = e.sndMTU
e.sndBufMu.Unlock()
// Copy receiver state.
s.Receiver = stack.TCPReceiverState{
RcvNxt: e.rcv.rcvNxt,
RcvAcc: e.rcv.rcvAcc,
RcvWndScale: e.rcv.rcvWndScale,
PendingBufUsed: e.rcv.pendingBufUsed,
PendingBufSize: e.rcv.pendingBufSize,
}
// Copy sender state.
s.Sender = stack.TCPSenderState{
LastSendTime: e.snd.lastSendTime,
DupAckCount: e.snd.dupAckCount,
FastRecovery: stack.TCPFastRecoveryState{
Active: e.snd.fr.active,
First: e.snd.fr.first,
Last: e.snd.fr.last,
MaxCwnd: e.snd.fr.maxCwnd,
},
SndCwnd: e.snd.sndCwnd,
Ssthresh: e.snd.sndSsthresh,
SndCAAckCount: e.snd.sndCAAckCount,
Outstanding: e.snd.outstanding,
SndWnd: e.snd.sndWnd,
SndUna: e.snd.sndUna,
SndNxt: e.snd.sndNxt,
RTTMeasureSeqNum: e.snd.rttMeasureSeqNum,
RTTMeasureTime: e.snd.rttMeasureTime,
Closed: e.snd.closed,
RTO: e.snd.rto,
SRTTInited: e.snd.srttInited,
MaxPayloadSize: e.snd.maxPayloadSize,
SndWndScale: e.snd.sndWndScale,
MaxSentAck: e.snd.maxSentAck,
}
e.snd.rtt.Lock()
s.Sender.SRTT = e.snd.rtt.srtt
e.snd.rtt.Unlock()
if cubic, ok := e.snd.cc.(*cubicState); ok {
s.Sender.Cubic = stack.TCPCubicState{
WMax: cubic.wMax,
WLastMax: cubic.wLastMax,
T: cubic.t,
TimeSinceLastCongestion: time.Since(cubic.t),
C: cubic.c,
K: cubic.k,
Beta: cubic.beta,
WC: cubic.wC,
WEst: cubic.wEst,
}
}
return s
}
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