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|
// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcp
import (
"encoding/binary"
"fmt"
"math"
"runtime"
"strings"
"sync/atomic"
"time"
"gvisor.dev/gvisor/pkg/rand"
"gvisor.dev/gvisor/pkg/sleep"
"gvisor.dev/gvisor/pkg/sync"
"gvisor.dev/gvisor/pkg/tcpip"
"gvisor.dev/gvisor/pkg/tcpip/buffer"
"gvisor.dev/gvisor/pkg/tcpip/hash/jenkins"
"gvisor.dev/gvisor/pkg/tcpip/header"
"gvisor.dev/gvisor/pkg/tcpip/ports"
"gvisor.dev/gvisor/pkg/tcpip/seqnum"
"gvisor.dev/gvisor/pkg/tcpip/stack"
"gvisor.dev/gvisor/pkg/waiter"
)
// EndpointState represents the state of a TCP endpoint.
type EndpointState uint32
// Endpoint states. Note that are represented in a netstack-specific manner and
// may not be meaningful externally. Specifically, they need to be translated to
// Linux's representation for these states if presented to userspace.
const (
// Endpoint states internal to netstack. These map to the TCP state CLOSED.
StateInitial EndpointState = iota
StateBound
StateConnecting // Connect() called, but the initial SYN hasn't been sent.
StateError
// TCP protocol states.
StateEstablished
StateSynSent
StateSynRecv
StateFinWait1
StateFinWait2
StateTimeWait
StateClose
StateCloseWait
StateLastAck
StateListen
StateClosing
)
// connected returns true when s is one of the states representing an
// endpoint connected to a peer.
func (s EndpointState) connected() bool {
switch s {
case StateEstablished, StateFinWait1, StateFinWait2, StateTimeWait, StateCloseWait, StateLastAck, StateClosing:
return true
default:
return false
}
}
// connecting returns true when s is one of the states representing a
// connection in progress, but not yet fully established.
func (s EndpointState) connecting() bool {
switch s {
case StateConnecting, StateSynSent, StateSynRecv:
return true
default:
return false
}
}
// handshake returns true when s is one of the states representing an endpoint
// in the middle of a TCP handshake.
func (s EndpointState) handshake() bool {
switch s {
case StateSynSent, StateSynRecv:
return true
default:
return false
}
}
// closed returns true when s is one of the states an endpoint transitions to
// when closed or when it encounters an error. This is distinct from a newly
// initialized endpoint that was never connected.
func (s EndpointState) closed() bool {
switch s {
case StateClose, StateError:
return true
default:
return false
}
}
// String implements fmt.Stringer.String.
func (s EndpointState) String() string {
switch s {
case StateInitial:
return "INITIAL"
case StateBound:
return "BOUND"
case StateConnecting:
return "CONNECTING"
case StateError:
return "ERROR"
case StateEstablished:
return "ESTABLISHED"
case StateSynSent:
return "SYN-SENT"
case StateSynRecv:
return "SYN-RCVD"
case StateFinWait1:
return "FIN-WAIT1"
case StateFinWait2:
return "FIN-WAIT2"
case StateTimeWait:
return "TIME-WAIT"
case StateClose:
return "CLOSED"
case StateCloseWait:
return "CLOSE-WAIT"
case StateLastAck:
return "LAST-ACK"
case StateListen:
return "LISTEN"
case StateClosing:
return "CLOSING"
default:
panic("unreachable")
}
}
// Reasons for notifying the protocol goroutine.
const (
notifyNonZeroReceiveWindow = 1 << iota
notifyReceiveWindowChanged
notifyClose
notifyMTUChanged
notifyDrain
notifyReset
notifyResetByPeer
// notifyAbort is a request for an expedited teardown.
notifyAbort
notifyKeepaliveChanged
notifyMSSChanged
// notifyTickleWorker is used to tickle the protocol main loop during a
// restore after we update the endpoint state to the correct one. This
// ensures the loop terminates if the final state of the endpoint is
// say TIME_WAIT.
notifyTickleWorker
notifyError
)
// SACKInfo holds TCP SACK related information for a given endpoint.
//
// +stateify savable
type SACKInfo struct {
// Blocks is the maximum number of SACK blocks we track
// per endpoint.
Blocks [MaxSACKBlocks]header.SACKBlock
// NumBlocks is the number of valid SACK blocks stored in the
// blocks array above.
NumBlocks int
}
// rcvBufAutoTuneParams are used to hold state variables to compute
// the auto tuned recv buffer size.
//
// +stateify savable
type rcvBufAutoTuneParams struct {
// measureTime is the time at which the current measurement
// was started.
measureTime time.Time `state:".(unixTime)"`
// copied is the number of bytes copied out of the receive
// buffers since this measure began.
copied int
// prevCopied is the number of bytes copied out of the receive
// buffers in the previous RTT period.
prevCopied int
// rtt is the non-smoothed minimum RTT as measured by observing the time
// between when a byte is first acknowledged and the receipt of data
// that is at least one window beyond the sequence number that was
// acknowledged.
rtt time.Duration
// rttMeasureSeqNumber is the highest acceptable sequence number at the
// time this RTT measurement period began.
rttMeasureSeqNumber seqnum.Value
// rttMeasureTime is the absolute time at which the current rtt
// measurement period began.
rttMeasureTime time.Time `state:".(unixTime)"`
// disabled is true if an explicit receive buffer is set for the
// endpoint.
disabled bool
}
// ReceiveErrors collect segment receive errors within transport layer.
type ReceiveErrors struct {
tcpip.ReceiveErrors
// SegmentQueueDropped is the number of segments dropped due to
// a full segment queue.
SegmentQueueDropped tcpip.StatCounter
// ChecksumErrors is the number of segments dropped due to bad checksums.
ChecksumErrors tcpip.StatCounter
// ListenOverflowSynDrop is the number of times the listen queue overflowed
// and a SYN was dropped.
ListenOverflowSynDrop tcpip.StatCounter
// ListenOverflowAckDrop is the number of times the final ACK
// in the handshake was dropped due to overflow.
ListenOverflowAckDrop tcpip.StatCounter
// ZeroRcvWindowState is the number of times we advertised
// a zero receive window when rcvList is full.
ZeroRcvWindowState tcpip.StatCounter
}
// SendErrors collect segment send errors within the transport layer.
type SendErrors struct {
tcpip.SendErrors
// SegmentSendToNetworkFailed is the number of TCP segments failed to be sent
// to the network endpoint.
SegmentSendToNetworkFailed tcpip.StatCounter
// SynSendToNetworkFailed is the number of TCP SYNs failed to be sent
// to the network endpoint.
SynSendToNetworkFailed tcpip.StatCounter
// Retransmits is the number of TCP segments retransmitted.
Retransmits tcpip.StatCounter
// FastRetransmit is the number of segments retransmitted in fast
// recovery.
FastRetransmit tcpip.StatCounter
// Timeouts is the number of times the RTO expired.
Timeouts tcpip.StatCounter
}
// Stats holds statistics about the endpoint.
type Stats struct {
// SegmentsReceived is the number of TCP segments received that
// the transport layer successfully parsed.
SegmentsReceived tcpip.StatCounter
// SegmentsSent is the number of TCP segments sent.
SegmentsSent tcpip.StatCounter
// FailedConnectionAttempts is the number of times we saw Connect and
// Accept errors.
FailedConnectionAttempts tcpip.StatCounter
// ReceiveErrors collects segment receive errors within the
// transport layer.
ReceiveErrors ReceiveErrors
// ReadErrors collects segment read errors from an endpoint read call.
ReadErrors tcpip.ReadErrors
// SendErrors collects segment send errors within the transport layer.
SendErrors SendErrors
// WriteErrors collects segment write errors from an endpoint write call.
WriteErrors tcpip.WriteErrors
}
// IsEndpointStats is an empty method to implement the tcpip.EndpointStats
// marker interface.
func (*Stats) IsEndpointStats() {}
// EndpointInfo holds useful information about a transport endpoint which
// can be queried by monitoring tools.
//
// +stateify savable
type EndpointInfo struct {
stack.TransportEndpointInfo
// HardError is meaningful only when state is stateError. It stores the
// error to be returned when read/write syscalls are called and the
// endpoint is in this state. HardError is protected by endpoint mu.
HardError *tcpip.Error `state:".(string)"`
}
// IsEndpointInfo is an empty method to implement the tcpip.EndpointInfo
// marker interface.
func (*EndpointInfo) IsEndpointInfo() {}
// endpoint represents a TCP endpoint. This struct serves as the interface
// between users of the endpoint and the protocol implementation; it is legal to
// have concurrent goroutines make calls into the endpoint, they are properly
// synchronized. The protocol implementation, however, runs in a single
// goroutine.
//
// Each endpoint has a few mutexes:
//
// e.mu -> Primary mutex for an endpoint must be held for all operations except
// in e.Readiness where acquiring it will result in a deadlock in epoll
// implementation.
//
// The following three mutexes can be acquired independent of e.mu but if
// acquired with e.mu then e.mu must be acquired first.
//
// e.acceptMu -> protects acceptedChan.
// e.rcvListMu -> Protects the rcvList and associated fields.
// e.sndBufMu -> Protects the sndQueue and associated fields.
// e.lastErrorMu -> Protects the lastError field.
//
// LOCKING/UNLOCKING of the endpoint. The locking of an endpoint is different
// based on the context in which the lock is acquired. In the syscall context
// e.LockUser/e.UnlockUser should be used and when doing background processing
// e.mu.Lock/e.mu.Unlock should be used. The distinction is described below
// in brief.
//
// The reason for this locking behaviour is to avoid wakeups to handle packets.
// In cases where the endpoint is already locked the background processor can
// queue the packet up and go its merry way and the lock owner will eventually
// process the backlog when releasing the lock. Similarly when acquiring the
// lock from say a syscall goroutine we can implement a bit of spinning if we
// know that the lock is not held by another syscall goroutine. Background
// processors should never hold the lock for long and we can avoid an expensive
// sleep/wakeup by spinning for a shortwhile.
//
// For more details please see the detailed documentation on
// e.LockUser/e.UnlockUser methods.
//
// +stateify savable
type endpoint struct {
EndpointInfo
// endpointEntry is used to queue endpoints for processing to the
// a given tcp processor goroutine.
//
// Precondition: epQueue.mu must be held to read/write this field..
endpointEntry `state:"nosave"`
// pendingProcessing is true if this endpoint is queued for processing
// to a TCP processor.
//
// Precondition: epQueue.mu must be held to read/write this field..
pendingProcessing bool `state:"nosave"`
// The following fields are initialized at creation time and do not
// change throughout the lifetime of the endpoint.
stack *stack.Stack `state:"manual"`
waiterQueue *waiter.Queue `state:"wait"`
uniqueID uint64
// lastError represents the last error that the endpoint reported;
// access to it is protected by the following mutex.
lastErrorMu sync.Mutex `state:"nosave"`
lastError *tcpip.Error `state:".(string)"`
// The following fields are used to manage the receive queue. The
// protocol goroutine adds ready-for-delivery segments to rcvList,
// which are returned by Read() calls to users.
//
// Once the peer has closed its send side, rcvClosed is set to true
// to indicate to users that no more data is coming.
//
// rcvListMu can be taken after the endpoint mu below.
rcvListMu sync.Mutex `state:"nosave"`
rcvList segmentList `state:"wait"`
rcvClosed bool
rcvBufSize int
rcvBufUsed int
rcvAutoParams rcvBufAutoTuneParams
// mu protects all endpoint fields unless documented otherwise. mu must
// be acquired before interacting with the endpoint fields.
mu sync.Mutex `state:"nosave"`
ownedByUser uint32
// state must be read/set using the EndpointState()/setEndpointState()
// methods.
state EndpointState `state:".(EndpointState)"`
// origEndpointState is only used during a restore phase to save the
// endpoint state at restore time as the socket is moved to it's correct
// state.
origEndpointState EndpointState `state:"nosave"`
isPortReserved bool `state:"manual"`
isRegistered bool `state:"manual"`
boundNICID tcpip.NICID
route stack.Route `state:"manual"`
ttl uint8
v6only bool
isConnectNotified bool
// TCP should never broadcast but Linux nevertheless supports enabling/
// disabling SO_BROADCAST, albeit as a NOOP.
broadcast bool
// portFlags stores the current values of port related flags.
portFlags ports.Flags
// Values used to reserve a port or register a transport endpoint
// (which ever happens first).
boundBindToDevice tcpip.NICID
boundPortFlags ports.Flags
boundDest tcpip.FullAddress
// effectiveNetProtos contains the network protocols actually in use. In
// most cases it will only contain "netProto", but in cases like IPv6
// endpoints with v6only set to false, this could include multiple
// protocols (e.g., IPv6 and IPv4) or a single different protocol (e.g.,
// IPv4 when IPv6 endpoint is bound or connected to an IPv4 mapped
// address).
effectiveNetProtos []tcpip.NetworkProtocolNumber
// workerRunning specifies if a worker goroutine is running.
workerRunning bool
// workerCleanup specifies if the worker goroutine must perform cleanup
// before exiting. This can only be set to true when workerRunning is
// also true, and they're both protected by the mutex.
workerCleanup bool
// sendTSOk is used to indicate when the TS Option has been negotiated.
// When sendTSOk is true every non-RST segment should carry a TS as per
// RFC7323#section-1.1
sendTSOk bool
// recentTS is the timestamp that should be sent in the TSEcr field of
// the timestamp for future segments sent by the endpoint. This field is
// updated if required when a new segment is received by this endpoint.
//
// recentTS must be read/written atomically.
recentTS uint32
// tsOffset is a randomized offset added to the value of the
// TSVal field in the timestamp option.
tsOffset uint32
// shutdownFlags represent the current shutdown state of the endpoint.
shutdownFlags tcpip.ShutdownFlags
// sackPermitted is set to true if the peer sends the TCPSACKPermitted
// option in the SYN/SYN-ACK.
sackPermitted bool
// sack holds TCP SACK related information for this endpoint.
sack SACKInfo
// bindToDevice is set to the NIC on which to bind or disabled if 0.
bindToDevice tcpip.NICID
// delay enables Nagle's algorithm.
//
// delay is a boolean (0 is false) and must be accessed atomically.
delay uint32
// cork holds back segments until full.
//
// cork is a boolean (0 is false) and must be accessed atomically.
cork uint32
// scoreboard holds TCP SACK Scoreboard information for this endpoint.
scoreboard *SACKScoreboard
// The options below aren't implemented, but we remember the user
// settings because applications expect to be able to set/query these
// options.
// slowAck holds the negated state of quick ack. It is stubbed out and
// does nothing.
//
// slowAck is a boolean (0 is false) and must be accessed atomically.
slowAck uint32
// segmentQueue is used to hand received segments to the protocol
// goroutine. Segments are queued as long as the queue is not full,
// and dropped when it is.
segmentQueue segmentQueue `state:"wait"`
// synRcvdCount is the number of connections for this endpoint that are
// in SYN-RCVD state.
synRcvdCount int
// userMSS if non-zero is the MSS value explicitly set by the user
// for this endpoint using the TCP_MAXSEG setsockopt.
userMSS uint16
// maxSynRetries is the maximum number of SYN retransmits that TCP should
// send before aborting the attempt to connect. It cannot exceed 255.
//
// NOTE: This is currently a no-op and does not change the SYN
// retransmissions.
maxSynRetries uint8
// windowClamp is used to bound the size of the advertised window to
// this value.
windowClamp uint32
// The following fields are used to manage the send buffer. When
// segments are ready to be sent, they are added to sndQueue and the
// protocol goroutine is signaled via sndWaker.
//
// When the send side is closed, the protocol goroutine is notified via
// sndCloseWaker, and sndClosed is set to true.
sndBufMu sync.Mutex `state:"nosave"`
sndBufSize int
sndBufUsed int
sndClosed bool
sndBufInQueue seqnum.Size
sndQueue segmentList `state:"wait"`
sndWaker sleep.Waker `state:"manual"`
sndCloseWaker sleep.Waker `state:"manual"`
// cc stores the name of the Congestion Control algorithm to use for
// this endpoint.
cc tcpip.CongestionControlOption
// The following are used when a "packet too big" control packet is
// received. They are protected by sndBufMu. They are used to
// communicate to the main protocol goroutine how many such control
// messages have been received since the last notification was processed
// and what was the smallest MTU seen.
packetTooBigCount int
sndMTU int
// newSegmentWaker is used to indicate to the protocol goroutine that
// it needs to wake up and handle new segments queued to it.
newSegmentWaker sleep.Waker `state:"manual"`
// notificationWaker is used to indicate to the protocol goroutine that
// it needs to wake up and check for notifications.
notificationWaker sleep.Waker `state:"manual"`
// notifyFlags is a bitmask of flags used to indicate to the protocol
// goroutine what it was notified; this is only accessed atomically.
notifyFlags uint32 `state:"nosave"`
// keepalive manages TCP keepalive state. When the connection is idle
// (no data sent or received) for keepaliveIdle, we start sending
// keepalives every keepalive.interval. If we send keepalive.count
// without hearing a response, the connection is closed.
keepalive keepalive
// userTimeout if non-zero specifies a user specified timeout for
// a connection w/ pending data to send. A connection that has pending
// unacked data will be forcibily aborted if the timeout is reached
// without any data being acked.
userTimeout time.Duration
// deferAccept if non-zero specifies a user specified time during
// which the final ACK of a handshake will be dropped provided the
// ACK is a bare ACK and carries no data. If the timeout is crossed then
// the bare ACK is accepted and the connection is delivered to the
// listener.
deferAccept time.Duration
// pendingAccepted is a synchronization primitive used to track number
// of connections that are queued up to be delivered to the accepted
// channel. We use this to ensure that all goroutines blocked on writing
// to the acceptedChan below terminate before we close acceptedChan.
pendingAccepted sync.WaitGroup `state:"nosave"`
// acceptMu protects acceptedChan.
acceptMu sync.Mutex `state:"nosave"`
// acceptCond is a condition variable that can be used to block on when
// acceptedChan is full and an endpoint is ready to be delivered.
//
// This condition variable is required because just blocking on sending
// to acceptedChan does not work in cases where endpoint.Listen is
// called twice with different backlog values. In such cases the channel
// is closed and a new one created. Any pending goroutines blocking on
// the write to the channel will panic.
//
// We use this condition variable to block/unblock goroutines which
// tried to deliver an endpoint but couldn't because accept backlog was
// full ( See: endpoint.deliverAccepted ).
acceptCond *sync.Cond `state:"nosave"`
// acceptedChan is used by a listening endpoint protocol goroutine to
// send newly accepted connections to the endpoint so that they can be
// read by Accept() calls.
acceptedChan chan *endpoint `state:".([]*endpoint)"`
// The following are only used from the protocol goroutine, and
// therefore don't need locks to protect them.
rcv *receiver `state:"wait"`
snd *sender `state:"wait"`
// The goroutine drain completion notification channel.
drainDone chan struct{} `state:"nosave"`
// The goroutine undrain notification channel. This is currently used as
// a way to block the worker goroutines. Today nothing closes/writes
// this channel and this causes any goroutines waiting on this to just
// block. This is used during save/restore to prevent worker goroutines
// from mutating state as it's being saved.
undrain chan struct{} `state:"nosave"`
// probe if not nil is invoked on every received segment. It is passed
// a copy of the current state of the endpoint.
probe stack.TCPProbeFunc `state:"nosave"`
// The following are only used to assist the restore run to re-connect.
connectingAddress tcpip.Address
// amss is the advertised MSS to the peer by this endpoint.
amss uint16
// sendTOS represents IPv4 TOS or IPv6 TrafficClass,
// applied while sending packets. Defaults to 0 as on Linux.
sendTOS uint8
gso *stack.GSO
// TODO(b/142022063): Add ability to save and restore per endpoint stats.
stats Stats `state:"nosave"`
// tcpLingerTimeout is the maximum amount of a time a socket
// a socket stays in TIME_WAIT state before being marked
// closed.
tcpLingerTimeout time.Duration
// closed indicates that the user has called closed on the
// endpoint and at this point the endpoint is only around
// to complete the TCP shutdown.
closed bool
// txHash is the transport layer hash to be set on outbound packets
// emitted by this endpoint.
txHash uint32
// owner is used to get uid and gid of the packet.
owner tcpip.PacketOwner
}
// UniqueID implements stack.TransportEndpoint.UniqueID.
func (e *endpoint) UniqueID() uint64 {
return e.uniqueID
}
// calculateAdvertisedMSS calculates the MSS to advertise.
//
// If userMSS is non-zero and is not greater than the maximum possible MSS for
// r, it will be used; otherwise, the maximum possible MSS will be used.
func calculateAdvertisedMSS(userMSS uint16, r stack.Route) uint16 {
// The maximum possible MSS is dependent on the route.
maxMSS := mssForRoute(&r)
if userMSS != 0 && userMSS < maxMSS {
return userMSS
}
return maxMSS
}
// LockUser tries to lock e.mu and if it fails it will check if the lock is held
// by another syscall goroutine. If yes, then it will goto sleep waiting for the
// lock to be released, if not then it will spin till it acquires the lock or
// another syscall goroutine acquires it in which case it will goto sleep as
// described above.
//
// The assumption behind spinning here being that background packet processing
// should not be holding the lock for long and spinning reduces latency as we
// avoid an expensive sleep/wakeup of of the syscall goroutine).
func (e *endpoint) LockUser() {
for {
// Try first if the sock is locked then check if it's owned
// by another user goroutine if not then we spin, otherwise
// we just goto sleep on the Lock() and wait.
if !e.mu.TryLock() {
// If socket is owned by the user then just goto sleep
// as the lock could be held for a reasonably long time.
if atomic.LoadUint32(&e.ownedByUser) == 1 {
e.mu.Lock()
atomic.StoreUint32(&e.ownedByUser, 1)
return
}
// Spin but yield the processor since the lower half
// should yield the lock soon.
runtime.Gosched()
continue
}
atomic.StoreUint32(&e.ownedByUser, 1)
return
}
}
// UnlockUser will check if there are any segments already queued for processing
// and process any such segments before unlocking e.mu. This is required because
// we when packets arrive and endpoint lock is already held then such packets
// are queued up to be processed. If the lock is held by the endpoint goroutine
// then it will process these packets but if the lock is instead held by the
// syscall goroutine then we can have the syscall goroutine process the backlog
// before unlocking.
//
// This avoids an unnecessary wakeup of the endpoint protocol goroutine for the
// endpoint. It's also required eventually when we get rid of the endpoint
// protocol goroutine altogether.
//
// Precondition: e.LockUser() must have been called before calling e.UnlockUser()
func (e *endpoint) UnlockUser() {
// Lock segment queue before checking so that we avoid a race where
// segments can be queued between the time we check if queue is empty
// and actually unlock the endpoint mutex.
for {
e.segmentQueue.mu.Lock()
if e.segmentQueue.emptyLocked() {
if atomic.SwapUint32(&e.ownedByUser, 0) != 1 {
panic("e.UnlockUser() called without calling e.LockUser()")
}
e.mu.Unlock()
e.segmentQueue.mu.Unlock()
return
}
e.segmentQueue.mu.Unlock()
switch e.EndpointState() {
case StateEstablished:
if err := e.handleSegments(true /* fastPath */); err != nil {
e.notifyProtocolGoroutine(notifyTickleWorker)
}
default:
// Since we are waking the endpoint goroutine here just unlock
// and let it process the queued segments.
e.newSegmentWaker.Assert()
if atomic.SwapUint32(&e.ownedByUser, 0) != 1 {
panic("e.UnlockUser() called without calling e.LockUser()")
}
e.mu.Unlock()
return
}
}
}
// StopWork halts packet processing. Only to be used in tests.
func (e *endpoint) StopWork() {
e.mu.Lock()
}
// ResumeWork resumes packet processing. Only to be used in tests.
func (e *endpoint) ResumeWork() {
e.mu.Unlock()
}
// setEndpointState updates the state of the endpoint to state atomically. This
// method is unexported as the only place we should update the state is in this
// package but we allow the state to be read freely without holding e.mu.
//
// Precondition: e.mu must be held to call this method.
func (e *endpoint) setEndpointState(state EndpointState) {
oldstate := EndpointState(atomic.LoadUint32((*uint32)(&e.state)))
switch state {
case StateEstablished:
e.stack.Stats().TCP.CurrentEstablished.Increment()
e.stack.Stats().TCP.CurrentConnected.Increment()
case StateError:
fallthrough
case StateClose:
if oldstate == StateCloseWait || oldstate == StateEstablished {
e.stack.Stats().TCP.EstablishedResets.Increment()
}
fallthrough
default:
if oldstate == StateEstablished {
e.stack.Stats().TCP.CurrentEstablished.Decrement()
}
}
atomic.StoreUint32((*uint32)(&e.state), uint32(state))
}
// EndpointState returns the current state of the endpoint.
func (e *endpoint) EndpointState() EndpointState {
return EndpointState(atomic.LoadUint32((*uint32)(&e.state)))
}
// setRecentTimestamp atomically sets the recentTS field to the
// provided value.
func (e *endpoint) setRecentTimestamp(recentTS uint32) {
atomic.StoreUint32(&e.recentTS, recentTS)
}
// recentTimestamp atomically reads and returns the value of the recentTS field.
func (e *endpoint) recentTimestamp() uint32 {
return atomic.LoadUint32(&e.recentTS)
}
// keepalive is a synchronization wrapper used to appease stateify. See the
// comment in endpoint, where it is used.
//
// +stateify savable
type keepalive struct {
sync.Mutex `state:"nosave"`
enabled bool
idle time.Duration
interval time.Duration
count int
unacked int
timer timer `state:"nosave"`
waker sleep.Waker `state:"nosave"`
}
func newEndpoint(s *stack.Stack, netProto tcpip.NetworkProtocolNumber, waiterQueue *waiter.Queue) *endpoint {
e := &endpoint{
stack: s,
EndpointInfo: EndpointInfo{
TransportEndpointInfo: stack.TransportEndpointInfo{
NetProto: netProto,
TransProto: header.TCPProtocolNumber,
},
},
waiterQueue: waiterQueue,
state: StateInitial,
rcvBufSize: DefaultReceiveBufferSize,
sndBufSize: DefaultSendBufferSize,
sndMTU: int(math.MaxInt32),
keepalive: keepalive{
// Linux defaults.
idle: 2 * time.Hour,
interval: 75 * time.Second,
count: 9,
},
uniqueID: s.UniqueID(),
txHash: s.Rand().Uint32(),
windowClamp: DefaultReceiveBufferSize,
maxSynRetries: DefaultSynRetries,
}
var ss SendBufferSizeOption
if err := s.TransportProtocolOption(ProtocolNumber, &ss); err == nil {
e.sndBufSize = ss.Default
}
var rs ReceiveBufferSizeOption
if err := s.TransportProtocolOption(ProtocolNumber, &rs); err == nil {
e.rcvBufSize = rs.Default
}
var cs tcpip.CongestionControlOption
if err := s.TransportProtocolOption(ProtocolNumber, &cs); err == nil {
e.cc = cs
}
var mrb tcpip.ModerateReceiveBufferOption
if err := s.TransportProtocolOption(ProtocolNumber, &mrb); err == nil {
e.rcvAutoParams.disabled = !bool(mrb)
}
var de DelayEnabled
if err := s.TransportProtocolOption(ProtocolNumber, &de); err == nil && de {
e.SetSockOptBool(tcpip.DelayOption, true)
}
var tcpLT tcpip.TCPLingerTimeoutOption
if err := s.TransportProtocolOption(ProtocolNumber, &tcpLT); err == nil {
e.tcpLingerTimeout = time.Duration(tcpLT)
}
var synRetries tcpip.TCPSynRetriesOption
if err := s.TransportProtocolOption(ProtocolNumber, &synRetries); err == nil {
e.maxSynRetries = uint8(synRetries)
}
if p := s.GetTCPProbe(); p != nil {
e.probe = p
}
e.segmentQueue.setLimit(MaxUnprocessedSegments)
e.tsOffset = timeStampOffset()
e.acceptCond = sync.NewCond(&e.acceptMu)
return e
}
// Readiness returns the current readiness of the endpoint. For example, if
// waiter.EventIn is set, the endpoint is immediately readable.
func (e *endpoint) Readiness(mask waiter.EventMask) waiter.EventMask {
result := waiter.EventMask(0)
switch e.EndpointState() {
case StateInitial, StateBound, StateConnecting, StateSynSent, StateSynRecv:
// Ready for nothing.
case StateClose, StateError:
// Ready for anything.
result = mask
case StateListen:
// Check if there's anything in the accepted channel.
if (mask & waiter.EventIn) != 0 {
e.acceptMu.Lock()
if len(e.acceptedChan) > 0 {
result |= waiter.EventIn
}
e.acceptMu.Unlock()
}
}
if e.EndpointState().connected() {
// Determine if the endpoint is writable if requested.
if (mask & waiter.EventOut) != 0 {
e.sndBufMu.Lock()
if e.sndClosed || e.sndBufUsed < e.sndBufSize {
result |= waiter.EventOut
}
e.sndBufMu.Unlock()
}
// Determine if the endpoint is readable if requested.
if (mask & waiter.EventIn) != 0 {
e.rcvListMu.Lock()
if e.rcvBufUsed > 0 || e.rcvClosed {
result |= waiter.EventIn
}
e.rcvListMu.Unlock()
}
}
return result
}
func (e *endpoint) fetchNotifications() uint32 {
return atomic.SwapUint32(&e.notifyFlags, 0)
}
func (e *endpoint) notifyProtocolGoroutine(n uint32) {
for {
v := atomic.LoadUint32(&e.notifyFlags)
if v&n == n {
// The flags are already set.
return
}
if atomic.CompareAndSwapUint32(&e.notifyFlags, v, v|n) {
if v == 0 {
// We are causing a transition from no flags to
// at least one flag set, so we must cause the
// protocol goroutine to wake up.
e.notificationWaker.Assert()
}
return
}
}
}
// Abort implements stack.TransportEndpoint.Abort.
func (e *endpoint) Abort() {
// The abort notification is not processed synchronously, so no
// synchronization is needed.
//
// If the endpoint becomes connected after this check, we still close
// the endpoint. This worst case results in a slower abort.
//
// If the endpoint disconnected after the check, nothing needs to be
// done, so sending a notification which will potentially be ignored is
// fine.
//
// If the endpoint connecting finishes after the check, the endpoint
// is either in a connected state (where we would notifyAbort anyway),
// SYN-RECV (where we would also notifyAbort anyway), or in an error
// state where nothing is required and the notification can be safely
// ignored.
//
// Endpoints where a Close during connecting or SYN-RECV state would be
// problematic are set to state connecting before being registered (and
// thus possible to be Aborted). They are never available in initial
// state.
//
// Endpoints transitioning from initial to connecting state may be
// safely either closed or sent notifyAbort.
if s := e.EndpointState(); s == StateConnecting || s == StateSynRecv || s.connected() {
e.notifyProtocolGoroutine(notifyAbort)
return
}
e.Close()
}
// Close puts the endpoint in a closed state and frees all resources associated
// with it. It must be called only once and with no other concurrent calls to
// the endpoint.
func (e *endpoint) Close() {
e.LockUser()
defer e.UnlockUser()
if e.closed {
return
}
// Issue a shutdown so that the peer knows we won't send any more data
// if we're connected, or stop accepting if we're listening.
e.shutdownLocked(tcpip.ShutdownWrite | tcpip.ShutdownRead)
e.closeNoShutdownLocked()
}
// closeNoShutdown closes the endpoint without doing a full shutdown. This is
// used when a connection needs to be aborted with a RST and we want to skip
// a full 4 way TCP shutdown.
func (e *endpoint) closeNoShutdownLocked() {
// For listening sockets, we always release ports inline so that they
// are immediately available for reuse after Close() is called. If also
// registered, we unregister as well otherwise the next user would fail
// in Listen() when trying to register.
if e.EndpointState() == StateListen && e.isPortReserved {
if e.isRegistered {
e.stack.StartTransportEndpointCleanup(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.ID, e, e.boundPortFlags, e.boundBindToDevice)
e.isRegistered = false
}
e.stack.ReleasePort(e.effectiveNetProtos, ProtocolNumber, e.ID.LocalAddress, e.ID.LocalPort, e.boundPortFlags, e.boundBindToDevice, e.boundDest)
e.isPortReserved = false
e.boundBindToDevice = 0
e.boundPortFlags = ports.Flags{}
e.boundDest = tcpip.FullAddress{}
}
// Mark endpoint as closed.
e.closed = true
switch e.EndpointState() {
case StateClose, StateError:
return
}
// Either perform the local cleanup or kick the worker to make sure it
// knows it needs to cleanup.
if e.workerRunning {
e.workerCleanup = true
tcpip.AddDanglingEndpoint(e)
// Worker will remove the dangling endpoint when the endpoint
// goroutine terminates.
e.notifyProtocolGoroutine(notifyClose)
} else {
e.transitionToStateCloseLocked()
}
}
// closePendingAcceptableConnections closes all connections that have completed
// handshake but not yet been delivered to the application.
func (e *endpoint) closePendingAcceptableConnectionsLocked() {
e.acceptMu.Lock()
if e.acceptedChan == nil {
e.acceptMu.Unlock()
return
}
close(e.acceptedChan)
ch := e.acceptedChan
e.acceptedChan = nil
e.acceptCond.Broadcast()
e.acceptMu.Unlock()
// Reset all connections that are waiting to be accepted.
for n := range ch {
n.notifyProtocolGoroutine(notifyReset)
}
// Wait for reset of all endpoints that are still waiting to be delivered to
// the now closed acceptedChan.
e.pendingAccepted.Wait()
}
// cleanupLocked frees all resources associated with the endpoint. It is called
// after Close() is called and the worker goroutine (if any) is done with its
// work.
func (e *endpoint) cleanupLocked() {
// Close all endpoints that might have been accepted by TCP but not by
// the client.
e.closePendingAcceptableConnectionsLocked()
e.workerCleanup = false
if e.isRegistered {
e.stack.StartTransportEndpointCleanup(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.ID, e, e.boundPortFlags, e.boundBindToDevice)
e.isRegistered = false
}
if e.isPortReserved {
e.stack.ReleasePort(e.effectiveNetProtos, ProtocolNumber, e.ID.LocalAddress, e.ID.LocalPort, e.boundPortFlags, e.boundBindToDevice, e.boundDest)
e.isPortReserved = false
}
e.boundBindToDevice = 0
e.boundPortFlags = ports.Flags{}
e.boundDest = tcpip.FullAddress{}
e.route.Release()
e.stack.CompleteTransportEndpointCleanup(e)
tcpip.DeleteDanglingEndpoint(e)
}
// initialReceiveWindow returns the initial receive window to advertise in the
// SYN/SYN-ACK.
func (e *endpoint) initialReceiveWindow() int {
rcvWnd := e.receiveBufferAvailable()
if rcvWnd > math.MaxUint16 {
rcvWnd = math.MaxUint16
}
// Use the user supplied MSS, if available.
routeWnd := InitialCwnd * int(calculateAdvertisedMSS(e.userMSS, e.route)) * 2
if rcvWnd > routeWnd {
rcvWnd = routeWnd
}
rcvWndScale := e.rcvWndScaleForHandshake()
// Round-down the rcvWnd to a multiple of wndScale. This ensures that the
// window offered in SYN won't be reduced due to the loss of precision if
// window scaling is enabled after the handshake.
rcvWnd = (rcvWnd >> uint8(rcvWndScale)) << uint8(rcvWndScale)
// Ensure we can always accept at least 1 byte if the scale specified
// was too high for the provided rcvWnd.
if rcvWnd == 0 {
rcvWnd = 1
}
return rcvWnd
}
// ModerateRecvBuf adjusts the receive buffer and the advertised window
// based on the number of bytes copied to userspace.
func (e *endpoint) ModerateRecvBuf(copied int) {
e.LockUser()
defer e.UnlockUser()
e.rcvListMu.Lock()
if e.rcvAutoParams.disabled {
e.rcvListMu.Unlock()
return
}
now := time.Now()
if rtt := e.rcvAutoParams.rtt; rtt == 0 || now.Sub(e.rcvAutoParams.measureTime) < rtt {
e.rcvAutoParams.copied += copied
e.rcvListMu.Unlock()
return
}
prevRTTCopied := e.rcvAutoParams.copied + copied
prevCopied := e.rcvAutoParams.prevCopied
rcvWnd := 0
if prevRTTCopied > prevCopied {
// The minimal receive window based on what was copied by the app
// in the immediate preceding RTT and some extra buffer for 16
// segments to account for variations.
// We multiply by 2 to account for packet losses.
rcvWnd = prevRTTCopied*2 + 16*int(e.amss)
// Scale for slow start based on bytes copied in this RTT vs previous.
grow := (rcvWnd * (prevRTTCopied - prevCopied)) / prevCopied
// Multiply growth factor by 2 again to account for sender being
// in slow-start where the sender grows it's congestion window
// by 100% per RTT.
rcvWnd += grow * 2
// Make sure auto tuned buffer size can always receive upto 2x
// the initial window of 10 segments.
if minRcvWnd := int(e.amss) * InitialCwnd * 2; rcvWnd < minRcvWnd {
rcvWnd = minRcvWnd
}
// Cap the auto tuned buffer size by the maximum permissible
// receive buffer size.
if max := e.maxReceiveBufferSize(); rcvWnd > max {
rcvWnd = max
}
// We do not adjust downwards as that can cause the receiver to
// reject valid data that might already be in flight as the
// acceptable window will shrink.
if rcvWnd > e.rcvBufSize {
availBefore := e.receiveBufferAvailableLocked()
e.rcvBufSize = rcvWnd
availAfter := e.receiveBufferAvailableLocked()
mask := uint32(notifyReceiveWindowChanged)
if crossed, above := e.windowCrossedACKThresholdLocked(availAfter - availBefore); crossed && above {
mask |= notifyNonZeroReceiveWindow
}
e.notifyProtocolGoroutine(mask)
}
// We only update prevCopied when we grow the buffer because in cases
// where prevCopied > prevRTTCopied the existing buffer is already big
// enough to handle the current rate and we don't need to do any
// adjustments.
e.rcvAutoParams.prevCopied = prevRTTCopied
}
e.rcvAutoParams.measureTime = now
e.rcvAutoParams.copied = 0
e.rcvListMu.Unlock()
}
func (e *endpoint) SetOwner(owner tcpip.PacketOwner) {
e.owner = owner
}
// Read reads data from the endpoint.
func (e *endpoint) Read(*tcpip.FullAddress) (buffer.View, tcpip.ControlMessages, *tcpip.Error) {
e.LockUser()
defer e.UnlockUser()
// When in SYN-SENT state, let the caller block on the receive.
// An application can initiate a non-blocking connect and then block
// on a receive. It can expect to read any data after the handshake
// is complete. RFC793, section 3.9, p58.
if e.EndpointState() == StateSynSent {
return buffer.View{}, tcpip.ControlMessages{}, tcpip.ErrWouldBlock
}
// The endpoint can be read if it's connected, or if it's already closed
// but has some pending unread data. Also note that a RST being received
// would cause the state to become StateError so we should allow the
// reads to proceed before returning a ECONNRESET.
e.rcvListMu.Lock()
bufUsed := e.rcvBufUsed
if s := e.EndpointState(); !s.connected() && s != StateClose && bufUsed == 0 {
e.rcvListMu.Unlock()
he := e.HardError
if s == StateError {
return buffer.View{}, tcpip.ControlMessages{}, he
}
e.stats.ReadErrors.NotConnected.Increment()
return buffer.View{}, tcpip.ControlMessages{}, tcpip.ErrNotConnected
}
v, err := e.readLocked()
e.rcvListMu.Unlock()
if err == tcpip.ErrClosedForReceive {
e.stats.ReadErrors.ReadClosed.Increment()
}
return v, tcpip.ControlMessages{}, err
}
func (e *endpoint) readLocked() (buffer.View, *tcpip.Error) {
if e.rcvBufUsed == 0 {
if e.rcvClosed || !e.EndpointState().connected() {
return buffer.View{}, tcpip.ErrClosedForReceive
}
return buffer.View{}, tcpip.ErrWouldBlock
}
s := e.rcvList.Front()
views := s.data.Views()
v := views[s.viewToDeliver]
s.viewToDeliver++
if s.viewToDeliver >= len(views) {
e.rcvList.Remove(s)
s.decRef()
}
e.rcvBufUsed -= len(v)
// If the window was small before this read and if the read freed up
// enough buffer space, to either fit an aMSS or half a receive buffer
// (whichever smaller), then notify the protocol goroutine to send a
// window update.
if crossed, above := e.windowCrossedACKThresholdLocked(len(v)); crossed && above {
e.notifyProtocolGoroutine(notifyNonZeroReceiveWindow)
}
return v, nil
}
// isEndpointWritableLocked checks if a given endpoint is writable
// and also returns the number of bytes that can be written at this
// moment. If the endpoint is not writable then it returns an error
// indicating the reason why it's not writable.
// Caller must hold e.mu and e.sndBufMu
func (e *endpoint) isEndpointWritableLocked() (int, *tcpip.Error) {
// The endpoint cannot be written to if it's not connected.
if !e.EndpointState().connected() {
switch e.EndpointState() {
case StateError:
return 0, e.HardError
default:
return 0, tcpip.ErrClosedForSend
}
}
// Check if the connection has already been closed for sends.
if e.sndClosed {
return 0, tcpip.ErrClosedForSend
}
avail := e.sndBufSize - e.sndBufUsed
if avail <= 0 {
return 0, tcpip.ErrWouldBlock
}
return avail, nil
}
// Write writes data to the endpoint's peer.
func (e *endpoint) Write(p tcpip.Payloader, opts tcpip.WriteOptions) (int64, <-chan struct{}, *tcpip.Error) {
// Linux completely ignores any address passed to sendto(2) for TCP sockets
// (without the MSG_FASTOPEN flag). Corking is unimplemented, so opts.More
// and opts.EndOfRecord are also ignored.
e.LockUser()
e.sndBufMu.Lock()
avail, err := e.isEndpointWritableLocked()
if err != nil {
e.sndBufMu.Unlock()
e.UnlockUser()
e.stats.WriteErrors.WriteClosed.Increment()
return 0, nil, err
}
// We can release locks while copying data.
//
// This is not possible if atomic is set, because we can't allow the
// available buffer space to be consumed by some other caller while we
// are copying data in.
if !opts.Atomic {
e.sndBufMu.Unlock()
e.UnlockUser()
}
// Fetch data.
v, perr := p.Payload(avail)
if perr != nil || len(v) == 0 {
// Note that perr may be nil if len(v) == 0.
if opts.Atomic {
e.sndBufMu.Unlock()
e.UnlockUser()
}
return 0, nil, perr
}
queueAndSend := func() (int64, <-chan struct{}, *tcpip.Error) {
// Add data to the send queue.
s := newSegmentFromView(&e.route, e.ID, v)
e.sndBufUsed += len(v)
e.sndBufInQueue += seqnum.Size(len(v))
e.sndQueue.PushBack(s)
e.sndBufMu.Unlock()
// Do the work inline.
e.handleWrite()
e.UnlockUser()
return int64(len(v)), nil, nil
}
if opts.Atomic {
// Locks released in queueAndSend()
return queueAndSend()
}
// Since we released locks in between it's possible that the
// endpoint transitioned to a CLOSED/ERROR states so make
// sure endpoint is still writable before trying to write.
e.LockUser()
e.sndBufMu.Lock()
avail, err = e.isEndpointWritableLocked()
if err != nil {
e.sndBufMu.Unlock()
e.UnlockUser()
e.stats.WriteErrors.WriteClosed.Increment()
return 0, nil, err
}
// Discard any excess data copied in due to avail being reduced due
// to a simultaneous write call to the socket.
if avail < len(v) {
v = v[:avail]
}
// Locks released in queueAndSend()
return queueAndSend()
}
// Peek reads data without consuming it from the endpoint.
//
// This method does not block if there is no data pending.
func (e *endpoint) Peek(vec [][]byte) (int64, tcpip.ControlMessages, *tcpip.Error) {
e.LockUser()
defer e.UnlockUser()
// The endpoint can be read if it's connected, or if it's already closed
// but has some pending unread data.
if s := e.EndpointState(); !s.connected() && s != StateClose {
if s == StateError {
return 0, tcpip.ControlMessages{}, e.HardError
}
e.stats.ReadErrors.InvalidEndpointState.Increment()
return 0, tcpip.ControlMessages{}, tcpip.ErrInvalidEndpointState
}
e.rcvListMu.Lock()
defer e.rcvListMu.Unlock()
if e.rcvBufUsed == 0 {
if e.rcvClosed || !e.EndpointState().connected() {
e.stats.ReadErrors.ReadClosed.Increment()
return 0, tcpip.ControlMessages{}, tcpip.ErrClosedForReceive
}
return 0, tcpip.ControlMessages{}, tcpip.ErrWouldBlock
}
// Make a copy of vec so we can modify the slide headers.
vec = append([][]byte(nil), vec...)
var num int64
for s := e.rcvList.Front(); s != nil; s = s.Next() {
views := s.data.Views()
for i := s.viewToDeliver; i < len(views); i++ {
v := views[i]
for len(v) > 0 {
if len(vec) == 0 {
return num, tcpip.ControlMessages{}, nil
}
if len(vec[0]) == 0 {
vec = vec[1:]
continue
}
n := copy(vec[0], v)
v = v[n:]
vec[0] = vec[0][n:]
num += int64(n)
}
}
}
return num, tcpip.ControlMessages{}, nil
}
// windowCrossedACKThresholdLocked checks if the receive window to be announced
// now would be under aMSS or under half receive buffer, whichever smaller. This
// is useful as a receive side silly window syndrome prevention mechanism. If
// window grows to reasonable value, we should send ACK to the sender to inform
// the rx space is now large. We also want ensure a series of small read()'s
// won't trigger a flood of spurious tiny ACK's.
//
// For large receive buffers, the threshold is aMSS - once reader reads more
// than aMSS we'll send ACK. For tiny receive buffers, the threshold is half of
// receive buffer size. This is chosen arbitrairly.
// crossed will be true if the window size crossed the ACK threshold.
// above will be true if the new window is >= ACK threshold and false
// otherwise.
//
// Precondition: e.mu and e.rcvListMu must be held.
func (e *endpoint) windowCrossedACKThresholdLocked(deltaBefore int) (crossed bool, above bool) {
newAvail := e.receiveBufferAvailableLocked()
oldAvail := newAvail - deltaBefore
if oldAvail < 0 {
oldAvail = 0
}
threshold := int(e.amss)
if threshold > e.rcvBufSize/2 {
threshold = e.rcvBufSize / 2
}
switch {
case oldAvail < threshold && newAvail >= threshold:
return true, true
case oldAvail >= threshold && newAvail < threshold:
return true, false
}
return false, false
}
// SetSockOptBool sets a socket option.
func (e *endpoint) SetSockOptBool(opt tcpip.SockOptBool, v bool) *tcpip.Error {
switch opt {
case tcpip.BroadcastOption:
e.LockUser()
e.broadcast = v
e.UnlockUser()
case tcpip.CorkOption:
e.LockUser()
if !v {
atomic.StoreUint32(&e.cork, 0)
// Handle the corked data.
e.sndWaker.Assert()
} else {
atomic.StoreUint32(&e.cork, 1)
}
e.UnlockUser()
case tcpip.DelayOption:
if v {
atomic.StoreUint32(&e.delay, 1)
} else {
atomic.StoreUint32(&e.delay, 0)
// Handle delayed data.
e.sndWaker.Assert()
}
case tcpip.KeepaliveEnabledOption:
e.keepalive.Lock()
e.keepalive.enabled = v
e.keepalive.Unlock()
e.notifyProtocolGoroutine(notifyKeepaliveChanged)
case tcpip.QuickAckOption:
o := uint32(1)
if v {
o = 0
}
atomic.StoreUint32(&e.slowAck, o)
case tcpip.ReuseAddressOption:
e.LockUser()
e.portFlags.TupleOnly = v
e.UnlockUser()
case tcpip.ReusePortOption:
e.LockUser()
e.portFlags.LoadBalanced = v
e.UnlockUser()
case tcpip.V6OnlyOption:
// We only recognize this option on v6 endpoints.
if e.NetProto != header.IPv6ProtocolNumber {
return tcpip.ErrInvalidEndpointState
}
// We only allow this to be set when we're in the initial state.
if e.EndpointState() != StateInitial {
return tcpip.ErrInvalidEndpointState
}
e.LockUser()
e.v6only = v
e.UnlockUser()
}
return nil
}
// SetSockOptInt sets a socket option.
func (e *endpoint) SetSockOptInt(opt tcpip.SockOptInt, v int) *tcpip.Error {
// Lower 2 bits represents ECN bits. RFC 3168, section 23.1
const inetECNMask = 3
switch opt {
case tcpip.KeepaliveCountOption:
e.keepalive.Lock()
e.keepalive.count = v
e.keepalive.Unlock()
e.notifyProtocolGoroutine(notifyKeepaliveChanged)
case tcpip.IPv4TOSOption:
e.LockUser()
// TODO(gvisor.dev/issue/995): ECN is not currently supported,
// ignore the bits for now.
e.sendTOS = uint8(v) & ^uint8(inetECNMask)
e.UnlockUser()
case tcpip.IPv6TrafficClassOption:
e.LockUser()
// TODO(gvisor.dev/issue/995): ECN is not currently supported,
// ignore the bits for now.
e.sendTOS = uint8(v) & ^uint8(inetECNMask)
e.UnlockUser()
case tcpip.MaxSegOption:
userMSS := v
if userMSS < header.TCPMinimumMSS || userMSS > header.TCPMaximumMSS {
return tcpip.ErrInvalidOptionValue
}
e.LockUser()
e.userMSS = uint16(userMSS)
e.UnlockUser()
e.notifyProtocolGoroutine(notifyMSSChanged)
case tcpip.ReceiveBufferSizeOption:
// Make sure the receive buffer size is within the min and max
// allowed.
var rs ReceiveBufferSizeOption
if err := e.stack.TransportProtocolOption(ProtocolNumber, &rs); err == nil {
if v < rs.Min {
v = rs.Min
}
if v > rs.Max {
v = rs.Max
}
}
mask := uint32(notifyReceiveWindowChanged)
e.LockUser()
e.rcvListMu.Lock()
// Make sure the receive buffer size allows us to send a
// non-zero window size.
scale := uint8(0)
if e.rcv != nil {
scale = e.rcv.rcvWndScale
}
if v>>scale == 0 {
v = 1 << scale
}
// Make sure 2*size doesn't overflow.
if v > math.MaxInt32/2 {
v = math.MaxInt32 / 2
}
availBefore := e.receiveBufferAvailableLocked()
e.rcvBufSize = v
availAfter := e.receiveBufferAvailableLocked()
e.rcvAutoParams.disabled = true
// Immediately send an ACK to uncork the sender silly window
// syndrome prevetion, when our available space grows above aMSS
// or half receive buffer, whichever smaller.
if crossed, above := e.windowCrossedACKThresholdLocked(availAfter - availBefore); crossed && above {
mask |= notifyNonZeroReceiveWindow
}
e.rcvListMu.Unlock()
e.UnlockUser()
e.notifyProtocolGoroutine(mask)
case tcpip.SendBufferSizeOption:
// Make sure the send buffer size is within the min and max
// allowed.
var ss SendBufferSizeOption
if err := e.stack.TransportProtocolOption(ProtocolNumber, &ss); err == nil {
if v < ss.Min {
v = ss.Min
}
if v > ss.Max {
v = ss.Max
}
}
e.sndBufMu.Lock()
e.sndBufSize = v
e.sndBufMu.Unlock()
case tcpip.TTLOption:
e.LockUser()
e.ttl = uint8(v)
e.UnlockUser()
case tcpip.TCPSynCountOption:
if v < 1 || v > 255 {
return tcpip.ErrInvalidOptionValue
}
e.LockUser()
e.maxSynRetries = uint8(v)
e.UnlockUser()
case tcpip.TCPWindowClampOption:
if v == 0 {
e.LockUser()
switch e.EndpointState() {
case StateClose, StateInitial:
e.windowClamp = 0
e.UnlockUser()
return nil
default:
e.UnlockUser()
return tcpip.ErrInvalidOptionValue
}
}
var rs ReceiveBufferSizeOption
if err := e.stack.TransportProtocolOption(ProtocolNumber, &rs); err == nil {
if v < rs.Min/2 {
v = rs.Min / 2
}
}
e.LockUser()
e.windowClamp = uint32(v)
e.UnlockUser()
}
return nil
}
// SetSockOpt sets a socket option.
func (e *endpoint) SetSockOpt(opt interface{}) *tcpip.Error {
switch v := opt.(type) {
case tcpip.BindToDeviceOption:
id := tcpip.NICID(v)
if id != 0 && !e.stack.HasNIC(id) {
return tcpip.ErrUnknownDevice
}
e.LockUser()
e.bindToDevice = id
e.UnlockUser()
case tcpip.KeepaliveIdleOption:
e.keepalive.Lock()
e.keepalive.idle = time.Duration(v)
e.keepalive.Unlock()
e.notifyProtocolGoroutine(notifyKeepaliveChanged)
case tcpip.KeepaliveIntervalOption:
e.keepalive.Lock()
e.keepalive.interval = time.Duration(v)
e.keepalive.Unlock()
e.notifyProtocolGoroutine(notifyKeepaliveChanged)
case tcpip.OutOfBandInlineOption:
// We don't currently support disabling this option.
case tcpip.TCPUserTimeoutOption:
e.LockUser()
e.userTimeout = time.Duration(v)
e.UnlockUser()
case tcpip.CongestionControlOption:
// Query the available cc algorithms in the stack and
// validate that the specified algorithm is actually
// supported in the stack.
var avail tcpip.AvailableCongestionControlOption
if err := e.stack.TransportProtocolOption(ProtocolNumber, &avail); err != nil {
return err
}
availCC := strings.Split(string(avail), " ")
for _, cc := range availCC {
if v == tcpip.CongestionControlOption(cc) {
e.LockUser()
state := e.EndpointState()
e.cc = v
switch state {
case StateEstablished:
if e.EndpointState() == state {
e.snd.cc = e.snd.initCongestionControl(e.cc)
}
}
e.UnlockUser()
return nil
}
}
// Linux returns ENOENT when an invalid congestion
// control algorithm is specified.
return tcpip.ErrNoSuchFile
case tcpip.TCPLingerTimeoutOption:
e.LockUser()
if v < 0 {
// Same as effectively disabling TCPLinger timeout.
v = 0
}
var stkTCPLingerTimeout tcpip.TCPLingerTimeoutOption
if err := e.stack.TransportProtocolOption(header.TCPProtocolNumber, &stkTCPLingerTimeout); err != nil {
// We were unable to retrieve a stack config, just use
// the DefaultTCPLingerTimeout.
if v > tcpip.TCPLingerTimeoutOption(DefaultTCPLingerTimeout) {
stkTCPLingerTimeout = tcpip.TCPLingerTimeoutOption(DefaultTCPLingerTimeout)
}
}
// Cap it to the stack wide TCPLinger timeout.
if v > stkTCPLingerTimeout {
v = stkTCPLingerTimeout
}
e.tcpLingerTimeout = time.Duration(v)
e.UnlockUser()
case tcpip.TCPDeferAcceptOption:
e.LockUser()
if time.Duration(v) > MaxRTO {
v = tcpip.TCPDeferAcceptOption(MaxRTO)
}
e.deferAccept = time.Duration(v)
e.UnlockUser()
default:
return nil
}
return nil
}
// readyReceiveSize returns the number of bytes ready to be received.
func (e *endpoint) readyReceiveSize() (int, *tcpip.Error) {
e.LockUser()
defer e.UnlockUser()
// The endpoint cannot be in listen state.
if e.EndpointState() == StateListen {
return 0, tcpip.ErrInvalidEndpointState
}
e.rcvListMu.Lock()
defer e.rcvListMu.Unlock()
return e.rcvBufUsed, nil
}
// GetSockOptBool implements tcpip.Endpoint.GetSockOptBool.
func (e *endpoint) GetSockOptBool(opt tcpip.SockOptBool) (bool, *tcpip.Error) {
switch opt {
case tcpip.BroadcastOption:
e.LockUser()
v := e.broadcast
e.UnlockUser()
return v, nil
case tcpip.CorkOption:
return atomic.LoadUint32(&e.cork) != 0, nil
case tcpip.DelayOption:
return atomic.LoadUint32(&e.delay) != 0, nil
case tcpip.KeepaliveEnabledOption:
e.keepalive.Lock()
v := e.keepalive.enabled
e.keepalive.Unlock()
return v, nil
case tcpip.QuickAckOption:
v := atomic.LoadUint32(&e.slowAck) == 0
return v, nil
case tcpip.ReuseAddressOption:
e.LockUser()
v := e.portFlags.TupleOnly
e.UnlockUser()
return v, nil
case tcpip.ReusePortOption:
e.LockUser()
v := e.portFlags.LoadBalanced
e.UnlockUser()
return v, nil
case tcpip.V6OnlyOption:
// We only recognize this option on v6 endpoints.
if e.NetProto != header.IPv6ProtocolNumber {
return false, tcpip.ErrUnknownProtocolOption
}
e.LockUser()
v := e.v6only
e.UnlockUser()
return v, nil
case tcpip.MulticastLoopOption:
return true, nil
default:
return false, tcpip.ErrUnknownProtocolOption
}
}
// GetSockOptInt implements tcpip.Endpoint.GetSockOptInt.
func (e *endpoint) GetSockOptInt(opt tcpip.SockOptInt) (int, *tcpip.Error) {
switch opt {
case tcpip.KeepaliveCountOption:
e.keepalive.Lock()
v := e.keepalive.count
e.keepalive.Unlock()
return v, nil
case tcpip.IPv4TOSOption:
e.LockUser()
v := int(e.sendTOS)
e.UnlockUser()
return v, nil
case tcpip.IPv6TrafficClassOption:
e.LockUser()
v := int(e.sendTOS)
e.UnlockUser()
return v, nil
case tcpip.MaxSegOption:
// This is just stubbed out. Linux never returns the user_mss
// value as it either returns the defaultMSS or returns the
// actual current MSS. Netstack just returns the defaultMSS
// always for now.
v := header.TCPDefaultMSS
return v, nil
case tcpip.ReceiveQueueSizeOption:
return e.readyReceiveSize()
case tcpip.SendBufferSizeOption:
e.sndBufMu.Lock()
v := e.sndBufSize
e.sndBufMu.Unlock()
return v, nil
case tcpip.ReceiveBufferSizeOption:
e.rcvListMu.Lock()
v := e.rcvBufSize
e.rcvListMu.Unlock()
return v, nil
case tcpip.TTLOption:
e.LockUser()
v := int(e.ttl)
e.UnlockUser()
return v, nil
case tcpip.TCPSynCountOption:
e.LockUser()
v := int(e.maxSynRetries)
e.UnlockUser()
return v, nil
case tcpip.TCPWindowClampOption:
e.LockUser()
v := int(e.windowClamp)
e.UnlockUser()
return v, nil
case tcpip.MulticastTTLOption:
return 1, nil
default:
return -1, tcpip.ErrUnknownProtocolOption
}
}
// GetSockOpt implements tcpip.Endpoint.GetSockOpt.
func (e *endpoint) GetSockOpt(opt interface{}) *tcpip.Error {
switch o := opt.(type) {
case tcpip.ErrorOption:
e.lastErrorMu.Lock()
err := e.lastError
e.lastError = nil
e.lastErrorMu.Unlock()
return err
case *tcpip.BindToDeviceOption:
e.LockUser()
*o = tcpip.BindToDeviceOption(e.bindToDevice)
e.UnlockUser()
case *tcpip.TCPInfoOption:
*o = tcpip.TCPInfoOption{}
e.LockUser()
snd := e.snd
e.UnlockUser()
if snd != nil {
snd.rtt.Lock()
o.RTT = snd.rtt.srtt
o.RTTVar = snd.rtt.rttvar
snd.rtt.Unlock()
}
case *tcpip.KeepaliveIdleOption:
e.keepalive.Lock()
*o = tcpip.KeepaliveIdleOption(e.keepalive.idle)
e.keepalive.Unlock()
case *tcpip.KeepaliveIntervalOption:
e.keepalive.Lock()
*o = tcpip.KeepaliveIntervalOption(e.keepalive.interval)
e.keepalive.Unlock()
case *tcpip.TCPUserTimeoutOption:
e.LockUser()
*o = tcpip.TCPUserTimeoutOption(e.userTimeout)
e.UnlockUser()
case *tcpip.OutOfBandInlineOption:
// We don't currently support disabling this option.
*o = 1
case *tcpip.CongestionControlOption:
e.LockUser()
*o = e.cc
e.UnlockUser()
case *tcpip.TCPLingerTimeoutOption:
e.LockUser()
*o = tcpip.TCPLingerTimeoutOption(e.tcpLingerTimeout)
e.UnlockUser()
case *tcpip.TCPDeferAcceptOption:
e.LockUser()
*o = tcpip.TCPDeferAcceptOption(e.deferAccept)
e.UnlockUser()
default:
return tcpip.ErrUnknownProtocolOption
}
return nil
}
// checkV4MappedLocked determines the effective network protocol and converts
// addr to its canonical form.
func (e *endpoint) checkV4MappedLocked(addr tcpip.FullAddress) (tcpip.FullAddress, tcpip.NetworkProtocolNumber, *tcpip.Error) {
unwrapped, netProto, err := e.TransportEndpointInfo.AddrNetProtoLocked(addr, e.v6only)
if err != nil {
return tcpip.FullAddress{}, 0, err
}
return unwrapped, netProto, nil
}
// Disconnect implements tcpip.Endpoint.Disconnect.
func (*endpoint) Disconnect() *tcpip.Error {
return tcpip.ErrNotSupported
}
// Connect connects the endpoint to its peer.
func (e *endpoint) Connect(addr tcpip.FullAddress) *tcpip.Error {
err := e.connect(addr, true, true)
if err != nil && !err.IgnoreStats() {
e.stack.Stats().TCP.FailedConnectionAttempts.Increment()
e.stats.FailedConnectionAttempts.Increment()
}
return err
}
// connect connects the endpoint to its peer. In the normal non-S/R case, the
// new connection is expected to run the main goroutine and perform handshake.
// In restore of previously connected endpoints, both ends will be passively
// created (so no new handshaking is done); for stack-accepted connections not
// yet accepted by the app, they are restored without running the main goroutine
// here.
func (e *endpoint) connect(addr tcpip.FullAddress, handshake bool, run bool) *tcpip.Error {
e.LockUser()
defer e.UnlockUser()
connectingAddr := addr.Addr
addr, netProto, err := e.checkV4MappedLocked(addr)
if err != nil {
return err
}
if e.EndpointState().connected() {
// The endpoint is already connected. If caller hasn't been
// notified yet, return success.
if !e.isConnectNotified {
e.isConnectNotified = true
return nil
}
// Otherwise return that it's already connected.
return tcpip.ErrAlreadyConnected
}
nicID := addr.NIC
switch e.EndpointState() {
case StateBound:
// If we're already bound to a NIC but the caller is requesting
// that we use a different one now, we cannot proceed.
if e.boundNICID == 0 {
break
}
if nicID != 0 && nicID != e.boundNICID {
return tcpip.ErrNoRoute
}
nicID = e.boundNICID
case StateInitial:
// Nothing to do. We'll eventually fill-in the gaps in the ID (if any)
// when we find a route.
case StateConnecting, StateSynSent, StateSynRecv:
// A connection request has already been issued but hasn't completed
// yet.
return tcpip.ErrAlreadyConnecting
case StateError:
return e.HardError
default:
return tcpip.ErrInvalidEndpointState
}
// Find a route to the desired destination.
r, err := e.stack.FindRoute(nicID, e.ID.LocalAddress, addr.Addr, netProto, false /* multicastLoop */)
if err != nil {
return err
}
defer r.Release()
netProtos := []tcpip.NetworkProtocolNumber{netProto}
e.ID.LocalAddress = r.LocalAddress
e.ID.RemoteAddress = r.RemoteAddress
e.ID.RemotePort = addr.Port
if e.ID.LocalPort != 0 {
// The endpoint is bound to a port, attempt to register it.
err := e.stack.RegisterTransportEndpoint(nicID, netProtos, ProtocolNumber, e.ID, e, e.boundPortFlags, e.boundBindToDevice)
if err != nil {
return err
}
} else {
// The endpoint doesn't have a local port yet, so try to get
// one. Make sure that it isn't one that will result in the same
// address/port for both local and remote (otherwise this
// endpoint would be trying to connect to itself).
sameAddr := e.ID.LocalAddress == e.ID.RemoteAddress
// Calculate a port offset based on the destination IP/port and
// src IP to ensure that for a given tuple (srcIP, destIP,
// destPort) the offset used as a starting point is the same to
// ensure that we can cycle through the port space effectively.
h := jenkins.Sum32(e.stack.Seed())
h.Write([]byte(e.ID.LocalAddress))
h.Write([]byte(e.ID.RemoteAddress))
portBuf := make([]byte, 2)
binary.LittleEndian.PutUint16(portBuf, e.ID.RemotePort)
h.Write(portBuf)
portOffset := h.Sum32()
if _, err := e.stack.PickEphemeralPortStable(portOffset, func(p uint16) (bool, *tcpip.Error) {
if sameAddr && p == e.ID.RemotePort {
return false, nil
}
if _, err := e.stack.ReservePort(netProtos, ProtocolNumber, e.ID.LocalAddress, p, e.portFlags, e.bindToDevice, addr); err != nil {
return false, nil
}
id := e.ID
id.LocalPort = p
if err := e.stack.RegisterTransportEndpoint(nicID, netProtos, ProtocolNumber, id, e, e.portFlags, e.bindToDevice); err != nil {
e.stack.ReleasePort(netProtos, ProtocolNumber, e.ID.LocalAddress, p, e.portFlags, e.bindToDevice, addr)
if err == tcpip.ErrPortInUse {
return false, nil
}
return false, err
}
// Port picking successful. Save the details of
// the selected port.
e.ID = id
e.isPortReserved = true
e.boundBindToDevice = e.bindToDevice
e.boundPortFlags = e.portFlags
e.boundDest = addr
return true, nil
}); err != nil {
return err
}
}
e.isRegistered = true
e.setEndpointState(StateConnecting)
e.route = r.Clone()
e.boundNICID = nicID
e.effectiveNetProtos = netProtos
e.connectingAddress = connectingAddr
e.initGSO()
// Connect in the restore phase does not perform handshake. Restore its
// connection setting here.
if !handshake {
e.segmentQueue.mu.Lock()
for _, l := range []segmentList{e.segmentQueue.list, e.sndQueue, e.snd.writeList} {
for s := l.Front(); s != nil; s = s.Next() {
s.id = e.ID
s.route = r.Clone()
e.sndWaker.Assert()
}
}
e.segmentQueue.mu.Unlock()
e.snd.updateMaxPayloadSize(int(e.route.MTU()), 0)
e.setEndpointState(StateEstablished)
}
if run {
e.workerRunning = true
e.stack.Stats().TCP.ActiveConnectionOpenings.Increment()
go e.protocolMainLoop(handshake, nil) // S/R-SAFE: will be drained before save.
}
return tcpip.ErrConnectStarted
}
// ConnectEndpoint is not supported.
func (*endpoint) ConnectEndpoint(tcpip.Endpoint) *tcpip.Error {
return tcpip.ErrInvalidEndpointState
}
// Shutdown closes the read and/or write end of the endpoint connection to its
// peer.
func (e *endpoint) Shutdown(flags tcpip.ShutdownFlags) *tcpip.Error {
e.LockUser()
defer e.UnlockUser()
return e.shutdownLocked(flags)
}
func (e *endpoint) shutdownLocked(flags tcpip.ShutdownFlags) *tcpip.Error {
e.shutdownFlags |= flags
switch {
case e.EndpointState().connected():
// Close for read.
if e.shutdownFlags&tcpip.ShutdownRead != 0 {
// Mark read side as closed.
e.rcvListMu.Lock()
e.rcvClosed = true
rcvBufUsed := e.rcvBufUsed
e.rcvListMu.Unlock()
// If we're fully closed and we have unread data we need to abort
// the connection with a RST.
if e.shutdownFlags&tcpip.ShutdownWrite != 0 && rcvBufUsed > 0 {
e.resetConnectionLocked(tcpip.ErrConnectionAborted)
// Wake up worker to terminate loop.
e.notifyProtocolGoroutine(notifyTickleWorker)
return nil
}
}
// Close for write.
if e.shutdownFlags&tcpip.ShutdownWrite != 0 {
e.sndBufMu.Lock()
if e.sndClosed {
// Already closed.
e.sndBufMu.Unlock()
if e.EndpointState() == StateTimeWait {
return tcpip.ErrNotConnected
}
return nil
}
// Queue fin segment.
s := newSegmentFromView(&e.route, e.ID, nil)
e.sndQueue.PushBack(s)
e.sndBufInQueue++
// Mark endpoint as closed.
e.sndClosed = true
e.sndBufMu.Unlock()
e.handleClose()
}
return nil
case e.EndpointState() == StateListen:
if e.shutdownFlags&tcpip.ShutdownRead != 0 {
// Reset all connections from the accept queue and keep the
// worker running so that it can continue handling incoming
// segments by replying with RST.
//
// By not removing this endpoint from the demuxer mapping, we
// ensure that any other bind to the same port fails, as on Linux.
e.rcvListMu.Lock()
e.rcvClosed = true
e.rcvListMu.Unlock()
e.closePendingAcceptableConnectionsLocked()
// Notify waiters that the endpoint is shutdown.
e.waiterQueue.Notify(waiter.EventIn | waiter.EventOut | waiter.EventHUp | waiter.EventErr)
}
return nil
default:
return tcpip.ErrNotConnected
}
}
// Listen puts the endpoint in "listen" mode, which allows it to accept
// new connections.
func (e *endpoint) Listen(backlog int) *tcpip.Error {
err := e.listen(backlog)
if err != nil && !err.IgnoreStats() {
e.stack.Stats().TCP.FailedConnectionAttempts.Increment()
e.stats.FailedConnectionAttempts.Increment()
}
return err
}
func (e *endpoint) listen(backlog int) *tcpip.Error {
e.LockUser()
defer e.UnlockUser()
if e.EndpointState() == StateListen && !e.closed {
e.acceptMu.Lock()
defer e.acceptMu.Unlock()
if e.acceptedChan == nil {
// listen is called after shutdown.
e.acceptedChan = make(chan *endpoint, backlog)
e.shutdownFlags = 0
e.rcvListMu.Lock()
e.rcvClosed = false
e.rcvListMu.Unlock()
} else {
// Adjust the size of the channel iff we can fix
// existing pending connections into the new one.
if len(e.acceptedChan) > backlog {
return tcpip.ErrInvalidEndpointState
}
if cap(e.acceptedChan) == backlog {
return nil
}
origChan := e.acceptedChan
e.acceptedChan = make(chan *endpoint, backlog)
close(origChan)
for ep := range origChan {
e.acceptedChan <- ep
}
}
// Notify any blocked goroutines that they can attempt to
// deliver endpoints again.
e.acceptCond.Broadcast()
return nil
}
if e.EndpointState() == StateInitial {
// The listen is called on an unbound socket, the socket is
// automatically bound to a random free port with the local
// address set to INADDR_ANY.
if err := e.bindLocked(tcpip.FullAddress{}); err != nil {
return err
}
}
// Endpoint must be bound before it can transition to listen mode.
if e.EndpointState() != StateBound {
e.stats.ReadErrors.InvalidEndpointState.Increment()
return tcpip.ErrInvalidEndpointState
}
// Register the endpoint.
if err := e.stack.RegisterTransportEndpoint(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.ID, e, e.boundPortFlags, e.boundBindToDevice); err != nil {
return err
}
e.isRegistered = true
e.setEndpointState(StateListen)
// The channel may be non-nil when we're restoring the endpoint, and it
// may be pre-populated with some previously accepted (but not Accepted)
// endpoints.
e.acceptMu.Lock()
if e.acceptedChan == nil {
e.acceptedChan = make(chan *endpoint, backlog)
}
e.acceptMu.Unlock()
e.workerRunning = true
go e.protocolListenLoop( // S/R-SAFE: drained on save.
seqnum.Size(e.receiveBufferAvailable()))
return nil
}
// startAcceptedLoop sets up required state and starts a goroutine with the
// main loop for accepted connections.
func (e *endpoint) startAcceptedLoop() {
e.workerRunning = true
e.mu.Unlock()
wakerInitDone := make(chan struct{})
go e.protocolMainLoop(false, wakerInitDone) // S/R-SAFE: drained on save.
<-wakerInitDone
}
// Accept returns a new endpoint if a peer has established a connection
// to an endpoint previously set to listen mode.
func (e *endpoint) Accept() (tcpip.Endpoint, *waiter.Queue, *tcpip.Error) {
e.LockUser()
defer e.UnlockUser()
e.rcvListMu.Lock()
rcvClosed := e.rcvClosed
e.rcvListMu.Unlock()
// Endpoint must be in listen state before it can accept connections.
if rcvClosed || e.EndpointState() != StateListen {
return nil, nil, tcpip.ErrInvalidEndpointState
}
// Get the new accepted endpoint.
e.acceptMu.Lock()
defer e.acceptMu.Unlock()
var n *endpoint
select {
case n = <-e.acceptedChan:
e.acceptCond.Signal()
default:
return nil, nil, tcpip.ErrWouldBlock
}
return n, n.waiterQueue, nil
}
// Bind binds the endpoint to a specific local port and optionally address.
func (e *endpoint) Bind(addr tcpip.FullAddress) (err *tcpip.Error) {
e.LockUser()
defer e.UnlockUser()
return e.bindLocked(addr)
}
func (e *endpoint) bindLocked(addr tcpip.FullAddress) (err *tcpip.Error) {
// Don't allow binding once endpoint is not in the initial state
// anymore. This is because once the endpoint goes into a connected or
// listen state, it is already bound.
if e.EndpointState() != StateInitial {
return tcpip.ErrAlreadyBound
}
e.BindAddr = addr.Addr
addr, netProto, err := e.checkV4MappedLocked(addr)
if err != nil {
return err
}
// Expand netProtos to include v4 and v6 if the caller is binding to a
// wildcard (empty) address, and this is an IPv6 endpoint with v6only
// set to false.
netProtos := []tcpip.NetworkProtocolNumber{netProto}
if netProto == header.IPv6ProtocolNumber && !e.v6only && addr.Addr == "" {
netProtos = []tcpip.NetworkProtocolNumber{
header.IPv6ProtocolNumber,
header.IPv4ProtocolNumber,
}
}
port, err := e.stack.ReservePort(netProtos, ProtocolNumber, addr.Addr, addr.Port, e.portFlags, e.bindToDevice, tcpip.FullAddress{})
if err != nil {
return err
}
e.boundBindToDevice = e.bindToDevice
e.boundPortFlags = e.portFlags
e.isPortReserved = true
e.effectiveNetProtos = netProtos
e.ID.LocalPort = port
// Any failures beyond this point must remove the port registration.
defer func(portFlags ports.Flags, bindToDevice tcpip.NICID) {
if err != nil {
e.stack.ReleasePort(netProtos, ProtocolNumber, addr.Addr, port, portFlags, bindToDevice, tcpip.FullAddress{})
e.isPortReserved = false
e.effectiveNetProtos = nil
e.ID.LocalPort = 0
e.ID.LocalAddress = ""
e.boundNICID = 0
e.boundBindToDevice = 0
e.boundPortFlags = ports.Flags{}
}
}(e.boundPortFlags, e.boundBindToDevice)
// If an address is specified, we must ensure that it's one of our
// local addresses.
if len(addr.Addr) != 0 {
nic := e.stack.CheckLocalAddress(addr.NIC, netProto, addr.Addr)
if nic == 0 {
return tcpip.ErrBadLocalAddress
}
e.boundNICID = nic
e.ID.LocalAddress = addr.Addr
}
if err := e.stack.CheckRegisterTransportEndpoint(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.ID, e.boundPortFlags, e.boundBindToDevice); err != nil {
return err
}
// Mark endpoint as bound.
e.setEndpointState(StateBound)
return nil
}
// GetLocalAddress returns the address to which the endpoint is bound.
func (e *endpoint) GetLocalAddress() (tcpip.FullAddress, *tcpip.Error) {
e.LockUser()
defer e.UnlockUser()
return tcpip.FullAddress{
Addr: e.ID.LocalAddress,
Port: e.ID.LocalPort,
NIC: e.boundNICID,
}, nil
}
// GetRemoteAddress returns the address to which the endpoint is connected.
func (e *endpoint) GetRemoteAddress() (tcpip.FullAddress, *tcpip.Error) {
e.LockUser()
defer e.UnlockUser()
if !e.EndpointState().connected() {
return tcpip.FullAddress{}, tcpip.ErrNotConnected
}
return tcpip.FullAddress{
Addr: e.ID.RemoteAddress,
Port: e.ID.RemotePort,
NIC: e.boundNICID,
}, nil
}
func (e *endpoint) HandlePacket(r *stack.Route, id stack.TransportEndpointID, pkt *stack.PacketBuffer) {
// TCP HandlePacket is not required anymore as inbound packets first
// land at the Dispatcher which then can either delivery using the
// worker go routine or directly do the invoke the tcp processing inline
// based on the state of the endpoint.
}
func (e *endpoint) enqueueSegment(s *segment) bool {
// Send packet to worker goroutine.
if !e.segmentQueue.enqueue(s) {
// The queue is full, so we drop the segment.
e.stack.Stats().DroppedPackets.Increment()
e.stats.ReceiveErrors.SegmentQueueDropped.Increment()
return false
}
return true
}
// HandleControlPacket implements stack.TransportEndpoint.HandleControlPacket.
func (e *endpoint) HandleControlPacket(id stack.TransportEndpointID, typ stack.ControlType, extra uint32, pkt *stack.PacketBuffer) {
switch typ {
case stack.ControlPacketTooBig:
e.sndBufMu.Lock()
e.packetTooBigCount++
if v := int(extra); v < e.sndMTU {
e.sndMTU = v
}
e.sndBufMu.Unlock()
e.notifyProtocolGoroutine(notifyMTUChanged)
}
}
// updateSndBufferUsage is called by the protocol goroutine when room opens up
// in the send buffer. The number of newly available bytes is v.
func (e *endpoint) updateSndBufferUsage(v int) {
e.sndBufMu.Lock()
notify := e.sndBufUsed >= e.sndBufSize>>1
e.sndBufUsed -= v
// We only notify when there is half the sndBufSize available after
// a full buffer event occurs. This ensures that we don't wake up
// writers to queue just 1-2 segments and go back to sleep.
notify = notify && e.sndBufUsed < e.sndBufSize>>1
e.sndBufMu.Unlock()
if notify {
e.waiterQueue.Notify(waiter.EventOut)
}
}
// readyToRead is called by the protocol goroutine when a new segment is ready
// to be read, or when the connection is closed for receiving (in which case
// s will be nil).
func (e *endpoint) readyToRead(s *segment) {
e.rcvListMu.Lock()
if s != nil {
s.incRef()
e.rcvBufUsed += s.data.Size()
// Increase counter if the receive window falls down below MSS
// or half receive buffer size, whichever smaller.
if crossed, above := e.windowCrossedACKThresholdLocked(-s.data.Size()); crossed && !above {
e.stats.ReceiveErrors.ZeroRcvWindowState.Increment()
}
e.rcvList.PushBack(s)
} else {
e.rcvClosed = true
}
e.rcvListMu.Unlock()
e.waiterQueue.Notify(waiter.EventIn)
}
// receiveBufferAvailableLocked calculates how many bytes are still available
// in the receive buffer.
// rcvListMu must be held when this function is called.
func (e *endpoint) receiveBufferAvailableLocked() int {
// We may use more bytes than the buffer size when the receive buffer
// shrinks.
if e.rcvBufUsed >= e.rcvBufSize {
return 0
}
return e.rcvBufSize - e.rcvBufUsed
}
// receiveBufferAvailable calculates how many bytes are still available in the
// receive buffer.
func (e *endpoint) receiveBufferAvailable() int {
e.rcvListMu.Lock()
available := e.receiveBufferAvailableLocked()
e.rcvListMu.Unlock()
return available
}
func (e *endpoint) receiveBufferSize() int {
e.rcvListMu.Lock()
size := e.rcvBufSize
e.rcvListMu.Unlock()
return size
}
func (e *endpoint) maxReceiveBufferSize() int {
var rs ReceiveBufferSizeOption
if err := e.stack.TransportProtocolOption(ProtocolNumber, &rs); err != nil {
// As a fallback return the hardcoded max buffer size.
return MaxBufferSize
}
return rs.Max
}
// rcvWndScaleForHandshake computes the receive window scale to offer to the
// peer when window scaling is enabled (true by default). If auto-tuning is
// disabled then the window scaling factor is based on the size of the
// receiveBuffer otherwise we use the max permissible receive buffer size to
// compute the scale.
func (e *endpoint) rcvWndScaleForHandshake() int {
bufSizeForScale := e.receiveBufferSize()
e.rcvListMu.Lock()
autoTuningDisabled := e.rcvAutoParams.disabled
e.rcvListMu.Unlock()
if autoTuningDisabled {
return FindWndScale(seqnum.Size(bufSizeForScale))
}
return FindWndScale(seqnum.Size(e.maxReceiveBufferSize()))
}
// updateRecentTimestamp updates the recent timestamp using the algorithm
// described in https://tools.ietf.org/html/rfc7323#section-4.3
func (e *endpoint) updateRecentTimestamp(tsVal uint32, maxSentAck seqnum.Value, segSeq seqnum.Value) {
if e.sendTSOk && seqnum.Value(e.recentTimestamp()).LessThan(seqnum.Value(tsVal)) && segSeq.LessThanEq(maxSentAck) {
e.setRecentTimestamp(tsVal)
}
}
// maybeEnableTimestamp marks the timestamp option enabled for this endpoint if
// the SYN options indicate that timestamp option was negotiated. It also
// initializes the recentTS with the value provided in synOpts.TSval.
func (e *endpoint) maybeEnableTimestamp(synOpts *header.TCPSynOptions) {
if synOpts.TS {
e.sendTSOk = true
e.setRecentTimestamp(synOpts.TSVal)
}
}
// timestamp returns the timestamp value to be used in the TSVal field of the
// timestamp option for outgoing TCP segments for a given endpoint.
func (e *endpoint) timestamp() uint32 {
return tcpTimeStamp(e.tsOffset)
}
// tcpTimeStamp returns a timestamp offset by the provided offset. This is
// not inlined above as it's used when SYN cookies are in use and endpoint
// is not created at the time when the SYN cookie is sent.
func tcpTimeStamp(offset uint32) uint32 {
now := time.Now()
return uint32(now.Unix()*1000+int64(now.Nanosecond()/1e6)) + offset
}
// timeStampOffset returns a randomized timestamp offset to be used when sending
// timestamp values in a timestamp option for a TCP segment.
func timeStampOffset() uint32 {
b := make([]byte, 4)
if _, err := rand.Read(b); err != nil {
panic(err)
}
// Initialize a random tsOffset that will be added to the recentTS
// everytime the timestamp is sent when the Timestamp option is enabled.
//
// See https://tools.ietf.org/html/rfc7323#section-5.4 for details on
// why this is required.
//
// NOTE: This is not completely to spec as normally this should be
// initialized in a manner analogous to how sequence numbers are
// randomized per connection basis. But for now this is sufficient.
return uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24
}
// maybeEnableSACKPermitted marks the SACKPermitted option enabled for this endpoint
// if the SYN options indicate that the SACK option was negotiated and the TCP
// stack is configured to enable TCP SACK option.
func (e *endpoint) maybeEnableSACKPermitted(synOpts *header.TCPSynOptions) {
var v SACKEnabled
if err := e.stack.TransportProtocolOption(ProtocolNumber, &v); err != nil {
// Stack doesn't support SACK. So just return.
return
}
if bool(v) && synOpts.SACKPermitted {
e.sackPermitted = true
}
}
// maxOptionSize return the maximum size of TCP options.
func (e *endpoint) maxOptionSize() (size int) {
var maxSackBlocks [header.TCPMaxSACKBlocks]header.SACKBlock
options := e.makeOptions(maxSackBlocks[:])
size = len(options)
putOptions(options)
return size
}
// completeState makes a full copy of the endpoint and returns it. This is used
// before invoking the probe. The state returned may not be fully consistent if
// there are intervening syscalls when the state is being copied.
func (e *endpoint) completeState() stack.TCPEndpointState {
var s stack.TCPEndpointState
s.SegTime = time.Now()
// Copy EndpointID.
s.ID = stack.TCPEndpointID(e.ID)
// Copy endpoint rcv state.
e.rcvListMu.Lock()
s.RcvBufSize = e.rcvBufSize
s.RcvBufUsed = e.rcvBufUsed
s.RcvClosed = e.rcvClosed
s.RcvAutoParams.MeasureTime = e.rcvAutoParams.measureTime
s.RcvAutoParams.CopiedBytes = e.rcvAutoParams.copied
s.RcvAutoParams.PrevCopiedBytes = e.rcvAutoParams.prevCopied
s.RcvAutoParams.RTT = e.rcvAutoParams.rtt
s.RcvAutoParams.RTTMeasureSeqNumber = e.rcvAutoParams.rttMeasureSeqNumber
s.RcvAutoParams.RTTMeasureTime = e.rcvAutoParams.rttMeasureTime
s.RcvAutoParams.Disabled = e.rcvAutoParams.disabled
e.rcvListMu.Unlock()
// Endpoint TCP Option state.
s.SendTSOk = e.sendTSOk
s.RecentTS = e.recentTimestamp()
s.TSOffset = e.tsOffset
s.SACKPermitted = e.sackPermitted
s.SACK.Blocks = make([]header.SACKBlock, e.sack.NumBlocks)
copy(s.SACK.Blocks, e.sack.Blocks[:e.sack.NumBlocks])
s.SACK.ReceivedBlocks, s.SACK.MaxSACKED = e.scoreboard.Copy()
// Copy endpoint send state.
e.sndBufMu.Lock()
s.SndBufSize = e.sndBufSize
s.SndBufUsed = e.sndBufUsed
s.SndClosed = e.sndClosed
s.SndBufInQueue = e.sndBufInQueue
s.PacketTooBigCount = e.packetTooBigCount
s.SndMTU = e.sndMTU
e.sndBufMu.Unlock()
// Copy receiver state.
s.Receiver = stack.TCPReceiverState{
RcvNxt: e.rcv.rcvNxt,
RcvAcc: e.rcv.rcvAcc,
RcvWndScale: e.rcv.rcvWndScale,
PendingBufUsed: e.rcv.pendingBufUsed,
PendingBufSize: e.rcv.pendingBufSize,
}
// Copy sender state.
s.Sender = stack.TCPSenderState{
LastSendTime: e.snd.lastSendTime,
DupAckCount: e.snd.dupAckCount,
FastRecovery: stack.TCPFastRecoveryState{
Active: e.snd.fr.active,
First: e.snd.fr.first,
Last: e.snd.fr.last,
MaxCwnd: e.snd.fr.maxCwnd,
HighRxt: e.snd.fr.highRxt,
RescueRxt: e.snd.fr.rescueRxt,
},
SndCwnd: e.snd.sndCwnd,
Ssthresh: e.snd.sndSsthresh,
SndCAAckCount: e.snd.sndCAAckCount,
Outstanding: e.snd.outstanding,
SndWnd: e.snd.sndWnd,
SndUna: e.snd.sndUna,
SndNxt: e.snd.sndNxt,
RTTMeasureSeqNum: e.snd.rttMeasureSeqNum,
RTTMeasureTime: e.snd.rttMeasureTime,
Closed: e.snd.closed,
RTO: e.snd.rto,
MaxPayloadSize: e.snd.maxPayloadSize,
SndWndScale: e.snd.sndWndScale,
MaxSentAck: e.snd.maxSentAck,
}
e.snd.rtt.Lock()
s.Sender.SRTT = e.snd.rtt.srtt
s.Sender.SRTTInited = e.snd.rtt.srttInited
e.snd.rtt.Unlock()
if cubic, ok := e.snd.cc.(*cubicState); ok {
s.Sender.Cubic = stack.TCPCubicState{
WMax: cubic.wMax,
WLastMax: cubic.wLastMax,
T: cubic.t,
TimeSinceLastCongestion: time.Since(cubic.t),
C: cubic.c,
K: cubic.k,
Beta: cubic.beta,
WC: cubic.wC,
WEst: cubic.wEst,
}
}
return s
}
func (e *endpoint) initHardwareGSO() {
gso := &stack.GSO{}
switch e.route.NetProto {
case header.IPv4ProtocolNumber:
gso.Type = stack.GSOTCPv4
gso.L3HdrLen = header.IPv4MinimumSize
case header.IPv6ProtocolNumber:
gso.Type = stack.GSOTCPv6
gso.L3HdrLen = header.IPv6MinimumSize
default:
panic(fmt.Sprintf("Unknown netProto: %v", e.NetProto))
}
gso.NeedsCsum = true
gso.CsumOffset = header.TCPChecksumOffset
gso.MaxSize = e.route.GSOMaxSize()
e.gso = gso
}
func (e *endpoint) initGSO() {
if e.route.Capabilities()&stack.CapabilityHardwareGSO != 0 {
e.initHardwareGSO()
} else if e.route.Capabilities()&stack.CapabilitySoftwareGSO != 0 {
e.gso = &stack.GSO{
MaxSize: e.route.GSOMaxSize(),
Type: stack.GSOSW,
NeedsCsum: false,
}
}
}
// State implements tcpip.Endpoint.State. It exports the endpoint's protocol
// state for diagnostics.
func (e *endpoint) State() uint32 {
return uint32(e.EndpointState())
}
// Info returns a copy of the endpoint info.
func (e *endpoint) Info() tcpip.EndpointInfo {
e.LockUser()
// Make a copy of the endpoint info.
ret := e.EndpointInfo
e.UnlockUser()
return &ret
}
// Stats returns a pointer to the endpoint stats.
func (e *endpoint) Stats() tcpip.EndpointStats {
return &e.stats
}
// Wait implements stack.TransportEndpoint.Wait.
func (e *endpoint) Wait() {
waitEntry, notifyCh := waiter.NewChannelEntry(nil)
e.waiterQueue.EventRegister(&waitEntry, waiter.EventHUp)
defer e.waiterQueue.EventUnregister(&waitEntry)
for {
e.LockUser()
running := e.workerRunning
e.UnlockUser()
if !running {
break
}
<-notifyCh
}
}
func mssForRoute(r *stack.Route) uint16 {
// TODO(b/143359391): Respect TCP Min and Max size.
return uint16(r.MTU() - header.TCPMinimumSize)
}
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