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|
// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcp
import (
"encoding/binary"
"time"
"gvisor.dev/gvisor/pkg/rand"
"gvisor.dev/gvisor/pkg/sleep"
"gvisor.dev/gvisor/pkg/sync"
"gvisor.dev/gvisor/pkg/tcpip"
"gvisor.dev/gvisor/pkg/tcpip/buffer"
"gvisor.dev/gvisor/pkg/tcpip/hash/jenkins"
"gvisor.dev/gvisor/pkg/tcpip/header"
"gvisor.dev/gvisor/pkg/tcpip/seqnum"
"gvisor.dev/gvisor/pkg/tcpip/stack"
"gvisor.dev/gvisor/pkg/waiter"
)
// maxSegmentsPerWake is the maximum number of segments to process in the main
// protocol goroutine per wake-up. Yielding [after this number of segments are
// processed] allows other events to be processed as well (e.g., timeouts,
// resets, etc.).
const maxSegmentsPerWake = 100
type handshakeState int
// The following are the possible states of the TCP connection during a 3-way
// handshake. A depiction of the states and transitions can be found in RFC 793,
// page 23.
const (
handshakeSynSent handshakeState = iota
handshakeSynRcvd
handshakeCompleted
)
// The following are used to set up sleepers.
const (
wakerForNotification = iota
wakerForNewSegment
wakerForResend
wakerForResolution
)
const (
// Maximum space available for options.
maxOptionSize = 40
)
// handshake holds the state used during a TCP 3-way handshake.
//
// NOTE: handshake.ep.mu is held during handshake processing. It is released if
// we are going to block and reacquired when we start processing an event.
type handshake struct {
ep *endpoint
state handshakeState
active bool
flags uint8
ackNum seqnum.Value
// iss is the initial send sequence number, as defined in RFC 793.
iss seqnum.Value
// rcvWnd is the receive window, as defined in RFC 793.
rcvWnd seqnum.Size
// sndWnd is the send window, as defined in RFC 793.
sndWnd seqnum.Size
// mss is the maximum segment size received from the peer.
mss uint16
// sndWndScale is the send window scale, as defined in RFC 1323. A
// negative value means no scaling is supported by the peer.
sndWndScale int
// rcvWndScale is the receive window scale, as defined in RFC 1323.
rcvWndScale int
// startTime is the time at which the first SYN/SYN-ACK was sent.
startTime time.Time
// deferAccept if non-zero will drop the final ACK for a passive
// handshake till an ACK segment with data is received or the timeout is
// hit.
deferAccept time.Duration
// acked is true if the the final ACK for a 3-way handshake has
// been received. This is required to stop retransmitting the
// original SYN-ACK when deferAccept is enabled.
acked bool
}
func newHandshake(ep *endpoint, rcvWnd seqnum.Size) handshake {
rcvWndScale := ep.rcvWndScaleForHandshake()
// Round-down the rcvWnd to a multiple of wndScale. This ensures that the
// window offered in SYN won't be reduced due to the loss of precision if
// window scaling is enabled after the handshake.
rcvWnd = (rcvWnd >> uint8(rcvWndScale)) << uint8(rcvWndScale)
// Ensure we can always accept at least 1 byte if the scale specified
// was too high for the provided rcvWnd.
if rcvWnd == 0 {
rcvWnd = 1
}
h := handshake{
ep: ep,
active: true,
rcvWnd: rcvWnd,
rcvWndScale: int(rcvWndScale),
}
h.resetState()
return h
}
func newPassiveHandshake(ep *endpoint, rcvWnd seqnum.Size, isn, irs seqnum.Value, opts *header.TCPSynOptions, deferAccept time.Duration) handshake {
h := newHandshake(ep, rcvWnd)
h.resetToSynRcvd(isn, irs, opts, deferAccept)
return h
}
// FindWndScale determines the window scale to use for the given maximum window
// size.
func FindWndScale(wnd seqnum.Size) int {
if wnd < 0x10000 {
return 0
}
max := seqnum.Size(0xffff)
s := 0
for wnd > max && s < header.MaxWndScale {
s++
max <<= 1
}
return s
}
// resetState resets the state of the handshake object such that it becomes
// ready for a new 3-way handshake.
func (h *handshake) resetState() {
b := make([]byte, 4)
if _, err := rand.Read(b); err != nil {
panic(err)
}
h.state = handshakeSynSent
h.flags = header.TCPFlagSyn
h.ackNum = 0
h.mss = 0
h.iss = generateSecureISN(h.ep.ID, h.ep.stack.Seed())
}
// generateSecureISN generates a secure Initial Sequence number based on the
// recommendation here https://tools.ietf.org/html/rfc6528#page-3.
func generateSecureISN(id stack.TransportEndpointID, seed uint32) seqnum.Value {
isnHasher := jenkins.Sum32(seed)
isnHasher.Write([]byte(id.LocalAddress))
isnHasher.Write([]byte(id.RemoteAddress))
portBuf := make([]byte, 2)
binary.LittleEndian.PutUint16(portBuf, id.LocalPort)
isnHasher.Write(portBuf)
binary.LittleEndian.PutUint16(portBuf, id.RemotePort)
isnHasher.Write(portBuf)
// The time period here is 64ns. This is similar to what linux uses
// generate a sequence number that overlaps less than one
// time per MSL (2 minutes).
//
// A 64ns clock ticks 10^9/64 = 15625000) times in a second.
// To wrap the whole 32 bit space would require
// 2^32/1562500 ~ 274 seconds.
//
// Which sort of guarantees that we won't reuse the ISN for a new
// connection for the same tuple for at least 274s.
isn := isnHasher.Sum32() + uint32(time.Now().UnixNano()>>6)
return seqnum.Value(isn)
}
// effectiveRcvWndScale returns the effective receive window scale to be used.
// If the peer doesn't support window scaling, the effective rcv wnd scale is
// zero; otherwise it's the value calculated based on the initial rcv wnd.
func (h *handshake) effectiveRcvWndScale() uint8 {
if h.sndWndScale < 0 {
return 0
}
return uint8(h.rcvWndScale)
}
// resetToSynRcvd resets the state of the handshake object to the SYN-RCVD
// state.
func (h *handshake) resetToSynRcvd(iss seqnum.Value, irs seqnum.Value, opts *header.TCPSynOptions, deferAccept time.Duration) {
h.active = false
h.state = handshakeSynRcvd
h.flags = header.TCPFlagSyn | header.TCPFlagAck
h.iss = iss
h.ackNum = irs + 1
h.mss = opts.MSS
h.sndWndScale = opts.WS
h.deferAccept = deferAccept
h.ep.setEndpointState(StateSynRecv)
}
// checkAck checks if the ACK number, if present, of a segment received during
// a TCP 3-way handshake is valid. If it's not, a RST segment is sent back in
// response.
func (h *handshake) checkAck(s *segment) bool {
if s.flagIsSet(header.TCPFlagAck) && s.ackNumber != h.iss+1 {
// RFC 793, page 36, states that a reset must be generated when
// the connection is in any non-synchronized state and an
// incoming segment acknowledges something not yet sent. The
// connection remains in the same state.
ack := s.sequenceNumber.Add(s.logicalLen())
h.ep.sendRaw(buffer.VectorisedView{}, header.TCPFlagRst|header.TCPFlagAck, s.ackNumber, ack, 0)
return false
}
return true
}
// synSentState handles a segment received when the TCP 3-way handshake is in
// the SYN-SENT state.
func (h *handshake) synSentState(s *segment) *tcpip.Error {
// RFC 793, page 37, states that in the SYN-SENT state, a reset is
// acceptable if the ack field acknowledges the SYN.
if s.flagIsSet(header.TCPFlagRst) {
if s.flagIsSet(header.TCPFlagAck) && s.ackNumber == h.iss+1 {
// RFC 793, page 67, states that "If the RST bit is set [and] If the ACK
// was acceptable then signal the user "error: connection reset", drop
// the segment, enter CLOSED state, delete TCB, and return."
h.ep.workerCleanup = true
// Although the RFC above calls out ECONNRESET, Linux actually returns
// ECONNREFUSED here so we do as well.
return tcpip.ErrConnectionRefused
}
return nil
}
if !h.checkAck(s) {
return nil
}
// We are in the SYN-SENT state. We only care about segments that have
// the SYN flag.
if !s.flagIsSet(header.TCPFlagSyn) {
return nil
}
// Parse the SYN options.
rcvSynOpts := parseSynSegmentOptions(s)
// Remember if the Timestamp option was negotiated.
h.ep.maybeEnableTimestamp(&rcvSynOpts)
// Remember if the SACKPermitted option was negotiated.
h.ep.maybeEnableSACKPermitted(&rcvSynOpts)
// Remember the sequence we'll ack from now on.
h.ackNum = s.sequenceNumber + 1
h.flags |= header.TCPFlagAck
h.mss = rcvSynOpts.MSS
h.sndWndScale = rcvSynOpts.WS
// If this is a SYN ACK response, we only need to acknowledge the SYN
// and the handshake is completed.
if s.flagIsSet(header.TCPFlagAck) {
h.state = handshakeCompleted
h.ep.transitionToStateEstablishedLocked(h)
h.ep.sendRaw(buffer.VectorisedView{}, header.TCPFlagAck, h.iss+1, h.ackNum, h.rcvWnd>>h.effectiveRcvWndScale())
return nil
}
// A SYN segment was received, but no ACK in it. We acknowledge the SYN
// but resend our own SYN and wait for it to be acknowledged in the
// SYN-RCVD state.
h.state = handshakeSynRcvd
ttl := h.ep.ttl
amss := h.ep.amss
h.ep.setEndpointState(StateSynRecv)
synOpts := header.TCPSynOptions{
WS: int(h.effectiveRcvWndScale()),
TS: rcvSynOpts.TS,
TSVal: h.ep.timestamp(),
TSEcr: h.ep.recentTimestamp(),
// We only send SACKPermitted if the other side indicated it
// permits SACK. This is not explicitly defined in the RFC but
// this is the behaviour implemented by Linux.
SACKPermitted: rcvSynOpts.SACKPermitted,
MSS: amss,
}
if ttl == 0 {
ttl = s.route.DefaultTTL()
}
h.ep.sendSynTCP(&s.route, h.ep.ID, ttl, h.ep.sendTOS, h.flags, h.iss, h.ackNum, h.rcvWnd, synOpts)
return nil
}
// synRcvdState handles a segment received when the TCP 3-way handshake is in
// the SYN-RCVD state.
func (h *handshake) synRcvdState(s *segment) *tcpip.Error {
if s.flagIsSet(header.TCPFlagRst) {
// RFC 793, page 37, states that in the SYN-RCVD state, a reset
// is acceptable if the sequence number is in the window.
if s.sequenceNumber.InWindow(h.ackNum, h.rcvWnd) {
return tcpip.ErrConnectionRefused
}
return nil
}
if !h.checkAck(s) {
return nil
}
// RFC 793, Section 3.9, page 69, states that in the SYN-RCVD state, a
// sequence number outside of the window causes an ACK with the proper seq
// number and "After sending the acknowledgment, drop the unacceptable
// segment and return."
if !s.sequenceNumber.InWindow(h.ackNum, h.rcvWnd) {
h.ep.sendRaw(buffer.VectorisedView{}, header.TCPFlagAck, h.iss+1, h.ackNum, h.rcvWnd)
return nil
}
if s.flagIsSet(header.TCPFlagSyn) && s.sequenceNumber != h.ackNum-1 {
// We received two SYN segments with different sequence
// numbers, so we reset this and restart the whole
// process, except that we don't reset the timer.
ack := s.sequenceNumber.Add(s.logicalLen())
seq := seqnum.Value(0)
if s.flagIsSet(header.TCPFlagAck) {
seq = s.ackNumber
}
h.ep.sendRaw(buffer.VectorisedView{}, header.TCPFlagRst|header.TCPFlagAck, seq, ack, 0)
if !h.active {
return tcpip.ErrInvalidEndpointState
}
h.resetState()
synOpts := header.TCPSynOptions{
WS: h.rcvWndScale,
TS: h.ep.sendTSOk,
TSVal: h.ep.timestamp(),
TSEcr: h.ep.recentTimestamp(),
SACKPermitted: h.ep.sackPermitted,
MSS: h.ep.amss,
}
h.ep.sendSynTCP(&s.route, h.ep.ID, h.ep.ttl, h.ep.sendTOS, h.flags, h.iss, h.ackNum, h.rcvWnd, synOpts)
return nil
}
// We have previously received (and acknowledged) the peer's SYN. If the
// peer acknowledges our SYN, the handshake is completed.
if s.flagIsSet(header.TCPFlagAck) {
// If deferAccept is not zero and this is a bare ACK and the
// timeout is not hit then drop the ACK.
if h.deferAccept != 0 && s.data.Size() == 0 && time.Since(h.startTime) < h.deferAccept {
h.acked = true
h.ep.stack.Stats().DroppedPackets.Increment()
return nil
}
// If the timestamp option is negotiated and the segment does
// not carry a timestamp option then the segment must be dropped
// as per https://tools.ietf.org/html/rfc7323#section-3.2.
if h.ep.sendTSOk && !s.parsedOptions.TS {
h.ep.stack.Stats().DroppedPackets.Increment()
return nil
}
// Update timestamp if required. See RFC7323, section-4.3.
if h.ep.sendTSOk && s.parsedOptions.TS {
h.ep.updateRecentTimestamp(s.parsedOptions.TSVal, h.ackNum, s.sequenceNumber)
}
h.state = handshakeCompleted
h.ep.transitionToStateEstablishedLocked(h)
// If the segment has data then requeue it for the receiver
// to process it again once main loop is started.
if s.data.Size() > 0 {
s.incRef()
h.ep.enqueueSegment(s)
}
return nil
}
return nil
}
func (h *handshake) handleSegment(s *segment) *tcpip.Error {
h.sndWnd = s.window
if !s.flagIsSet(header.TCPFlagSyn) && h.sndWndScale > 0 {
h.sndWnd <<= uint8(h.sndWndScale)
}
switch h.state {
case handshakeSynRcvd:
return h.synRcvdState(s)
case handshakeSynSent:
return h.synSentState(s)
}
return nil
}
// processSegments goes through the segment queue and processes up to
// maxSegmentsPerWake (if they're available).
func (h *handshake) processSegments() *tcpip.Error {
for i := 0; i < maxSegmentsPerWake; i++ {
s := h.ep.segmentQueue.dequeue()
if s == nil {
return nil
}
err := h.handleSegment(s)
s.decRef()
if err != nil {
return err
}
// We stop processing packets once the handshake is completed,
// otherwise we may process packets meant to be processed by
// the main protocol goroutine.
if h.state == handshakeCompleted {
break
}
}
// If the queue is not empty, make sure we'll wake up in the next
// iteration.
if !h.ep.segmentQueue.empty() {
h.ep.newSegmentWaker.Assert()
}
return nil
}
func (h *handshake) resolveRoute() *tcpip.Error {
// Set up the wakers.
s := sleep.Sleeper{}
resolutionWaker := &sleep.Waker{}
s.AddWaker(resolutionWaker, wakerForResolution)
s.AddWaker(&h.ep.notificationWaker, wakerForNotification)
defer s.Done()
// Initial action is to resolve route.
index := wakerForResolution
for {
switch index {
case wakerForResolution:
if _, err := h.ep.route.Resolve(resolutionWaker); err != tcpip.ErrWouldBlock {
if err == tcpip.ErrNoLinkAddress {
h.ep.stats.SendErrors.NoLinkAddr.Increment()
} else if err != nil {
h.ep.stats.SendErrors.NoRoute.Increment()
}
// Either success (err == nil) or failure.
return err
}
// Resolution not completed. Keep trying...
case wakerForNotification:
n := h.ep.fetchNotifications()
if n¬ifyClose != 0 {
h.ep.route.RemoveWaker(resolutionWaker)
return tcpip.ErrAborted
}
if n¬ifyDrain != 0 {
close(h.ep.drainDone)
h.ep.mu.Unlock()
<-h.ep.undrain
h.ep.mu.Lock()
}
}
// Wait for notification.
index, _ = s.Fetch(true)
}
}
// execute executes the TCP 3-way handshake.
func (h *handshake) execute() *tcpip.Error {
if h.ep.route.IsResolutionRequired() {
if err := h.resolveRoute(); err != nil {
return err
}
}
h.startTime = time.Now()
// Initialize the resend timer.
resendWaker := sleep.Waker{}
timeOut := time.Duration(time.Second)
rt := time.AfterFunc(timeOut, func() {
resendWaker.Assert()
})
defer rt.Stop()
// Set up the wakers.
s := sleep.Sleeper{}
s.AddWaker(&resendWaker, wakerForResend)
s.AddWaker(&h.ep.notificationWaker, wakerForNotification)
s.AddWaker(&h.ep.newSegmentWaker, wakerForNewSegment)
defer s.Done()
var sackEnabled SACKEnabled
if err := h.ep.stack.TransportProtocolOption(ProtocolNumber, &sackEnabled); err != nil {
// If stack returned an error when checking for SACKEnabled
// status then just default to switching off SACK negotiation.
sackEnabled = false
}
// Send the initial SYN segment and loop until the handshake is
// completed.
h.ep.amss = calculateAdvertisedMSS(h.ep.userMSS, h.ep.route)
synOpts := header.TCPSynOptions{
WS: h.rcvWndScale,
TS: true,
TSVal: h.ep.timestamp(),
TSEcr: h.ep.recentTimestamp(),
SACKPermitted: bool(sackEnabled),
MSS: h.ep.amss,
}
// Execute is also called in a listen context so we want to make sure we
// only send the TS/SACK option when we received the TS/SACK in the
// initial SYN.
if h.state == handshakeSynRcvd {
synOpts.TS = h.ep.sendTSOk
synOpts.SACKPermitted = h.ep.sackPermitted && bool(sackEnabled)
if h.sndWndScale < 0 {
// Disable window scaling if the peer did not send us
// the window scaling option.
synOpts.WS = -1
}
}
h.ep.sendSynTCP(&h.ep.route, h.ep.ID, h.ep.ttl, h.ep.sendTOS, h.flags, h.iss, h.ackNum, h.rcvWnd, synOpts)
for h.state != handshakeCompleted {
h.ep.mu.Unlock()
index, _ := s.Fetch(true)
h.ep.mu.Lock()
switch index {
case wakerForResend:
timeOut *= 2
if timeOut > MaxRTO {
return tcpip.ErrTimeout
}
rt.Reset(timeOut)
// Resend the SYN/SYN-ACK only if the following conditions hold.
// - It's an active handshake (deferAccept does not apply)
// - It's a passive handshake and we have not yet got the final-ACK.
// - It's a passive handshake and we got an ACK but deferAccept is
// enabled and we are now past the deferAccept duration.
// The last is required to provide a way for the peer to complete
// the connection with another ACK or data (as ACKs are never
// retransmitted on their own).
if h.active || !h.acked || h.deferAccept != 0 && time.Since(h.startTime) > h.deferAccept {
h.ep.sendSynTCP(&h.ep.route, h.ep.ID, h.ep.ttl, h.ep.sendTOS, h.flags, h.iss, h.ackNum, h.rcvWnd, synOpts)
}
case wakerForNotification:
n := h.ep.fetchNotifications()
if (n¬ifyClose)|(n¬ifyAbort) != 0 {
return tcpip.ErrAborted
}
if n¬ifyDrain != 0 {
for !h.ep.segmentQueue.empty() {
s := h.ep.segmentQueue.dequeue()
err := h.handleSegment(s)
s.decRef()
if err != nil {
return err
}
if h.state == handshakeCompleted {
return nil
}
}
close(h.ep.drainDone)
h.ep.mu.Unlock()
<-h.ep.undrain
h.ep.mu.Lock()
}
case wakerForNewSegment:
if err := h.processSegments(); err != nil {
return err
}
}
}
return nil
}
func parseSynSegmentOptions(s *segment) header.TCPSynOptions {
synOpts := header.ParseSynOptions(s.options, s.flagIsSet(header.TCPFlagAck))
if synOpts.TS {
s.parsedOptions.TSVal = synOpts.TSVal
s.parsedOptions.TSEcr = synOpts.TSEcr
}
return synOpts
}
var optionPool = sync.Pool{
New: func() interface{} {
return &[maxOptionSize]byte{}
},
}
func getOptions() []byte {
return (*optionPool.Get().(*[maxOptionSize]byte))[:]
}
func putOptions(options []byte) {
// Reslice to full capacity.
optionPool.Put(optionsToArray(options))
}
func makeSynOptions(opts header.TCPSynOptions) []byte {
// Emulate linux option order. This is as follows:
//
// if md5: NOP NOP MD5SIG 18 md5sig(16)
// if mss: MSS 4 mss(2)
// if ts and sack_advertise:
// SACK 2 TIMESTAMP 2 timestamp(8)
// elif ts: NOP NOP TIMESTAMP 10 timestamp(8)
// elif sack: NOP NOP SACK 2
// if wscale: NOP WINDOW 3 ws(1)
// if sack_blocks: NOP NOP SACK ((2 + (#blocks * 8))
// [for each block] start_seq(4) end_seq(4)
// if fastopen_cookie:
// if exp: EXP (4 + len(cookie)) FASTOPEN_MAGIC(2)
// else: FASTOPEN (2 + len(cookie))
// cookie(variable) [padding to four bytes]
//
options := getOptions()
// Always encode the mss.
offset := header.EncodeMSSOption(uint32(opts.MSS), options)
// Special ordering is required here. If both TS and SACK are enabled,
// then the SACK option precedes TS, with no padding. If they are
// enabled individually, then we see padding before the option.
if opts.TS && opts.SACKPermitted {
offset += header.EncodeSACKPermittedOption(options[offset:])
offset += header.EncodeTSOption(opts.TSVal, opts.TSEcr, options[offset:])
} else if opts.TS {
offset += header.EncodeNOP(options[offset:])
offset += header.EncodeNOP(options[offset:])
offset += header.EncodeTSOption(opts.TSVal, opts.TSEcr, options[offset:])
} else if opts.SACKPermitted {
offset += header.EncodeNOP(options[offset:])
offset += header.EncodeNOP(options[offset:])
offset += header.EncodeSACKPermittedOption(options[offset:])
}
// Initialize the WS option.
if opts.WS >= 0 {
offset += header.EncodeNOP(options[offset:])
offset += header.EncodeWSOption(opts.WS, options[offset:])
}
// Padding to the end; note that this never apply unless we add a
// fastopen option, we always expect the offset to remain the same.
if delta := header.AddTCPOptionPadding(options, offset); delta != 0 {
panic("unexpected option encoding")
}
return options[:offset]
}
func (e *endpoint) sendSynTCP(r *stack.Route, id stack.TransportEndpointID, ttl, tos uint8, flags byte, seq, ack seqnum.Value, rcvWnd seqnum.Size, opts header.TCPSynOptions) *tcpip.Error {
options := makeSynOptions(opts)
// We ignore SYN send errors and let the callers re-attempt send.
if err := e.sendTCP(r, id, buffer.VectorisedView{}, ttl, tos, flags, seq, ack, rcvWnd, options, nil); err != nil {
e.stats.SendErrors.SynSendToNetworkFailed.Increment()
}
putOptions(options)
return nil
}
func (e *endpoint) sendTCP(r *stack.Route, id stack.TransportEndpointID, data buffer.VectorisedView, ttl, tos uint8, flags byte, seq, ack seqnum.Value, rcvWnd seqnum.Size, opts []byte, gso *stack.GSO) *tcpip.Error {
if err := sendTCP(r, id, data, ttl, tos, flags, seq, ack, rcvWnd, opts, gso); err != nil {
e.stats.SendErrors.SegmentSendToNetworkFailed.Increment()
return err
}
e.stats.SegmentsSent.Increment()
return nil
}
func buildTCPHdr(r *stack.Route, id stack.TransportEndpointID, pkt *tcpip.PacketBuffer, flags byte, seq, ack seqnum.Value, rcvWnd seqnum.Size, opts []byte, gso *stack.GSO) {
optLen := len(opts)
hdr := &pkt.Header
packetSize := pkt.DataSize
off := pkt.DataOffset
// Initialize the header.
tcp := header.TCP(hdr.Prepend(header.TCPMinimumSize + optLen))
pkt.TransportHeader = buffer.View(tcp)
tcp.Encode(&header.TCPFields{
SrcPort: id.LocalPort,
DstPort: id.RemotePort,
SeqNum: uint32(seq),
AckNum: uint32(ack),
DataOffset: uint8(header.TCPMinimumSize + optLen),
Flags: flags,
WindowSize: uint16(rcvWnd),
})
copy(tcp[header.TCPMinimumSize:], opts)
length := uint16(hdr.UsedLength() + packetSize)
xsum := r.PseudoHeaderChecksum(ProtocolNumber, length)
// Only calculate the checksum if offloading isn't supported.
if gso != nil && gso.NeedsCsum {
// This is called CHECKSUM_PARTIAL in the Linux kernel. We
// calculate a checksum of the pseudo-header and save it in the
// TCP header, then the kernel calculate a checksum of the
// header and data and get the right sum of the TCP packet.
tcp.SetChecksum(xsum)
} else if r.Capabilities()&stack.CapabilityTXChecksumOffload == 0 {
xsum = header.ChecksumVVWithOffset(pkt.Data, xsum, off, packetSize)
tcp.SetChecksum(^tcp.CalculateChecksum(xsum))
}
}
func sendTCPBatch(r *stack.Route, id stack.TransportEndpointID, data buffer.VectorisedView, ttl, tos uint8, flags byte, seq, ack seqnum.Value, rcvWnd seqnum.Size, opts []byte, gso *stack.GSO) *tcpip.Error {
optLen := len(opts)
if rcvWnd > 0xffff {
rcvWnd = 0xffff
}
mss := int(gso.MSS)
n := (data.Size() + mss - 1) / mss
// Allocate one big slice for all the headers.
hdrSize := header.TCPMinimumSize + int(r.MaxHeaderLength()) + optLen
buf := make([]byte, n*hdrSize)
pkts := make([]tcpip.PacketBuffer, n)
for i := range pkts {
pkts[i].Header = buffer.NewEmptyPrependableFromView(buf[i*hdrSize:][:hdrSize])
}
size := data.Size()
off := 0
for i := 0; i < n; i++ {
packetSize := mss
if packetSize > size {
packetSize = size
}
size -= packetSize
pkts[i].DataOffset = off
pkts[i].DataSize = packetSize
pkts[i].Data = data
buildTCPHdr(r, id, &pkts[i], flags, seq, ack, rcvWnd, opts, gso)
off += packetSize
seq = seq.Add(seqnum.Size(packetSize))
}
if ttl == 0 {
ttl = r.DefaultTTL()
}
sent, err := r.WritePackets(gso, pkts, stack.NetworkHeaderParams{Protocol: ProtocolNumber, TTL: ttl, TOS: tos})
if err != nil {
r.Stats().TCP.SegmentSendErrors.IncrementBy(uint64(n - sent))
}
r.Stats().TCP.SegmentsSent.IncrementBy(uint64(sent))
return err
}
// sendTCP sends a TCP segment with the provided options via the provided
// network endpoint and under the provided identity.
func sendTCP(r *stack.Route, id stack.TransportEndpointID, data buffer.VectorisedView, ttl, tos uint8, flags byte, seq, ack seqnum.Value, rcvWnd seqnum.Size, opts []byte, gso *stack.GSO) *tcpip.Error {
optLen := len(opts)
if rcvWnd > 0xffff {
rcvWnd = 0xffff
}
if r.Loop&stack.PacketLoop == 0 && gso != nil && gso.Type == stack.GSOSW && int(gso.MSS) < data.Size() {
return sendTCPBatch(r, id, data, ttl, tos, flags, seq, ack, rcvWnd, opts, gso)
}
pkt := tcpip.PacketBuffer{
Header: buffer.NewPrependable(header.TCPMinimumSize + int(r.MaxHeaderLength()) + optLen),
DataOffset: 0,
DataSize: data.Size(),
Data: data,
}
buildTCPHdr(r, id, &pkt, flags, seq, ack, rcvWnd, opts, gso)
if ttl == 0 {
ttl = r.DefaultTTL()
}
if err := r.WritePacket(gso, stack.NetworkHeaderParams{Protocol: ProtocolNumber, TTL: ttl, TOS: tos}, pkt); err != nil {
r.Stats().TCP.SegmentSendErrors.Increment()
return err
}
r.Stats().TCP.SegmentsSent.Increment()
if (flags & header.TCPFlagRst) != 0 {
r.Stats().TCP.ResetsSent.Increment()
}
return nil
}
// makeOptions makes an options slice.
func (e *endpoint) makeOptions(sackBlocks []header.SACKBlock) []byte {
options := getOptions()
offset := 0
// N.B. the ordering here matches the ordering used by Linux internally
// and described in the raw makeOptions function. We don't include
// unnecessary cases here (post connection.)
if e.sendTSOk {
// Embed the timestamp if timestamp has been enabled.
//
// We only use the lower 32 bits of the unix time in
// milliseconds. This is similar to what Linux does where it
// uses the lower 32 bits of the jiffies value in the tsVal
// field of the timestamp option.
//
// Further, RFC7323 section-5.4 recommends millisecond
// resolution as the lowest recommended resolution for the
// timestamp clock.
//
// Ref: https://tools.ietf.org/html/rfc7323#section-5.4.
offset += header.EncodeNOP(options[offset:])
offset += header.EncodeNOP(options[offset:])
offset += header.EncodeTSOption(e.timestamp(), e.recentTimestamp(), options[offset:])
}
if e.sackPermitted && len(sackBlocks) > 0 {
offset += header.EncodeNOP(options[offset:])
offset += header.EncodeNOP(options[offset:])
offset += header.EncodeSACKBlocks(sackBlocks, options[offset:])
}
// We expect the above to produce an aligned offset.
if delta := header.AddTCPOptionPadding(options, offset); delta != 0 {
panic("unexpected option encoding")
}
return options[:offset]
}
// sendRaw sends a TCP segment to the endpoint's peer.
func (e *endpoint) sendRaw(data buffer.VectorisedView, flags byte, seq, ack seqnum.Value, rcvWnd seqnum.Size) *tcpip.Error {
var sackBlocks []header.SACKBlock
if e.EndpointState() == StateEstablished && e.rcv.pendingBufSize > 0 && (flags&header.TCPFlagAck != 0) {
sackBlocks = e.sack.Blocks[:e.sack.NumBlocks]
}
options := e.makeOptions(sackBlocks)
err := e.sendTCP(&e.route, e.ID, data, e.ttl, e.sendTOS, flags, seq, ack, rcvWnd, options, e.gso)
putOptions(options)
return err
}
func (e *endpoint) handleWrite() *tcpip.Error {
// Move packets from send queue to send list. The queue is accessible
// from other goroutines and protected by the send mutex, while the send
// list is only accessible from the handler goroutine, so it needs no
// mutexes.
e.sndBufMu.Lock()
first := e.sndQueue.Front()
if first != nil {
e.snd.writeList.PushBackList(&e.sndQueue)
e.sndBufInQueue = 0
}
e.sndBufMu.Unlock()
// Initialize the next segment to write if it's currently nil.
if e.snd.writeNext == nil {
e.snd.writeNext = first
}
// Push out any new packets.
e.snd.sendData()
return nil
}
func (e *endpoint) handleClose() *tcpip.Error {
if !e.EndpointState().connected() {
return nil
}
// Drain the send queue.
e.handleWrite()
// Mark send side as closed.
e.snd.closed = true
return nil
}
// resetConnectionLocked puts the endpoint in an error state with the given
// error code and sends a RST if and only if the error is not ErrConnectionReset
// indicating that the connection is being reset due to receiving a RST. This
// method must only be called from the protocol goroutine.
func (e *endpoint) resetConnectionLocked(err *tcpip.Error) {
// Only send a reset if the connection is being aborted for a reason
// other than receiving a reset.
e.setEndpointState(StateError)
e.HardError = err
if err != tcpip.ErrConnectionReset && err != tcpip.ErrTimeout {
// The exact sequence number to be used for the RST is the same as the
// one used by Linux. We need to handle the case of window being shrunk
// which can cause sndNxt to be outside the acceptable window on the
// receiver.
//
// See: https://www.snellman.net/blog/archive/2016-02-01-tcp-rst/ for more
// information.
sndWndEnd := e.snd.sndUna.Add(e.snd.sndWnd)
resetSeqNum := sndWndEnd
if !sndWndEnd.LessThan(e.snd.sndNxt) || e.snd.sndNxt.Size(sndWndEnd) < (1<<e.snd.sndWndScale) {
resetSeqNum = e.snd.sndNxt
}
e.sendRaw(buffer.VectorisedView{}, header.TCPFlagAck|header.TCPFlagRst, resetSeqNum, e.rcv.rcvNxt, 0)
}
}
// completeWorkerLocked is called by the worker goroutine when it's about to
// exit.
func (e *endpoint) completeWorkerLocked() {
// Worker is terminating(either due to moving to
// CLOSED or ERROR state, ensure we release all
// registrations port reservations even if the socket
// itself is not yet closed by the application.
e.workerRunning = false
if e.workerCleanup {
e.cleanupLocked()
}
}
// transitionToStateEstablisedLocked transitions a given endpoint
// to an established state using the handshake parameters provided.
// It also initializes sender/receiver if required.
func (e *endpoint) transitionToStateEstablishedLocked(h *handshake) {
if e.snd == nil {
// Transfer handshake state to TCP connection. We disable
// receive window scaling if the peer doesn't support it
// (indicated by a negative send window scale).
e.snd = newSender(e, h.iss, h.ackNum-1, h.sndWnd, h.mss, h.sndWndScale)
}
if e.rcv == nil {
rcvBufSize := seqnum.Size(e.receiveBufferSize())
e.rcvListMu.Lock()
e.rcv = newReceiver(e, h.ackNum-1, h.rcvWnd, h.effectiveRcvWndScale(), rcvBufSize)
// Bootstrap the auto tuning algorithm. Starting at zero will
// result in a really large receive window after the first auto
// tuning adjustment.
e.rcvAutoParams.prevCopied = int(h.rcvWnd)
e.rcvListMu.Unlock()
}
e.setEndpointState(StateEstablished)
}
// transitionToStateCloseLocked ensures that the endpoint is
// cleaned up from the transport demuxer, "before" moving to
// StateClose. This will ensure that no packet will be
// delivered to this endpoint from the demuxer when the endpoint
// is transitioned to StateClose.
func (e *endpoint) transitionToStateCloseLocked() {
if e.EndpointState() == StateClose {
return
}
// Mark the endpoint as fully closed for reads/writes.
e.cleanupLocked()
e.setEndpointState(StateClose)
e.stack.Stats().TCP.CurrentConnected.Decrement()
e.stack.Stats().TCP.EstablishedClosed.Increment()
}
// tryDeliverSegmentFromClosedEndpoint attempts to deliver the parsed
// segment to any other endpoint other than the current one. This is called
// only when the endpoint is in StateClose and we want to deliver the segment
// to any other listening endpoint. We reply with RST if we cannot find one.
func (e *endpoint) tryDeliverSegmentFromClosedEndpoint(s *segment) {
ep := e.stack.FindTransportEndpoint(e.NetProto, e.TransProto, e.ID, &s.route)
if ep == nil && e.NetProto == header.IPv6ProtocolNumber && e.EndpointInfo.TransportEndpointInfo.ID.LocalAddress.To4() != "" {
// Dual-stack socket, try IPv4.
ep = e.stack.FindTransportEndpoint(header.IPv4ProtocolNumber, e.TransProto, e.ID, &s.route)
}
if ep == nil {
replyWithReset(s)
s.decRef()
return
}
if ep.(*endpoint).enqueueSegment(s) {
ep.(*endpoint).newSegmentWaker.Assert()
}
}
func (e *endpoint) handleReset(s *segment) (ok bool, err *tcpip.Error) {
if e.rcv.acceptable(s.sequenceNumber, 0) {
// RFC 793, page 37 states that "in all states
// except SYN-SENT, all reset (RST) segments are
// validated by checking their SEQ-fields." So
// we only process it if it's acceptable.
switch e.EndpointState() {
// In case of a RST in CLOSE-WAIT linux moves
// the socket to closed state with an error set
// to indicate EPIPE.
//
// Technically this seems to be at odds w/ RFC.
// As per https://tools.ietf.org/html/rfc793#section-2.7
// page 69 the behavior for a segment arriving
// w/ RST bit set in CLOSE-WAIT is inlined below.
//
// ESTABLISHED
// FIN-WAIT-1
// FIN-WAIT-2
// CLOSE-WAIT
// If the RST bit is set then, any outstanding RECEIVEs and
// SEND should receive "reset" responses. All segment queues
// should be flushed. Users should also receive an unsolicited
// general "connection reset" signal. Enter the CLOSED state,
// delete the TCB, and return.
case StateCloseWait:
e.transitionToStateCloseLocked()
e.HardError = tcpip.ErrAborted
e.notifyProtocolGoroutine(notifyTickleWorker)
return false, nil
default:
// RFC 793, page 37 states that "in all states
// except SYN-SENT, all reset (RST) segments are
// validated by checking their SEQ-fields." So
// we only process it if it's acceptable.
// Notify protocol goroutine. This is required when
// handleSegment is invoked from the processor goroutine
// rather than the worker goroutine.
e.notifyProtocolGoroutine(notifyResetByPeer)
return false, tcpip.ErrConnectionReset
}
}
return true, nil
}
// handleSegments processes all inbound segments.
func (e *endpoint) handleSegments(fastPath bool) *tcpip.Error {
checkRequeue := true
for i := 0; i < maxSegmentsPerWake; i++ {
if e.EndpointState() == StateClose || e.EndpointState() == StateError {
return nil
}
s := e.segmentQueue.dequeue()
if s == nil {
checkRequeue = false
break
}
cont, err := e.handleSegment(s)
if err != nil {
s.decRef()
return err
}
if !cont {
s.decRef()
return nil
}
}
// When fastPath is true we don't want to wake up the worker
// goroutine. If the endpoint has more segments to process the
// dispatcher will call handleSegments again anyway.
if !fastPath && checkRequeue && !e.segmentQueue.empty() {
e.newSegmentWaker.Assert()
}
// Send an ACK for all processed packets if needed.
if e.rcv.rcvNxt != e.snd.maxSentAck {
e.snd.sendAck()
}
e.resetKeepaliveTimer(true /* receivedData */)
return nil
}
// handleSegment handles a given segment and notifies the worker goroutine if
// if the connection should be terminated.
func (e *endpoint) handleSegment(s *segment) (cont bool, err *tcpip.Error) {
// Invoke the tcp probe if installed.
if e.probe != nil {
e.probe(e.completeState())
}
if s.flagIsSet(header.TCPFlagRst) {
if ok, err := e.handleReset(s); !ok {
return false, err
}
} else if s.flagIsSet(header.TCPFlagSyn) {
// See: https://tools.ietf.org/html/rfc5961#section-4.1
// 1) If the SYN bit is set, irrespective of the sequence number, TCP
// MUST send an ACK (also referred to as challenge ACK) to the remote
// peer:
//
// <SEQ=SND.NXT><ACK=RCV.NXT><CTL=ACK>
//
// After sending the acknowledgment, TCP MUST drop the unacceptable
// segment and stop processing further.
//
// By sending an ACK, the remote peer is challenged to confirm the loss
// of the previous connection and the request to start a new connection.
// A legitimate peer, after restart, would not have a TCB in the
// synchronized state. Thus, when the ACK arrives, the peer should send
// a RST segment back with the sequence number derived from the ACK
// field that caused the RST.
// This RST will confirm that the remote peer has indeed closed the
// previous connection. Upon receipt of a valid RST, the local TCP
// endpoint MUST terminate its connection. The local TCP endpoint
// should then rely on SYN retransmission from the remote end to
// re-establish the connection.
e.snd.sendAck()
} else if s.flagIsSet(header.TCPFlagAck) {
// Patch the window size in the segment according to the
// send window scale.
s.window <<= e.snd.sndWndScale
// RFC 793, page 41 states that "once in the ESTABLISHED
// state all segments must carry current acknowledgment
// information."
drop, err := e.rcv.handleRcvdSegment(s)
if err != nil {
return false, err
}
if drop {
return true, nil
}
// Now check if the received segment has caused us to transition
// to a CLOSED state, if yes then terminate processing and do
// not invoke the sender.
state := e.state
if state == StateClose {
// When we get into StateClose while processing from the queue,
// return immediately and let the protocolMainloop handle it.
//
// We can reach StateClose only while processing a previous segment
// or a notification from the protocolMainLoop (caller goroutine).
// This means that with this return, the segment dequeue below can
// never occur on a closed endpoint.
s.decRef()
return false, nil
}
e.snd.handleRcvdSegment(s)
}
return true, nil
}
// keepaliveTimerExpired is called when the keepaliveTimer fires. We send TCP
// keepalive packets periodically when the connection is idle. If we don't hear
// from the other side after a number of tries, we terminate the connection.
func (e *endpoint) keepaliveTimerExpired() *tcpip.Error {
userTimeout := e.userTimeout
e.keepalive.Lock()
if !e.keepalive.enabled || !e.keepalive.timer.checkExpiration() {
e.keepalive.Unlock()
return nil
}
// If a userTimeout is set then abort the connection if it is
// exceeded.
if userTimeout != 0 && time.Since(e.rcv.lastRcvdAckTime) >= userTimeout && e.keepalive.unacked > 0 {
e.keepalive.Unlock()
e.stack.Stats().TCP.EstablishedTimedout.Increment()
return tcpip.ErrTimeout
}
if e.keepalive.unacked >= e.keepalive.count {
e.keepalive.Unlock()
e.stack.Stats().TCP.EstablishedTimedout.Increment()
return tcpip.ErrTimeout
}
// RFC1122 4.2.3.6: TCP keepalive is a dataless ACK with
// seg.seq = snd.nxt-1.
e.keepalive.unacked++
e.keepalive.Unlock()
e.snd.sendSegmentFromView(buffer.VectorisedView{}, header.TCPFlagAck, e.snd.sndNxt-1)
e.resetKeepaliveTimer(false)
return nil
}
// resetKeepaliveTimer restarts or stops the keepalive timer, depending on
// whether it is enabled for this endpoint.
func (e *endpoint) resetKeepaliveTimer(receivedData bool) {
e.keepalive.Lock()
if receivedData {
e.keepalive.unacked = 0
}
// Start the keepalive timer IFF it's enabled and there is no pending
// data to send.
if !e.keepalive.enabled || e.snd == nil || e.snd.sndUna != e.snd.sndNxt {
e.keepalive.timer.disable()
e.keepalive.Unlock()
return
}
if e.keepalive.unacked > 0 {
e.keepalive.timer.enable(e.keepalive.interval)
} else {
e.keepalive.timer.enable(e.keepalive.idle)
}
e.keepalive.Unlock()
}
// disableKeepaliveTimer stops the keepalive timer.
func (e *endpoint) disableKeepaliveTimer() {
e.keepalive.Lock()
e.keepalive.timer.disable()
e.keepalive.Unlock()
}
// protocolMainLoop is the main loop of the TCP protocol. It runs in its own
// goroutine and is responsible for sending segments and handling received
// segments.
func (e *endpoint) protocolMainLoop(handshake bool, wakerInitDone chan<- struct{}) *tcpip.Error {
e.mu.Lock()
var closeTimer *time.Timer
var closeWaker sleep.Waker
epilogue := func() {
// e.mu is expected to be hold upon entering this section.
if e.snd != nil {
e.snd.resendTimer.cleanup()
}
if closeTimer != nil {
closeTimer.Stop()
}
e.completeWorkerLocked()
if e.drainDone != nil {
close(e.drainDone)
}
e.mu.Unlock()
// When the protocol loop exits we should wake up our waiters.
e.waiterQueue.Notify(waiter.EventHUp | waiter.EventErr | waiter.EventIn | waiter.EventOut)
}
if handshake {
// This is an active connection, so we must initiate the 3-way
// handshake, and then inform potential waiters about its
// completion.
initialRcvWnd := e.initialReceiveWindow()
h := newHandshake(e, seqnum.Size(initialRcvWnd))
h.ep.setEndpointState(StateSynSent)
if err := h.execute(); err != nil {
e.lastErrorMu.Lock()
e.lastError = err
e.lastErrorMu.Unlock()
e.setEndpointState(StateError)
e.HardError = err
// Lock released below.
epilogue()
return err
}
}
e.keepalive.timer.init(&e.keepalive.waker)
defer e.keepalive.timer.cleanup()
drained := e.drainDone != nil
if drained {
close(e.drainDone)
<-e.undrain
}
// Set up the functions that will be called when the main protocol loop
// wakes up.
funcs := []struct {
w *sleep.Waker
f func() *tcpip.Error
}{
{
w: &e.sndWaker,
f: e.handleWrite,
},
{
w: &e.sndCloseWaker,
f: e.handleClose,
},
{
w: &closeWaker,
f: func() *tcpip.Error {
// This means the socket is being closed due
// to the TCP-FIN-WAIT2 timeout was hit. Just
// mark the socket as closed.
e.transitionToStateCloseLocked()
e.workerCleanup = true
return nil
},
},
{
w: &e.snd.resendWaker,
f: func() *tcpip.Error {
if !e.snd.retransmitTimerExpired() {
e.stack.Stats().TCP.EstablishedTimedout.Increment()
return tcpip.ErrTimeout
}
return nil
},
},
{
w: &e.newSegmentWaker,
f: func() *tcpip.Error {
return e.handleSegments(false /* fastPath */)
},
},
{
w: &e.keepalive.waker,
f: e.keepaliveTimerExpired,
},
{
w: &e.notificationWaker,
f: func() *tcpip.Error {
n := e.fetchNotifications()
if n¬ifyNonZeroReceiveWindow != 0 {
e.rcv.nonZeroWindow()
}
if n¬ifyReceiveWindowChanged != 0 {
e.rcv.pendingBufSize = seqnum.Size(e.receiveBufferSize())
}
if n¬ifyMTUChanged != 0 {
e.sndBufMu.Lock()
count := e.packetTooBigCount
e.packetTooBigCount = 0
mtu := e.sndMTU
e.sndBufMu.Unlock()
e.snd.updateMaxPayloadSize(mtu, count)
}
if n¬ifyReset != 0 || n¬ifyAbort != 0 {
return tcpip.ErrConnectionAborted
}
if n¬ifyResetByPeer != 0 {
return tcpip.ErrConnectionReset
}
if n¬ifyClose != 0 && closeTimer == nil {
if e.EndpointState() == StateFinWait2 && e.closed {
// The socket has been closed and we are in FIN_WAIT2
// so start the FIN_WAIT2 timer.
closeTimer = time.AfterFunc(e.tcpLingerTimeout, func() {
closeWaker.Assert()
})
e.waiterQueue.Notify(waiter.EventHUp | waiter.EventErr | waiter.EventIn | waiter.EventOut)
}
}
if n¬ifyKeepaliveChanged != 0 {
// The timer could fire in background
// when the endpoint is drained. That's
// OK. See above.
e.resetKeepaliveTimer(true)
}
if n¬ifyDrain != 0 {
for !e.segmentQueue.empty() {
if err := e.handleSegments(false /* fastPath */); err != nil {
return err
}
}
if e.EndpointState() != StateClose && e.EndpointState() != StateError {
// Only block the worker if the endpoint
// is not in closed state or error state.
close(e.drainDone)
e.mu.Unlock()
<-e.undrain
e.mu.Lock()
}
}
if n¬ifyTickleWorker != 0 {
// Just a tickle notification. No need to do
// anything.
return nil
}
return nil
},
},
}
// Initialize the sleeper based on the wakers in funcs.
s := sleep.Sleeper{}
for i := range funcs {
s.AddWaker(funcs[i].w, i)
}
// Notify the caller that the waker initialization is complete and the
// endpoint is ready.
if wakerInitDone != nil {
close(wakerInitDone)
}
// Tell waiters that the endpoint is connected and writable.
e.waiterQueue.Notify(waiter.EventOut)
// The following assertions and notifications are needed for restored
// endpoints. Fresh newly created endpoints have empty states and should
// not invoke any.
if !e.segmentQueue.empty() {
e.newSegmentWaker.Assert()
}
e.rcvListMu.Lock()
if !e.rcvList.Empty() {
e.waiterQueue.Notify(waiter.EventIn)
}
e.rcvListMu.Unlock()
if e.workerCleanup {
e.notifyProtocolGoroutine(notifyClose)
}
// Main loop. Handle segments until both send and receive ends of the
// connection have completed.
cleanupOnError := func(err *tcpip.Error) {
e.workerCleanup = true
if err != nil {
e.resetConnectionLocked(err)
}
// Lock released below.
epilogue()
}
loop:
for e.EndpointState() != StateTimeWait && e.EndpointState() != StateClose && e.EndpointState() != StateError {
e.mu.Unlock()
v, _ := s.Fetch(true)
e.mu.Lock()
// We need to double check here because the notification may be
// stale by the time we got around to processing it.
switch e.EndpointState() {
case StateError:
// If the endpoint has already transitioned to an ERROR
// state just pass nil here as any reset that may need
// to be sent etc should already have been done and we
// just want to terminate the loop and cleanup the
// endpoint.
cleanupOnError(nil)
return nil
case StateTimeWait:
fallthrough
case StateClose:
break loop
default:
if err := funcs[v].f(); err != nil {
cleanupOnError(err)
return nil
}
}
}
var reuseTW func()
if e.EndpointState() == StateTimeWait {
// Disable close timer as we now entering real TIME_WAIT.
if closeTimer != nil {
closeTimer.Stop()
}
// Mark the current sleeper done so as to free all associated
// wakers.
s.Done()
// Wake up any waiters before we enter TIME_WAIT.
e.waiterQueue.Notify(waiter.EventHUp | waiter.EventErr | waiter.EventIn | waiter.EventOut)
e.workerCleanup = true
reuseTW = e.doTimeWait()
}
// Mark endpoint as closed.
if e.EndpointState() != StateError {
e.transitionToStateCloseLocked()
}
// Lock released below.
epilogue()
// epilogue removes the endpoint from the transport-demuxer and
// unlocks e.mu. Now that no new segments can get enqueued to this
// endpoint, try to re-match the segment to a different endpoint
// as the current endpoint is closed.
for {
s := e.segmentQueue.dequeue()
if s == nil {
break
}
e.tryDeliverSegmentFromClosedEndpoint(s)
}
// A new SYN was received during TIME_WAIT and we need to abort
// the timewait and redirect the segment to the listener queue
if reuseTW != nil {
reuseTW()
}
return nil
}
// handleTimeWaitSegments processes segments received during TIME_WAIT
// state.
func (e *endpoint) handleTimeWaitSegments() (extendTimeWait bool, reuseTW func()) {
checkRequeue := true
for i := 0; i < maxSegmentsPerWake; i++ {
s := e.segmentQueue.dequeue()
if s == nil {
checkRequeue = false
break
}
extTW, newSyn := e.rcv.handleTimeWaitSegment(s)
if newSyn {
info := e.EndpointInfo.TransportEndpointInfo
newID := info.ID
newID.RemoteAddress = ""
newID.RemotePort = 0
netProtos := []tcpip.NetworkProtocolNumber{info.NetProto}
// If the local address is an IPv4 address then also
// look for IPv6 dual stack endpoints that might be
// listening on the local address.
if newID.LocalAddress.To4() != "" {
netProtos = []tcpip.NetworkProtocolNumber{header.IPv4ProtocolNumber, header.IPv6ProtocolNumber}
}
for _, netProto := range netProtos {
if listenEP := e.stack.FindTransportEndpoint(netProto, info.TransProto, newID, &s.route); listenEP != nil {
tcpEP := listenEP.(*endpoint)
if EndpointState(tcpEP.State()) == StateListen {
reuseTW = func() {
if !tcpEP.enqueueSegment(s) {
s.decRef()
return
}
tcpEP.newSegmentWaker.Assert()
}
// We explicitly do not decRef
// the segment as it's still
// valid and being reflected to
// a listening endpoint.
return false, reuseTW
}
}
}
}
if extTW {
extendTimeWait = true
}
s.decRef()
}
if checkRequeue && !e.segmentQueue.empty() {
e.newSegmentWaker.Assert()
}
return extendTimeWait, nil
}
// doTimeWait is responsible for handling the TCP behaviour once a socket
// enters the TIME_WAIT state. Optionally it can return a closure that
// should be executed after releasing the endpoint registrations. This is
// done in cases where a new SYN is received during TIME_WAIT that carries
// a sequence number larger than one see on the connection.
func (e *endpoint) doTimeWait() (twReuse func()) {
// Trigger a 2 * MSL time wait state. During this period
// we will drop all incoming segments.
// NOTE: On Linux this is not configurable and is fixed at 60 seconds.
timeWaitDuration := DefaultTCPTimeWaitTimeout
// Get the stack wide configuration.
var tcpTW tcpip.TCPTimeWaitTimeoutOption
if err := e.stack.TransportProtocolOption(ProtocolNumber, &tcpTW); err == nil {
timeWaitDuration = time.Duration(tcpTW)
}
const newSegment = 1
const notification = 2
const timeWaitDone = 3
s := sleep.Sleeper{}
defer s.Done()
s.AddWaker(&e.newSegmentWaker, newSegment)
s.AddWaker(&e.notificationWaker, notification)
var timeWaitWaker sleep.Waker
s.AddWaker(&timeWaitWaker, timeWaitDone)
timeWaitTimer := time.AfterFunc(timeWaitDuration, timeWaitWaker.Assert)
defer timeWaitTimer.Stop()
for {
e.mu.Unlock()
v, _ := s.Fetch(true)
e.mu.Lock()
switch v {
case newSegment:
extendTimeWait, reuseTW := e.handleTimeWaitSegments()
if reuseTW != nil {
return reuseTW
}
if extendTimeWait {
timeWaitTimer.Reset(timeWaitDuration)
}
case notification:
n := e.fetchNotifications()
if n¬ifyClose != 0 || n¬ifyAbort != 0 {
return nil
}
if n¬ifyDrain != 0 {
for !e.segmentQueue.empty() {
// Ignore extending TIME_WAIT during a
// save. For sockets in TIME_WAIT we just
// terminate the TIME_WAIT early.
e.handleTimeWaitSegments()
}
close(e.drainDone)
e.mu.Unlock()
<-e.undrain
e.mu.Lock()
return nil
}
case timeWaitDone:
return nil
}
}
}
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