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// Copyright 2020 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package stack
import (
"math"
"sync"
"time"
"gvisor.dev/gvisor/pkg/tcpip"
)
const (
// defaultBaseReachableTime is the default base duration for computing the
// random reachable time.
//
// Reachable time is the duration for which a neighbor is considered
// reachable after a positive reachability confirmation is received. It is a
// function of a uniformly distributed random value between the minimum and
// maximum random factors, multiplied by the base reachable time. Using a
// random component eliminates the possibility that Neighbor Unreachability
// Detection messages will synchronize with each other.
//
// Default taken from REACHABLE_TIME of RFC 4861 section 10.
defaultBaseReachableTime = 30 * time.Second
// minimumBaseReachableTime is the minimum base duration for computing the
// random reachable time.
//
// Minimum = 1ms
minimumBaseReachableTime = time.Millisecond
// defaultMinRandomFactor is the default minimum value of the random factor
// used for computing reachable time.
//
// Default taken from MIN_RANDOM_FACTOR of RFC 4861 section 10.
defaultMinRandomFactor = 0.5
// defaultMaxRandomFactor is the default maximum value of the random factor
// used for computing reachable time.
//
// The default value depends on the value of MinRandomFactor.
// If MinRandomFactor is less than MAX_RANDOM_FACTOR of RFC 4861 section 10,
// the value from the RFC will be used; otherwise, the default is
// MinRandomFactor multiplied by three.
defaultMaxRandomFactor = 1.5
// defaultRetransmitTimer is the default amount of time to wait between
// sending reachability probes.
//
// Default taken from RETRANS_TIMER of RFC 4861 section 10.
defaultRetransmitTimer = time.Second
// minimumRetransmitTimer is the minimum amount of time to wait between
// sending reachability probes.
//
// Note, RFC 4861 does not impose a minimum Retransmit Timer, but we do here
// to make sure the messages are not sent all at once. We also come to this
// value because in the RetransmitTimer field of a Router Advertisement, a
// value of 0 means unspecified, so the smallest valid value is 1. Note, the
// unit of the RetransmitTimer field in the Router Advertisement is
// milliseconds.
minimumRetransmitTimer = time.Millisecond
// defaultDelayFirstProbeTime is the default duration to wait for a
// non-Neighbor-Discovery related protocol to reconfirm reachability after
// entering the DELAY state. After this time, a reachability probe will be
// sent and the entry will transition to the PROBE state.
//
// Default taken from DELAY_FIRST_PROBE_TIME of RFC 4861 section 10.
defaultDelayFirstProbeTime = 5 * time.Second
// defaultMaxMulticastProbes is the default number of reachabililty probes
// to send before concluding negative reachability and deleting the neighbor
// entry from the INCOMPLETE state.
//
// Default taken from MAX_MULTICAST_SOLICIT of RFC 4861 section 10.
defaultMaxMulticastProbes = 3
// defaultMaxUnicastProbes is the default number of reachability probes to
// send before concluding retransmission from within the PROBE state should
// cease and the entry SHOULD be deleted.
//
// Default taken from MAX_UNICASE_SOLICIT of RFC 4861 section 10.
defaultMaxUnicastProbes = 3
// defaultMaxAnycastDelayTime is the default time in which the stack SHOULD
// delay sending a response for a random time between 0 and this time, if the
// target address is an anycast address.
//
// Default taken from MAX_ANYCAST_DELAY_TIME of RFC 4861 section 10.
defaultMaxAnycastDelayTime = time.Second
// defaultMaxReachbilityConfirmations is the default amount of unsolicited
// reachability confirmation messages a node MAY send to all-node multicast
// address when it determines its link-layer address has changed.
//
// Default taken from MAX_NEIGHBOR_ADVERTISEMENT of RFC 4861 section 10.
defaultMaxReachbilityConfirmations = 3
// defaultUnreachableTime is the default duration for how long an entry will
// remain in the FAILED state before being removed from the neighbor cache.
//
// Note, there is no equivalent protocol constant defined in RFC 4861. It
// leaves the specifics of any garbage collection mechanism up to the
// implementation.
defaultUnreachableTime = 5 * time.Second
)
// NUDDispatcher is the interface integrators of netstack must implement to
// receive and handle NUD related events.
type NUDDispatcher interface {
// OnNeighborAdded will be called when a new entry is added to a NIC's (with
// ID nicID) neighbor table.
//
// This function is permitted to block indefinitely without interfering with
// the stack's operation.
//
// May be called concurrently.
OnNeighborAdded(nicID tcpip.NICID, ipAddr tcpip.Address, linkAddr tcpip.LinkAddress, state NeighborState, updatedAt time.Time)
// OnNeighborChanged will be called when an entry in a NIC's (with ID nicID)
// neighbor table changes state and/or link address.
//
// This function is permitted to block indefinitely without interfering with
// the stack's operation.
//
// May be called concurrently.
OnNeighborChanged(nicID tcpip.NICID, ipAddr tcpip.Address, linkAddr tcpip.LinkAddress, state NeighborState, updatedAt time.Time)
// OnNeighborRemoved will be called when an entry is removed from a NIC's
// (with ID nicID) neighbor table.
//
// This function is permitted to block indefinitely without interfering with
// the stack's operation.
//
// May be called concurrently.
OnNeighborRemoved(nicID tcpip.NICID, ipAddr tcpip.Address, linkAddr tcpip.LinkAddress, state NeighborState, updatedAt time.Time)
}
// ReachabilityConfirmationFlags describes the flags used within a reachability
// confirmation (e.g. ARP reply or Neighbor Advertisement for ARP or NDP,
// respectively).
type ReachabilityConfirmationFlags struct {
// Solicited indicates that the advertisement was sent in response to a
// reachability probe.
Solicited bool
// Override indicates that the reachability confirmation should override an
// existing neighbor cache entry and update the cached link-layer address.
// When Override is not set the confirmation will not update a cached
// link-layer address, but will update an existing neighbor cache entry for
// which no link-layer address is known.
Override bool
// IsRouter indicates that the sender is a router.
IsRouter bool
}
// NUDHandler communicates external events to the Neighbor Unreachability
// Detection state machine, which is implemented per-interface. This is used by
// network endpoints to inform the Neighbor Cache of probes and confirmations.
type NUDHandler interface {
// HandleProbe processes an incoming neighbor probe (e.g. ARP request or
// Neighbor Solicitation for ARP or NDP, respectively). Validation of the
// probe needs to be performed before calling this function since the
// Neighbor Cache doesn't have access to view the NIC's assigned addresses.
HandleProbe(remoteAddr tcpip.Address, protocol tcpip.NetworkProtocolNumber, remoteLinkAddr tcpip.LinkAddress, linkRes LinkAddressResolver)
// HandleConfirmation processes an incoming neighbor confirmation (e.g. ARP
// reply or Neighbor Advertisement for ARP or NDP, respectively).
HandleConfirmation(addr tcpip.Address, linkAddr tcpip.LinkAddress, flags ReachabilityConfirmationFlags)
// HandleUpperLevelConfirmation processes an incoming upper-level protocol
// (e.g. TCP acknowledgements) reachability confirmation.
HandleUpperLevelConfirmation(addr tcpip.Address)
}
// NUDConfigurations is the NUD configurations for the netstack. This is used
// by the neighbor cache to operate the NUD state machine on each device in the
// local network.
type NUDConfigurations struct {
// BaseReachableTime is the base duration for computing the random reachable
// time.
//
// Reachable time is the duration for which a neighbor is considered
// reachable after a positive reachability confirmation is received. It is a
// function of uniformly distributed random value between minRandomFactor and
// maxRandomFactor multiplied by baseReachableTime. Using a random component
// eliminates the possibility that Neighbor Unreachability Detection messages
// will synchronize with each other.
//
// After this time, a neighbor entry will transition from REACHABLE to STALE
// state.
//
// Must be greater than 0.
BaseReachableTime time.Duration
// LearnBaseReachableTime enables learning BaseReachableTime during runtime
// from the neighbor discovery protocol, if supported.
//
// TODO(gvisor.dev/issue/2240): Implement this NUD configuration option.
LearnBaseReachableTime bool
// MinRandomFactor is the minimum value of the random factor used for
// computing reachable time.
//
// See BaseReachbleTime for more information on computing the reachable time.
//
// Must be greater than 0.
MinRandomFactor float32
// MaxRandomFactor is the maximum value of the random factor used for
// computing reachabile time.
//
// See BaseReachbleTime for more information on computing the reachable time.
//
// Must be great than or equal to MinRandomFactor.
MaxRandomFactor float32
// RetransmitTimer is the duration between retransmission of reachability
// probes in the PROBE state.
RetransmitTimer time.Duration
// LearnRetransmitTimer enables learning RetransmitTimer during runtime from
// the neighbor discovery protocol, if supported.
//
// TODO(gvisor.dev/issue/2241): Implement this NUD configuration option.
LearnRetransmitTimer bool
// DelayFirstProbeTime is the duration to wait for a non-Neighbor-Discovery
// related protocol to reconfirm reachability after entering the DELAY state.
// After this time, a reachability probe will be sent and the entry will
// transition to the PROBE state.
//
// Must be greater than 0.
DelayFirstProbeTime time.Duration
// MaxMulticastProbes is the number of reachability probes to send before
// concluding negative reachability and deleting the neighbor entry from the
// INCOMPLETE state.
//
// Must be greater than 0.
MaxMulticastProbes uint32
// MaxUnicastProbes is the number of reachability probes to send before
// concluding retransmission from within the PROBE state should cease and
// entry SHOULD be deleted.
//
// Must be greater than 0.
MaxUnicastProbes uint32
// MaxAnycastDelayTime is the time in which the stack SHOULD delay sending a
// response for a random time between 0 and this time, if the target address
// is an anycast address.
//
// TODO(gvisor.dev/issue/2242): Use this option when sending solicited
// neighbor confirmations to anycast addresses and proxying neighbor
// confirmations.
MaxAnycastDelayTime time.Duration
// MaxReachabilityConfirmations is the number of unsolicited reachability
// confirmation messages a node MAY send to all-node multicast address when
// it determines its link-layer address has changed.
//
// TODO(gvisor.dev/issue/2246): Discuss if implementation of this NUD
// configuration option is necessary.
MaxReachabilityConfirmations uint32
// UnreachableTime describes how long an entry will remain in the FAILED
// state before being removed from the neighbor cache.
UnreachableTime time.Duration
}
// DefaultNUDConfigurations returns a NUDConfigurations populated with default
// values defined by RFC 4861 section 10.
func DefaultNUDConfigurations() NUDConfigurations {
return NUDConfigurations{
BaseReachableTime: defaultBaseReachableTime,
LearnBaseReachableTime: true,
MinRandomFactor: defaultMinRandomFactor,
MaxRandomFactor: defaultMaxRandomFactor,
RetransmitTimer: defaultRetransmitTimer,
LearnRetransmitTimer: true,
DelayFirstProbeTime: defaultDelayFirstProbeTime,
MaxMulticastProbes: defaultMaxMulticastProbes,
MaxUnicastProbes: defaultMaxUnicastProbes,
MaxAnycastDelayTime: defaultMaxAnycastDelayTime,
MaxReachabilityConfirmations: defaultMaxReachbilityConfirmations,
UnreachableTime: defaultUnreachableTime,
}
}
// resetInvalidFields modifies an invalid NDPConfigurations with valid values.
// If invalid values are present in c, the corresponding default values will be
// used instead. This is needed to check, and conditionally fix, user-specified
// NUDConfigurations.
func (c *NUDConfigurations) resetInvalidFields() {
if c.BaseReachableTime < minimumBaseReachableTime {
c.BaseReachableTime = defaultBaseReachableTime
}
if c.MinRandomFactor <= 0 {
c.MinRandomFactor = defaultMinRandomFactor
}
if c.MaxRandomFactor < c.MinRandomFactor {
c.MaxRandomFactor = calcMaxRandomFactor(c.MinRandomFactor)
}
if c.RetransmitTimer < minimumRetransmitTimer {
c.RetransmitTimer = defaultRetransmitTimer
}
if c.DelayFirstProbeTime == 0 {
c.DelayFirstProbeTime = defaultDelayFirstProbeTime
}
if c.MaxMulticastProbes == 0 {
c.MaxMulticastProbes = defaultMaxMulticastProbes
}
if c.MaxUnicastProbes == 0 {
c.MaxUnicastProbes = defaultMaxUnicastProbes
}
if c.UnreachableTime == 0 {
c.UnreachableTime = defaultUnreachableTime
}
}
// calcMaxRandomFactor calculates the maximum value of the random factor used
// for computing reachable time. This function is necessary for when the
// default specified in RFC 4861 section 10 is less than the current
// MinRandomFactor.
//
// Assumes minRandomFactor is positive since validation of the minimum value
// should come before the validation of the maximum.
func calcMaxRandomFactor(minRandomFactor float32) float32 {
if minRandomFactor > defaultMaxRandomFactor {
return minRandomFactor * 3
}
return defaultMaxRandomFactor
}
// A Rand is a source of random numbers.
type Rand interface {
// Float32 returns, as a float32, a pseudo-random number in [0.0,1.0).
Float32() float32
}
// NUDState stores states needed for calculating reachable time.
type NUDState struct {
rng Rand
// mu protects the fields below.
//
// It is necessary for NUDState to handle its own locking since neighbor
// entries may access the NUD state from within the goroutine spawned by
// time.AfterFunc(). This goroutine may run concurrently with the main
// process for controlling the neighbor cache and would otherwise introduce
// race conditions if NUDState was not locked properly.
mu sync.RWMutex
config NUDConfigurations
// reachableTime is the duration to wait for a REACHABLE entry to
// transition into STALE after inactivity. This value is calculated with
// the algorithm defined in RFC 4861 section 6.3.2.
reachableTime time.Duration
expiration time.Time
prevBaseReachableTime time.Duration
prevMinRandomFactor float32
prevMaxRandomFactor float32
}
// NewNUDState returns new NUDState using c as configuration and the specified
// random number generator for use in recomputing ReachableTime.
func NewNUDState(c NUDConfigurations, rng Rand) *NUDState {
s := &NUDState{
rng: rng,
}
s.config = c
return s
}
// Config returns the NUD configuration.
func (s *NUDState) Config() NUDConfigurations {
s.mu.RLock()
defer s.mu.RUnlock()
return s.config
}
// SetConfig replaces the existing NUD configurations with c.
func (s *NUDState) SetConfig(c NUDConfigurations) {
s.mu.Lock()
defer s.mu.Unlock()
s.config = c
}
// ReachableTime returns the duration to wait for a REACHABLE entry to
// transition into STALE after inactivity. This value is recalculated for new
// values of BaseReachableTime, MinRandomFactor, and MaxRandomFactor using the
// algorithm defined in RFC 4861 section 6.3.2.
func (s *NUDState) ReachableTime() time.Duration {
s.mu.Lock()
defer s.mu.Unlock()
if time.Now().After(s.expiration) ||
s.config.BaseReachableTime != s.prevBaseReachableTime ||
s.config.MinRandomFactor != s.prevMinRandomFactor ||
s.config.MaxRandomFactor != s.prevMaxRandomFactor {
return s.recomputeReachableTimeLocked()
}
return s.reachableTime
}
// recomputeReachableTimeLocked forces a recalculation of ReachableTime using
// the algorithm defined in RFC 4861 section 6.3.2.
//
// This SHOULD automatically be invoked during certain situations, as per
// RFC 4861 section 6.3.4:
//
// If the received Reachable Time value is non-zero, the host SHOULD set its
// BaseReachableTime variable to the received value. If the new value
// differs from the previous value, the host SHOULD re-compute a new random
// ReachableTime value. ReachableTime is computed as a uniformly
// distributed random value between MIN_RANDOM_FACTOR and MAX_RANDOM_FACTOR
// times the BaseReachableTime. Using a random component eliminates the
// possibility that Neighbor Unreachability Detection messages will
// synchronize with each other.
//
// In most cases, the advertised Reachable Time value will be the same in
// consecutive Router Advertisements, and a host's BaseReachableTime rarely
// changes. In such cases, an implementation SHOULD ensure that a new
// random value gets re-computed at least once every few hours.
//
// s.mu MUST be locked for writing.
func (s *NUDState) recomputeReachableTimeLocked() time.Duration {
s.prevBaseReachableTime = s.config.BaseReachableTime
s.prevMinRandomFactor = s.config.MinRandomFactor
s.prevMaxRandomFactor = s.config.MaxRandomFactor
randomFactor := s.config.MinRandomFactor + s.rng.Float32()*(s.config.MaxRandomFactor-s.config.MinRandomFactor)
// Check for overflow, given that minRandomFactor and maxRandomFactor are
// guaranteed to be positive numbers.
if float32(math.MaxInt64)/randomFactor < float32(s.config.BaseReachableTime) {
s.reachableTime = time.Duration(math.MaxInt64)
} else if randomFactor == 1 {
// Avoid loss of precision when a large base reachable time is used.
s.reachableTime = s.config.BaseReachableTime
} else {
reachableTime := int64(float32(s.config.BaseReachableTime) * randomFactor)
s.reachableTime = time.Duration(reachableTime)
}
s.expiration = time.Now().Add(2 * time.Hour)
return s.reachableTime
}
|