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// Copyright 2020 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package stack

import (
	"encoding/binary"
	"fmt"
	"sync"
	"time"

	"gvisor.dev/gvisor/pkg/tcpip"
	"gvisor.dev/gvisor/pkg/tcpip/hash/jenkins"
	"gvisor.dev/gvisor/pkg/tcpip/header"
	"gvisor.dev/gvisor/pkg/tcpip/transport/tcpconntrack"
)

// Connection tracking is used to track and manipulate packets for NAT rules.
// The connection is created for a packet if it does not exist. Every
// connection contains two tuples (original and reply). The tuples are
// manipulated if there is a matching NAT rule. The packet is modified by
// looking at the tuples in each hook.
//
// Currently, only TCP tracking is supported.

// Our hash table has 16K buckets.
const numBuckets = 1 << 14

const (
	establishedTimeout   time.Duration = 5 * 24 * time.Hour
	unestablishedTimeout time.Duration = 120 * time.Second
)

// tuple holds a connection's identifying and manipulating data in one
// direction. It is immutable.
//
// +stateify savable
type tuple struct {
	// tupleEntry is used to build an intrusive list of tuples.
	tupleEntry

	// conn is the connection tracking entry this tuple belongs to.
	conn *conn

	// reply is true iff the tuple's direction is opposite that of the first
	// packet seen on the connection.
	reply bool

	mu sync.RWMutex `state:"nosave"`
	// +checklocks:mu
	tupleID tupleID
}

func (t *tuple) id() tupleID {
	t.mu.RLock()
	defer t.mu.RUnlock()
	return t.tupleID
}

// tupleID uniquely identifies a connection in one direction. It currently
// contains enough information to distinguish between any TCP or UDP
// connection, and will need to be extended to support other protocols.
//
// +stateify savable
type tupleID struct {
	srcAddr    tcpip.Address
	srcPort    uint16
	dstAddr    tcpip.Address
	dstPort    uint16
	transProto tcpip.TransportProtocolNumber
	netProto   tcpip.NetworkProtocolNumber
}

// reply creates the reply tupleID.
func (ti tupleID) reply() tupleID {
	return tupleID{
		srcAddr:    ti.dstAddr,
		srcPort:    ti.dstPort,
		dstAddr:    ti.srcAddr,
		dstPort:    ti.srcPort,
		transProto: ti.transProto,
		netProto:   ti.netProto,
	}
}

// conn is a tracked connection.
//
// +stateify savable
type conn struct {
	ct *ConnTrack

	// original is the tuple in original direction. It is immutable.
	original tuple

	// reply is the tuple in reply direction.
	reply tuple

	mu sync.RWMutex `state:"nosave"`
	// Indicates that the connection has been finalized and may handle replies.
	//
	// +checklocks:mu
	finalized bool
	// sourceManip indicates the packet's source is manipulated.
	//
	// +checklocks:mu
	sourceManip bool
	// destinationManip indicates the packet's destination is manipulated.
	//
	// +checklocks:mu
	destinationManip bool
	// tcb is TCB control block. It is used to keep track of states
	// of tcp connection.
	//
	// +checklocks:mu
	tcb tcpconntrack.TCB
	// lastUsed is the last time the connection saw a relevant packet, and
	// is updated by each packet on the connection.
	//
	// +checklocks:mu
	lastUsed tcpip.MonotonicTime
}

// timedOut returns whether the connection timed out based on its state.
func (cn *conn) timedOut(now tcpip.MonotonicTime) bool {
	cn.mu.RLock()
	defer cn.mu.RUnlock()
	if cn.tcb.State() == tcpconntrack.ResultAlive {
		// Use the same default as Linux, which doesn't delete
		// established connections for 5(!) days.
		return now.Sub(cn.lastUsed) > establishedTimeout
	}
	// Use the same default as Linux, which lets connections in most states
	// other than established remain for <= 120 seconds.
	return now.Sub(cn.lastUsed) > unestablishedTimeout
}

// update the connection tracking state.
//
// +checklocks:cn.mu
func (cn *conn) updateLocked(pkt *PacketBuffer, reply bool) {
	if pkt.TransportProtocolNumber != header.TCPProtocolNumber {
		return
	}

	tcpHeader := header.TCP(pkt.TransportHeader().View())

	// Update the state of tcb. tcb assumes it's always initialized on the
	// client. However, we only need to know whether the connection is
	// established or not, so the client/server distinction isn't important.
	if cn.tcb.IsEmpty() {
		cn.tcb.Init(tcpHeader)
		return
	}

	if reply {
		cn.tcb.UpdateStateInbound(tcpHeader)
	} else {
		cn.tcb.UpdateStateOutbound(tcpHeader)
	}
}

// ConnTrack tracks all connections created for NAT rules. Most users are
// expected to only call handlePacket, insertRedirectConn, and maybeInsertNoop.
//
// ConnTrack keeps all connections in a slice of buckets, each of which holds a
// linked list of tuples. This gives us some desirable properties:
// - Each bucket has its own lock, lessening lock contention.
// - The slice is large enough that lists stay short (<10 elements on average).
//   Thus traversal is fast.
// - During linked list traversal we reap expired connections. This amortizes
//   the cost of reaping them and makes reapUnused faster.
//
// Locks are ordered by their location in the buckets slice. That is, a
// goroutine that locks buckets[i] can only lock buckets[j] s.t. i < j.
//
// +stateify savable
type ConnTrack struct {
	// seed is a one-time random value initialized at stack startup
	// and is used in the calculation of hash keys for the list of buckets.
	// It is immutable.
	seed uint32

	// clock provides timing used to determine conntrack reapings.
	clock tcpip.Clock

	mu sync.RWMutex `state:"nosave"`
	// mu protects the buckets slice, but not buckets' contents. Only take
	// the write lock if you are modifying the slice or saving for S/R.
	//
	// +checklocks:mu
	buckets []bucket
}

// +stateify savable
type bucket struct {
	mu sync.RWMutex `state:"nosave"`
	// +checklocks:mu
	tuples tupleList
}

func getTransportHeader(pkt *PacketBuffer) (header.ChecksummableTransport, bool) {
	switch pkt.TransportProtocolNumber {
	case header.TCPProtocolNumber:
		if tcpHeader := header.TCP(pkt.TransportHeader().View()); len(tcpHeader) >= header.TCPMinimumSize {
			return tcpHeader, true
		}
	case header.UDPProtocolNumber:
		if udpHeader := header.UDP(pkt.TransportHeader().View()); len(udpHeader) >= header.UDPMinimumSize {
			return udpHeader, true
		}
	}

	return nil, false
}

func (ct *ConnTrack) init() {
	ct.mu.Lock()
	defer ct.mu.Unlock()
	ct.buckets = make([]bucket, numBuckets)
}

func (ct *ConnTrack) getConnOrMaybeInsertNoop(pkt *PacketBuffer) *tuple {
	netHeader := pkt.Network()
	transportHeader, ok := getTransportHeader(pkt)
	if !ok {
		return nil
	}

	tid := tupleID{
		srcAddr:    netHeader.SourceAddress(),
		srcPort:    transportHeader.SourcePort(),
		dstAddr:    netHeader.DestinationAddress(),
		dstPort:    transportHeader.DestinationPort(),
		transProto: pkt.TransportProtocolNumber,
		netProto:   pkt.NetworkProtocolNumber,
	}

	bktID := ct.bucket(tid)

	ct.mu.RLock()
	bkt := &ct.buckets[bktID]
	ct.mu.RUnlock()

	now := ct.clock.NowMonotonic()
	if t := bkt.connForTID(tid, now); t != nil {
		return t
	}

	bkt.mu.Lock()
	defer bkt.mu.Unlock()

	// Make sure a connection wasn't added between when we last checked the
	// bucket and acquired the bucket's write lock.
	if t := bkt.connForTIDRLocked(tid, now); t != nil {
		return t
	}

	// This is the first packet we're seeing for the connection. Create an entry
	// for this new connection.
	conn := &conn{
		ct:       ct,
		original: tuple{tupleID: tid},
		reply:    tuple{tupleID: tid.reply(), reply: true},
		lastUsed: now,
	}
	conn.original.conn = conn
	conn.reply.conn = conn

	// For now, we only map an entry for the packet's original tuple as NAT may be
	// performed on this connection. Until the packet goes through all the hooks
	// and its final address/port is known, we cannot know what the response
	// packet's addresses/ports will look like.
	//
	// This is okay because the destination cannot send its response until it
	// receives the packet; the packet will only be received once all the hooks
	// have been performed.
	//
	// See (*conn).finalize.
	bkt.tuples.PushFront(&conn.original)
	return &conn.original
}

func (ct *ConnTrack) connForTID(tid tupleID) *tuple {
	bktID := ct.bucket(tid)

	ct.mu.RLock()
	bkt := &ct.buckets[bktID]
	ct.mu.RUnlock()

	return bkt.connForTID(tid, ct.clock.NowMonotonic())
}

func (bkt *bucket) connForTID(tid tupleID, now tcpip.MonotonicTime) *tuple {
	bkt.mu.RLock()
	defer bkt.mu.RUnlock()
	return bkt.connForTIDRLocked(tid, now)
}

// +checklocksread:bkt.mu
func (bkt *bucket) connForTIDRLocked(tid tupleID, now tcpip.MonotonicTime) *tuple {
	for other := bkt.tuples.Front(); other != nil; other = other.Next() {
		if tid == other.id() && !other.conn.timedOut(now) {
			return other
		}
	}
	return nil
}

func (ct *ConnTrack) finalize(cn *conn) {
	tid := cn.reply.id()
	id := ct.bucket(tid)

	ct.mu.RLock()
	bkt := &ct.buckets[id]
	ct.mu.RUnlock()

	bkt.mu.Lock()
	defer bkt.mu.Unlock()

	if t := bkt.connForTIDRLocked(tid, ct.clock.NowMonotonic()); t != nil {
		// Another connection for the reply already exists. We can't do much about
		// this so we leave the connection cn represents in a state where it can
		// send packets but its responses will be mapped to some other connection.
		// This may be okay if the connection only expects to send packets without
		// any responses.
		return
	}

	bkt.tuples.PushFront(&cn.reply)
}

func (cn *conn) finalize() {
	{
		cn.mu.RLock()
		finalized := cn.finalized
		cn.mu.RUnlock()
		if finalized {
			return
		}
	}

	cn.mu.Lock()
	finalized := cn.finalized
	cn.finalized = true
	cn.mu.Unlock()
	if finalized {
		return
	}

	cn.ct.finalize(cn)
}

// performNAT setups up the connection for the specified NAT.
//
// Generally, only the first packet of a connection reaches this method; other
// other packets will be manipulated without needing to modify the connection.
func (cn *conn) performNAT(pkt *PacketBuffer, hook Hook, r *Route, port uint16, address tcpip.Address, dnat bool) {
	cn.performNATIfNoop(port, address, dnat)
	cn.handlePacket(pkt, hook, r)
}

func (cn *conn) performNATIfNoop(port uint16, address tcpip.Address, dnat bool) {
	cn.mu.Lock()
	defer cn.mu.Unlock()

	if cn.finalized {
		return
	}

	if dnat {
		if cn.destinationManip {
			return
		}
		cn.destinationManip = true
	} else {
		if cn.sourceManip {
			return
		}
		cn.sourceManip = true
	}

	cn.reply.mu.Lock()
	defer cn.reply.mu.Unlock()

	if dnat {
		cn.reply.tupleID.srcAddr = address
		cn.reply.tupleID.srcPort = port
	} else {
		cn.reply.tupleID.dstAddr = address
		cn.reply.tupleID.dstPort = port
	}
}

// handlePacket attempts to handle a packet and perform NAT if the connection
// has had NAT performed on it.
//
// Returns true if the packet can skip the NAT table.
func (cn *conn) handlePacket(pkt *PacketBuffer, hook Hook, rt *Route) bool {
	transportHeader, ok := getTransportHeader(pkt)
	if !ok {
		return false
	}

	fullChecksum := false
	updatePseudoHeader := false
	natDone := &pkt.SNATDone
	dnat := false
	switch hook {
	case Prerouting:
		// Packet came from outside the stack so it must have a checksum set
		// already.
		fullChecksum = true
		updatePseudoHeader = true

		natDone = &pkt.DNATDone
		dnat = true
	case Input:
	case Forward:
		panic("should not handle packet in the forwarding hook")
	case Output:
		natDone = &pkt.DNATDone
		dnat = true
		fallthrough
	case Postrouting:
		if pkt.TransportProtocolNumber == header.TCPProtocolNumber && pkt.GSOOptions.Type != GSONone && pkt.GSOOptions.NeedsCsum {
			updatePseudoHeader = true
		} else if rt.RequiresTXTransportChecksum() {
			fullChecksum = true
			updatePseudoHeader = true
		}
	default:
		panic(fmt.Sprintf("unrecognized hook = %d", hook))
	}

	if *natDone {
		panic(fmt.Sprintf("packet already had NAT(dnat=%t) performed at hook=%s; pkt=%#v", dnat, hook, pkt))
	}

	// TODO(gvisor.dev/issue/5748): TCP checksums on inbound packets should be
	// validated if checksum offloading is off. It may require IP defrag if the
	// packets are fragmented.

	reply := pkt.tuple.reply
	tid, performManip := func() (tupleID, bool) {
		cn.mu.Lock()
		defer cn.mu.Unlock()

		// Mark the connection as having been used recently so it isn't reaped.
		cn.lastUsed = cn.ct.clock.NowMonotonic()
		// Update connection state.
		cn.updateLocked(pkt, reply)

		var tuple *tuple
		if reply {
			if dnat {
				if !cn.sourceManip {
					return tupleID{}, false
				}
			} else if !cn.destinationManip {
				return tupleID{}, false
			}

			tuple = &cn.original
		} else {
			if dnat {
				if !cn.destinationManip {
					return tupleID{}, false
				}
			} else if !cn.sourceManip {
				return tupleID{}, false
			}

			tuple = &cn.reply
		}

		return tuple.id(), true
	}()
	if !performManip {
		return false
	}

	newPort := tid.dstPort
	newAddr := tid.dstAddr
	if dnat {
		newPort = tid.srcPort
		newAddr = tid.srcAddr
	}

	rewritePacket(
		pkt.Network(),
		transportHeader,
		!dnat,
		fullChecksum,
		updatePseudoHeader,
		newPort,
		newAddr,
	)

	*natDone = true
	return true
}

// bucket gets the conntrack bucket for a tupleID.
func (ct *ConnTrack) bucket(id tupleID) int {
	h := jenkins.Sum32(ct.seed)
	h.Write([]byte(id.srcAddr))
	h.Write([]byte(id.dstAddr))
	shortBuf := make([]byte, 2)
	binary.LittleEndian.PutUint16(shortBuf, id.srcPort)
	h.Write([]byte(shortBuf))
	binary.LittleEndian.PutUint16(shortBuf, id.dstPort)
	h.Write([]byte(shortBuf))
	binary.LittleEndian.PutUint16(shortBuf, uint16(id.transProto))
	h.Write([]byte(shortBuf))
	binary.LittleEndian.PutUint16(shortBuf, uint16(id.netProto))
	h.Write([]byte(shortBuf))
	ct.mu.RLock()
	defer ct.mu.RUnlock()
	return int(h.Sum32()) % len(ct.buckets)
}

// reapUnused deletes timed out entries from the conntrack map. The rules for
// reaping are:
// - Most reaping occurs in connFor, which is called on each packet. connFor
//   cleans up the bucket the packet's connection maps to. Thus calls to
//   reapUnused should be fast.
// - Each call to reapUnused traverses a fraction of the conntrack table.
//   Specifically, it traverses len(ct.buckets)/fractionPerReaping.
// - After reaping, reapUnused decides when it should next run based on the
//   ratio of expired connections to examined connections. If the ratio is
//   greater than maxExpiredPct, it schedules the next run quickly. Otherwise it
//   slightly increases the interval between runs.
// - maxFullTraversal caps the time it takes to traverse the entire table.
//
// reapUnused returns the next bucket that should be checked and the time after
// which it should be called again.
func (ct *ConnTrack) reapUnused(start int, prevInterval time.Duration) (int, time.Duration) {
	const fractionPerReaping = 128
	const maxExpiredPct = 50
	const maxFullTraversal = 60 * time.Second
	const minInterval = 10 * time.Millisecond
	const maxInterval = maxFullTraversal / fractionPerReaping

	now := ct.clock.NowMonotonic()
	checked := 0
	expired := 0
	var idx int
	ct.mu.RLock()
	defer ct.mu.RUnlock()
	for i := 0; i < len(ct.buckets)/fractionPerReaping; i++ {
		idx = (i + start) % len(ct.buckets)
		bkt := &ct.buckets[idx]
		bkt.mu.Lock()
		for tuple := bkt.tuples.Front(); tuple != nil; tuple = tuple.Next() {
			checked++
			if ct.reapTupleLocked(tuple, idx, bkt, now) {
				expired++
			}
		}
		bkt.mu.Unlock()
	}
	// We already checked buckets[idx].
	idx++

	// If half or more of the connections are expired, the table has gotten
	// stale. Reschedule quickly.
	expiredPct := 0
	if checked != 0 {
		expiredPct = expired * 100 / checked
	}
	if expiredPct > maxExpiredPct {
		return idx, minInterval
	}
	if interval := prevInterval + minInterval; interval <= maxInterval {
		// Increment the interval between runs.
		return idx, interval
	}
	// We've hit the maximum interval.
	return idx, maxInterval
}

// reapTupleLocked tries to remove tuple and its reply from the table. It
// returns whether the tuple's connection has timed out.
//
// Precondition: ct.mu is read locked and bkt.mu is write locked.
// +checklocksread:ct.mu
// +checklocks:bkt.mu
func (ct *ConnTrack) reapTupleLocked(tuple *tuple, bktID int, bkt *bucket, now tcpip.MonotonicTime) bool {
	if !tuple.conn.timedOut(now) {
		return false
	}

	// To maintain lock order, we can only reap both tuples if the reply appears
	// later in the table.
	replyBktID := ct.bucket(tuple.id().reply())
	tuple.conn.mu.RLock()
	replyTupleInserted := tuple.conn.finalized
	tuple.conn.mu.RUnlock()
	if bktID > replyBktID && replyTupleInserted {
		return true
	}

	// Reap the reply.
	if replyTupleInserted {
		// Don't re-lock if both tuples are in the same bucket.
		if bktID != replyBktID {
			replyBkt := &ct.buckets[replyBktID]
			replyBkt.mu.Lock()
			removeConnFromBucket(replyBkt, tuple)
			replyBkt.mu.Unlock()
		} else {
			removeConnFromBucket(bkt, tuple)
		}
	}

	bkt.tuples.Remove(tuple)
	return true
}

// +checklocks:b.mu
func removeConnFromBucket(b *bucket, tuple *tuple) {
	if tuple.reply {
		b.tuples.Remove(&tuple.conn.original)
	} else {
		b.tuples.Remove(&tuple.conn.reply)
	}
}

func (ct *ConnTrack) originalDst(epID TransportEndpointID, netProto tcpip.NetworkProtocolNumber, transProto tcpip.TransportProtocolNumber) (tcpip.Address, uint16, tcpip.Error) {
	// Lookup the connection. The reply's original destination
	// describes the original address.
	tid := tupleID{
		srcAddr:    epID.LocalAddress,
		srcPort:    epID.LocalPort,
		dstAddr:    epID.RemoteAddress,
		dstPort:    epID.RemotePort,
		transProto: transProto,
		netProto:   netProto,
	}
	t := ct.connForTID(tid)
	if t == nil {
		// Not a tracked connection.
		return "", 0, &tcpip.ErrNotConnected{}
	}

	t.conn.mu.RLock()
	defer t.conn.mu.RUnlock()
	if !t.conn.destinationManip {
		// Unmanipulated destination.
		return "", 0, &tcpip.ErrInvalidOptionValue{}
	}

	id := t.conn.original.id()
	return id.dstAddr, id.dstPort, nil
}