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|
// Copyright 2020 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package wire contains a few basic types that can be composed to serialize
// graph information for the state package. This package defines the wire
// protocol.
//
// Note that these types are careful about how they implement the relevant
// interfaces (either value receiver or pointer receiver), so that native-sized
// types, such as integers and simple pointers, can fit inside the interface
// object.
//
// This package also uses panic as control flow, so called should be careful to
// wrap calls in appropriate handlers.
//
// Testing for this package is driven by the state test package.
package wire
import (
"fmt"
"io"
"math"
"gvisor.dev/gvisor/pkg/gohacks"
)
// Reader is the required reader interface.
type Reader interface {
io.Reader
ReadByte() (byte, error)
}
// Writer is the required writer interface.
type Writer interface {
io.Writer
WriteByte(byte) error
}
// readFull is a utility. The equivalent is not needed for Write, but the API
// contract dictates that it must always complete all bytes given or return an
// error.
func readFull(r io.Reader, p []byte) {
for done := 0; done < len(p); {
n, err := r.Read(p[done:])
done += n
if n == 0 && err != nil {
panic(err)
}
}
}
// Object is a generic object.
type Object interface {
// save saves the given object.
//
// Panic is used for error control flow.
save(Writer)
// load loads a new object of the given type.
//
// Panic is used for error control flow.
load(Reader) Object
}
// Bool is a boolean.
type Bool bool
// loadBool loads an object of type Bool.
func loadBool(r Reader) Bool {
b := loadUint(r)
return Bool(b == 1)
}
// save implements Object.save.
func (b Bool) save(w Writer) {
var v Uint
if b {
v = 1
} else {
v = 0
}
v.save(w)
}
// load implements Object.load.
func (Bool) load(r Reader) Object { return loadBool(r) }
// Int is a signed integer.
//
// This uses varint encoding.
type Int int64
// loadInt loads an object of type Int.
func loadInt(r Reader) Int {
u := loadUint(r)
x := Int(u >> 1)
if u&1 != 0 {
x = ^x
}
return x
}
// save implements Object.save.
func (i Int) save(w Writer) {
u := Uint(i) << 1
if i < 0 {
u = ^u
}
u.save(w)
}
// load implements Object.load.
func (Int) load(r Reader) Object { return loadInt(r) }
// Uint is an unsigned integer.
type Uint uint64
// loadUint loads an object of type Uint.
func loadUint(r Reader) Uint {
var (
u Uint
s uint
)
for i := 0; i <= 9; i++ {
b, err := r.ReadByte()
if err != nil {
panic(err)
}
if b < 0x80 {
if i == 9 && b > 1 {
panic("overflow")
}
u |= Uint(b) << s
return u
}
u |= Uint(b&0x7f) << s
s += 7
}
panic("unreachable")
}
// save implements Object.save.
func (u Uint) save(w Writer) {
for u >= 0x80 {
if err := w.WriteByte(byte(u) | 0x80); err != nil {
panic(err)
}
u >>= 7
}
if err := w.WriteByte(byte(u)); err != nil {
panic(err)
}
}
// load implements Object.load.
func (Uint) load(r Reader) Object { return loadUint(r) }
// Float32 is a 32-bit floating point number.
type Float32 float32
// loadFloat32 loads an object of type Float32.
func loadFloat32(r Reader) Float32 {
n := loadUint(r)
return Float32(math.Float32frombits(uint32(n)))
}
// save implements Object.save.
func (f Float32) save(w Writer) {
n := Uint(math.Float32bits(float32(f)))
n.save(w)
}
// load implements Object.load.
func (Float32) load(r Reader) Object { return loadFloat32(r) }
// Float64 is a 64-bit floating point number.
type Float64 float64
// loadFloat64 loads an object of type Float64.
func loadFloat64(r Reader) Float64 {
n := loadUint(r)
return Float64(math.Float64frombits(uint64(n)))
}
// save implements Object.save.
func (f Float64) save(w Writer) {
n := Uint(math.Float64bits(float64(f)))
n.save(w)
}
// load implements Object.load.
func (Float64) load(r Reader) Object { return loadFloat64(r) }
// Complex64 is a 64-bit complex number.
type Complex64 complex128
// loadComplex64 loads an object of type Complex64.
func loadComplex64(r Reader) Complex64 {
re := loadFloat32(r)
im := loadFloat32(r)
return Complex64(complex(float32(re), float32(im)))
}
// save implements Object.save.
func (c *Complex64) save(w Writer) {
re := Float32(real(*c))
im := Float32(imag(*c))
re.save(w)
im.save(w)
}
// load implements Object.load.
func (*Complex64) load(r Reader) Object {
c := loadComplex64(r)
return &c
}
// Complex128 is a 128-bit complex number.
type Complex128 complex128
// loadComplex128 loads an object of type Complex128.
func loadComplex128(r Reader) Complex128 {
re := loadFloat64(r)
im := loadFloat64(r)
return Complex128(complex(float64(re), float64(im)))
}
// save implements Object.save.
func (c *Complex128) save(w Writer) {
re := Float64(real(*c))
im := Float64(imag(*c))
re.save(w)
im.save(w)
}
// load implements Object.load.
func (*Complex128) load(r Reader) Object {
c := loadComplex128(r)
return &c
}
// String is a string.
type String string
// loadString loads an object of type String.
func loadString(r Reader) String {
l := loadUint(r)
p := make([]byte, l)
readFull(r, p)
return String(gohacks.StringFromImmutableBytes(p))
}
// save implements Object.save.
func (s *String) save(w Writer) {
l := Uint(len(*s))
l.save(w)
p := gohacks.ImmutableBytesFromString(string(*s))
_, err := w.Write(p) // Must write all bytes.
if err != nil {
panic(err)
}
}
// load implements Object.load.
func (*String) load(r Reader) Object {
s := loadString(r)
return &s
}
// Dot is a kind of reference: one of Index and FieldName.
type Dot interface {
isDot()
}
// Index is a reference resolution.
type Index uint32
func (Index) isDot() {}
// FieldName is a reference resolution.
type FieldName string
func (*FieldName) isDot() {}
// Ref is a reference to an object.
type Ref struct {
// Root is the root object.
Root Uint
// Dots is the set of traversals required from the Root object above.
// Note that this will be stored in reverse order for efficiency.
Dots []Dot
// Type is the base type for the root object. This is non-nil iff Dots
// is non-zero length (that is, this is a complex reference). This is
// not *strictly* necessary, but can be used to simplify decoding.
Type TypeSpec
}
// loadRef loads an object of type Ref (abstract).
func loadRef(r Reader) Ref {
ref := Ref{
Root: loadUint(r),
}
l := loadUint(r)
ref.Dots = make([]Dot, l)
for i := 0; i < int(l); i++ {
// Disambiguate between an Index (non-negative) and a field
// name (negative). This does some space and avoids a dedicate
// loadDot function. See Ref.save for the other side.
d := loadInt(r)
if d >= 0 {
ref.Dots[i] = Index(d)
continue
}
p := make([]byte, -d)
readFull(r, p)
fieldName := FieldName(gohacks.StringFromImmutableBytes(p))
ref.Dots[i] = &fieldName
}
if l != 0 {
// Only if dots is non-zero.
ref.Type = loadTypeSpec(r)
}
return ref
}
// save implements Object.save.
func (r *Ref) save(w Writer) {
r.Root.save(w)
l := Uint(len(r.Dots))
l.save(w)
for _, d := range r.Dots {
// See LoadRef. We use non-negative numbers to encode Index
// objects and negative numbers to encode field lengths.
switch x := d.(type) {
case Index:
i := Int(x)
i.save(w)
case *FieldName:
d := Int(-len(*x))
d.save(w)
p := gohacks.ImmutableBytesFromString(string(*x))
if _, err := w.Write(p); err != nil {
panic(err)
}
default:
panic("unknown dot implementation")
}
}
if l != 0 {
// See above.
saveTypeSpec(w, r.Type)
}
}
// load implements Object.load.
func (*Ref) load(r Reader) Object {
ref := loadRef(r)
return &ref
}
// Nil is a primitive zero value of any type.
type Nil struct{}
// loadNil loads an object of type Nil.
func loadNil(r Reader) Nil {
return Nil{}
}
// save implements Object.save.
func (Nil) save(w Writer) {}
// load implements Object.load.
func (Nil) load(r Reader) Object { return loadNil(r) }
// Slice is a slice value.
type Slice struct {
Length Uint
Capacity Uint
Ref Ref
}
// loadSlice loads an object of type Slice.
func loadSlice(r Reader) Slice {
return Slice{
Length: loadUint(r),
Capacity: loadUint(r),
Ref: loadRef(r),
}
}
// save implements Object.save.
func (s *Slice) save(w Writer) {
s.Length.save(w)
s.Capacity.save(w)
s.Ref.save(w)
}
// load implements Object.load.
func (*Slice) load(r Reader) Object {
s := loadSlice(r)
return &s
}
// Array is an array value.
type Array struct {
Contents []Object
}
// loadArray loads an object of type Array.
func loadArray(r Reader) Array {
l := loadUint(r)
if l == 0 {
// Note that there isn't a single object available to encode
// the type of, so we need this additional branch.
return Array{}
}
// All the objects here have the same type, so use dynamic dispatch
// only once. All other objects will automatically take the same type
// as the first object.
contents := make([]Object, l)
v := Load(r)
contents[0] = v
for i := 1; i < int(l); i++ {
contents[i] = v.load(r)
}
return Array{
Contents: contents,
}
}
// save implements Object.save.
func (a *Array) save(w Writer) {
l := Uint(len(a.Contents))
l.save(w)
if l == 0 {
// See LoadArray.
return
}
// See above.
Save(w, a.Contents[0])
for i := 1; i < int(l); i++ {
a.Contents[i].save(w)
}
}
// load implements Object.load.
func (*Array) load(r Reader) Object {
a := loadArray(r)
return &a
}
// Map is a map value.
type Map struct {
Keys []Object
Values []Object
}
// loadMap loads an object of type Map.
func loadMap(r Reader) Map {
l := loadUint(r)
if l == 0 {
// See LoadArray.
return Map{}
}
// See type dispatch notes in Array.
keys := make([]Object, l)
values := make([]Object, l)
k := Load(r)
v := Load(r)
keys[0] = k
values[0] = v
for i := 1; i < int(l); i++ {
keys[i] = k.load(r)
values[i] = v.load(r)
}
return Map{
Keys: keys,
Values: values,
}
}
// save implements Object.save.
func (m *Map) save(w Writer) {
l := Uint(len(m.Keys))
if int(l) != len(m.Values) {
panic(fmt.Sprintf("mismatched keys (%d) Aand values (%d)", len(m.Keys), len(m.Values)))
}
l.save(w)
if l == 0 {
// See LoadArray.
return
}
// See above.
Save(w, m.Keys[0])
Save(w, m.Values[0])
for i := 1; i < int(l); i++ {
m.Keys[i].save(w)
m.Values[i].save(w)
}
}
// load implements Object.load.
func (*Map) load(r Reader) Object {
m := loadMap(r)
return &m
}
// TypeSpec is a type dereference.
type TypeSpec interface {
isTypeSpec()
}
// TypeID is a concrete type ID.
type TypeID Uint
func (TypeID) isTypeSpec() {}
// TypeSpecPointer is a pointer type.
type TypeSpecPointer struct {
Type TypeSpec
}
func (*TypeSpecPointer) isTypeSpec() {}
// TypeSpecArray is an array type.
type TypeSpecArray struct {
Count Uint
Type TypeSpec
}
func (*TypeSpecArray) isTypeSpec() {}
// TypeSpecSlice is a slice type.
type TypeSpecSlice struct {
Type TypeSpec
}
func (*TypeSpecSlice) isTypeSpec() {}
// TypeSpecMap is a map type.
type TypeSpecMap struct {
Key TypeSpec
Value TypeSpec
}
func (*TypeSpecMap) isTypeSpec() {}
// TypeSpecNil is an empty type.
type TypeSpecNil struct{}
func (TypeSpecNil) isTypeSpec() {}
// TypeSpec types.
//
// These use a distinct encoding on the wire, as they are used only in the
// interface object. They are decoded through the dedicated loadTypeSpec and
// saveTypeSpec functions.
const (
typeSpecTypeID Uint = iota
typeSpecPointer
typeSpecArray
typeSpecSlice
typeSpecMap
typeSpecNil
)
// loadTypeSpec loads TypeSpec values.
func loadTypeSpec(r Reader) TypeSpec {
switch hdr := loadUint(r); hdr {
case typeSpecTypeID:
return TypeID(loadUint(r))
case typeSpecPointer:
return &TypeSpecPointer{
Type: loadTypeSpec(r),
}
case typeSpecArray:
return &TypeSpecArray{
Count: loadUint(r),
Type: loadTypeSpec(r),
}
case typeSpecSlice:
return &TypeSpecSlice{
Type: loadTypeSpec(r),
}
case typeSpecMap:
return &TypeSpecMap{
Key: loadTypeSpec(r),
Value: loadTypeSpec(r),
}
case typeSpecNil:
return TypeSpecNil{}
default:
// This is not a valid stream?
panic(fmt.Errorf("unknown header: %d", hdr))
}
}
// saveTypeSpec saves TypeSpec values.
func saveTypeSpec(w Writer, t TypeSpec) {
switch x := t.(type) {
case TypeID:
typeSpecTypeID.save(w)
Uint(x).save(w)
case *TypeSpecPointer:
typeSpecPointer.save(w)
saveTypeSpec(w, x.Type)
case *TypeSpecArray:
typeSpecArray.save(w)
x.Count.save(w)
saveTypeSpec(w, x.Type)
case *TypeSpecSlice:
typeSpecSlice.save(w)
saveTypeSpec(w, x.Type)
case *TypeSpecMap:
typeSpecMap.save(w)
saveTypeSpec(w, x.Key)
saveTypeSpec(w, x.Value)
case TypeSpecNil:
typeSpecNil.save(w)
default:
// This should not happen?
panic(fmt.Errorf("unknown type %T", t))
}
}
// Interface is an interface value.
type Interface struct {
Type TypeSpec
Value Object
}
// loadInterface loads an object of type Interface.
func loadInterface(r Reader) Interface {
return Interface{
Type: loadTypeSpec(r),
Value: Load(r),
}
}
// save implements Object.save.
func (i *Interface) save(w Writer) {
saveTypeSpec(w, i.Type)
Save(w, i.Value)
}
// load implements Object.load.
func (*Interface) load(r Reader) Object {
i := loadInterface(r)
return &i
}
// Type is type information.
type Type struct {
Name string
Fields []string
}
// loadType loads an object of type Type.
func loadType(r Reader) Type {
name := string(loadString(r))
l := loadUint(r)
fields := make([]string, l)
for i := 0; i < int(l); i++ {
fields[i] = string(loadString(r))
}
return Type{
Name: name,
Fields: fields,
}
}
// save implements Object.save.
func (t *Type) save(w Writer) {
s := String(t.Name)
s.save(w)
l := Uint(len(t.Fields))
l.save(w)
for i := 0; i < int(l); i++ {
s := String(t.Fields[i])
s.save(w)
}
}
// load implements Object.load.
func (*Type) load(r Reader) Object {
t := loadType(r)
return &t
}
// multipleObjects is a special type for serializing multiple objects.
type multipleObjects []Object
// loadMultipleObjects loads a series of objects.
func loadMultipleObjects(r Reader) multipleObjects {
l := loadUint(r)
m := make(multipleObjects, l)
for i := 0; i < int(l); i++ {
m[i] = Load(r)
}
return m
}
// save implements Object.save.
func (m *multipleObjects) save(w Writer) {
l := Uint(len(*m))
l.save(w)
for i := 0; i < int(l); i++ {
Save(w, (*m)[i])
}
}
// load implements Object.load.
func (*multipleObjects) load(r Reader) Object {
m := loadMultipleObjects(r)
return &m
}
// noObjects represents no objects.
type noObjects struct{}
// loadNoObjects loads a sentinel.
func loadNoObjects(r Reader) noObjects { return noObjects{} }
// save implements Object.save.
func (noObjects) save(w Writer) {}
// load implements Object.load.
func (noObjects) load(r Reader) Object { return loadNoObjects(r) }
// Struct is a basic composite value.
type Struct struct {
TypeID TypeID
fields Object // Optionally noObjects or *multipleObjects.
}
// Field returns a pointer to the given field slot.
//
// This must be called after Alloc.
func (s *Struct) Field(i int) *Object {
if fields, ok := s.fields.(*multipleObjects); ok {
return &((*fields)[i])
}
if _, ok := s.fields.(noObjects); ok {
// Alloc may be optionally called; can't call twice.
panic("Field called inappropriately, wrong Alloc?")
}
return &s.fields
}
// Alloc allocates the given number of fields.
//
// This must be called before Add and Save.
//
// Precondition: slots must be positive.
func (s *Struct) Alloc(slots int) {
switch {
case slots == 0:
s.fields = noObjects{}
case slots == 1:
// Leave it alone.
case slots > 1:
fields := make(multipleObjects, slots)
s.fields = &fields
default:
// Violates precondition.
panic(fmt.Sprintf("Alloc called with negative slots %d?", slots))
}
}
// Fields returns the number of fields.
func (s *Struct) Fields() int {
switch x := s.fields.(type) {
case *multipleObjects:
return len(*x)
case noObjects:
return 0
default:
return 1
}
}
// loadStruct loads an object of type Struct.
func loadStruct(r Reader) Struct {
return Struct{
TypeID: TypeID(loadUint(r)),
fields: Load(r),
}
}
// save implements Object.save.
//
// Precondition: Alloc must have been called, and the fields all filled in
// appropriately. See Alloc and Add for more details.
func (s *Struct) save(w Writer) {
Uint(s.TypeID).save(w)
Save(w, s.fields)
}
// load implements Object.load.
func (*Struct) load(r Reader) Object {
s := loadStruct(r)
return &s
}
// Object types.
//
// N.B. Be careful about changing the order or introducing new elements in the
// middle here. This is part of the wire format and shouldn't change.
const (
typeBool Uint = iota
typeInt
typeUint
typeFloat32
typeFloat64
typeNil
typeRef
typeString
typeSlice
typeArray
typeMap
typeStruct
typeNoObjects
typeMultipleObjects
typeInterface
typeComplex64
typeComplex128
typeType
)
// Save saves the given object.
//
// +checkescape all
//
// N.B. This function will panic on error.
func Save(w Writer, obj Object) {
switch x := obj.(type) {
case Bool:
typeBool.save(w)
x.save(w)
case Int:
typeInt.save(w)
x.save(w)
case Uint:
typeUint.save(w)
x.save(w)
case Float32:
typeFloat32.save(w)
x.save(w)
case Float64:
typeFloat64.save(w)
x.save(w)
case Nil:
typeNil.save(w)
x.save(w)
case *Ref:
typeRef.save(w)
x.save(w)
case *String:
typeString.save(w)
x.save(w)
case *Slice:
typeSlice.save(w)
x.save(w)
case *Array:
typeArray.save(w)
x.save(w)
case *Map:
typeMap.save(w)
x.save(w)
case *Struct:
typeStruct.save(w)
x.save(w)
case noObjects:
typeNoObjects.save(w)
x.save(w)
case *multipleObjects:
typeMultipleObjects.save(w)
x.save(w)
case *Interface:
typeInterface.save(w)
x.save(w)
case *Type:
typeType.save(w)
x.save(w)
case *Complex64:
typeComplex64.save(w)
x.save(w)
case *Complex128:
typeComplex128.save(w)
x.save(w)
default:
panic(fmt.Errorf("unknown type: %#v", obj))
}
}
// Load loads a new object.
//
// +checkescape all
//
// N.B. This function will panic on error.
func Load(r Reader) Object {
switch hdr := loadUint(r); hdr {
case typeBool:
return loadBool(r)
case typeInt:
return loadInt(r)
case typeUint:
return loadUint(r)
case typeFloat32:
return loadFloat32(r)
case typeFloat64:
return loadFloat64(r)
case typeNil:
return loadNil(r)
case typeRef:
return ((*Ref)(nil)).load(r) // Escapes.
case typeString:
return ((*String)(nil)).load(r) // Escapes.
case typeSlice:
return ((*Slice)(nil)).load(r) // Escapes.
case typeArray:
return ((*Array)(nil)).load(r) // Escapes.
case typeMap:
return ((*Map)(nil)).load(r) // Escapes.
case typeStruct:
return ((*Struct)(nil)).load(r) // Escapes.
case typeNoObjects: // Special for struct.
return loadNoObjects(r)
case typeMultipleObjects: // Special for struct.
return ((*multipleObjects)(nil)).load(r) // Escapes.
case typeInterface:
return ((*Interface)(nil)).load(r) // Escapes.
case typeComplex64:
return ((*Complex64)(nil)).load(r) // Escapes.
case typeComplex128:
return ((*Complex128)(nil)).load(r) // Escapes.
case typeType:
return ((*Type)(nil)).load(r) // Escapes.
default:
// This is not a valid stream?
panic(fmt.Errorf("unknown header: %d", hdr))
}
}
// LoadUint loads a single unsigned integer.
//
// N.B. This function will panic on error.
func LoadUint(r Reader) uint64 {
return uint64(loadUint(r))
}
// SaveUint saves a single unsigned integer.
//
// N.B. This function will panic on error.
func SaveUint(w Writer, v uint64) {
Uint(v).save(w)
}
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