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|
// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package state
import (
"context"
"reflect"
"sort"
"gvisor.dev/gvisor/pkg/state/wire"
)
// objectEncodeState the type and identity of an object occupying a memory
// address range. This is the value type for addrSet, and the intrusive entry
// for the deferred list.
type objectEncodeState struct {
// id is the assigned ID for this object.
id objectID
// obj is the object value. Note that this may be replaced if we
// encounter an object that contains this object. When this happens (in
// resolve), we will update existing references approprately, below,
// and defer a re-encoding of the object.
obj reflect.Value
// encoded is the encoded value of this object. Note that this may not
// be up to date if this object is still in the deferred list.
encoded wire.Object
// how indicates whether this object should be encoded as a value. This
// is used only for deferred encoding.
how encodeStrategy
// refs are the list of reference objects used by other objects
// referring to this object. When the object is updated, these
// references may be updated directly and automatically.
refs []*wire.Ref
deferredEntry
}
// encodeState is state used for encoding.
//
// The encoding process constructs a representation of the in-memory graph of
// objects before a single object is serialized. This is done to ensure that
// all references can be fully disambiguated. See resolve for more details.
type encodeState struct {
// ctx is the encode context.
ctx context.Context
// w is the output stream.
w wire.Writer
// types is the type database.
types typeEncodeDatabase
// lastID is the last allocated object ID.
lastID objectID
// values tracks the address ranges occupied by objects, along with the
// types of these objects. This is used to locate pointer targets,
// including pointers to fields within another type.
//
// Multiple objects may overlap in memory iff the larger object fully
// contains the smaller one, and the type of the smaller object matches
// a field or array element's type at the appropriate offset. An
// arbitrary number of objects may be nested in this manner.
//
// Note that this does not track zero-sized objects, those are tracked
// by zeroValues below.
values addrSet
// zeroValues tracks zero-sized objects.
zeroValues map[reflect.Type]*objectEncodeState
// deferred is the list of objects to be encoded.
deferred deferredList
// pendingTypes is the list of types to be serialized. Serialization
// will occur when all objects have been encoded, but before pending is
// serialized.
pendingTypes []wire.Type
// pending maps object IDs to objects to be serialized. Serialization does
// not actually occur until the full object graph is computed.
pending map[objectID]*objectEncodeState
// encodedStructs maps reflect.Values representing structs to previous
// encodings of those structs. This is necessary to avoid duplicate calls
// to SaverLoader.StateSave() that may result in multiple calls to
// Sink.SaveValue() for a given field, resulting in object duplication.
encodedStructs map[reflect.Value]*wire.Struct
// stats tracks time data.
stats Stats
}
// isSameSizeParent returns true if child is a field value or element within
// parent. Only a struct or array can have a child value.
//
// isSameSizeParent deals with objects like this:
//
// struct child {
// // fields..
// }
//
// struct parent {
// c child
// }
//
// var p parent
// record(&p.c)
//
// Here, &p and &p.c occupy the exact same address range.
//
// Or like this:
//
// struct child {
// // fields
// }
//
// var arr [1]parent
// record(&arr[0])
//
// Similarly, &arr[0] and &arr[0].c have the exact same address range.
//
// Precondition: parent and child must occupy the same memory.
func isSameSizeParent(parent reflect.Value, childType reflect.Type) bool {
switch parent.Kind() {
case reflect.Struct:
for i := 0; i < parent.NumField(); i++ {
field := parent.Field(i)
if field.Type() == childType {
return true
}
// Recurse through any intermediate types.
if isSameSizeParent(field, childType) {
return true
}
// Does it make sense to keep going if the first field
// doesn't match? Yes, because there might be an
// arbitrary number of zero-sized fields before we get
// a match, and childType itself can be zero-sized.
}
return false
case reflect.Array:
// The only case where an array with more than one elements can
// return true is if childType is zero-sized. In such cases,
// it's ambiguous which element contains the match since a
// zero-sized child object fully fits in any of the zero-sized
// elements in an array... However since all elements are of
// the same type, we only need to check one element.
//
// For non-zero-sized childTypes, parent.Len() must be 1, but a
// combination of the precondition and an implicit comparison
// between the array element size and childType ensures this.
return parent.Len() > 0 && isSameSizeParent(parent.Index(0), childType)
default:
return false
}
}
// nextID returns the next valid ID.
func (es *encodeState) nextID() objectID {
es.lastID++
return objectID(es.lastID)
}
// dummyAddr points to the dummy zero-sized address.
var dummyAddr = reflect.ValueOf(new(struct{})).Pointer()
// resolve records the address range occupied by an object.
func (es *encodeState) resolve(obj reflect.Value, ref *wire.Ref) {
addr := obj.Pointer()
// Is this a map pointer? Just record the single address. It is not
// possible to take any pointers into the map internals.
if obj.Kind() == reflect.Map {
if addr == 0 {
// Just leave the nil reference alone. This is fine, we
// may need to encode as a reference in this way. We
// return nil for our objectEncodeState so that anyone
// depending on this value knows there's nothing there.
return
}
seg, gap := es.values.Find(addr)
if seg.Ok() {
// Ensure the map types match.
existing := seg.Value()
if existing.obj.Type() != obj.Type() {
Failf("overlapping map objects at 0x%x: [new object] %#v [existing object type] %s", addr, obj, existing.obj)
}
// No sense recording refs, maps may not be replaced by
// covering objects, they are maximal.
ref.Root = wire.Uint(existing.id)
return
}
// Record the map.
r := addrRange{addr, addr + 1}
oes := &objectEncodeState{
id: es.nextID(),
obj: obj,
how: encodeMapAsValue,
}
// Use Insert instead of InsertWithoutMergingUnchecked when race
// detection is enabled to get additional sanity-checking from Merge.
if !raceEnabled {
es.values.InsertWithoutMergingUnchecked(gap, r, oes)
} else {
es.values.Insert(gap, r, oes)
}
es.pending[oes.id] = oes
es.deferred.PushBack(oes)
// See above: no ref recording.
ref.Root = wire.Uint(oes.id)
return
}
// If not a map, then the object must be a pointer.
if obj.Kind() != reflect.Ptr {
Failf("attempt to record non-map and non-pointer object %#v", obj)
}
obj = obj.Elem() // Value from here.
// Is this a zero-sized type?
typ := obj.Type()
size := typ.Size()
if size == 0 {
if addr == dummyAddr {
// Zero-sized objects point to a dummy byte within the
// runtime. There's no sense recording this in the
// address map. We add this to the dedicated
// zeroValues.
//
// Note that zero-sized objects must be *true*
// zero-sized objects. They cannot be part of some
// larger object. In that case, they are assigned a
// 1-byte address at the end of the object.
oes, ok := es.zeroValues[typ]
if !ok {
oes = &objectEncodeState{
id: es.nextID(),
obj: obj,
}
es.zeroValues[typ] = oes
es.pending[oes.id] = oes
es.deferred.PushBack(oes)
}
// There's also no sense tracking back references. We
// know that this is a true zero-sized object, and not
// part of a larger container, so it will not change.
ref.Root = wire.Uint(oes.id)
return
}
size = 1 // See above.
}
end := addr + size
r := addrRange{addr, end}
seg := es.values.LowerBoundSegment(addr)
var (
oes *objectEncodeState
gap addrGapIterator
)
// Does at least one previously-registered object overlap this one?
if seg.Ok() && seg.Start() < end {
existing := seg.Value()
if seg.Range() == r && typ == existing.obj.Type() {
// This exact object is already registered. Avoid the traversal and
// just return directly. We don't need to encode the type
// information or any dots here.
ref.Root = wire.Uint(existing.id)
existing.refs = append(existing.refs, ref)
return
}
if seg.Range().IsSupersetOf(r) && (seg.Range() != r || isSameSizeParent(existing.obj, typ)) {
// This object is contained within a previously-registered object.
// Perform traversal from the container to the new object.
ref.Root = wire.Uint(existing.id)
ref.Dots = traverse(existing.obj.Type(), typ, seg.Start(), addr)
ref.Type = es.findType(existing.obj.Type())
existing.refs = append(existing.refs, ref)
return
}
// This object contains one or more previously-registered objects.
// Remove them and update existing references to use the new one.
oes := &objectEncodeState{
// Reuse the root ID of the first contained element.
id: existing.id,
obj: obj,
}
type elementEncodeState struct {
addr uintptr
typ reflect.Type
refs []*wire.Ref
}
var (
elems []elementEncodeState
gap addrGapIterator
)
for {
// Each contained object should be completely contained within
// this one.
if raceEnabled && !r.IsSupersetOf(seg.Range()) {
Failf("containing object %#v does not contain existing object %#v", obj, existing.obj)
}
elems = append(elems, elementEncodeState{
addr: seg.Start(),
typ: existing.obj.Type(),
refs: existing.refs,
})
delete(es.pending, existing.id)
es.deferred.Remove(existing)
gap = es.values.Remove(seg)
seg = gap.NextSegment()
if !seg.Ok() || seg.Start() >= end {
break
}
existing = seg.Value()
}
wt := es.findType(typ)
for _, elem := range elems {
dots := traverse(typ, elem.typ, addr, elem.addr)
for _, ref := range elem.refs {
ref.Root = wire.Uint(oes.id)
ref.Dots = append(ref.Dots, dots...)
ref.Type = wt
}
oes.refs = append(oes.refs, elem.refs...)
}
// Finally register the new containing object.
if !raceEnabled {
es.values.InsertWithoutMergingUnchecked(gap, r, oes)
} else {
es.values.Insert(gap, r, oes)
}
es.pending[oes.id] = oes
es.deferred.PushBack(oes)
ref.Root = wire.Uint(oes.id)
oes.refs = append(oes.refs, ref)
return
}
// No existing object overlaps this one. Register a new object.
oes = &objectEncodeState{
id: es.nextID(),
obj: obj,
}
if seg.Ok() {
gap = seg.PrevGap()
} else {
gap = es.values.LastGap()
}
if !raceEnabled {
es.values.InsertWithoutMergingUnchecked(gap, r, oes)
} else {
es.values.Insert(gap, r, oes)
}
es.pending[oes.id] = oes
es.deferred.PushBack(oes)
ref.Root = wire.Uint(oes.id)
oes.refs = append(oes.refs, ref)
}
// traverse searches for a target object within a root object, where the target
// object is a struct field or array element within root, with potentially
// multiple intervening types. traverse returns the set of field or element
// traversals required to reach the target.
//
// Note that for efficiency, traverse returns the dots in the reverse order.
// That is, the first traversal required will be the last element of the list.
//
// Precondition: The target object must lie completely within the range defined
// by [rootAddr, rootAddr + sizeof(rootType)].
func traverse(rootType, targetType reflect.Type, rootAddr, targetAddr uintptr) []wire.Dot {
// Recursion base case: the types actually match.
if targetType == rootType && targetAddr == rootAddr {
return nil
}
switch rootType.Kind() {
case reflect.Struct:
offset := targetAddr - rootAddr
for i := rootType.NumField(); i > 0; i-- {
field := rootType.Field(i - 1)
// The first field from the end with an offset that is
// smaller than or equal to our address offset is where
// the target is located. Traverse from there.
if field.Offset <= offset {
dots := traverse(field.Type, targetType, rootAddr+field.Offset, targetAddr)
fieldName := wire.FieldName(field.Name)
return append(dots, &fieldName)
}
}
// Should never happen; the target should be reachable.
Failf("no field in root type %v contains target type %v", rootType, targetType)
case reflect.Array:
// Since arrays have homogenous types, all elements have the
// same size and we can compute where the target lives. This
// does not matter for the purpose of typing, but matters for
// the purpose of computing the address of the given index.
elemSize := int(rootType.Elem().Size())
n := int(targetAddr-rootAddr) / elemSize // Relies on integer division rounding down.
if rootType.Len() < n {
Failf("traversal target of type %v @%x is beyond the end of the array type %v @%x with %v elements",
targetType, targetAddr, rootType, rootAddr, rootType.Len())
}
dots := traverse(rootType.Elem(), targetType, rootAddr+uintptr(n*elemSize), targetAddr)
return append(dots, wire.Index(n))
default:
// For any other type, there's no possibility of aliasing so if
// the types didn't match earlier then we have an addresss
// collision which shouldn't be possible at this point.
Failf("traverse failed for root type %v and target type %v", rootType, targetType)
}
panic("unreachable")
}
// encodeMap encodes a map.
func (es *encodeState) encodeMap(obj reflect.Value, dest *wire.Object) {
if obj.IsNil() {
// Because there is a difference between a nil map and an empty
// map, we need to not decode in the case of a truly nil map.
*dest = wire.Nil{}
return
}
l := obj.Len()
m := &wire.Map{
Keys: make([]wire.Object, l),
Values: make([]wire.Object, l),
}
*dest = m
for i, k := range obj.MapKeys() {
v := obj.MapIndex(k)
// Map keys must be encoded using the full value because the
// type will be omitted after the first key.
es.encodeObject(k, encodeAsValue, &m.Keys[i])
es.encodeObject(v, encodeAsValue, &m.Values[i])
}
}
// objectEncoder is for encoding structs.
type objectEncoder struct {
// es is encodeState.
es *encodeState
// encoded is the encoded struct.
encoded *wire.Struct
}
// save is called by the public methods on Sink.
func (oe *objectEncoder) save(slot int, obj reflect.Value) {
fieldValue := oe.encoded.Field(slot)
oe.es.encodeObject(obj, encodeDefault, fieldValue)
}
// encodeStruct encodes a composite object.
func (es *encodeState) encodeStruct(obj reflect.Value, dest *wire.Object) {
if s, ok := es.encodedStructs[obj]; ok {
*dest = s
return
}
s := &wire.Struct{}
*dest = s
es.encodedStructs[obj] = s
// Ensure that the obj is addressable. There are two cases when it is
// not. First, is when this is dispatched via SaveValue. Second, when
// this is a map key as a struct. Either way, we need to make a copy to
// obtain an addressable value.
if !obj.CanAddr() {
localObj := reflect.New(obj.Type())
localObj.Elem().Set(obj)
obj = localObj.Elem()
}
// Look the type up in the database.
te, ok := es.types.Lookup(obj.Type())
if te == nil {
if obj.NumField() == 0 {
// Allow unregistered anonymous, empty structs. This
// will just return success without ever invoking the
// passed function. This uses the immutable EmptyStruct
// variable to prevent an allocation in this case.
//
// Note that this mechanism does *not* work for
// interfaces in general. So you can't dispatch
// non-registered empty structs via interfaces because
// then they can't be restored.
s.Alloc(0)
return
}
// We need a SaverLoader for struct types.
Failf("struct %T does not implement SaverLoader", obj.Interface())
}
if !ok {
// Queue the type to be serialized.
es.pendingTypes = append(es.pendingTypes, te.Type)
}
// Invoke the provided saver.
s.TypeID = wire.TypeID(te.ID)
s.Alloc(len(te.Fields))
oe := objectEncoder{
es: es,
encoded: s,
}
es.stats.start(te.ID)
defer es.stats.done()
if sl, ok := obj.Addr().Interface().(SaverLoader); ok {
// Note: may be a registered empty struct which does not
// implement the saver/loader interfaces.
sl.StateSave(Sink{internal: oe})
}
}
// encodeArray encodes an array.
func (es *encodeState) encodeArray(obj reflect.Value, dest *wire.Object) {
l := obj.Len()
a := &wire.Array{
Contents: make([]wire.Object, l),
}
*dest = a
for i := 0; i < l; i++ {
// We need to encode the full value because arrays are encoded
// using the type information from only the first element.
es.encodeObject(obj.Index(i), encodeAsValue, &a.Contents[i])
}
}
// findType recursively finds type information.
func (es *encodeState) findType(typ reflect.Type) wire.TypeSpec {
// First: check if this is a proper type. It's possible for pointers,
// slices, arrays, maps, etc to all have some different type.
te, ok := es.types.Lookup(typ)
if te != nil {
if !ok {
// See encodeStruct.
es.pendingTypes = append(es.pendingTypes, te.Type)
}
return wire.TypeID(te.ID)
}
switch typ.Kind() {
case reflect.Ptr:
return &wire.TypeSpecPointer{
Type: es.findType(typ.Elem()),
}
case reflect.Slice:
return &wire.TypeSpecSlice{
Type: es.findType(typ.Elem()),
}
case reflect.Array:
return &wire.TypeSpecArray{
Count: wire.Uint(typ.Len()),
Type: es.findType(typ.Elem()),
}
case reflect.Map:
return &wire.TypeSpecMap{
Key: es.findType(typ.Key()),
Value: es.findType(typ.Elem()),
}
default:
// After potentially chasing many pointers, the
// ultimate type of the object is not known.
Failf("type %q is not known", typ)
}
panic("unreachable")
}
// encodeInterface encodes an interface.
func (es *encodeState) encodeInterface(obj reflect.Value, dest *wire.Object) {
// Dereference the object.
obj = obj.Elem()
if !obj.IsValid() {
// Special case: the nil object.
*dest = &wire.Interface{
Type: wire.TypeSpecNil{},
Value: wire.Nil{},
}
return
}
// Encode underlying object.
i := &wire.Interface{
Type: es.findType(obj.Type()),
}
*dest = i
es.encodeObject(obj, encodeAsValue, &i.Value)
}
// isPrimitive returns true if this is a primitive object, or a composite
// object composed entirely of primitives.
func isPrimitiveZero(typ reflect.Type) bool {
switch typ.Kind() {
case reflect.Ptr:
// Pointers are always treated as primitive types because we
// won't encode directly from here. Returning true here won't
// prevent the object from being encoded correctly.
return true
case reflect.Bool:
return true
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
return true
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
return true
case reflect.Float32, reflect.Float64:
return true
case reflect.Complex64, reflect.Complex128:
return true
case reflect.String:
return true
case reflect.Slice:
// The slice itself a primitive, but not necessarily the array
// that points to. This is similar to a pointer.
return true
case reflect.Array:
// We cannot treat an array as a primitive, because it may be
// composed of structures or other things with side-effects.
return isPrimitiveZero(typ.Elem())
case reflect.Interface:
// Since we now that this type is the zero type, the interface
// value must be zero. Therefore this is primitive.
return true
case reflect.Struct:
return false
case reflect.Map:
// The isPrimitiveZero function is called only on zero-types to
// see if it's safe to serialize. Since a zero map has no
// elements, it is safe to treat as a primitive.
return true
default:
Failf("unknown type %q", typ.Name())
}
panic("unreachable")
}
// encodeStrategy is the strategy used for encodeObject.
type encodeStrategy int
const (
// encodeDefault means types are encoded normally as references.
encodeDefault encodeStrategy = iota
// encodeAsValue means that types will never take short-circuited and
// will always be encoded as a normal value.
encodeAsValue
// encodeMapAsValue means that even maps will be fully encoded.
encodeMapAsValue
)
// encodeObject encodes an object.
func (es *encodeState) encodeObject(obj reflect.Value, how encodeStrategy, dest *wire.Object) {
if how == encodeDefault && isPrimitiveZero(obj.Type()) && obj.IsZero() {
*dest = wire.Nil{}
return
}
switch obj.Kind() {
case reflect.Ptr: // Fast path: first.
r := new(wire.Ref)
*dest = r
if obj.IsNil() {
// May be in an array or elsewhere such that a value is
// required. So we encode as a reference to the zero
// object, which does not exist. Note that this has to
// be handled correctly in the decode path as well.
return
}
es.resolve(obj, r)
case reflect.Bool:
*dest = wire.Bool(obj.Bool())
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
*dest = wire.Int(obj.Int())
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
*dest = wire.Uint(obj.Uint())
case reflect.Float32:
*dest = wire.Float32(obj.Float())
case reflect.Float64:
*dest = wire.Float64(obj.Float())
case reflect.Complex64:
c := wire.Complex64(obj.Complex())
*dest = &c // Needs alloc.
case reflect.Complex128:
c := wire.Complex128(obj.Complex())
*dest = &c // Needs alloc.
case reflect.String:
s := wire.String(obj.String())
*dest = &s // Needs alloc.
case reflect.Array:
es.encodeArray(obj, dest)
case reflect.Slice:
s := &wire.Slice{
Capacity: wire.Uint(obj.Cap()),
Length: wire.Uint(obj.Len()),
}
*dest = s
// Note that we do need to provide a wire.Slice type here as
// how is not encodeDefault. If this were the case, then it
// would have been caught by the IsZero check above and we
// would have just used wire.Nil{}.
if obj.IsNil() {
return
}
// Slices need pointer resolution.
es.resolve(arrayFromSlice(obj), &s.Ref)
case reflect.Interface:
es.encodeInterface(obj, dest)
case reflect.Struct:
es.encodeStruct(obj, dest)
case reflect.Map:
if how == encodeMapAsValue {
es.encodeMap(obj, dest)
return
}
r := new(wire.Ref)
*dest = r
es.resolve(obj, r)
default:
Failf("unknown object %#v", obj.Interface())
panic("unreachable")
}
}
// Save serializes the object graph rooted at obj.
func (es *encodeState) Save(obj reflect.Value) {
es.stats.init()
defer es.stats.fini(func(id typeID) string {
return es.pendingTypes[id-1].Name
})
// Resolve the first object, which should queue a pile of additional
// objects on the pending list. All queued objects should be fully
// resolved, and we should be able to serialize after this call.
var root wire.Ref
es.resolve(obj.Addr(), &root)
// Encode the graph.
var oes *objectEncodeState
if err := safely(func() {
for oes = es.deferred.Front(); oes != nil; oes = es.deferred.Front() {
// Remove and encode the object. Note that as a result
// of this encoding, the object may be enqueued on the
// deferred list yet again. That's expected, and why it
// is removed first.
es.deferred.Remove(oes)
es.encodeObject(oes.obj, oes.how, &oes.encoded)
}
}); err != nil {
// Include the object in the error message.
Failf("encoding error at object %#v: %w", oes.obj.Interface(), err)
}
// Check that we have objects to serialize.
if len(es.pending) == 0 {
Failf("pending is empty?")
}
// Write the header with the number of objects.
if err := WriteHeader(es.w, uint64(len(es.pending)), true); err != nil {
Failf("error writing header: %w", err)
}
// Serialize all pending types and pending objects. Note that we don't
// bother removing from this list as we walk it because that just
// wastes time. It will not change after this point.
if err := safely(func() {
for _, wt := range es.pendingTypes {
// Encode the type.
wire.Save(es.w, &wt)
}
// Emit objects in ID order.
ids := make([]objectID, 0, len(es.pending))
for id := range es.pending {
ids = append(ids, id)
}
sort.Slice(ids, func(i, j int) bool {
return ids[i] < ids[j]
})
for _, id := range ids {
// Encode the id.
wire.Save(es.w, wire.Uint(id))
// Marshal the object.
oes := es.pending[id]
wire.Save(es.w, oes.encoded)
}
}); err != nil {
// Include the object and the error.
Failf("error serializing object %#v: %w", oes.encoded, err)
}
}
// objectFlag indicates that the length is a # of objects, rather than a raw
// byte length. When this is set on a length header in the stream, it may be
// decoded appropriately.
const objectFlag uint64 = 1 << 63
// WriteHeader writes a header.
//
// Each object written to the statefile should be prefixed with a header. In
// order to generate statefiles that play nicely with debugging tools, raw
// writes should be prefixed with a header with object set to false and the
// appropriate length. This will allow tools to skip these regions.
func WriteHeader(w wire.Writer, length uint64, object bool) error {
// Sanity check the length.
if length&objectFlag != 0 {
Failf("impossibly huge length: %d", length)
}
if object {
length |= objectFlag
}
// Write a header.
return safely(func() {
wire.SaveUint(w, length)
})
}
// deferredMapper is for the deferred list.
type deferredMapper struct{}
func (deferredMapper) linkerFor(oes *objectEncodeState) *deferredEntry { return &oes.deferredEntry }
// addrSetFunctions is used by addrSet.
type addrSetFunctions struct{}
func (addrSetFunctions) MinKey() uintptr {
return 0
}
func (addrSetFunctions) MaxKey() uintptr {
return ^uintptr(0)
}
func (addrSetFunctions) ClearValue(val **objectEncodeState) {
*val = nil
}
func (addrSetFunctions) Merge(r1 addrRange, val1 *objectEncodeState, r2 addrRange, val2 *objectEncodeState) (*objectEncodeState, bool) {
if val1.obj == val2.obj {
// This, should never happen. It would indicate that the same
// object exists in two non-contiguous address ranges. Note
// that this assertion can only be triggered if the race
// detector is enabled.
Failf("unexpected merge in addrSet @ %v and %v: %#v and %#v", r1, r2, val1.obj, val2.obj)
}
// Reject the merge.
return val1, false
}
func (addrSetFunctions) Split(r addrRange, val *objectEncodeState, _ uintptr) (*objectEncodeState, *objectEncodeState) {
// A split should never happen: we don't remove ranges.
Failf("unexpected split in addrSet @ %v: %#v", r, val.obj)
panic("unreachable")
}
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