1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
// Copyright 2018 The containerd Authors.
// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package proc
import (
"context"
"github.com/containerd/console"
"github.com/pkg/errors"
)
type execState interface {
Resize(console.WinSize) error
Start(context.Context) error
Delete(context.Context) error
Kill(context.Context, uint32, bool) error
SetExited(int)
}
type execCreatedState struct {
p *execProcess
}
func (s *execCreatedState) transition(name string) error {
switch name {
case "running":
s.p.execState = &execRunningState{p: s.p}
case "stopped":
s.p.execState = &execStoppedState{p: s.p}
case "deleted":
s.p.execState = &deletedState{}
default:
return errors.Errorf("invalid state transition %q to %q", stateName(s), name)
}
return nil
}
func (s *execCreatedState) Resize(ws console.WinSize) error {
return s.p.resize(ws)
}
func (s *execCreatedState) Start(ctx context.Context) error {
if err := s.p.start(ctx); err != nil {
return err
}
return s.transition("running")
}
func (s *execCreatedState) Delete(ctx context.Context) error {
if err := s.p.delete(ctx); err != nil {
return err
}
return s.transition("deleted")
}
func (s *execCreatedState) Kill(ctx context.Context, sig uint32, all bool) error {
return s.p.kill(ctx, sig, all)
}
func (s *execCreatedState) SetExited(status int) {
s.p.setExited(status)
if err := s.transition("stopped"); err != nil {
panic(err)
}
}
type execRunningState struct {
p *execProcess
}
func (s *execRunningState) transition(name string) error {
switch name {
case "stopped":
s.p.execState = &execStoppedState{p: s.p}
default:
return errors.Errorf("invalid state transition %q to %q", stateName(s), name)
}
return nil
}
func (s *execRunningState) Resize(ws console.WinSize) error {
return s.p.resize(ws)
}
func (s *execRunningState) Start(ctx context.Context) error {
return errors.Errorf("cannot start a running process")
}
func (s *execRunningState) Delete(ctx context.Context) error {
return errors.Errorf("cannot delete a running process")
}
func (s *execRunningState) Kill(ctx context.Context, sig uint32, all bool) error {
return s.p.kill(ctx, sig, all)
}
func (s *execRunningState) SetExited(status int) {
s.p.setExited(status)
if err := s.transition("stopped"); err != nil {
panic(err)
}
}
type execStoppedState struct {
p *execProcess
}
func (s *execStoppedState) transition(name string) error {
switch name {
case "deleted":
s.p.execState = &deletedState{}
default:
return errors.Errorf("invalid state transition %q to %q", stateName(s), name)
}
return nil
}
func (s *execStoppedState) Resize(ws console.WinSize) error {
return errors.Errorf("cannot resize a stopped container")
}
func (s *execStoppedState) Start(ctx context.Context) error {
return errors.Errorf("cannot start a stopped process")
}
func (s *execStoppedState) Delete(ctx context.Context) error {
if err := s.p.delete(ctx); err != nil {
return err
}
return s.transition("deleted")
}
func (s *execStoppedState) Kill(ctx context.Context, sig uint32, all bool) error {
return s.p.kill(ctx, sig, all)
}
func (s *execStoppedState) SetExited(status int) {
// no op
}
|