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// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package p9
import (
"errors"
"fmt"
"sync"
"syscall"
"golang.org/x/sys/unix"
"gvisor.dev/gvisor/pkg/flipcall"
"gvisor.dev/gvisor/pkg/log"
"gvisor.dev/gvisor/pkg/unet"
)
// ErrOutOfTags indicates no tags are available.
var ErrOutOfTags = errors.New("out of tags -- messages lost?")
// ErrOutOfFIDs indicates no more FIDs are available.
var ErrOutOfFIDs = errors.New("out of FIDs -- messages lost?")
// ErrUnexpectedTag indicates a response with an unexpected tag was received.
var ErrUnexpectedTag = errors.New("unexpected tag in response")
// ErrVersionsExhausted indicates that all versions to negotiate have been exhausted.
var ErrVersionsExhausted = errors.New("exhausted all versions to negotiate")
// ErrBadVersionString indicates that the version string is malformed or unsupported.
var ErrBadVersionString = errors.New("bad version string")
// ErrBadResponse indicates the response didn't match the request.
type ErrBadResponse struct {
Got MsgType
Want MsgType
}
// Error returns a highly descriptive error.
func (e *ErrBadResponse) Error() string {
return fmt.Sprintf("unexpected message type: got %v, want %v", e.Got, e.Want)
}
// response is the asynchronous return from recv.
//
// This is used in the pending map below.
type response struct {
r message
done chan error
}
var responsePool = sync.Pool{
New: func() interface{} {
return &response{
done: make(chan error, 1),
}
},
}
// Client is at least a 9P2000.L client.
type Client struct {
// socket is the connected socket.
socket *unet.Socket
// tagPool is the collection of available tags.
tagPool pool
// fidPool is the collection of available fids.
fidPool pool
// messageSize is the maximum total size of a message.
messageSize uint32
// payloadSize is the maximum payload size of a read or write.
//
// For large reads and writes this means that the read or write is
// broken up into buffer-size/payloadSize requests.
payloadSize uint32
// version is the agreed upon version X of 9P2000.L.Google.X.
// version 0 implies 9P2000.L.
version uint32
// sendRecv is the transport function.
//
// This is determined dynamically based on whether or not the server
// supports flipcall channels (preferred as it is faster and more
// efficient, and does not require tags).
sendRecv func(message, message) error
// -- below corresponds to sendRecvChannel --
// channelsMu protects channels.
channelsMu sync.Mutex
// channelsWg is a wait group for active clients.
channelsWg sync.WaitGroup
// channels are the set of initialized IPCs channels.
channels []*channel
// inuse is set when the channels are actually in use.
//
// This is a fixed-size slice, and the entries will be nil when the
// corresponding channel is available.
inuse []*channel
// -- below corresponds to sendRecvLegacy --
// pending is the set of pending messages.
pending map[Tag]*response
pendingMu sync.Mutex
// sendMu is the lock for sending a request.
sendMu sync.Mutex
// recvr is essentially a mutex for calling recv.
//
// Whoever writes to this channel is permitted to call recv. When
// finished calling recv, this channel should be emptied.
recvr chan bool
}
// NewClient creates a new client. It performs a Tversion exchange with
// the server to assert that messageSize is ok to use.
//
// You should not use the same socket for multiple clients.
func NewClient(socket *unet.Socket, messageSize uint32, version string) (*Client, error) {
// Need at least one byte of payload.
if messageSize <= msgRegistry.largestFixedSize {
return nil, &ErrMessageTooLarge{
size: messageSize,
msize: msgRegistry.largestFixedSize,
}
}
// Compute a payload size and round to 512 (normal block size)
// if it's larger than a single block.
payloadSize := messageSize - msgRegistry.largestFixedSize
if payloadSize > 512 && payloadSize%512 != 0 {
payloadSize -= (payloadSize % 512)
}
c := &Client{
socket: socket,
tagPool: pool{start: 1, limit: uint64(NoTag)},
fidPool: pool{start: 1, limit: uint64(NoFID)},
pending: make(map[Tag]*response),
recvr: make(chan bool, 1),
messageSize: messageSize,
payloadSize: payloadSize,
}
// Agree upon a version.
requested, ok := parseVersion(version)
if !ok {
return nil, ErrBadVersionString
}
for {
// Always exchange the version using the legacy version of the
// protocol. If the protocol supports flipcall, then we switch
// our sendRecv function to use that functionality. Otherwise,
// we stick to sendRecvLegacy.
rversion := Rversion{}
err := c.sendRecvLegacy(&Tversion{
Version: versionString(requested),
MSize: messageSize,
}, &rversion)
// The server told us to try again with a lower version.
if err == syscall.EAGAIN {
if requested == lowestSupportedVersion {
return nil, ErrVersionsExhausted
}
requested--
continue
}
// We requested an impossible version or our other parameters were bogus.
if err != nil {
return nil, err
}
// Parse the version.
version, ok := parseVersion(rversion.Version)
if !ok {
// The server gave us a bad version. We return a generically worrisome error.
log.Warningf("server returned bad version string %q", rversion.Version)
return nil, ErrBadVersionString
}
c.version = version
break
}
// Can we switch to use the more advanced channels and create
// independent channels for communication? Prefer it if possible.
if versionSupportsFlipcall(c.version) {
// Attempt to initialize IPC-based communication.
for i := 0; i < channelsPerClient; i++ {
if err := c.openChannel(i); err != nil {
log.Warningf("error opening flipcall channel: %v", err)
break // Stop.
}
}
if len(c.channels) >= 1 {
// At least one channel created.
c.sendRecv = c.sendRecvChannel
// If we are using channels for communication, then we must poll
// for shutdown events on the main socket. If the socket happens
// to shutdown, then we will close the channels as well. This is
// necessary because channels can hang forever if the server dies
// while we're expecting a response.
go c.watch(socket) // S/R-SAFE: not relevant.
} else {
// Channel setup failed; fallback.
c.sendRecv = c.sendRecvLegacy
}
} else {
// No channels available: use the legacy mechanism.
c.sendRecv = c.sendRecvLegacy
}
return c, nil
}
// watch watches the given socket and calls Close on hang up events.
//
// This is intended to be called as a goroutine.
func (c *Client) watch(socket *unet.Socket) {
events := []unix.PollFd{
unix.PollFd{
Fd: int32(socket.FD()),
Events: unix.POLLHUP | unix.POLLRDHUP,
},
}
for {
// Wait for a shutdown event.
n, err := unix.Ppoll(events, nil, nil)
if n == 0 || err == syscall.EAGAIN {
continue
}
break
}
// Close everything down: this will kick all active clients off any
// pending requests. Note that Close must be safe to call concurrently,
// and multiple times (see Close below).
c.Close()
}
// openChannel attempts to open a client channel.
//
// Note that this function returns naked errors which should not be propagated
// directly to a caller. It is expected that the errors will be logged and a
// fallback path will be used instead.
func (c *Client) openChannel(id int) error {
var (
rchannel0 Rchannel
rchannel1 Rchannel
res = new(channel)
)
// Open the data channel.
if err := c.sendRecvLegacy(&Tchannel{
ID: uint32(id),
Control: 0,
}, &rchannel0); err != nil {
return fmt.Errorf("error handling Tchannel message: %v", err)
}
if rchannel0.FilePayload() == nil {
return fmt.Errorf("missing file descriptor on primary channel")
}
// We don't need to hold this.
defer rchannel0.FilePayload().Close()
// Open the channel for file descriptors.
if err := c.sendRecvLegacy(&Tchannel{
ID: uint32(id),
Control: 1,
}, &rchannel1); err != nil {
return err
}
if rchannel1.FilePayload() == nil {
return fmt.Errorf("missing file descriptor on file descriptor channel")
}
// Construct the endpoints.
res.desc = flipcall.PacketWindowDescriptor{
FD: rchannel0.FilePayload().FD(),
Offset: int64(rchannel0.Offset),
Length: int(rchannel0.Length),
}
if err := res.data.Init(flipcall.ClientSide, res.desc); err != nil {
rchannel1.FilePayload().Close()
return err
}
// The fds channel owns the control payload, and it will be closed when
// the channel object is closed.
res.fds.Init(rchannel1.FilePayload().Release())
// Save the channel.
c.channelsMu.Lock()
defer c.channelsMu.Unlock()
c.channels = append(c.channels, res)
c.inuse = append(c.inuse, nil)
return nil
}
// handleOne handles a single incoming message.
//
// This should only be called with the token from recvr. Note that the received
// tag will automatically be cleared from pending.
func (c *Client) handleOne() {
tag, r, err := recv(c.socket, c.messageSize, func(tag Tag, t MsgType) (message, error) {
c.pendingMu.Lock()
resp := c.pending[tag]
c.pendingMu.Unlock()
// Not expecting this message?
if resp == nil {
log.Warningf("client received unexpected tag %v, ignoring", tag)
return nil, ErrUnexpectedTag
}
// Is it an error? We specifically allow this to
// go through, and then we deserialize below.
if t == MsgRlerror {
return &Rlerror{}, nil
}
// Does it match expectations?
if t != resp.r.Type() {
return nil, &ErrBadResponse{Got: t, Want: resp.r.Type()}
}
// Return the response.
return resp.r, nil
})
if err != nil {
// No tag was extracted (probably a socket error).
//
// Likely catastrophic. Notify all waiters and clear pending.
c.pendingMu.Lock()
for _, resp := range c.pending {
resp.done <- err
}
c.pending = make(map[Tag]*response)
c.pendingMu.Unlock()
} else {
// Process the tag.
//
// We know that is is contained in the map because our lookup function
// above must have succeeded (found the tag) to return nil err.
c.pendingMu.Lock()
resp := c.pending[tag]
delete(c.pending, tag)
c.pendingMu.Unlock()
resp.r = r
resp.done <- err
}
}
// waitAndRecv co-ordinates with other receivers to handle responses.
func (c *Client) waitAndRecv(done chan error) error {
for {
select {
case err := <-done:
return err
case c.recvr <- true:
select {
case err := <-done:
// It's possible that we got the token, despite
// done also being available. Check for that.
<-c.recvr
return err
default:
// Handle receiving one tag.
c.handleOne()
// Return the token.
<-c.recvr
}
}
}
}
// sendRecvLegacy performs a roundtrip message exchange.
//
// This is called by internal functions.
func (c *Client) sendRecvLegacy(t message, r message) error {
tag, ok := c.tagPool.Get()
if !ok {
return ErrOutOfTags
}
defer c.tagPool.Put(tag)
// Indicate we're expecting a response.
//
// Note that the tag will be cleared from pending
// automatically (see handleOne for details).
resp := responsePool.Get().(*response)
defer responsePool.Put(resp)
resp.r = r
c.pendingMu.Lock()
c.pending[Tag(tag)] = resp
c.pendingMu.Unlock()
// Send the request over the wire.
c.sendMu.Lock()
err := send(c.socket, Tag(tag), t)
c.sendMu.Unlock()
if err != nil {
return err
}
// Co-ordinate with other receivers.
if err := c.waitAndRecv(resp.done); err != nil {
return err
}
// Is it an error message?
//
// For convenience, we transform these directly
// into errors. Handlers need not handle this case.
if rlerr, ok := resp.r.(*Rlerror); ok {
return syscall.Errno(rlerr.Error)
}
// At this point, we know it matches.
//
// Per recv call above, we will only allow a type
// match (and give our r) or an instance of Rlerror.
return nil
}
// sendRecvChannel uses channels to send a message.
func (c *Client) sendRecvChannel(t message, r message) error {
c.channelsMu.Lock()
if len(c.channels) == 0 {
// No channel available.
c.channelsMu.Unlock()
return c.sendRecvLegacy(t, r)
}
// Find the last used channel.
//
// Note that we must add one to the wait group while holding the
// channel mutex, in order for the Wait operation to be race-free
// below. The Wait operation shuts down all in use channels and
// waits for them to return, but must do so holding the mutex.
idx := len(c.channels) - 1
ch := c.channels[idx]
c.channels = c.channels[:idx]
c.inuse[idx] = ch
c.channelsWg.Add(1)
c.channelsMu.Unlock()
// Ensure that it's connected.
if !ch.connected {
ch.connected = true
if err := ch.data.Connect(); err != nil {
// The channel is unusable, so don't return it.
ch.Close()
c.channelsWg.Done()
return err
}
}
// Send the message.
err := ch.sendRecv(c, t, r)
if err != nil {
// On shutdown, we'll see ENOENT. This is a normal situation, and
// we shouldn't generate a spurious warning message in that case.
log.Debugf("error calling sendRecvChannel: %v", err)
}
c.channelsWg.Done()
// Return the channel.
//
// Note that we check the channel from the inuse slice here. This
// prevents a race where Close is called, which clears inuse, and
// means that we will not actually return the closed channel.
c.channelsMu.Lock()
if c.inuse[idx] != nil {
c.channels = append(c.channels, ch)
c.inuse[idx] = nil
}
c.channelsMu.Unlock()
return err
}
// Version returns the negotiated 9P2000.L.Google version number.
func (c *Client) Version() uint32 {
return c.version
}
// Close closes the underlying socket and channels.
//
// Because Close may be called asynchronously from watch, it must be
// safe to call concurrently and multiple times.
func (c *Client) Close() error {
c.channelsMu.Lock()
defer c.channelsMu.Unlock()
// Close all inactive channels.
for _, ch := range c.channels {
ch.Shutdown()
ch.Close()
}
// Close all active channels.
for _, ch := range c.inuse {
if ch != nil {
log.Debugf("shutting down active channel@%p...", ch)
ch.Shutdown()
}
}
// Wait for active users.
c.channelsWg.Wait()
// Close all previously active channels.
for i, ch := range c.inuse {
if ch != nil {
ch.Close()
// Clear the inuse entry here so that it will not be returned
// to the channel slice, which is cleared below. See the
// comment at the end of sendRecvChannel.
c.inuse[i] = nil
}
}
c.channels = nil // Prevent use again.
// Close the main socket. Note that operation is safe to be called
// multiple times, unlikely the channel Close operations above, which
// we are careful to ensure aren't called twice.
return c.socket.Close()
}
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