1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
|
// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/*
Package server provides a basic control server interface.
Note that no objects are registered by default. Users must provide their own
implementations of the control interface.
*/
package server
import (
"os"
"sync"
"gvisor.googlesource.com/gvisor/pkg/log"
"gvisor.googlesource.com/gvisor/pkg/unet"
"gvisor.googlesource.com/gvisor/pkg/urpc"
)
// curUID is the unix user ID of the user that the control server is running as.
var curUID = os.Getuid()
// Server is a basic control server.
type Server struct {
// socket is our bound socket.
socket *unet.ServerSocket
// server is our rpc server.
server *urpc.Server
// wg waits for the accept loop to terminate.
wg sync.WaitGroup
}
// New returns a new bound control server.
func New(socket *unet.ServerSocket) *Server {
return &Server{
socket: socket,
server: urpc.NewServer(),
}
}
// FD returns the file descriptor that the server is running on.
func (s *Server) FD() int {
return s.socket.FD()
}
// Wait waits for the main server goroutine to exit. This should be
// called after a call to Serve.
func (s *Server) Wait() {
s.wg.Wait()
}
// Stop stops the server. Note that this function should only be called once
// and the server should not be used afterwards.
func (s *Server) Stop() {
s.socket.Close()
s.wg.Wait()
// This will cause existing clients to be terminated safely.
s.server.Stop()
}
// StartServing starts listening for connect and spawns the main service
// goroutine for handling incoming control requests. StartServing does not
// block; to wait for the control server to exit, call Wait.
func (s *Server) StartServing() error {
// Actually start listening.
if err := s.socket.Listen(); err != nil {
return err
}
s.wg.Add(1)
go func() { // S/R-SAFE: does not impact state directly.
s.serve()
s.wg.Done()
}()
return nil
}
// serve is the body of the main service goroutine. It handles incoming control
// connections and dispatches requests to registered objects.
func (s *Server) serve() {
for {
// Accept clients.
conn, err := s.socket.Accept()
if err != nil {
return
}
ucred, err := conn.GetPeerCred()
if err != nil {
log.Warningf("Control couldn't get credentials: %s", err.Error())
conn.Close()
continue
}
// Only allow this user and root.
if int(ucred.Uid) != curUID && ucred.Uid != 0 {
// Authentication failed.
log.Warningf("Control auth failure: other UID = %d, current UID = %d", ucred.Uid, curUID)
conn.Close()
continue
}
// Handle the connection non-blockingly.
s.server.StartHandling(conn)
}
}
// Register registers a specific control interface with the server.
func (s *Server) Register(obj interface{}) {
s.server.Register(obj)
}
// CreateFromFD creates a new control bound to the given 'fd'. It has no
// registered interfaces and will not start serving until StartServing is
// called.
func CreateFromFD(fd int) (*Server, error) {
socket, err := unet.NewServerSocket(fd)
if err != nil {
return nil, err
}
return New(socket), nil
}
// Create creates a new control server with an abstract unix socket
// with the given address, which must must be unique and a valid
// abstract socket name.
func Create(addr string) (*Server, error) {
socket, err := unet.Bind(addr, false)
if err != nil {
return nil, err
}
return New(socket), nil
}
// CreateSocket creates a socket that can be used with control server,
// but doesn't start control server. 'addr' must be a valid and unique
// abstract socket name. Returns socket's FD, -1 in case of error.
func CreateSocket(addr string) (int, error) {
socket, err := unet.Bind(addr, false)
if err != nil {
return -1, err
}
return socket.Release()
}
|