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// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

/*
Package server provides a basic control server interface.

Note that no objects are registered by default. Users must provide their own
implementations of the control interface.
*/
package server

import (
	"os"

	"gvisor.dev/gvisor/pkg/log"
	"gvisor.dev/gvisor/pkg/sync"
	"gvisor.dev/gvisor/pkg/unet"
	"gvisor.dev/gvisor/pkg/urpc"
)

// curUID is the unix user ID of the user that the control server is running as.
var curUID = os.Getuid()

// Server is a basic control server.
type Server struct {
	// socket is our bound socket.
	socket *unet.ServerSocket

	// server is our rpc server.
	server *urpc.Server

	// wg waits for the accept loop to terminate.
	wg sync.WaitGroup
}

// New returns a new bound control server.
func New(socket *unet.ServerSocket) *Server {
	return &Server{
		socket: socket,
		server: urpc.NewServer(),
	}
}

// FD returns the file descriptor that the server is running on.
func (s *Server) FD() int {
	return s.socket.FD()
}

// Wait waits for the main server goroutine to exit. This should be
// called after a call to Serve.
func (s *Server) Wait() {
	s.wg.Wait()
}

// Stop stops the server. Note that this function should only be called once
// and the server should not be used afterwards.
func (s *Server) Stop() {
	s.socket.Close()
	s.wg.Wait()

	// This will cause existing clients to be terminated safely.
	s.server.Stop()
}

// StartServing starts listening for connect and spawns the main service
// goroutine for handling incoming control requests. StartServing does not
// block; to wait for the control server to exit, call Wait.
func (s *Server) StartServing() error {
	// Actually start listening.
	if err := s.socket.Listen(); err != nil {
		return err
	}

	s.wg.Add(1)
	go func() { // S/R-SAFE: does not impact state directly.
		s.serve()
		s.wg.Done()
	}()

	return nil
}

// serve is the body of the main service goroutine. It handles incoming control
// connections and dispatches requests to registered objects.
func (s *Server) serve() {
	for {
		// Accept clients.
		conn, err := s.socket.Accept()
		if err != nil {
			return
		}

		ucred, err := conn.GetPeerCred()
		if err != nil {
			log.Warningf("Control couldn't get credentials: %s", err.Error())
			conn.Close()
			continue
		}

		// Only allow this user and root.
		if int(ucred.Uid) != curUID && ucred.Uid != 0 {
			// Authentication failed.
			log.Warningf("Control auth failure: other UID = %d, current UID = %d", ucred.Uid, curUID)
			conn.Close()
			continue
		}

		// Handle the connection non-blockingly.
		s.server.StartHandling(conn)
	}
}

// Register registers a specific control interface with the server.
func (s *Server) Register(obj interface{}) {
	s.server.Register(obj)
}

// CreateFromFD creates a new control bound to the given 'fd'. It has no
// registered interfaces and will not start serving until StartServing is
// called.
func CreateFromFD(fd int) (*Server, error) {
	socket, err := unet.NewServerSocket(fd)
	if err != nil {
		return nil, err
	}
	return New(socket), nil
}

// Create creates a new control server with an abstract unix socket
// with the given address, which must must be unique and a valid
// abstract socket name.
func Create(addr string) (*Server, error) {
	socket, err := unet.Bind(addr, false)
	if err != nil {
		return nil, err
	}
	return New(socket), nil
}

// CreateSocket creates a socket that can be used with control server,
// but doesn't start control server.  'addr' must be a valid and unique
// abstract socket name.  Returns socket's FD, -1 in case of error.
func CreateSocket(addr string) (int, error) {
	socket, err := unet.Bind(addr, false)
	if err != nil {
		return -1, err
	}
	return socket.Release()
}