// Copyright 2020 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package testbench has utilities to send and receive packets and also command // the DUT to run POSIX functions. package testbench import ( "flag" "fmt" "math/rand" "net" "strings" "testing" "time" "github.com/mohae/deepcopy" "go.uber.org/multierr" "golang.org/x/sys/unix" "gvisor.dev/gvisor/pkg/tcpip" "gvisor.dev/gvisor/pkg/tcpip/header" "gvisor.dev/gvisor/pkg/tcpip/seqnum" ) var localIPv4 = flag.String("local_ipv4", "", "local IPv4 address for test packets") var remoteIPv4 = flag.String("remote_ipv4", "", "remote IPv4 address for test packets") var localMAC = flag.String("local_mac", "", "local mac address for test packets") var remoteMAC = flag.String("remote_mac", "", "remote mac address for test packets") // pickPort makes a new socket and returns the socket FD and port. The caller // must close the FD when done with the port if there is no error. func pickPort() (int, uint16, error) { fd, err := unix.Socket(unix.AF_INET, unix.SOCK_STREAM, 0) if err != nil { return -1, 0, err } var sa unix.SockaddrInet4 copy(sa.Addr[0:4], net.ParseIP(*localIPv4).To4()) if err := unix.Bind(fd, &sa); err != nil { unix.Close(fd) return -1, 0, err } newSockAddr, err := unix.Getsockname(fd) if err != nil { unix.Close(fd) return -1, 0, err } newSockAddrInet4, ok := newSockAddr.(*unix.SockaddrInet4) if !ok { unix.Close(fd) return -1, 0, fmt.Errorf("can't cast Getsockname result to SockaddrInet4") } return fd, uint16(newSockAddrInet4.Port), nil } // layerState stores the state of a layer of a connection. type layerState interface { // outgoing returns an outgoing layer to be sent in a frame. outgoing() Layer // incoming creates an expected Layer for comparing against a received Layer. // Because the expectation can depend on values in the received Layer, it is // an input to incoming. For example, the ACK number needs to be checked in a // TCP packet but only if the ACK flag is set in the received packet. The // calles takes ownership of the returned Layer. incoming(received Layer) Layer // sent updates the layerState based on the Layer that was sent. The input is // a Layer with all prev and next pointers populated so that the entire frame // as it was sent is available. sent(sent Layer) error // received updates the layerState based on a Layer that is receieved. The // input is a Layer with all prev and next pointers populated so that the // entire frame as it was receieved is available. received(received Layer) error // close frees associated resources held by the LayerState. close() error } // etherState maintains state about an Ethernet connection. type etherState struct { out, in Ether } var _ layerState = (*etherState)(nil) // newEtherState creates a new etherState. func newEtherState(out, in Ether) (*etherState, error) { lMAC, err := tcpip.ParseMACAddress(*localMAC) if err != nil { return nil, err } rMAC, err := tcpip.ParseMACAddress(*remoteMAC) if err != nil { return nil, err } s := etherState{ out: Ether{SrcAddr: &lMAC, DstAddr: &rMAC}, in: Ether{SrcAddr: &rMAC, DstAddr: &lMAC}, } if err := s.out.merge(&out); err != nil { return nil, err } if err := s.in.merge(&in); err != nil { return nil, err } return &s, nil } func (s *etherState) outgoing() Layer { return &s.out } // incoming implements layerState.incoming. func (s *etherState) incoming(Layer) Layer { return deepcopy.Copy(&s.in).(Layer) } func (*etherState) sent(Layer) error { return nil } func (*etherState) received(Layer) error { return nil } func (*etherState) close() error { return nil } // ipv4State maintains state about an IPv4 connection. type ipv4State struct { out, in IPv4 } var _ layerState = (*ipv4State)(nil) // newIPv4State creates a new ipv4State. func newIPv4State(out, in IPv4) (*ipv4State, error) { lIP := tcpip.Address(net.ParseIP(*localIPv4).To4()) rIP := tcpip.Address(net.ParseIP(*remoteIPv4).To4()) s := ipv4State{ out: IPv4{SrcAddr: &lIP, DstAddr: &rIP}, in: IPv4{SrcAddr: &rIP, DstAddr: &lIP}, } if err := s.out.merge(&out); err != nil { return nil, err } if err := s.in.merge(&in); err != nil { return nil, err } return &s, nil } func (s *ipv4State) outgoing() Layer { return &s.out } // incoming implements layerState.incoming. func (s *ipv4State) incoming(Layer) Layer { return deepcopy.Copy(&s.in).(Layer) } func (*ipv4State) sent(Layer) error { return nil } func (*ipv4State) received(Layer) error { return nil } func (*ipv4State) close() error { return nil } // tcpState maintains state about a TCP connection. type tcpState struct { out, in TCP localSeqNum, remoteSeqNum *seqnum.Value synAck *TCP portPickerFD int finSent bool } var _ layerState = (*tcpState)(nil) // SeqNumValue is a helper routine that allocates a new seqnum.Value value to // store v and returns a pointer to it. func SeqNumValue(v seqnum.Value) *seqnum.Value { return &v } // newTCPState creates a new TCPState. func newTCPState(out, in TCP) (*tcpState, error) { portPickerFD, localPort, err := pickPort() if err != nil { return nil, err } s := tcpState{ out: TCP{SrcPort: &localPort}, in: TCP{DstPort: &localPort}, localSeqNum: SeqNumValue(seqnum.Value(rand.Uint32())), portPickerFD: portPickerFD, finSent: false, } if err := s.out.merge(&out); err != nil { return nil, err } if err := s.in.merge(&in); err != nil { return nil, err } return &s, nil } func (s *tcpState) outgoing() Layer { newOutgoing := deepcopy.Copy(s.out).(TCP) if s.localSeqNum != nil { newOutgoing.SeqNum = Uint32(uint32(*s.localSeqNum)) } if s.remoteSeqNum != nil { newOutgoing.AckNum = Uint32(uint32(*s.remoteSeqNum)) } return &newOutgoing } // incoming implements layerState.incoming. func (s *tcpState) incoming(received Layer) Layer { tcpReceived, ok := received.(*TCP) if !ok { return nil } newIn := deepcopy.Copy(s.in).(TCP) if s.remoteSeqNum != nil { newIn.SeqNum = Uint32(uint32(*s.remoteSeqNum)) } if s.localSeqNum != nil && (*tcpReceived.Flags&header.TCPFlagAck) != 0 { // The caller didn't specify an AckNum so we'll expect the calculated one, // but only if the ACK flag is set because the AckNum is not valid in a // header if ACK is not set. newIn.AckNum = Uint32(uint32(*s.localSeqNum)) } return &newIn } func (s *tcpState) sent(sent Layer) error { tcp, ok := sent.(*TCP) if !ok { return fmt.Errorf("can't update tcpState with %T Layer", sent) } if !s.finSent { // update localSeqNum by the payload only when FIN is not yet sent by us for current := tcp.next(); current != nil; current = current.next() { s.localSeqNum.UpdateForward(seqnum.Size(current.length())) } } if tcp.Flags != nil && *tcp.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 { s.localSeqNum.UpdateForward(1) } if *tcp.Flags&(header.TCPFlagFin) != 0 { s.finSent = true } return nil } func (s *tcpState) received(l Layer) error { tcp, ok := l.(*TCP) if !ok { return fmt.Errorf("can't update tcpState with %T Layer", l) } s.remoteSeqNum = SeqNumValue(seqnum.Value(*tcp.SeqNum)) if *tcp.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 { s.remoteSeqNum.UpdateForward(1) } for current := tcp.next(); current != nil; current = current.next() { s.remoteSeqNum.UpdateForward(seqnum.Size(current.length())) } return nil } // close frees the port associated with this connection. func (s *tcpState) close() error { if err := unix.Close(s.portPickerFD); err != nil { return err } s.portPickerFD = -1 return nil } // udpState maintains state about a UDP connection. type udpState struct { out, in UDP portPickerFD int } var _ layerState = (*udpState)(nil) // newUDPState creates a new udpState. func newUDPState(out, in UDP) (*udpState, error) { portPickerFD, localPort, err := pickPort() if err != nil { return nil, err } s := udpState{ out: UDP{SrcPort: &localPort}, in: UDP{DstPort: &localPort}, portPickerFD: portPickerFD, } if err := s.out.merge(&out); err != nil { return nil, err } if err := s.in.merge(&in); err != nil { return nil, err } return &s, nil } func (s *udpState) outgoing() Layer { return &s.out } // incoming implements layerState.incoming. func (s *udpState) incoming(Layer) Layer { return deepcopy.Copy(&s.in).(Layer) } func (*udpState) sent(l Layer) error { return nil } func (*udpState) received(l Layer) error { return nil } // close frees the port associated with this connection. func (s *udpState) close() error { if err := unix.Close(s.portPickerFD); err != nil { return err } s.portPickerFD = -1 return nil } // Connection holds a collection of layer states for maintaining a connection // along with sockets for sniffer and injecting packets. type Connection struct { layerStates []layerState injector Injector sniffer Sniffer t *testing.T } // match tries to match each Layer in received against the incoming filter. If // received is longer than layerStates then that may still count as a match. The // reverse is never a match. override overrides the default matchers for each // Layer. func (conn *Connection) match(override, received Layers) bool { var layersToMatch int if len(override) < len(conn.layerStates) { layersToMatch = len(conn.layerStates) } else { layersToMatch = len(override) } if len(received) < layersToMatch { return false } for i := 0; i < layersToMatch; i++ { var toMatch Layer if i < len(conn.layerStates) { s := conn.layerStates[i] toMatch = s.incoming(received[i]) if toMatch == nil { return false } if i < len(override) { if err := toMatch.merge(override[i]); err != nil { conn.t.Fatalf("failed to merge: %s", err) } } } else { toMatch = override[i] if toMatch == nil { conn.t.Fatalf("expect the overriding layers to be non-nil") } } if !toMatch.match(received[i]) { return false } } return true } // Close frees associated resources held by the Connection. func (conn *Connection) Close() { errs := multierr.Combine(conn.sniffer.close(), conn.injector.close()) for _, s := range conn.layerStates { if err := s.close(); err != nil { errs = multierr.Append(errs, fmt.Errorf("unable to close %+v: %s", s, err)) } } if errs != nil { conn.t.Fatalf("unable to close %+v: %s", conn, errs) } } // CreateFrame builds a frame for the connection with layer overriding defaults // of the innermost layer and additionalLayers added after it. func (conn *Connection) CreateFrame(layer Layer, additionalLayers ...Layer) Layers { var layersToSend Layers for _, s := range conn.layerStates { layersToSend = append(layersToSend, s.outgoing()) } if err := layersToSend[len(layersToSend)-1].merge(layer); err != nil { conn.t.Fatalf("can't merge %+v into %+v: %s", layer, layersToSend[len(layersToSend)-1], err) } layersToSend = append(layersToSend, additionalLayers...) return layersToSend } // SendFrame sends a frame on the wire and updates the state of all layers. func (conn *Connection) SendFrame(frame Layers) { outBytes, err := frame.toBytes() if err != nil { conn.t.Fatalf("can't build outgoing TCP packet: %s", err) } conn.injector.Send(outBytes) // frame might have nil values where the caller wanted to use default values. // sentFrame will have no nil values in it because it comes from parsing the // bytes that were actually sent. sentFrame := parse(parseEther, outBytes) // Update the state of each layer based on what was sent. for i, s := range conn.layerStates { if err := s.sent(sentFrame[i]); err != nil { conn.t.Fatalf("Unable to update the state of %+v with %s: %s", s, sentFrame[i], err) } } } // Send a packet with reasonable defaults. Potentially override the final layer // in the connection with the provided layer and add additionLayers. func (conn *Connection) Send(layer Layer, additionalLayers ...Layer) { conn.SendFrame(conn.CreateFrame(layer, additionalLayers...)) } // recvFrame gets the next successfully parsed frame (of type Layers) within the // timeout provided. If no parsable frame arrives before the timeout, it returns // nil. func (conn *Connection) recvFrame(timeout time.Duration) Layers { if timeout <= 0 { return nil } b := conn.sniffer.Recv(timeout) if b == nil { return nil } return parse(parseEther, b) } // Expect a frame with the final layerStates layer matching the provided Layer // within the timeout specified. If it doesn't arrive in time, it returns nil. func (conn *Connection) Expect(layer Layer, timeout time.Duration) (Layer, error) { // Make a frame that will ignore all but the final layer. layers := make([]Layer, len(conn.layerStates)) layers[len(layers)-1] = layer gotFrame, err := conn.ExpectFrame(layers, timeout) if err != nil { return nil, err } if len(conn.layerStates)-1 < len(gotFrame) { return gotFrame[len(conn.layerStates)-1], nil } conn.t.Fatal("the received frame should be at least as long as the expected layers") return nil, fmt.Errorf("the received frame should be at least as long as the expected layers") } // ExpectFrame expects a frame that matches the provided Layers within the // timeout specified. If it doesn't arrive in time, it returns nil. func (conn *Connection) ExpectFrame(layers Layers, timeout time.Duration) (Layers, error) { deadline := time.Now().Add(timeout) var allLayers []string for { var gotLayers Layers if timeout = time.Until(deadline); timeout > 0 { gotLayers = conn.recvFrame(timeout) } if gotLayers == nil { return nil, fmt.Errorf("got %d packets:\n%s", len(allLayers), strings.Join(allLayers, "\n")) } if conn.match(layers, gotLayers) { for i, s := range conn.layerStates { if err := s.received(gotLayers[i]); err != nil { conn.t.Fatal(err) } } return gotLayers, nil } allLayers = append(allLayers, fmt.Sprintf("%s", gotLayers)) } } // Drain drains the sniffer's receive buffer by receiving packets until there's // nothing else to receive. func (conn *Connection) Drain() { conn.sniffer.Drain() } // TCPIPv4 maintains the state for all the layers in a TCP/IPv4 connection. type TCPIPv4 Connection // NewTCPIPv4 creates a new TCPIPv4 connection with reasonable defaults. func NewTCPIPv4(t *testing.T, outgoingTCP, incomingTCP TCP) TCPIPv4 { etherState, err := newEtherState(Ether{}, Ether{}) if err != nil { t.Fatalf("can't make etherState: %s", err) } ipv4State, err := newIPv4State(IPv4{}, IPv4{}) if err != nil { t.Fatalf("can't make ipv4State: %s", err) } tcpState, err := newTCPState(outgoingTCP, incomingTCP) if err != nil { t.Fatalf("can't make tcpState: %s", err) } injector, err := NewInjector(t) if err != nil { t.Fatalf("can't make injector: %s", err) } sniffer, err := NewSniffer(t) if err != nil { t.Fatalf("can't make sniffer: %s", err) } return TCPIPv4{ layerStates: []layerState{etherState, ipv4State, tcpState}, injector: injector, sniffer: sniffer, t: t, } } // Handshake performs a TCP 3-way handshake. The input Connection should have a // final TCP Layer. func (conn *TCPIPv4) Handshake() { // Send the SYN. conn.Send(TCP{Flags: Uint8(header.TCPFlagSyn)}) // Wait for the SYN-ACK. synAck, err := conn.Expect(TCP{Flags: Uint8(header.TCPFlagSyn | header.TCPFlagAck)}, time.Second) if synAck == nil { conn.t.Fatalf("didn't get synack during handshake: %s", err) } conn.layerStates[len(conn.layerStates)-1].(*tcpState).synAck = synAck // Send an ACK. conn.Send(TCP{Flags: Uint8(header.TCPFlagAck)}) } // ExpectData is a convenient method that expects a Layer and the Layer after // it. If it doens't arrive in time, it returns nil. func (conn *TCPIPv4) ExpectData(tcp *TCP, payload *Payload, timeout time.Duration) (Layers, error) { expected := make([]Layer, len(conn.layerStates)) expected[len(expected)-1] = tcp if payload != nil { expected = append(expected, payload) } return (*Connection)(conn).ExpectFrame(expected, timeout) } // Send a packet with reasonable defaults. Potentially override the TCP layer in // the connection with the provided layer and add additionLayers. func (conn *TCPIPv4) Send(tcp TCP, additionalLayers ...Layer) { (*Connection)(conn).Send(&tcp, additionalLayers...) } // Close frees associated resources held by the TCPIPv4 connection. func (conn *TCPIPv4) Close() { (*Connection)(conn).Close() } // Expect a frame with the TCP layer matching the provided TCP within the // timeout specified. If it doesn't arrive in time, it returns nil. func (conn *TCPIPv4) Expect(tcp TCP, timeout time.Duration) (*TCP, error) { layer, err := (*Connection)(conn).Expect(&tcp, timeout) if layer == nil { return nil, err } gotTCP, ok := layer.(*TCP) if !ok { conn.t.Fatalf("expected %s to be TCP", layer) } return gotTCP, err } func (conn *TCPIPv4) state() *tcpState { state, ok := conn.layerStates[len(conn.layerStates)-1].(*tcpState) if !ok { conn.t.Fatalf("expected final state of %v to be tcpState", conn.layerStates) } return state } // RemoteSeqNum returns the next expected sequence number from the DUT. func (conn *TCPIPv4) RemoteSeqNum() *seqnum.Value { return conn.state().remoteSeqNum } // LocalSeqNum returns the next sequence number to send from the testbench. func (conn *TCPIPv4) LocalSeqNum() *seqnum.Value { return conn.state().localSeqNum } // SynAck returns the SynAck that was part of the handshake. func (conn *TCPIPv4) SynAck() *TCP { return conn.state().synAck } // Drain drains the sniffer's receive buffer by receiving packets until there's // nothing else to receive. func (conn *TCPIPv4) Drain() { conn.sniffer.Drain() } // UDPIPv4 maintains the state for all the layers in a UDP/IPv4 connection. type UDPIPv4 Connection // NewUDPIPv4 creates a new UDPIPv4 connection with reasonable defaults. func NewUDPIPv4(t *testing.T, outgoingUDP, incomingUDP UDP) UDPIPv4 { etherState, err := newEtherState(Ether{}, Ether{}) if err != nil { t.Fatalf("can't make etherState: %s", err) } ipv4State, err := newIPv4State(IPv4{}, IPv4{}) if err != nil { t.Fatalf("can't make ipv4State: %s", err) } tcpState, err := newUDPState(outgoingUDP, incomingUDP) if err != nil { t.Fatalf("can't make udpState: %s", err) } injector, err := NewInjector(t) if err != nil { t.Fatalf("can't make injector: %s", err) } sniffer, err := NewSniffer(t) if err != nil { t.Fatalf("can't make sniffer: %s", err) } return UDPIPv4{ layerStates: []layerState{etherState, ipv4State, tcpState}, injector: injector, sniffer: sniffer, t: t, } } // CreateFrame builds a frame for the connection with layer overriding defaults // of the innermost layer and additionalLayers added after it. func (conn *UDPIPv4) CreateFrame(layer Layer, additionalLayers ...Layer) Layers { return (*Connection)(conn).CreateFrame(layer, additionalLayers...) } // SendFrame sends a frame on the wire and updates the state of all layers. func (conn *UDPIPv4) SendFrame(frame Layers) { (*Connection)(conn).SendFrame(frame) } // Close frees associated resources held by the UDPIPv4 connection. func (conn *UDPIPv4) Close() { (*Connection)(conn).Close() } // Drain drains the sniffer's receive buffer by receiving packets until there's // nothing else to receive. func (conn *UDPIPv4) Drain() { conn.sniffer.Drain() }