// automatically generated by stateify. package waiter import ( "gvisor.dev/gvisor/pkg/state" ) func (e *Entry) StateTypeName() string { return "pkg/waiter.Entry" } func (e *Entry) StateFields() []string { return []string{ "Callback", "mask", "waiterEntry", } } func (e *Entry) beforeSave() {} // +checklocksignore func (e *Entry) StateSave(stateSinkObject state.Sink) { e.beforeSave() stateSinkObject.Save(0, &e.Callback) stateSinkObject.Save(1, &e.mask) stateSinkObject.Save(2, &e.waiterEntry) } func (e *Entry) afterLoad() {} // +checklocksignore func (e *Entry) StateLoad(stateSourceObject state.Source) { stateSourceObject.Load(0, &e.Callback) stateSourceObject.Load(1, &e.mask) stateSourceObject.Load(2, &e.waiterEntry) } func (q *Queue) StateTypeName() string { return "pkg/waiter.Queue" } func (q *Queue) StateFields() []string { return []string{ "list", } } func (q *Queue) beforeSave() {} // +checklocksignore func (q *Queue) StateSave(stateSinkObject state.Sink) { q.beforeSave() stateSinkObject.Save(0, &q.list) } func (q *Queue) afterLoad() {} // +checklocksignore func (q *Queue) StateLoad(stateSourceObject state.Source) { stateSourceObject.Load(0, &q.list) } func (l *waiterList) StateTypeName() string { return "pkg/waiter.waiterList" } func (l *waiterList) StateFields() []string { return []string{ "head", "tail", } } func (l *waiterList) beforeSave() {} // +checklocksignore func (l *waiterList) StateSave(stateSinkObject state.Sink) { l.beforeSave() stateSinkObject.Save(0, &l.head) stateSinkObject.Save(1, &l.tail) } func (l *waiterList) afterLoad() {} // +checklocksignore func (l *waiterList) StateLoad(stateSourceObject state.Source) { stateSourceObject.Load(0, &l.head) stateSourceObject.Load(1, &l.tail) } func (e *waiterEntry) StateTypeName() string { return "pkg/waiter.waiterEntry" } func (e *waiterEntry) StateFields() []string { return []string{ "next", "prev", } } func (e *waiterEntry) beforeSave() {} // +checklocksignore func (e *waiterEntry) StateSave(stateSinkObject state.Sink) { e.beforeSave() stateSinkObject.Save(0, &e.next) stateSinkObject.Save(1, &e.prev) } func (e *waiterEntry) afterLoad() {} // +checklocksignore func (e *waiterEntry) StateLoad(stateSourceObject state.Source) { stateSourceObject.Load(0, &e.next) stateSourceObject.Load(1, &e.prev) } func init() { state.Register((*Entry)(nil)) state.Register((*Queue)(nil)) state.Register((*waiterList)(nil)) state.Register((*waiterEntry)(nil)) }