// Copyright 2016 The Netstack Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package waiter provides the implementation of a wait queue, where waiters can // be enqueued to be notified when an event of interest happens. // // Becoming readable and/or writable are examples of events. Waiters are // expected to use a pattern similar to this to make a blocking function out of // a non-blocking one: // // func (o *object) blockingRead(...) error { // err := o.nonBlockingRead(...) // if err != ErrAgain { // // Completed with no need to wait! // return err // } // // e := createOrGetWaiterEntry(...) // o.EventRegister(&e, waiter.EventIn) // defer o.EventUnregister(&e) // // // We need to try to read again after registration because the // // object may have become readable between the last attempt to // // read and read registration. // err = o.nonBlockingRead(...) // for err == ErrAgain { // wait() // err = o.nonBlockingRead(...) // } // // return err // } // // Another goroutine needs to notify waiters when events happen. For example: // // func (o *object) Write(...) ... { // // Do write work. // [...] // // if oldDataAvailableSize == 0 && dataAvailableSize > 0 { // // If no data was available and now some data is // // available, the object became readable, so notify // // potential waiters about this. // o.Notify(waiter.EventIn) // } // } package waiter import ( "sync" "gvisor.googlesource.com/gvisor/pkg/ilist" ) // EventMask represents io events as used in the poll() syscall. type EventMask uint16 // Events that waiters can wait on. The meaning is the same as those in the // poll() syscall. const ( EventIn EventMask = 0x01 // syscall.EPOLLIN EventPri EventMask = 0x02 // syscall.EPOLLPRI EventOut EventMask = 0x04 // syscall.EPOLLOUT EventErr EventMask = 0x08 // syscall.EPOLLERR EventHUp EventMask = 0x10 // syscall.EPOLLHUP EventNVal EventMask = 0x20 // Not defined in syscall. ) // Waitable contains the methods that need to be implemented by waitable // objects. type Waitable interface { // Readiness returns what the object is currently ready for. If it's // not ready for a desired purpose, the caller may use EventRegister and // EventUnregister to get notifications once the object becomes ready. // // Implementations should allow for events like EventHUp and EventErr // to be returned regardless of whether they are in the input EventMask. Readiness(mask EventMask) EventMask // EventRegister registers the given waiter entry to receive // notifications when an event occurs that makes the object ready for // at least one of the events in mask. EventRegister(e *Entry, mask EventMask) // EventUnregister unregisters a waiter entry previously registered with // EventRegister(). EventUnregister(e *Entry) } // EntryCallback provides a notify callback. type EntryCallback interface { // Callback is the function to be called when the waiter entry is // notified. It is responsible for doing whatever is needed to wake up // the waiter. // // The callback is supposed to perform minimal work, and cannot call // any method on the queue itself because it will be locked while the // callback is running. Callback(e *Entry) } // Entry represents a waiter that can be add to the a wait queue. It can // only be in one queue at a time, and is added "intrusively" to the queue with // no extra memory allocations. type Entry struct { // Context stores any state the waiter may wish to store in the entry // itself, which may be used at wake up time. // // Note that use of this field is optional and state may alternatively be // stored in the callback itself. Context interface{} Callback EntryCallback // The following fields are protected by the queue lock. mask EventMask ilist.Entry } type channelCallback struct{} // Callback implements EntryCallback.Callback. func (*channelCallback) Callback(e *Entry) { ch := e.Context.(chan struct{}) select { case ch <- struct{}{}: default: } } // NewChannelEntry initializes a new Entry that does a non-blocking write to a // struct{} channel when the callback is called. It returns the new Entry // instance and the channel being used. // // If a channel isn't specified (i.e., if "c" is nil), then NewChannelEntry // allocates a new channel. func NewChannelEntry(c chan struct{}) (Entry, chan struct{}) { if c == nil { c = make(chan struct{}, 1) } return Entry{Context: c, Callback: &channelCallback{}}, c } // Queue represents the wait queue where waiters can be added and // notifiers can notify them when events happen. // // The zero value for waiter.Queue is an empty queue ready for use. type Queue struct { list ilist.List `state:"zerovalue"` mu sync.RWMutex `state:"nosave"` } // EventRegister adds a waiter to the wait queue; the waiter will be notified // when at least one of the events specified in mask happens. func (q *Queue) EventRegister(e *Entry, mask EventMask) { q.mu.Lock() e.mask = mask q.list.PushBack(e) q.mu.Unlock() } // EventUnregister removes the given waiter entry from the wait queue. func (q *Queue) EventUnregister(e *Entry) { q.mu.Lock() q.list.Remove(e) q.mu.Unlock() } // Notify notifies all waiters in the queue whose masks have at least one bit // in common with the notification mask. func (q *Queue) Notify(mask EventMask) { q.mu.RLock() for it := q.list.Front(); it != nil; it = it.Next() { e := it.(*Entry) if mask&e.mask != 0 { e.Callback.Callback(e) } } q.mu.RUnlock() } // Events returns the set of events being waited on. It is the union of the // masks of all registered entries. func (q *Queue) Events() EventMask { ret := EventMask(0) q.mu.RLock() for it := q.list.Front(); it != nil; it = it.Next() { e := it.(*Entry) ret |= e.mask } q.mu.RUnlock() return ret } // IsEmpty returns if the wait queue is empty or not. func (q *Queue) IsEmpty() bool { q.mu.Lock() defer q.mu.Unlock() return q.list.Front() == nil } // AlwaysReady implements the Waitable interface but is always ready. Embedding // this struct into another struct makes it implement the boilerplate empty // functions automatically. type AlwaysReady struct { } // Readiness always returns the input mask because this object is always ready. func (*AlwaysReady) Readiness(mask EventMask) EventMask { return mask } // EventRegister doesn't do anything because this object doesn't need to issue // notifications because its readiness never changes. func (*AlwaysReady) EventRegister(*Entry, EventMask) { } // EventUnregister doesn't do anything because this object doesn't need to issue // notifications because its readiness never changes. func (*AlwaysReady) EventUnregister(e *Entry) { }