// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package tcp import ( "time" "gvisor.dev/gvisor/pkg/sleep" ) type timerState int const ( timerStateDisabled timerState = iota timerStateEnabled timerStateOrphaned ) // timer is a timer implementation that reduces the interactions with the // runtime timer infrastructure by letting timers run (and potentially // eventually expire) even if they are stopped. It makes it cheaper to // disable/reenable timers at the expense of spurious wakes. This is useful for // cases when the same timer is disabled/reenabled repeatedly with relatively // long timeouts farther into the future. // // TCP retransmit timers benefit from this because they the timeouts are long // (currently at least 200ms), and get disabled when acks are received, and // reenabled when new pending segments are sent. // // It is advantageous to avoid interacting with the runtime because it acquires // a global mutex and performs O(log n) operations, where n is the global number // of timers, whenever a timer is enabled or disabled, and may make a syscall. // // This struct is thread-compatible. type timer struct { // state is the current state of the timer, it can be one of the // following values: // disabled - the timer is disabled. // orphaned - the timer is disabled, but the runtime timer is // enabled, which means that it will evetually cause a // spurious wake (unless it gets enabled again before // then). // enabled - the timer is enabled, but the runtime timer may be set // to an earlier expiration time due to a previous // orphaned state. state timerState // target is the expiration time of the current timer. It is only // meaningful in the enabled state. target time.Time // runtimeTarget is the expiration time of the runtime timer. It is // meaningful in the enabled and orphaned states. runtimeTarget time.Time // timer is the runtime timer used to wait on. timer *time.Timer } // init initializes the timer. Once it expires, it the given waker will be // asserted. func (t *timer) init(w *sleep.Waker) { t.state = timerStateDisabled // Initialize a runtime timer that will assert the waker, then // immediately stop it. t.timer = time.AfterFunc(time.Hour, func() { w.Assert() }) t.timer.Stop() } // cleanup frees all resources associated with the timer. func (t *timer) cleanup() { if t.timer == nil { // No cleanup needed. return } t.timer.Stop() *t = timer{} } // checkExpiration checks if the given timer has actually expired, it should be // called whenever a sleeper wakes up due to the waker being asserted, and is // used to check if it's a supurious wake (due to a previously orphaned timer) // or a legitimate one. func (t *timer) checkExpiration() bool { // Transition to fully disabled state if we're just consuming an // orphaned timer. if t.state == timerStateOrphaned { t.state = timerStateDisabled return false } // The timer is enabled, but it may have expired early. Check if that's // the case, and if so, reset the runtime timer to the correct time. now := time.Now() if now.Before(t.target) { t.runtimeTarget = t.target t.timer.Reset(t.target.Sub(now)) return false } // The timer has actually expired, disable it for now and inform the // caller. t.state = timerStateDisabled return true } // disable disables the timer, leaving it in an orphaned state if it wasn't // already disabled. func (t *timer) disable() { if t.state != timerStateDisabled { t.state = timerStateOrphaned } } // enabled returns true if the timer is currently enabled, false otherwise. func (t *timer) enabled() bool { return t.state == timerStateEnabled } // enable enables the timer, programming the runtime timer if necessary. func (t *timer) enable(d time.Duration) { t.target = time.Now().Add(d) // Check if we need to set the runtime timer. if t.state == timerStateDisabled || t.target.Before(t.runtimeTarget) { t.runtimeTarget = t.target t.timer.Reset(d) } t.state = timerStateEnabled }