// Copyright 2018 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package tcp import ( "math" "sync" "sync/atomic" "time" "gvisor.googlesource.com/gvisor/pkg/rand" "gvisor.googlesource.com/gvisor/pkg/sleep" "gvisor.googlesource.com/gvisor/pkg/tcpip" "gvisor.googlesource.com/gvisor/pkg/tcpip/buffer" "gvisor.googlesource.com/gvisor/pkg/tcpip/header" "gvisor.googlesource.com/gvisor/pkg/tcpip/seqnum" "gvisor.googlesource.com/gvisor/pkg/tcpip/stack" "gvisor.googlesource.com/gvisor/pkg/tmutex" "gvisor.googlesource.com/gvisor/pkg/waiter" ) type endpointState int const ( stateInitial endpointState = iota stateBound stateListen stateConnecting stateConnected stateClosed stateError ) // Reasons for notifying the protocol goroutine. const ( notifyNonZeroReceiveWindow = 1 << iota notifyReceiveWindowChanged notifyClose notifyMTUChanged notifyDrain notifyReset ) // SACKInfo holds TCP SACK related information for a given endpoint. // // +stateify savable type SACKInfo struct { // Blocks is the maximum number of SACK blocks we track // per endpoint. Blocks [MaxSACKBlocks]header.SACKBlock // NumBlocks is the number of valid SACK blocks stored in the // blocks array above. NumBlocks int } // endpoint represents a TCP endpoint. This struct serves as the interface // between users of the endpoint and the protocol implementation; it is legal to // have concurrent goroutines make calls into the endpoint, they are properly // synchronized. The protocol implementation, however, runs in a single // goroutine. // // +stateify savable type endpoint struct { // workMu is used to arbitrate which goroutine may perform protocol // work. Only the main protocol goroutine is expected to call Lock() on // it, but other goroutines (e.g., send) may call TryLock() to eagerly // perform work without having to wait for the main one to wake up. workMu tmutex.Mutex `state:"nosave"` // The following fields are initialized at creation time and do not // change throughout the lifetime of the endpoint. stack *stack.Stack `state:"manual"` netProto tcpip.NetworkProtocolNumber waiterQueue *waiter.Queue `state:"wait"` // lastError represents the last error that the endpoint reported; // access to it is protected by the following mutex. lastErrorMu sync.Mutex `state:"nosave"` lastError *tcpip.Error `state:".(string)"` // The following fields are used to manage the receive queue. The // protocol goroutine adds ready-for-delivery segments to rcvList, // which are returned by Read() calls to users. // // Once the peer has closed its send side, rcvClosed is set to true // to indicate to users that no more data is coming. // // rcvListMu can be taken after the endpoint mu below. rcvListMu sync.Mutex `state:"nosave"` rcvList segmentList `state:"wait"` rcvClosed bool rcvBufSize int rcvBufUsed int // The following fields are protected by the mutex. mu sync.RWMutex `state:"nosave"` id stack.TransportEndpointID state endpointState `state:".(endpointState)"` isPortReserved bool `state:"manual"` isRegistered bool boundNICID tcpip.NICID `state:"manual"` route stack.Route `state:"manual"` v6only bool isConnectNotified bool // effectiveNetProtos contains the network protocols actually in use. In // most cases it will only contain "netProto", but in cases like IPv6 // endpoints with v6only set to false, this could include multiple // protocols (e.g., IPv6 and IPv4) or a single different protocol (e.g., // IPv4 when IPv6 endpoint is bound or connected to an IPv4 mapped // address). effectiveNetProtos []tcpip.NetworkProtocolNumber `state:"manual"` // hardError is meaningful only when state is stateError, it stores the // error to be returned when read/write syscalls are called and the // endpoint is in this state. hardError *tcpip.Error `state:".(string)"` // workerRunning specifies if a worker goroutine is running. workerRunning bool // workerCleanup specifies if the worker goroutine must perform cleanup // before exitting. This can only be set to true when workerRunning is // also true, and they're both protected by the mutex. workerCleanup bool // sendTSOk is used to indicate when the TS Option has been negotiated. // When sendTSOk is true every non-RST segment should carry a TS as per // RFC7323#section-1.1 sendTSOk bool // recentTS is the timestamp that should be sent in the TSEcr field of // the timestamp for future segments sent by the endpoint. This field is // updated if required when a new segment is received by this endpoint. recentTS uint32 // tsOffset is a randomized offset added to the value of the // TSVal field in the timestamp option. tsOffset uint32 // shutdownFlags represent the current shutdown state of the endpoint. shutdownFlags tcpip.ShutdownFlags // sackPermitted is set to true if the peer sends the TCPSACKPermitted // option in the SYN/SYN-ACK. sackPermitted bool // sack holds TCP SACK related information for this endpoint. sack SACKInfo // The options below aren't implemented, but we remember the user // settings because applications expect to be able to set/query these // options. noDelay bool reuseAddr bool // segmentQueue is used to hand received segments to the protocol // goroutine. Segments are queued as long as the queue is not full, // and dropped when it is. segmentQueue segmentQueue `state:"wait"` // The following fields are used to manage the send buffer. When // segments are ready to be sent, they are added to sndQueue and the // protocol goroutine is signaled via sndWaker. // // When the send side is closed, the protocol goroutine is notified via // sndCloseWaker, and sndClosed is set to true. sndBufMu sync.Mutex `state:"nosave"` sndBufSize int sndBufUsed int sndClosed bool sndBufInQueue seqnum.Size sndQueue segmentList `state:"wait"` sndWaker sleep.Waker `state:"manual"` sndCloseWaker sleep.Waker `state:"manual"` // The following are used when a "packet too big" control packet is // received. They are protected by sndBufMu. They are used to // communicate to the main protocol goroutine how many such control // messages have been received since the last notification was processed // and what was the smallest MTU seen. packetTooBigCount int sndMTU int // newSegmentWaker is used to indicate to the protocol goroutine that // it needs to wake up and handle new segments queued to it. newSegmentWaker sleep.Waker `state:"manual"` // notificationWaker is used to indicate to the protocol goroutine that // it needs to wake up and check for notifications. notificationWaker sleep.Waker `state:"manual"` // notifyFlags is a bitmask of flags used to indicate to the protocol // goroutine what it was notified; this is only accessed atomically. notifyFlags uint32 `state:"nosave"` // acceptedChan is used by a listening endpoint protocol goroutine to // send newly accepted connections to the endpoint so that they can be // read by Accept() calls. acceptedChan chan *endpoint `state:".([]*endpoint)"` // The following are only used from the protocol goroutine, and // therefore don't need locks to protect them. rcv *receiver `state:"wait"` snd *sender `state:"wait"` // The goroutine drain completion notification channel. drainDone chan struct{} `state:"nosave"` // The goroutine undrain notification channel. undrain chan struct{} `state:"nosave"` // probe if not nil is invoked on every received segment. It is passed // a copy of the current state of the endpoint. probe stack.TCPProbeFunc `state:"nosave"` // The following are only used to assist the restore run to re-connect. bindAddress tcpip.Address connectingAddress tcpip.Address } func newEndpoint(stack *stack.Stack, netProto tcpip.NetworkProtocolNumber, waiterQueue *waiter.Queue) *endpoint { e := &endpoint{ stack: stack, netProto: netProto, waiterQueue: waiterQueue, rcvBufSize: DefaultBufferSize, sndBufSize: DefaultBufferSize, sndMTU: int(math.MaxInt32), noDelay: false, reuseAddr: true, } var ss SendBufferSizeOption if err := stack.TransportProtocolOption(ProtocolNumber, &ss); err == nil { e.sndBufSize = ss.Default } var rs ReceiveBufferSizeOption if err := stack.TransportProtocolOption(ProtocolNumber, &rs); err == nil { e.rcvBufSize = rs.Default } if p := stack.GetTCPProbe(); p != nil { e.probe = p } e.segmentQueue.setLimit(2 * e.rcvBufSize) e.workMu.Init() e.workMu.Lock() e.tsOffset = timeStampOffset() return e } // Readiness returns the current readiness of the endpoint. For example, if // waiter.EventIn is set, the endpoint is immediately readable. func (e *endpoint) Readiness(mask waiter.EventMask) waiter.EventMask { result := waiter.EventMask(0) e.mu.RLock() defer e.mu.RUnlock() switch e.state { case stateInitial, stateBound, stateConnecting: // Ready for nothing. case stateClosed, stateError: // Ready for anything. result = mask case stateListen: // Check if there's anything in the accepted channel. if (mask & waiter.EventIn) != 0 { if len(e.acceptedChan) > 0 { result |= waiter.EventIn } } case stateConnected: // Determine if the endpoint is writable if requested. if (mask & waiter.EventOut) != 0 { e.sndBufMu.Lock() if e.sndClosed || e.sndBufUsed < e.sndBufSize { result |= waiter.EventOut } e.sndBufMu.Unlock() } // Determine if the endpoint is readable if requested. if (mask & waiter.EventIn) != 0 { e.rcvListMu.Lock() if e.rcvBufUsed > 0 || e.rcvClosed { result |= waiter.EventIn } e.rcvListMu.Unlock() } } return result } func (e *endpoint) fetchNotifications() uint32 { return atomic.SwapUint32(&e.notifyFlags, 0) } func (e *endpoint) notifyProtocolGoroutine(n uint32) { for { v := atomic.LoadUint32(&e.notifyFlags) if v&n == n { // The flags are already set. return } if atomic.CompareAndSwapUint32(&e.notifyFlags, v, v|n) { if v == 0 { // We are causing a transition from no flags to // at least one flag set, so we must cause the // protocol goroutine to wake up. e.notificationWaker.Assert() } return } } } // Close puts the endpoint in a closed state and frees all resources associated // with it. It must be called only once and with no other concurrent calls to // the endpoint. func (e *endpoint) Close() { // Issue a shutdown so that the peer knows we won't send any more data // if we're connected, or stop accepting if we're listening. e.Shutdown(tcpip.ShutdownWrite | tcpip.ShutdownRead) e.mu.Lock() // We always release ports inline so that they are immediately available // for reuse after Close() is called. If also registered, it means this // is a listening socket, so we must unregister as well otherwise the // next user would fail in Listen() when trying to register. if e.isPortReserved { e.stack.ReleasePort(e.effectiveNetProtos, ProtocolNumber, e.id.LocalAddress, e.id.LocalPort) e.isPortReserved = false if e.isRegistered { e.stack.UnregisterTransportEndpoint(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.id) e.isRegistered = false } } // Either perform the local cleanup or kick the worker to make sure it // knows it needs to cleanup. tcpip.AddDanglingEndpoint(e) if !e.workerRunning { e.cleanupLocked() } else { e.workerCleanup = true e.notifyProtocolGoroutine(notifyClose) } e.mu.Unlock() } // cleanupLocked frees all resources associated with the endpoint. It is called // after Close() is called and the worker goroutine (if any) is done with its // work. func (e *endpoint) cleanupLocked() { // Close all endpoints that might have been accepted by TCP but not by // the client. if e.acceptedChan != nil { close(e.acceptedChan) for n := range e.acceptedChan { n.mu.Lock() n.resetConnectionLocked(tcpip.ErrConnectionAborted) n.mu.Unlock() n.Close() } e.acceptedChan = nil } e.workerCleanup = false if e.isRegistered { e.stack.UnregisterTransportEndpoint(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.id) } e.route.Release() tcpip.DeleteDanglingEndpoint(e) } // Read reads data from the endpoint. func (e *endpoint) Read(*tcpip.FullAddress) (buffer.View, tcpip.ControlMessages, *tcpip.Error) { e.mu.RLock() // The endpoint can be read if it's connected, or if it's already closed // but has some pending unread data. Also note that a RST being received // would cause the state to become stateError so we should allow the // reads to proceed before returning a ECONNRESET. e.rcvListMu.Lock() bufUsed := e.rcvBufUsed if s := e.state; s != stateConnected && s != stateClosed && bufUsed == 0 { e.rcvListMu.Unlock() e.mu.RUnlock() if s == stateError { return buffer.View{}, tcpip.ControlMessages{}, e.hardError } return buffer.View{}, tcpip.ControlMessages{}, tcpip.ErrInvalidEndpointState } v, err := e.readLocked() e.rcvListMu.Unlock() e.mu.RUnlock() return v, tcpip.ControlMessages{}, err } func (e *endpoint) readLocked() (buffer.View, *tcpip.Error) { if e.rcvBufUsed == 0 { if e.rcvClosed || e.state != stateConnected { return buffer.View{}, tcpip.ErrClosedForReceive } return buffer.View{}, tcpip.ErrWouldBlock } s := e.rcvList.Front() views := s.data.Views() v := views[s.viewToDeliver] s.viewToDeliver++ if s.viewToDeliver >= len(views) { e.rcvList.Remove(s) s.decRef() } scale := e.rcv.rcvWndScale wasZero := e.zeroReceiveWindow(scale) e.rcvBufUsed -= len(v) if wasZero && !e.zeroReceiveWindow(scale) { e.notifyProtocolGoroutine(notifyNonZeroReceiveWindow) } return v, nil } // Write writes data to the endpoint's peer. func (e *endpoint) Write(p tcpip.Payload, opts tcpip.WriteOptions) (uintptr, *tcpip.Error) { // Linux completely ignores any address passed to sendto(2) for TCP sockets // (without the MSG_FASTOPEN flag). Corking is unimplemented, so opts.More // and opts.EndOfRecord are also ignored. e.mu.RLock() defer e.mu.RUnlock() // The endpoint cannot be written to if it's not connected. if e.state != stateConnected { switch e.state { case stateError: return 0, e.hardError default: return 0, tcpip.ErrClosedForSend } } // Nothing to do if the buffer is empty. if p.Size() == 0 { return 0, nil } e.sndBufMu.Lock() // Check if the connection has already been closed for sends. if e.sndClosed { e.sndBufMu.Unlock() return 0, tcpip.ErrClosedForSend } // Check against the limit. avail := e.sndBufSize - e.sndBufUsed if avail <= 0 { e.sndBufMu.Unlock() return 0, tcpip.ErrWouldBlock } v, perr := p.Get(avail) if perr != nil { e.sndBufMu.Unlock() return 0, perr } var err *tcpip.Error if p.Size() > avail { err = tcpip.ErrWouldBlock } l := len(v) s := newSegmentFromView(&e.route, e.id, v) // Add data to the send queue. e.sndBufUsed += l e.sndBufInQueue += seqnum.Size(l) e.sndQueue.PushBack(s) e.sndBufMu.Unlock() if e.workMu.TryLock() { // Do the work inline. e.handleWrite() e.workMu.Unlock() } else { // Let the protocol goroutine do the work. e.sndWaker.Assert() } return uintptr(l), err } // Peek reads data without consuming it from the endpoint. // // This method does not block if there is no data pending. func (e *endpoint) Peek(vec [][]byte) (uintptr, tcpip.ControlMessages, *tcpip.Error) { e.mu.RLock() defer e.mu.RUnlock() // The endpoint can be read if it's connected, or if it's already closed // but has some pending unread data. if s := e.state; s != stateConnected && s != stateClosed { if s == stateError { return 0, tcpip.ControlMessages{}, e.hardError } return 0, tcpip.ControlMessages{}, tcpip.ErrInvalidEndpointState } e.rcvListMu.Lock() defer e.rcvListMu.Unlock() if e.rcvBufUsed == 0 { if e.rcvClosed || e.state != stateConnected { return 0, tcpip.ControlMessages{}, tcpip.ErrClosedForReceive } return 0, tcpip.ControlMessages{}, tcpip.ErrWouldBlock } // Make a copy of vec so we can modify the slide headers. vec = append([][]byte(nil), vec...) var num uintptr for s := e.rcvList.Front(); s != nil; s = s.Next() { views := s.data.Views() for i := s.viewToDeliver; i < len(views); i++ { v := views[i] for len(v) > 0 { if len(vec) == 0 { return num, tcpip.ControlMessages{}, nil } if len(vec[0]) == 0 { vec = vec[1:] continue } n := copy(vec[0], v) v = v[n:] vec[0] = vec[0][n:] num += uintptr(n) } } } return num, tcpip.ControlMessages{}, nil } // zeroReceiveWindow checks if the receive window to be announced now would be // zero, based on the amount of available buffer and the receive window scaling. // // It must be called with rcvListMu held. func (e *endpoint) zeroReceiveWindow(scale uint8) bool { if e.rcvBufUsed >= e.rcvBufSize { return true } return ((e.rcvBufSize - e.rcvBufUsed) >> scale) == 0 } // SetSockOpt sets a socket option. func (e *endpoint) SetSockOpt(opt interface{}) *tcpip.Error { switch v := opt.(type) { case tcpip.NoDelayOption: e.mu.Lock() e.noDelay = v != 0 e.mu.Unlock() return nil case tcpip.ReuseAddressOption: e.mu.Lock() e.reuseAddr = v != 0 e.mu.Unlock() return nil case tcpip.ReceiveBufferSizeOption: // Make sure the receive buffer size is within the min and max // allowed. var rs ReceiveBufferSizeOption size := int(v) if err := e.stack.TransportProtocolOption(ProtocolNumber, &rs); err == nil { if size < rs.Min { size = rs.Min } if size > rs.Max { size = rs.Max } } mask := uint32(notifyReceiveWindowChanged) e.rcvListMu.Lock() // Make sure the receive buffer size allows us to send a // non-zero window size. scale := uint8(0) if e.rcv != nil { scale = e.rcv.rcvWndScale } if size>>scale == 0 { size = 1 << scale } // Make sure 2*size doesn't overflow. if size > math.MaxInt32/2 { size = math.MaxInt32 / 2 } wasZero := e.zeroReceiveWindow(scale) e.rcvBufSize = size if wasZero && !e.zeroReceiveWindow(scale) { mask |= notifyNonZeroReceiveWindow } e.rcvListMu.Unlock() e.segmentQueue.setLimit(2 * size) e.notifyProtocolGoroutine(mask) return nil case tcpip.SendBufferSizeOption: // Make sure the send buffer size is within the min and max // allowed. size := int(v) var ss SendBufferSizeOption if err := e.stack.TransportProtocolOption(ProtocolNumber, &ss); err == nil { if size < ss.Min { size = ss.Min } if size > ss.Max { size = ss.Max } } e.sndBufMu.Lock() e.sndBufSize = size e.sndBufMu.Unlock() return nil case tcpip.V6OnlyOption: // We only recognize this option on v6 endpoints. if e.netProto != header.IPv6ProtocolNumber { return tcpip.ErrInvalidEndpointState } e.mu.Lock() defer e.mu.Unlock() // We only allow this to be set when we're in the initial state. if e.state != stateInitial { return tcpip.ErrInvalidEndpointState } e.v6only = v != 0 } return nil } // readyReceiveSize returns the number of bytes ready to be received. func (e *endpoint) readyReceiveSize() (int, *tcpip.Error) { e.mu.RLock() defer e.mu.RUnlock() // The endpoint cannot be in listen state. if e.state == stateListen { return 0, tcpip.ErrInvalidEndpointState } e.rcvListMu.Lock() defer e.rcvListMu.Unlock() return e.rcvBufUsed, nil } // GetSockOpt implements tcpip.Endpoint.GetSockOpt. func (e *endpoint) GetSockOpt(opt interface{}) *tcpip.Error { switch o := opt.(type) { case tcpip.ErrorOption: e.lastErrorMu.Lock() err := e.lastError e.lastError = nil e.lastErrorMu.Unlock() return err case *tcpip.SendBufferSizeOption: e.sndBufMu.Lock() *o = tcpip.SendBufferSizeOption(e.sndBufSize) e.sndBufMu.Unlock() return nil case *tcpip.ReceiveBufferSizeOption: e.rcvListMu.Lock() *o = tcpip.ReceiveBufferSizeOption(e.rcvBufSize) e.rcvListMu.Unlock() return nil case *tcpip.ReceiveQueueSizeOption: v, err := e.readyReceiveSize() if err != nil { return err } *o = tcpip.ReceiveQueueSizeOption(v) return nil case *tcpip.NoDelayOption: e.mu.RLock() v := e.noDelay e.mu.RUnlock() *o = 0 if v { *o = 1 } return nil case *tcpip.ReuseAddressOption: e.mu.RLock() v := e.reuseAddr e.mu.RUnlock() *o = 0 if v { *o = 1 } return nil case *tcpip.V6OnlyOption: // We only recognize this option on v6 endpoints. if e.netProto != header.IPv6ProtocolNumber { return tcpip.ErrUnknownProtocolOption } e.mu.Lock() v := e.v6only e.mu.Unlock() *o = 0 if v { *o = 1 } return nil case *tcpip.TCPInfoOption: *o = tcpip.TCPInfoOption{} return nil } return tcpip.ErrUnknownProtocolOption } func (e *endpoint) checkV4Mapped(addr *tcpip.FullAddress) (tcpip.NetworkProtocolNumber, *tcpip.Error) { netProto := e.netProto if header.IsV4MappedAddress(addr.Addr) { // Fail if using a v4 mapped address on a v6only endpoint. if e.v6only { return 0, tcpip.ErrNoRoute } netProto = header.IPv4ProtocolNumber addr.Addr = addr.Addr[header.IPv6AddressSize-header.IPv4AddressSize:] if addr.Addr == "\x00\x00\x00\x00" { addr.Addr = "" } } // Fail if we're bound to an address length different from the one we're // checking. if l := len(e.id.LocalAddress); l != 0 && len(addr.Addr) != 0 && l != len(addr.Addr) { return 0, tcpip.ErrInvalidEndpointState } return netProto, nil } // Connect connects the endpoint to its peer. func (e *endpoint) Connect(addr tcpip.FullAddress) *tcpip.Error { return e.connect(addr, true, true) } // connect connects the endpoint to its peer. In the normal non-S/R case, the // new connection is expected to run the main goroutine and perform handshake. // In restore of previously connected endpoints, both ends will be passively // created (so no new handshaking is done); for stack-accepted connections not // yet accepted by the app, they are restored without running the main goroutine // here. func (e *endpoint) connect(addr tcpip.FullAddress, handshake bool, run bool) *tcpip.Error { e.mu.Lock() defer e.mu.Unlock() connectingAddr := addr.Addr netProto, err := e.checkV4Mapped(&addr) if err != nil { return err } nicid := addr.NIC switch e.state { case stateBound: // If we're already bound to a NIC but the caller is requesting // that we use a different one now, we cannot proceed. if e.boundNICID == 0 { break } if nicid != 0 && nicid != e.boundNICID { return tcpip.ErrNoRoute } nicid = e.boundNICID case stateInitial: // Nothing to do. We'll eventually fill-in the gaps in the ID // (if any) when we find a route. case stateConnecting: // A connection request has already been issued but hasn't // completed yet. return tcpip.ErrAlreadyConnecting case stateConnected: // The endpoint is already connected. If caller hasn't been notified yet, return success. if !e.isConnectNotified { e.isConnectNotified = true return nil } // Otherwise return that it's already connected. return tcpip.ErrAlreadyConnected case stateError: return e.hardError default: return tcpip.ErrInvalidEndpointState } // Find a route to the desired destination. r, err := e.stack.FindRoute(nicid, e.id.LocalAddress, addr.Addr, netProto) if err != nil { return err } defer r.Release() origID := e.id netProtos := []tcpip.NetworkProtocolNumber{netProto} e.id.LocalAddress = r.LocalAddress e.id.RemoteAddress = r.RemoteAddress e.id.RemotePort = addr.Port if e.id.LocalPort != 0 { // The endpoint is bound to a port, attempt to register it. err := e.stack.RegisterTransportEndpoint(nicid, netProtos, ProtocolNumber, e.id, e) if err != nil { return err } } else { // The endpoint doesn't have a local port yet, so try to get // one. Make sure that it isn't one that will result in the same // address/port for both local and remote (otherwise this // endpoint would be trying to connect to itself). sameAddr := e.id.LocalAddress == e.id.RemoteAddress _, err := e.stack.PickEphemeralPort(func(p uint16) (bool, *tcpip.Error) { if sameAddr && p == e.id.RemotePort { return false, nil } e.id.LocalPort = p err := e.stack.RegisterTransportEndpoint(nicid, netProtos, ProtocolNumber, e.id, e) switch err { case nil: return true, nil case tcpip.ErrPortInUse: return false, nil default: return false, err } }) if err != nil { return err } } // Remove the port reservation. This can happen when Bind is called // before Connect: in such a case we don't want to hold on to // reservations anymore. if e.isPortReserved { e.stack.ReleasePort(e.effectiveNetProtos, ProtocolNumber, origID.LocalAddress, origID.LocalPort) e.isPortReserved = false } e.isRegistered = true e.state = stateConnecting e.route = r.Clone() e.boundNICID = nicid e.effectiveNetProtos = netProtos e.connectingAddress = connectingAddr // Connect in the restore phase does not perform handshake. Restore its // connection setting here. if !handshake { e.segmentQueue.mu.Lock() for _, l := range []segmentList{e.segmentQueue.list, e.sndQueue, e.snd.writeList} { for s := l.Front(); s != nil; s = s.Next() { s.id = e.id s.route = r.Clone() e.sndWaker.Assert() } } e.segmentQueue.mu.Unlock() e.snd.updateMaxPayloadSize(int(e.route.MTU()), 0) e.state = stateConnected } if run { e.workerRunning = true go e.protocolMainLoop(handshake) // S/R-SAFE: will be drained before save. } return tcpip.ErrConnectStarted } // ConnectEndpoint is not supported. func (*endpoint) ConnectEndpoint(tcpip.Endpoint) *tcpip.Error { return tcpip.ErrInvalidEndpointState } // Shutdown closes the read and/or write end of the endpoint connection to its // peer. func (e *endpoint) Shutdown(flags tcpip.ShutdownFlags) *tcpip.Error { e.mu.Lock() defer e.mu.Unlock() e.shutdownFlags |= flags switch e.state { case stateConnected: // Close for write. if (e.shutdownFlags & tcpip.ShutdownWrite) != 0 { if (e.shutdownFlags & tcpip.ShutdownRead) != 0 { // We're fully closed, if we have unread data we need to abort // the connection with a RST. e.rcvListMu.Lock() rcvBufUsed := e.rcvBufUsed e.rcvListMu.Unlock() if rcvBufUsed > 0 { e.notifyProtocolGoroutine(notifyReset) return nil } } e.sndBufMu.Lock() if e.sndClosed { // Already closed. e.sndBufMu.Unlock() break } // Queue fin segment. s := newSegmentFromView(&e.route, e.id, nil) e.sndQueue.PushBack(s) e.sndBufInQueue++ // Mark endpoint as closed. e.sndClosed = true e.sndBufMu.Unlock() // Tell protocol goroutine to close. e.sndCloseWaker.Assert() } case stateListen: // Tell protocolListenLoop to stop. if flags&tcpip.ShutdownRead != 0 { e.notifyProtocolGoroutine(notifyClose) } default: return tcpip.ErrInvalidEndpointState } return nil } // Listen puts the endpoint in "listen" mode, which allows it to accept // new connections. func (e *endpoint) Listen(backlog int) *tcpip.Error { e.mu.Lock() defer e.mu.Unlock() // Allow the backlog to be adjusted if the endpoint is not shutting down. // When the endpoint shuts down, it sets workerCleanup to true, and from // that point onward, acceptedChan is the responsibility of the cleanup() // method (and should not be touched anywhere else, including here). if e.state == stateListen && !e.workerCleanup { // Adjust the size of the channel iff we can fix existing // pending connections into the new one. if len(e.acceptedChan) > backlog { return tcpip.ErrInvalidEndpointState } if cap(e.acceptedChan) == backlog { return nil } origChan := e.acceptedChan e.acceptedChan = make(chan *endpoint, backlog) close(origChan) for ep := range origChan { e.acceptedChan <- ep } return nil } // Endpoint must be bound before it can transition to listen mode. if e.state != stateBound { return tcpip.ErrInvalidEndpointState } // Register the endpoint. if err := e.stack.RegisterTransportEndpoint(e.boundNICID, e.effectiveNetProtos, ProtocolNumber, e.id, e); err != nil { return err } e.isRegistered = true e.state = stateListen if e.acceptedChan == nil { e.acceptedChan = make(chan *endpoint, backlog) } e.workerRunning = true go e.protocolListenLoop( // S/R-SAFE: drained on save. seqnum.Size(e.receiveBufferAvailable())) return nil } // startAcceptedLoop sets up required state and starts a goroutine with the // main loop for accepted connections. func (e *endpoint) startAcceptedLoop(waiterQueue *waiter.Queue) { e.waiterQueue = waiterQueue e.workerRunning = true go e.protocolMainLoop(false) // S/R-SAFE: drained on save. } // Accept returns a new endpoint if a peer has established a connection // to an endpoint previously set to listen mode. func (e *endpoint) Accept() (tcpip.Endpoint, *waiter.Queue, *tcpip.Error) { e.mu.RLock() defer e.mu.RUnlock() // Endpoint must be in listen state before it can accept connections. if e.state != stateListen { return nil, nil, tcpip.ErrInvalidEndpointState } // Get the new accepted endpoint. var n *endpoint select { case n = <-e.acceptedChan: default: return nil, nil, tcpip.ErrWouldBlock } // Start the protocol goroutine. wq := &waiter.Queue{} n.startAcceptedLoop(wq) return n, wq, nil } // Bind binds the endpoint to a specific local port and optionally address. func (e *endpoint) Bind(addr tcpip.FullAddress, commit func() *tcpip.Error) (retErr *tcpip.Error) { e.mu.Lock() defer e.mu.Unlock() // Don't allow binding once endpoint is not in the initial state // anymore. This is because once the endpoint goes into a connected or // listen state, it is already bound. if e.state != stateInitial { return tcpip.ErrAlreadyBound } e.bindAddress = addr.Addr netProto, err := e.checkV4Mapped(&addr) if err != nil { return err } // Expand netProtos to include v4 and v6 if the caller is binding to a // wildcard (empty) address, and this is an IPv6 endpoint with v6only // set to false. netProtos := []tcpip.NetworkProtocolNumber{netProto} if netProto == header.IPv6ProtocolNumber && !e.v6only && addr.Addr == "" { netProtos = []tcpip.NetworkProtocolNumber{ header.IPv6ProtocolNumber, header.IPv4ProtocolNumber, } } // Reserve the port. port, err := e.stack.ReservePort(netProtos, ProtocolNumber, addr.Addr, addr.Port) if err != nil { return err } e.isPortReserved = true e.effectiveNetProtos = netProtos e.id.LocalPort = port // Any failures beyond this point must remove the port registration. defer func() { if retErr != nil { e.stack.ReleasePort(netProtos, ProtocolNumber, addr.Addr, port) e.isPortReserved = false e.effectiveNetProtos = nil e.id.LocalPort = 0 e.id.LocalAddress = "" e.boundNICID = 0 } }() // If an address is specified, we must ensure that it's one of our // local addresses. if len(addr.Addr) != 0 { nic := e.stack.CheckLocalAddress(addr.NIC, netProto, addr.Addr) if nic == 0 { return tcpip.ErrBadLocalAddress } e.boundNICID = nic e.id.LocalAddress = addr.Addr } // Check the commit function. if commit != nil { if err := commit(); err != nil { // The defer takes care of unwind. return err } } // Mark endpoint as bound. e.state = stateBound return nil } // GetLocalAddress returns the address to which the endpoint is bound. func (e *endpoint) GetLocalAddress() (tcpip.FullAddress, *tcpip.Error) { e.mu.RLock() defer e.mu.RUnlock() return tcpip.FullAddress{ Addr: e.id.LocalAddress, Port: e.id.LocalPort, NIC: e.boundNICID, }, nil } // GetRemoteAddress returns the address to which the endpoint is connected. func (e *endpoint) GetRemoteAddress() (tcpip.FullAddress, *tcpip.Error) { e.mu.RLock() defer e.mu.RUnlock() if e.state != stateConnected { return tcpip.FullAddress{}, tcpip.ErrNotConnected } return tcpip.FullAddress{ Addr: e.id.RemoteAddress, Port: e.id.RemotePort, NIC: e.boundNICID, }, nil } // HandlePacket is called by the stack when new packets arrive to this transport // endpoint. func (e *endpoint) HandlePacket(r *stack.Route, id stack.TransportEndpointID, vv *buffer.VectorisedView) { s := newSegment(r, id, vv) if !s.parse() { atomic.AddUint64(&e.stack.MutableStats().MalformedRcvdPackets, 1) s.decRef() return } // Send packet to worker goroutine. if e.segmentQueue.enqueue(s) { e.newSegmentWaker.Assert() } else { // The queue is full, so we drop the segment. atomic.AddUint64(&e.stack.MutableStats().DroppedPackets, 1) s.decRef() } } // HandleControlPacket implements stack.TransportEndpoint.HandleControlPacket. func (e *endpoint) HandleControlPacket(id stack.TransportEndpointID, typ stack.ControlType, extra uint32, vv *buffer.VectorisedView) { switch typ { case stack.ControlPacketTooBig: e.sndBufMu.Lock() e.packetTooBigCount++ if v := int(extra); v < e.sndMTU { e.sndMTU = v } e.sndBufMu.Unlock() e.notifyProtocolGoroutine(notifyMTUChanged) } } // updateSndBufferUsage is called by the protocol goroutine when room opens up // in the send buffer. The number of newly available bytes is v. func (e *endpoint) updateSndBufferUsage(v int) { e.sndBufMu.Lock() notify := e.sndBufUsed >= e.sndBufSize>>1 e.sndBufUsed -= v // We only notify when there is half the sndBufSize available after // a full buffer event occurs. This ensures that we don't wake up // writers to queue just 1-2 segments and go back to sleep. notify = notify && e.sndBufUsed < e.sndBufSize>>1 e.sndBufMu.Unlock() if notify { e.waiterQueue.Notify(waiter.EventOut) } } // readyToRead is called by the protocol goroutine when a new segment is ready // to be read, or when the connection is closed for receiving (in which case // s will be nil). func (e *endpoint) readyToRead(s *segment) { e.rcvListMu.Lock() if s != nil { s.incRef() e.rcvBufUsed += s.data.Size() e.rcvList.PushBack(s) } else { e.rcvClosed = true } e.rcvListMu.Unlock() e.waiterQueue.Notify(waiter.EventIn) } // receiveBufferAvailable calculates how many bytes are still available in the // receive buffer. func (e *endpoint) receiveBufferAvailable() int { e.rcvListMu.Lock() size := e.rcvBufSize used := e.rcvBufUsed e.rcvListMu.Unlock() // We may use more bytes than the buffer size when the receive buffer // shrinks. if used >= size { return 0 } return size - used } func (e *endpoint) receiveBufferSize() int { e.rcvListMu.Lock() size := e.rcvBufSize e.rcvListMu.Unlock() return size } // updateRecentTimestamp updates the recent timestamp using the algorithm // described in https://tools.ietf.org/html/rfc7323#section-4.3 func (e *endpoint) updateRecentTimestamp(tsVal uint32, maxSentAck seqnum.Value, segSeq seqnum.Value) { if e.sendTSOk && seqnum.Value(e.recentTS).LessThan(seqnum.Value(tsVal)) && segSeq.LessThanEq(maxSentAck) { e.recentTS = tsVal } } // maybeEnableTimestamp marks the timestamp option enabled for this endpoint if // the SYN options indicate that timestamp option was negotiated. It also // initializes the recentTS with the value provided in synOpts.TSval. func (e *endpoint) maybeEnableTimestamp(synOpts *header.TCPSynOptions) { if synOpts.TS { e.sendTSOk = true e.recentTS = synOpts.TSVal } } // timestamp returns the timestamp value to be used in the TSVal field of the // timestamp option for outgoing TCP segments for a given endpoint. func (e *endpoint) timestamp() uint32 { return tcpTimeStamp(e.tsOffset) } // tcpTimeStamp returns a timestamp offset by the provided offset. This is // not inlined above as it's used when SYN cookies are in use and endpoint // is not created at the time when the SYN cookie is sent. func tcpTimeStamp(offset uint32) uint32 { now := time.Now() return uint32(now.Unix()*1000+int64(now.Nanosecond()/1e6)) + offset } // timeStampOffset returns a randomized timestamp offset to be used when sending // timestamp values in a timestamp option for a TCP segment. func timeStampOffset() uint32 { b := make([]byte, 4) if _, err := rand.Read(b); err != nil { panic(err) } // Initialize a random tsOffset that will be added to the recentTS // everytime the timestamp is sent when the Timestamp option is enabled. // // See https://tools.ietf.org/html/rfc7323#section-5.4 for details on // why this is required. // // NOTE: This is not completely to spec as normally this should be // initialized in a manner analogous to how sequence numbers are // randomized per connection basis. But for now this is sufficient. return uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24 } // maybeEnableSACKPermitted marks the SACKPermitted option enabled for this endpoint // if the SYN options indicate that the SACK option was negotiated and the TCP // stack is configured to enable TCP SACK option. func (e *endpoint) maybeEnableSACKPermitted(synOpts *header.TCPSynOptions) { var v SACKEnabled if err := e.stack.TransportProtocolOption(ProtocolNumber, &v); err != nil { // Stack doesn't support SACK. So just return. return } if bool(v) && synOpts.SACKPermitted { e.sackPermitted = true } } // completeState makes a full copy of the endpoint and returns it. This is used // before invoking the probe. The state returned may not be fully consistent if // there are intervening syscalls when the state is being copied. func (e *endpoint) completeState() stack.TCPEndpointState { var s stack.TCPEndpointState s.SegTime = time.Now() // Copy EndpointID. e.mu.Lock() s.ID = stack.TCPEndpointID(e.id) e.mu.Unlock() // Copy endpoint rcv state. e.rcvListMu.Lock() s.RcvBufSize = e.rcvBufSize s.RcvBufUsed = e.rcvBufUsed s.RcvClosed = e.rcvClosed e.rcvListMu.Unlock() // Endpoint TCP Option state. s.SendTSOk = e.sendTSOk s.RecentTS = e.recentTS s.TSOffset = e.tsOffset s.SACKPermitted = e.sackPermitted s.SACK.Blocks = make([]header.SACKBlock, e.sack.NumBlocks) copy(s.SACK.Blocks, e.sack.Blocks[:e.sack.NumBlocks]) // Copy endpoint send state. e.sndBufMu.Lock() s.SndBufSize = e.sndBufSize s.SndBufUsed = e.sndBufUsed s.SndClosed = e.sndClosed s.SndBufInQueue = e.sndBufInQueue s.PacketTooBigCount = e.packetTooBigCount s.SndMTU = e.sndMTU e.sndBufMu.Unlock() // Copy receiver state. s.Receiver = stack.TCPReceiverState{ RcvNxt: e.rcv.rcvNxt, RcvAcc: e.rcv.rcvAcc, RcvWndScale: e.rcv.rcvWndScale, PendingBufUsed: e.rcv.pendingBufUsed, PendingBufSize: e.rcv.pendingBufSize, } // Copy sender state. s.Sender = stack.TCPSenderState{ LastSendTime: e.snd.lastSendTime, DupAckCount: e.snd.dupAckCount, FastRecovery: stack.TCPFastRecoveryState{ Active: e.snd.fr.active, First: e.snd.fr.first, Last: e.snd.fr.last, MaxCwnd: e.snd.fr.maxCwnd, }, SndCwnd: e.snd.sndCwnd, Ssthresh: e.snd.sndSsthresh, SndCAAckCount: e.snd.sndCAAckCount, Outstanding: e.snd.outstanding, SndWnd: e.snd.sndWnd, SndUna: e.snd.sndUna, SndNxt: e.snd.sndNxt, RTTMeasureSeqNum: e.snd.rttMeasureSeqNum, RTTMeasureTime: e.snd.rttMeasureTime, Closed: e.snd.closed, SRTT: e.snd.srtt, RTO: e.snd.rto, SRTTInited: e.snd.srttInited, MaxPayloadSize: e.snd.maxPayloadSize, SndWndScale: e.snd.sndWndScale, MaxSentAck: e.snd.maxSentAck, } return s }