// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package tcp import ( "container/list" "encoding/binary" "fmt" "io" "math" "runtime" "strings" "sync/atomic" "time" "gvisor.dev/gvisor/pkg/sleep" "gvisor.dev/gvisor/pkg/sync" "gvisor.dev/gvisor/pkg/tcpip" "gvisor.dev/gvisor/pkg/tcpip/hash/jenkins" "gvisor.dev/gvisor/pkg/tcpip/header" "gvisor.dev/gvisor/pkg/tcpip/ports" "gvisor.dev/gvisor/pkg/tcpip/seqnum" "gvisor.dev/gvisor/pkg/tcpip/stack" "gvisor.dev/gvisor/pkg/waiter" ) // EndpointState represents the state of a TCP endpoint. type EndpointState tcpip.EndpointState // Endpoint states. Note that are represented in a netstack-specific manner and // may not be meaningful externally. Specifically, they need to be translated to // Linux's representation for these states if presented to userspace. const ( _ EndpointState = iota // TCP protocol states in sync with the definitions in // https://github.com/torvalds/linux/blob/7acac4b3196/include/net/tcp_states.h#L13 StateEstablished StateSynSent StateSynRecv StateFinWait1 StateFinWait2 StateTimeWait StateClose StateCloseWait StateLastAck StateListen StateClosing // Endpoint states internal to netstack. StateInitial StateBound StateConnecting // Connect() called, but the initial SYN hasn't been sent. StateError ) const ( // rcvAdvWndScale is used to split the available socket buffer into // application buffer and the window to be advertised to the peer. This is // currently hard coded to split the available space equally. rcvAdvWndScale = 1 // SegOverheadFactor is used to multiply the value provided by the // user on a SetSockOpt for setting the socket send/receive buffer sizes. SegOverheadFactor = 2 ) // connected returns true when s is one of the states representing an // endpoint connected to a peer. func (s EndpointState) connected() bool { switch s { case StateEstablished, StateFinWait1, StateFinWait2, StateTimeWait, StateCloseWait, StateLastAck, StateClosing: return true default: return false } } // connecting returns true when s is one of the states representing a // connection in progress, but not yet fully established. func (s EndpointState) connecting() bool { switch s { case StateConnecting, StateSynSent, StateSynRecv: return true default: return false } } // internal returns true when the state is netstack internal. func (s EndpointState) internal() bool { switch s { case StateInitial, StateBound, StateConnecting, StateError: return true default: return false } } // handshake returns true when s is one of the states representing an endpoint // in the middle of a TCP handshake. func (s EndpointState) handshake() bool { switch s { case StateSynSent, StateSynRecv: return true default: return false } } // closed returns true when s is one of the states an endpoint transitions to // when closed or when it encounters an error. This is distinct from a newly // initialized endpoint that was never connected. func (s EndpointState) closed() bool { switch s { case StateClose, StateError: return true default: return false } } // String implements fmt.Stringer.String. func (s EndpointState) String() string { switch s { case StateInitial: return "INITIAL" case StateBound: return "BOUND" case StateConnecting: return "CONNECTING" case StateError: return "ERROR" case StateEstablished: return "ESTABLISHED" case StateSynSent: return "SYN-SENT" case StateSynRecv: return "SYN-RCVD" case StateFinWait1: return "FIN-WAIT1" case StateFinWait2: return "FIN-WAIT2" case StateTimeWait: return "TIME-WAIT" case StateClose: return "CLOSED" case StateCloseWait: return "CLOSE-WAIT" case StateLastAck: return "LAST-ACK" case StateListen: return "LISTEN" case StateClosing: return "CLOSING" default: panic("unreachable") } } // Reasons for notifying the protocol goroutine. const ( notifyNonZeroReceiveWindow = 1 << iota notifyClose notifyMTUChanged notifyDrain notifyReset notifyResetByPeer // notifyAbort is a request for an expedited teardown. notifyAbort notifyKeepaliveChanged notifyMSSChanged // notifyTickleWorker is used to tickle the protocol main loop during a // restore after we update the endpoint state to the correct one. This // ensures the loop terminates if the final state of the endpoint is // say TIME_WAIT. notifyTickleWorker notifyError ) // SACKInfo holds TCP SACK related information for a given endpoint. // // +stateify savable type SACKInfo struct { // Blocks is the maximum number of SACK blocks we track // per endpoint. Blocks [MaxSACKBlocks]header.SACKBlock // NumBlocks is the number of valid SACK blocks stored in the // blocks array above. NumBlocks int } // ReceiveErrors collect segment receive errors within transport layer. type ReceiveErrors struct { tcpip.ReceiveErrors // SegmentQueueDropped is the number of segments dropped due to // a full segment queue. SegmentQueueDropped tcpip.StatCounter // ChecksumErrors is the number of segments dropped due to bad checksums. ChecksumErrors tcpip.StatCounter // ListenOverflowSynDrop is the number of times the listen queue overflowed // and a SYN was dropped. ListenOverflowSynDrop tcpip.StatCounter // ListenOverflowAckDrop is the number of times the final ACK // in the handshake was dropped due to overflow. ListenOverflowAckDrop tcpip.StatCounter // ZeroRcvWindowState is the number of times we advertised // a zero receive window when rcvQueue is full. ZeroRcvWindowState tcpip.StatCounter // WantZeroWindow is the number of times we wanted to advertise a // zero receive window but couldn't because it would have caused // the receive window's right edge to shrink. WantZeroRcvWindow tcpip.StatCounter } // SendErrors collect segment send errors within the transport layer. type SendErrors struct { tcpip.SendErrors // SegmentSendToNetworkFailed is the number of TCP segments failed to be sent // to the network endpoint. SegmentSendToNetworkFailed tcpip.StatCounter // SynSendToNetworkFailed is the number of TCP SYNs failed to be sent // to the network endpoint. SynSendToNetworkFailed tcpip.StatCounter // Retransmits is the number of TCP segments retransmitted. Retransmits tcpip.StatCounter // FastRetransmit is the number of segments retransmitted in fast // recovery. FastRetransmit tcpip.StatCounter // Timeouts is the number of times the RTO expired. Timeouts tcpip.StatCounter } // Stats holds statistics about the endpoint. type Stats struct { // SegmentsReceived is the number of TCP segments received that // the transport layer successfully parsed. SegmentsReceived tcpip.StatCounter // SegmentsSent is the number of TCP segments sent. SegmentsSent tcpip.StatCounter // FailedConnectionAttempts is the number of times we saw Connect and // Accept errors. FailedConnectionAttempts tcpip.StatCounter // ReceiveErrors collects segment receive errors within the // transport layer. ReceiveErrors ReceiveErrors // ReadErrors collects segment read errors from an endpoint read call. ReadErrors tcpip.ReadErrors // SendErrors collects segment send errors within the transport layer. SendErrors SendErrors // WriteErrors collects segment write errors from an endpoint write call. WriteErrors tcpip.WriteErrors } // IsEndpointStats is an empty method to implement the tcpip.EndpointStats // marker interface. func (*Stats) IsEndpointStats() {} // sndQueueInfo implements a send queue. // // +stateify savable type sndQueueInfo struct { sndQueueMu sync.Mutex `state:"nosave"` stack.TCPSndBufState // sndWaker is used to signal the protocol goroutine when there may be // segments that need to be sent. sndWaker sleep.Waker `state:"manual"` } // rcvQueueInfo contains the endpoint's rcvQueue and associated metadata. // // +stateify savable type rcvQueueInfo struct { rcvQueueMu sync.Mutex `state:"nosave"` stack.TCPRcvBufState // rcvQueue is the queue for ready-for-delivery segments. This struct's // mutex must be held in order append segments to list. rcvQueue segmentList `state:"wait"` } // +stateify savable type accepted struct { // NB: this could be an endpointList, but ilist only permits endpoints to // belong to one list at a time, and endpoints are already stored in the // dispatcher's list. endpoints list.List `state:".([]*endpoint)"` // cap is the maximum number of endpoints that can be in the accepted endpoint // list. cap int } // endpoint represents a TCP endpoint. This struct serves as the interface // between users of the endpoint and the protocol implementation; it is legal to // have concurrent goroutines make calls into the endpoint, they are properly // synchronized. The protocol implementation, however, runs in a single // goroutine. // // Each endpoint has a few mutexes: // // e.mu -> Primary mutex for an endpoint must be held for all operations except // in e.Readiness where acquiring it will result in a deadlock in epoll // implementation. // // The following three mutexes can be acquired independent of e.mu but if // acquired with e.mu then e.mu must be acquired first. // // e.acceptMu -> Protects e.accepted. // e.rcvQueueMu -> Protects e.rcvQueue and associated fields. // e.sndQueueMu -> Protects the e.sndQueue and associated fields. // e.lastErrorMu -> Protects the lastError field. // // LOCKING/UNLOCKING of the endpoint. The locking of an endpoint is different // based on the context in which the lock is acquired. In the syscall context // e.LockUser/e.UnlockUser should be used and when doing background processing // e.mu.Lock/e.mu.Unlock should be used. The distinction is described below // in brief. // // The reason for this locking behaviour is to avoid wakeups to handle packets. // In cases where the endpoint is already locked the background processor can // queue the packet up and go its merry way and the lock owner will eventually // process the backlog when releasing the lock. Similarly when acquiring the // lock from say a syscall goroutine we can implement a bit of spinning if we // know that the lock is not held by another syscall goroutine. Background // processors should never hold the lock for long and we can avoid an expensive // sleep/wakeup by spinning for a shortwhile. // // For more details please see the detailed documentation on // e.LockUser/e.UnlockUser methods. // // +stateify savable type endpoint struct { stack.TCPEndpointStateInner stack.TransportEndpointInfo tcpip.DefaultSocketOptionsHandler // endpointEntry is used to queue endpoints for processing to the // a given tcp processor goroutine. // // Precondition: epQueue.mu must be held to read/write this field.. endpointEntry `state:"nosave"` // pendingProcessing is true if this endpoint is queued for processing // to a TCP processor. // // Precondition: epQueue.mu must be held to read/write this field.. pendingProcessing bool `state:"nosave"` // The following fields are initialized at creation time and do not // change throughout the lifetime of the endpoint. stack *stack.Stack `state:"manual"` protocol *protocol `state:"manual"` waiterQueue *waiter.Queue `state:"wait"` uniqueID uint64 // hardError is meaningful only when state is stateError. It stores the // error to be returned when read/write syscalls are called and the // endpoint is in this state. hardError is protected by endpoint mu. hardError tcpip.Error // lastError represents the last error that the endpoint reported; // access to it is protected by the following mutex. lastErrorMu sync.Mutex `state:"nosave"` lastError tcpip.Error // rcvReadMu synchronizes calls to Read. // // mu and rcvQueueMu are temporarily released during data copying. rcvReadMu // must be held during each read to ensure atomicity, so that multiple reads // do not interleave. // // rcvReadMu should be held before holding mu. rcvReadMu sync.Mutex `state:"nosave"` // rcvQueueInfo holds the implementation of the endpoint's receive buffer. // The data within rcvQueueInfo should only be accessed while rcvReadMu, mu, // and rcvQueueMu are held, in that stated order. While processing the segment // range, you can determine a range and then temporarily release mu and // rcvQueueMu, which allows new segments to be appended to the queue while // processing. rcvQueueInfo rcvQueueInfo // rcvMemUsed tracks the total amount of memory in use by received segments // held in rcvQueue, pendingRcvdSegments and the segment queue. This is used to // compute the window and the actual available buffer space. This is distinct // from rcvBufUsed above which is the actual number of payload bytes held in // the buffer not including any segment overheads. // // rcvMemUsed must be accessed atomically. rcvMemUsed int32 // mu protects all endpoint fields unless documented otherwise. mu must // be acquired before interacting with the endpoint fields. // // During handshake, mu is locked by the protocol listen goroutine and // released by the handshake completion goroutine. mu sync.CrossGoroutineMutex `state:"nosave"` ownedByUser uint32 // state must be read/set using the EndpointState()/setEndpointState() // methods. state uint32 `state:".(EndpointState)"` // origEndpointState is only used during a restore phase to save the // endpoint state at restore time as the socket is moved to it's correct // state. origEndpointState uint32 `state:"nosave"` isPortReserved bool `state:"manual"` isRegistered bool `state:"manual"` boundNICID tcpip.NICID route *stack.Route `state:"manual"` ttl uint8 isConnectNotified bool // h stores a reference to the current handshake state if the endpoint is in // the SYN-SENT or SYN-RECV states, in which case endpoint == endpoint.h.ep. // nil otherwise. h *handshake `state:"nosave"` // portFlags stores the current values of port related flags. portFlags ports.Flags // Values used to reserve a port or register a transport endpoint // (which ever happens first). boundBindToDevice tcpip.NICID boundPortFlags ports.Flags boundDest tcpip.FullAddress // effectiveNetProtos contains the network protocols actually in use. In // most cases it will only contain "netProto", but in cases like IPv6 // endpoints with v6only set to false, this could include multiple // protocols (e.g., IPv6 and IPv4) or a single different protocol (e.g., // IPv4 when IPv6 endpoint is bound or connected to an IPv4 mapped // address). effectiveNetProtos []tcpip.NetworkProtocolNumber // workerRunning specifies if a worker goroutine is running. workerRunning bool // workerCleanup specifies if the worker goroutine must perform cleanup // before exiting. This can only be set to true when workerRunning is // also true, and they're both protected by the mutex. workerCleanup bool // recentTSTime is the unix time when we last updated // TCPEndpointStateInner.RecentTS. recentTSTime tcpip.MonotonicTime // shutdownFlags represent the current shutdown state of the endpoint. shutdownFlags tcpip.ShutdownFlags // tcpRecovery is the loss recovery algorithm used by TCP. tcpRecovery tcpip.TCPRecovery // sack holds TCP SACK related information for this endpoint. sack SACKInfo // delay enables Nagle's algorithm. // // delay is a boolean (0 is false) and must be accessed atomically. delay uint32 // scoreboard holds TCP SACK Scoreboard information for this endpoint. scoreboard *SACKScoreboard // segmentQueue is used to hand received segments to the protocol // goroutine. Segments are queued as long as the queue is not full, // and dropped when it is. segmentQueue segmentQueue `state:"wait"` // synRcvdCount is the number of connections for this endpoint that are // in SYN-RCVD state; this is only accessed atomically. synRcvdCount int32 // userMSS if non-zero is the MSS value explicitly set by the user // for this endpoint using the TCP_MAXSEG setsockopt. userMSS uint16 // maxSynRetries is the maximum number of SYN retransmits that TCP should // send before aborting the attempt to connect. It cannot exceed 255. // // NOTE: This is currently a no-op and does not change the SYN // retransmissions. maxSynRetries uint8 // windowClamp is used to bound the size of the advertised window to // this value. windowClamp uint32 // sndQueueInfo contains the implementation of the endpoint's send queue. sndQueueInfo sndQueueInfo // cc stores the name of the Congestion Control algorithm to use for // this endpoint. cc tcpip.CongestionControlOption // newSegmentWaker is used to indicate to the protocol goroutine that // it needs to wake up and handle new segments queued to it. newSegmentWaker sleep.Waker `state:"manual"` // notificationWaker is used to indicate to the protocol goroutine that // it needs to wake up and check for notifications. notificationWaker sleep.Waker `state:"manual"` // notifyFlags is a bitmask of flags used to indicate to the protocol // goroutine what it was notified; this is only accessed atomically. notifyFlags uint32 `state:"nosave"` // keepalive manages TCP keepalive state. When the connection is idle // (no data sent or received) for keepaliveIdle, we start sending // keepalives every keepalive.interval. If we send keepalive.count // without hearing a response, the connection is closed. keepalive keepalive // userTimeout if non-zero specifies a user specified timeout for // a connection w/ pending data to send. A connection that has pending // unacked data will be forcibily aborted if the timeout is reached // without any data being acked. userTimeout time.Duration // deferAccept if non-zero specifies a user specified time during // which the final ACK of a handshake will be dropped provided the // ACK is a bare ACK and carries no data. If the timeout is crossed then // the bare ACK is accepted and the connection is delivered to the // listener. deferAccept time.Duration // pendingAccepted tracks connections queued to be accepted. It is used to // ensure such queued connections are terminated before the accepted queue is // marked closed (by setting its capacity to zero). pendingAccepted sync.WaitGroup `state:"nosave"` // acceptMu protects accepted. acceptMu sync.Mutex `state:"nosave"` // acceptCond is a condition variable that can be used to block on when // accepted is full and an endpoint is ready to be delivered. // // We use this condition variable to block/unblock goroutines which // tried to deliver an endpoint but couldn't because accept backlog was // full ( See: endpoint.deliverAccepted ). acceptCond *sync.Cond `state:"nosave"` // accepted is used by a listening endpoint protocol goroutine to // send newly accepted connections to the endpoint so that they can be // read by Accept() calls. // +checklocks:acceptMu accepted accepted // The following are only used from the protocol goroutine, and // therefore don't need locks to protect them. rcv *receiver `state:"wait"` snd *sender `state:"wait"` // The goroutine drain completion notification channel. drainDone chan struct{} `state:"nosave"` // The goroutine undrain notification channel. This is currently used as // a way to block the worker goroutines. Today nothing closes/writes // this channel and this causes any goroutines waiting on this to just // block. This is used during save/restore to prevent worker goroutines // from mutating state as it's being saved. undrain chan struct{} `state:"nosave"` // probe if not nil is invoked on every received segment. It is passed // a copy of the current state of the endpoint. probe stack.TCPProbeFunc `state:"nosave"` // The following are only used to assist the restore run to re-connect. connectingAddress tcpip.Address // amss is the advertised MSS to the peer by this endpoint. amss uint16 // sendTOS represents IPv4 TOS or IPv6 TrafficClass, // applied while sending packets. Defaults to 0 as on Linux. sendTOS uint8 gso stack.GSO // TODO(b/142022063): Add ability to save and restore per endpoint stats. stats Stats `state:"nosave"` // tcpLingerTimeout is the maximum amount of a time a socket // a socket stays in TIME_WAIT state before being marked // closed. tcpLingerTimeout time.Duration // closed indicates that the user has called closed on the // endpoint and at this point the endpoint is only around // to complete the TCP shutdown. closed bool // txHash is the transport layer hash to be set on outbound packets // emitted by this endpoint. txHash uint32 // owner is used to get uid and gid of the packet. owner tcpip.PacketOwner // ops is used to get socket level options. ops tcpip.SocketOptions // lastOutOfWindowAckTime is the time at which the an ACK was sent in response // to an out of window segment being received by this endpoint. lastOutOfWindowAckTime tcpip.MonotonicTime } // UniqueID implements stack.TransportEndpoint.UniqueID. func (e *endpoint) UniqueID() uint64 { return e.uniqueID } // calculateAdvertisedMSS calculates the MSS to advertise. // // If userMSS is non-zero and is not greater than the maximum possible MSS for // r, it will be used; otherwise, the maximum possible MSS will be used. func calculateAdvertisedMSS(userMSS uint16, r *stack.Route) uint16 { // The maximum possible MSS is dependent on the route. // TODO(b/143359391): Respect TCP Min and Max size. maxMSS := uint16(r.MTU() - header.TCPMinimumSize) if userMSS != 0 && userMSS < maxMSS { return userMSS } return maxMSS } // LockUser tries to lock e.mu and if it fails it will check if the lock is held // by another syscall goroutine. If yes, then it will goto sleep waiting for the // lock to be released, if not then it will spin till it acquires the lock or // another syscall goroutine acquires it in which case it will goto sleep as // described above. // // The assumption behind spinning here being that background packet processing // should not be holding the lock for long and spinning reduces latency as we // avoid an expensive sleep/wakeup of of the syscall goroutine). // +checklocksacquire:e.mu func (e *endpoint) LockUser() { for { // Try first if the sock is locked then check if it's owned // by another user goroutine if not then we spin, otherwise // we just go to sleep on the Lock() and wait. if !e.mu.TryLock() { // If socket is owned by the user then just go to sleep // as the lock could be held for a reasonably long time. if atomic.LoadUint32(&e.ownedByUser) == 1 { e.mu.Lock() atomic.StoreUint32(&e.ownedByUser, 1) return } // Spin but yield the processor since the lower half // should yield the lock soon. runtime.Gosched() continue } atomic.StoreUint32(&e.ownedByUser, 1) return // +checklocksforce } } // UnlockUser will check if there are any segments already queued for processing // and process any such segments before unlocking e.mu. This is required because // we when packets arrive and endpoint lock is already held then such packets // are queued up to be processed. If the lock is held by the endpoint goroutine // then it will process these packets but if the lock is instead held by the // syscall goroutine then we can have the syscall goroutine process the backlog // before unlocking. // // This avoids an unnecessary wakeup of the endpoint protocol goroutine for the // endpoint. It's also required eventually when we get rid of the endpoint // protocol goroutine altogether. // // Precondition: e.LockUser() must have been called before calling e.UnlockUser() // +checklocksrelease:e.mu func (e *endpoint) UnlockUser() { // Lock segment queue before checking so that we avoid a race where // segments can be queued between the time we check if queue is empty // and actually unlock the endpoint mutex. for { e.segmentQueue.mu.Lock() if e.segmentQueue.emptyLocked() { if atomic.SwapUint32(&e.ownedByUser, 0) != 1 { panic("e.UnlockUser() called without calling e.LockUser()") } e.mu.Unlock() e.segmentQueue.mu.Unlock() return } e.segmentQueue.mu.Unlock() switch e.EndpointState() { case StateEstablished: if err := e.handleSegmentsLocked(true /* fastPath */); err != nil { e.notifyProtocolGoroutine(notifyTickleWorker) } default: // Since we are waking the endpoint goroutine here just unlock // and let it process the queued segments. e.newSegmentWaker.Assert() if atomic.SwapUint32(&e.ownedByUser, 0) != 1 { panic("e.UnlockUser() called without calling e.LockUser()") } e.mu.Unlock() return } } } // StopWork halts packet processing. Only to be used in tests. // +checklocksacquire:e.mu func (e *endpoint) StopWork() { e.mu.Lock() } // ResumeWork resumes packet processing. Only to be used in tests. // +checklocksrelease:e.mu func (e *endpoint) ResumeWork() { e.mu.Unlock() } // setEndpointState updates the state of the endpoint to state atomically. This // method is unexported as the only place we should update the state is in this // package but we allow the state to be read freely without holding e.mu. // // Precondition: e.mu must be held to call this method. func (e *endpoint) setEndpointState(state EndpointState) { oldstate := EndpointState(atomic.SwapUint32(&e.state, uint32(state))) switch state { case StateEstablished: e.stack.Stats().TCP.CurrentEstablished.Increment() e.stack.Stats().TCP.CurrentConnected.Increment() case StateError: fallthrough case StateClose: if oldstate == StateCloseWait || oldstate == StateEstablished { e.stack.Stats().TCP.EstablishedResets.Increment() } fallthrough default: if oldstate == StateEstablished { e.stack.Stats().TCP.CurrentEstablished.Decrement() } } } // EndpointState returns the current state of the endpoint. func (e *endpoint) EndpointState() EndpointState { return EndpointState(atomic.LoadUint32(&e.state)) } // setRecentTimestamp sets the recentTS field to the provided value. func (e *endpoint) setRecentTimestamp(recentTS uint32) { e.RecentTS = recentTS e.recentTSTime = e.stack.Clock().NowMonotonic() } // recentTimestamp returns the value of the recentTS field. func (e *endpoint) recentTimestamp() uint32 { return e.RecentTS } // keepalive is a synchronization wrapper used to appease stateify. See the // comment in endpoint, where it is used. // // +stateify savable type keepalive struct { sync.Mutex `state:"nosave"` idle time.Duration interval time.Duration count int unacked int timer timer `state:"nosave"` waker sleep.Waker `state:"nosave"` } func newEndpoint(s *stack.Stack, protocol *protocol, netProto tcpip.NetworkProtocolNumber, waiterQueue *waiter.Queue) *endpoint { e := &endpoint{ stack: s, protocol: protocol, TransportEndpointInfo: stack.TransportEndpointInfo{ NetProto: netProto, TransProto: header.TCPProtocolNumber, }, sndQueueInfo: sndQueueInfo{ TCPSndBufState: stack.TCPSndBufState{ SndMTU: math.MaxInt32, }, }, waiterQueue: waiterQueue, state: uint32(StateInitial), keepalive: keepalive{ // Linux defaults. idle: 2 * time.Hour, interval: 75 * time.Second, count: 9, }, uniqueID: s.UniqueID(), txHash: s.Rand().Uint32(), windowClamp: DefaultReceiveBufferSize, maxSynRetries: DefaultSynRetries, } e.ops.InitHandler(e, e.stack, GetTCPSendBufferLimits, GetTCPReceiveBufferLimits) e.ops.SetMulticastLoop(true) e.ops.SetQuickAck(true) e.ops.SetSendBufferSize(DefaultSendBufferSize, false /* notify */) e.ops.SetReceiveBufferSize(DefaultReceiveBufferSize, false /* notify */) var ss tcpip.TCPSendBufferSizeRangeOption if err := s.TransportProtocolOption(ProtocolNumber, &ss); err == nil { e.ops.SetSendBufferSize(int64(ss.Default), false /* notify */) } var rs tcpip.TCPReceiveBufferSizeRangeOption if err := s.TransportProtocolOption(ProtocolNumber, &rs); err == nil { e.ops.SetReceiveBufferSize(int64(rs.Default), false /* notify */) } var cs tcpip.CongestionControlOption if err := s.TransportProtocolOption(ProtocolNumber, &cs); err == nil { e.cc = cs } var mrb tcpip.TCPModerateReceiveBufferOption if err := s.TransportProtocolOption(ProtocolNumber, &mrb); err == nil { e.rcvQueueInfo.RcvAutoParams.Disabled = !bool(mrb) } var de tcpip.TCPDelayEnabled if err := s.TransportProtocolOption(ProtocolNumber, &de); err == nil && de { e.ops.SetDelayOption(true) } var tcpLT tcpip.TCPLingerTimeoutOption if err := s.TransportProtocolOption(ProtocolNumber, &tcpLT); err == nil { e.tcpLingerTimeout = time.Duration(tcpLT) } var synRetries tcpip.TCPSynRetriesOption if err := s.TransportProtocolOption(ProtocolNumber, &synRetries); err == nil { e.maxSynRetries = uint8(synRetries) } if p := s.GetTCPProbe(); p != nil { e.probe = p } e.segmentQueue.ep = e e.acceptCond = sync.NewCond(&e.acceptMu) e.keepalive.timer.init(e.stack.Clock(), &e.keepalive.waker) return e } // Readiness returns the current readiness of the endpoint. For example, if // waiter.EventIn is set, the endpoint is immediately readable. func (e *endpoint) Readiness(mask waiter.EventMask) waiter.EventMask { result := waiter.EventMask(0) switch e.EndpointState() { case StateInitial, StateBound: // This prevents blocking of new sockets which are not // connected when SO_LINGER is set. result |= waiter.EventHUp case StateConnecting, StateSynSent, StateSynRecv: // Ready for nothing. case StateClose, StateError, StateTimeWait: // Ready for anything. result = mask case StateListen: // Check if there's anything in the accepted queue. if (mask & waiter.ReadableEvents) != 0 { e.acceptMu.Lock() if e.accepted.endpoints.Len() != 0 { result |= waiter.ReadableEvents } e.acceptMu.Unlock() } } if e.EndpointState().connected() { // Determine if the endpoint is writable if requested. if (mask & waiter.WritableEvents) != 0 { e.sndQueueInfo.sndQueueMu.Lock() sndBufSize := e.getSendBufferSize() if e.sndQueueInfo.SndClosed || e.sndQueueInfo.SndBufUsed < sndBufSize { result |= waiter.WritableEvents } e.sndQueueInfo.sndQueueMu.Unlock() } // Determine if the endpoint is readable if requested. if (mask & waiter.ReadableEvents) != 0 { e.rcvQueueInfo.rcvQueueMu.Lock() if e.rcvQueueInfo.RcvBufUsed > 0 || e.rcvQueueInfo.RcvClosed { result |= waiter.ReadableEvents } e.rcvQueueInfo.rcvQueueMu.Unlock() } } return result } func (e *endpoint) fetchNotifications() uint32 { return atomic.SwapUint32(&e.notifyFlags, 0) } func (e *endpoint) notifyProtocolGoroutine(n uint32) { for { v := atomic.LoadUint32(&e.notifyFlags) if v&n == n { // The flags are already set. return } if atomic.CompareAndSwapUint32(&e.notifyFlags, v, v|n) { if v == 0 { // We are causing a transition from no flags to // at least one flag set, so we must cause the // protocol goroutine to wake up. e.notificationWaker.Assert() } return } } } // Abort implements stack.TransportEndpoint.Abort. func (e *endpoint) Abort() { // The abort notification is not processed synchronously, so no // synchronization is needed. // // If the endpoint becomes connected after this check, we still close // the endpoint. This worst case results in a slower abort. // // If the endpoint disconnected after the check, nothing needs to be // done, so sending a notification which will potentially be ignored is // fine. // // If the endpoint connecting finishes after the check, the endpoint // is either in a connected state (where we would notifyAbort anyway), // SYN-RECV (where we would also notifyAbort anyway), or in an error // state where nothing is required and the notification can be safely // ignored. // // Endpoints where a Close during connecting or SYN-RECV state would be // problematic are set to state connecting before being registered (and // thus possible to be Aborted). They are never available in initial // state. // // Endpoints transitioning from initial to connecting state may be // safely either closed or sent notifyAbort. if s := e.EndpointState(); s == StateConnecting || s == StateSynRecv || s.connected() { e.notifyProtocolGoroutine(notifyAbort) return } e.Close() } // Close puts the endpoint in a closed state and frees all resources associated // with it. It must be called only once and with no other concurrent calls to // the endpoint. func (e *endpoint) Close() { e.LockUser() defer e.UnlockUser() if e.closed { return } linger := e.SocketOptions().GetLinger() if linger.Enabled && linger.Timeout == 0 { s := e.EndpointState() isResetState := s == StateEstablished || s == StateCloseWait || s == StateFinWait1 || s == StateFinWait2 || s == StateSynRecv if isResetState { // Close the endpoint without doing full shutdown and // send a RST. e.resetConnectionLocked(&tcpip.ErrConnectionAborted{}) e.closeNoShutdownLocked() // Wake up worker to close the endpoint. switch s { case StateSynRecv: e.notifyProtocolGoroutine(notifyClose) default: e.notifyProtocolGoroutine(notifyTickleWorker) } return } } // Issue a shutdown so that the peer knows we won't send any more data // if we're connected, or stop accepting if we're listening. e.shutdownLocked(tcpip.ShutdownWrite | tcpip.ShutdownRead) e.closeNoShutdownLocked() } // closeNoShutdown closes the endpoint without doing a full shutdown. func (e *endpoint) closeNoShutdownLocked() { // For listening sockets, we always release ports inline so that they // are immediately available for reuse after Close() is called. If also // registered, we unregister as well otherwise the next user would fail // in Listen() when trying to register. if e.EndpointState() == StateListen && e.isPortReserved { if e.isRegistered { e.stack.StartTransportEndpointCleanup(e.effectiveNetProtos, ProtocolNumber, e.TransportEndpointInfo.ID, e, e.boundPortFlags, e.boundBindToDevice) e.isRegistered = false } portRes := ports.Reservation{ Networks: e.effectiveNetProtos, Transport: ProtocolNumber, Addr: e.TransportEndpointInfo.ID.LocalAddress, Port: e.TransportEndpointInfo.ID.LocalPort, Flags: e.boundPortFlags, BindToDevice: e.boundBindToDevice, Dest: e.boundDest, } e.stack.ReleasePort(portRes) e.isPortReserved = false e.boundBindToDevice = 0 e.boundPortFlags = ports.Flags{} e.boundDest = tcpip.FullAddress{} } // Mark endpoint as closed. e.closed = true switch e.EndpointState() { case StateClose, StateError: return } eventMask := waiter.ReadableEvents | waiter.WritableEvents // Either perform the local cleanup or kick the worker to make sure it // knows it needs to cleanup. if e.workerRunning { e.workerCleanup = true tcpip.AddDanglingEndpoint(e) // Worker will remove the dangling endpoint when the endpoint // goroutine terminates. e.notifyProtocolGoroutine(notifyClose) } else { e.transitionToStateCloseLocked() // Notify that the endpoint is closed. eventMask |= waiter.EventHUp } // The TCP closing state-machine would eventually notify EventHUp, but we // notify EventIn|EventOut immediately to unblock any blocked waiters. e.waiterQueue.Notify(eventMask) } // closePendingAcceptableConnections closes all connections that have completed // handshake but not yet been delivered to the application. func (e *endpoint) closePendingAcceptableConnectionsLocked() { e.acceptMu.Lock() acceptedCopy := e.accepted e.accepted = accepted{} e.acceptMu.Unlock() if acceptedCopy == (accepted{}) { return } e.acceptCond.Broadcast() // Reset all connections that are waiting to be accepted. for n := acceptedCopy.endpoints.Front(); n != nil; n = n.Next() { n.Value.(*endpoint).notifyProtocolGoroutine(notifyReset) } // Wait for reset of all endpoints that are still waiting to be delivered to // the now closed accepted. e.pendingAccepted.Wait() } // cleanupLocked frees all resources associated with the endpoint. It is called // after Close() is called and the worker goroutine (if any) is done with its // work. func (e *endpoint) cleanupLocked() { // Close all endpoints that might have been accepted by TCP but not by // the client. e.closePendingAcceptableConnectionsLocked() e.keepalive.timer.cleanup() e.workerCleanup = false if e.isRegistered { e.stack.StartTransportEndpointCleanup(e.effectiveNetProtos, ProtocolNumber, e.TransportEndpointInfo.ID, e, e.boundPortFlags, e.boundBindToDevice) e.isRegistered = false } if e.isPortReserved { portRes := ports.Reservation{ Networks: e.effectiveNetProtos, Transport: ProtocolNumber, Addr: e.TransportEndpointInfo.ID.LocalAddress, Port: e.TransportEndpointInfo.ID.LocalPort, Flags: e.boundPortFlags, BindToDevice: e.boundBindToDevice, Dest: e.boundDest, } e.stack.ReleasePort(portRes) e.isPortReserved = false } e.boundBindToDevice = 0 e.boundPortFlags = ports.Flags{} e.boundDest = tcpip.FullAddress{} if e.route != nil { e.route.Release() e.route = nil } e.stack.CompleteTransportEndpointCleanup(e) tcpip.DeleteDanglingEndpoint(e) } // wndFromSpace returns the window that we can advertise based on the available // receive buffer space. func wndFromSpace(space int) int { return space >> rcvAdvWndScale } // initialReceiveWindow returns the initial receive window to advertise in the // SYN/SYN-ACK. func (e *endpoint) initialReceiveWindow() int { rcvWnd := wndFromSpace(e.receiveBufferAvailable()) if rcvWnd > math.MaxUint16 { rcvWnd = math.MaxUint16 } // Use the user supplied MSS, if available. routeWnd := InitialCwnd * int(calculateAdvertisedMSS(e.userMSS, e.route)) * 2 if rcvWnd > routeWnd { rcvWnd = routeWnd } rcvWndScale := e.rcvWndScaleForHandshake() // Round-down the rcvWnd to a multiple of wndScale. This ensures that the // window offered in SYN won't be reduced due to the loss of precision if // window scaling is enabled after the handshake. rcvWnd = (rcvWnd >> uint8(rcvWndScale)) << uint8(rcvWndScale) // Ensure we can always accept at least 1 byte if the scale specified // was too high for the provided rcvWnd. if rcvWnd == 0 { rcvWnd = 1 } return rcvWnd } // ModerateRecvBuf adjusts the receive buffer and the advertised window // based on the number of bytes copied to userspace. func (e *endpoint) ModerateRecvBuf(copied int) { e.LockUser() defer e.UnlockUser() e.rcvQueueInfo.rcvQueueMu.Lock() if e.rcvQueueInfo.RcvAutoParams.Disabled { e.rcvQueueInfo.rcvQueueMu.Unlock() return } now := e.stack.Clock().NowMonotonic() if rtt := e.rcvQueueInfo.RcvAutoParams.RTT; rtt == 0 || now.Sub(e.rcvQueueInfo.RcvAutoParams.MeasureTime) < rtt { e.rcvQueueInfo.RcvAutoParams.CopiedBytes += copied e.rcvQueueInfo.rcvQueueMu.Unlock() return } prevRTTCopied := e.rcvQueueInfo.RcvAutoParams.CopiedBytes + copied prevCopied := e.rcvQueueInfo.RcvAutoParams.PrevCopiedBytes rcvWnd := 0 if prevRTTCopied > prevCopied { // The minimal receive window based on what was copied by the app // in the immediate preceding RTT and some extra buffer for 16 // segments to account for variations. // We multiply by 2 to account for packet losses. rcvWnd = prevRTTCopied*2 + 16*int(e.amss) // Scale for slow start based on bytes copied in this RTT vs previous. grow := (rcvWnd * (prevRTTCopied - prevCopied)) / prevCopied // Multiply growth factor by 2 again to account for sender being // in slow-start where the sender grows it's congestion window // by 100% per RTT. rcvWnd += grow * 2 // Make sure auto tuned buffer size can always receive upto 2x // the initial window of 10 segments. if minRcvWnd := int(e.amss) * InitialCwnd * 2; rcvWnd < minRcvWnd { rcvWnd = minRcvWnd } // Cap the auto tuned buffer size by the maximum permissible // receive buffer size. if max := e.maxReceiveBufferSize(); rcvWnd > max { rcvWnd = max } // We do not adjust downwards as that can cause the receiver to // reject valid data that might already be in flight as the // acceptable window will shrink. rcvBufSize := int(e.ops.GetReceiveBufferSize()) if rcvWnd > rcvBufSize { availBefore := wndFromSpace(e.receiveBufferAvailableLocked(rcvBufSize)) e.ops.SetReceiveBufferSize(int64(rcvWnd), false /* notify */) availAfter := wndFromSpace(e.receiveBufferAvailableLocked(rcvWnd)) if crossed, above := e.windowCrossedACKThresholdLocked(availAfter-availBefore, rcvBufSize); crossed && above { e.notifyProtocolGoroutine(notifyNonZeroReceiveWindow) } } // We only update PrevCopiedBytes when we grow the buffer because in cases // where PrevCopiedBytes > prevRTTCopied the existing buffer is already big // enough to handle the current rate and we don't need to do any // adjustments. e.rcvQueueInfo.RcvAutoParams.PrevCopiedBytes = prevRTTCopied } e.rcvQueueInfo.RcvAutoParams.MeasureTime = now e.rcvQueueInfo.RcvAutoParams.CopiedBytes = 0 e.rcvQueueInfo.rcvQueueMu.Unlock() } // SetOwner implements tcpip.Endpoint.SetOwner. func (e *endpoint) SetOwner(owner tcpip.PacketOwner) { e.owner = owner } // Preconditions: e.mu must be held to call this function. func (e *endpoint) hardErrorLocked() tcpip.Error { err := e.hardError e.hardError = nil return err } // Preconditions: e.mu must be held to call this function. func (e *endpoint) lastErrorLocked() tcpip.Error { e.lastErrorMu.Lock() defer e.lastErrorMu.Unlock() err := e.lastError e.lastError = nil return err } // LastError implements tcpip.Endpoint.LastError. func (e *endpoint) LastError() tcpip.Error { e.LockUser() defer e.UnlockUser() if err := e.hardErrorLocked(); err != nil { return err } return e.lastErrorLocked() } // LastErrorLocked reads and clears lastError with e.mu held. // Only to be used in tests. func (e *endpoint) LastErrorLocked() tcpip.Error { return e.lastErrorLocked() } // UpdateLastError implements tcpip.SocketOptionsHandler.UpdateLastError. func (e *endpoint) UpdateLastError(err tcpip.Error) { e.LockUser() e.lastErrorMu.Lock() e.lastError = err e.lastErrorMu.Unlock() e.UnlockUser() } // Read implements tcpip.Endpoint.Read. func (e *endpoint) Read(dst io.Writer, opts tcpip.ReadOptions) (tcpip.ReadResult, tcpip.Error) { e.rcvReadMu.Lock() defer e.rcvReadMu.Unlock() // N.B. Here we get a range of segments to be processed. It is safe to not // hold rcvQueueMu when processing, since we hold rcvReadMu to ensure only we // can remove segments from the list through commitRead(). first, last, serr := e.startRead() if serr != nil { if _, ok := serr.(*tcpip.ErrClosedForReceive); ok { e.stats.ReadErrors.ReadClosed.Increment() } return tcpip.ReadResult{}, serr } var err error done := 0 s := first for s != nil { var n int n, err = s.data.ReadTo(dst, opts.Peek) // Book keeping first then error handling. done += n if opts.Peek { // For peek, we use the (first, last) range of segment returned from // startRead. We don't consume the receive buffer, so commitRead should // not be called. // // N.B. It is important to use `last` to determine the last segment, since // appending can happen while we process, and will lead to data race. if s == last { break } s = s.Next() } else { // N.B. commitRead() conveniently returns the next segment to read, after // removing the data/segment that is read. s = e.commitRead(n) } if err != nil { break } } // If something is read, we must report it. Report error when nothing is read. if done == 0 && err != nil { return tcpip.ReadResult{}, &tcpip.ErrBadBuffer{} } return tcpip.ReadResult{ Count: done, Total: done, }, nil } // startRead checks that endpoint is in a readable state, and return the // inclusive range of segments that can be read. // // Precondition: e.rcvReadMu must be held. func (e *endpoint) startRead() (first, last *segment, err tcpip.Error) { e.LockUser() defer e.UnlockUser() // When in SYN-SENT state, let the caller block on the receive. // An application can initiate a non-blocking connect and then block // on a receive. It can expect to read any data after the handshake // is complete. RFC793, section 3.9, p58. if e.EndpointState() == StateSynSent { return nil, nil, &tcpip.ErrWouldBlock{} } // The endpoint can be read if it's connected, or if it's already closed // but has some pending unread data. Also note that a RST being received // would cause the state to become StateError so we should allow the // reads to proceed before returning a ECONNRESET. e.rcvQueueInfo.rcvQueueMu.Lock() defer e.rcvQueueInfo.rcvQueueMu.Unlock() bufUsed := e.rcvQueueInfo.RcvBufUsed if s := e.EndpointState(); !s.connected() && s != StateClose && bufUsed == 0 { if s == StateError { if err := e.hardErrorLocked(); err != nil { return nil, nil, err } return nil, nil, &tcpip.ErrClosedForReceive{} } e.stats.ReadErrors.NotConnected.Increment() return nil, nil, &tcpip.ErrNotConnected{} } if e.rcvQueueInfo.RcvBufUsed == 0 { if e.rcvQueueInfo.RcvClosed || !e.EndpointState().connected() { return nil, nil, &tcpip.ErrClosedForReceive{} } return nil, nil, &tcpip.ErrWouldBlock{} } return e.rcvQueueInfo.rcvQueue.Front(), e.rcvQueueInfo.rcvQueue.Back(), nil } // commitRead commits a read of done bytes and returns the next non-empty // segment to read. Data read from the segment must have also been removed from // the segment in order for this method to work correctly. // // It is performance critical to call commitRead frequently when servicing a big // Read request, so TCP can make progress timely. Right now, it is designed to // do this per segment read, hence this method conveniently returns the next // segment to read while holding the lock. // // Precondition: e.rcvReadMu must be held. func (e *endpoint) commitRead(done int) *segment { e.LockUser() defer e.UnlockUser() e.rcvQueueInfo.rcvQueueMu.Lock() defer e.rcvQueueInfo.rcvQueueMu.Unlock() memDelta := 0 s := e.rcvQueueInfo.rcvQueue.Front() for s != nil && s.data.Size() == 0 { e.rcvQueueInfo.rcvQueue.Remove(s) // Memory is only considered released when the whole segment has been // read. memDelta += s.segMemSize() s.decRef() s = e.rcvQueueInfo.rcvQueue.Front() } e.rcvQueueInfo.RcvBufUsed -= done if memDelta > 0 { // If the window was small before this read and if the read freed up // enough buffer space, to either fit an aMSS or half a receive buffer // (whichever smaller), then notify the protocol goroutine to send a // window update. if crossed, above := e.windowCrossedACKThresholdLocked(memDelta, int(e.ops.GetReceiveBufferSize())); crossed && above { e.notifyProtocolGoroutine(notifyNonZeroReceiveWindow) } } return e.rcvQueueInfo.rcvQueue.Front() } // isEndpointWritableLocked checks if a given endpoint is writable // and also returns the number of bytes that can be written at this // moment. If the endpoint is not writable then it returns an error // indicating the reason why it's not writable. // Caller must hold e.mu and e.sndQueueMu func (e *endpoint) isEndpointWritableLocked() (int, tcpip.Error) { // The endpoint cannot be written to if it's not connected. switch s := e.EndpointState(); { case s == StateError: if err := e.hardErrorLocked(); err != nil { return 0, err } return 0, &tcpip.ErrClosedForSend{} case !s.connecting() && !s.connected(): return 0, &tcpip.ErrClosedForSend{} case s.connecting(): // As per RFC793, page 56, a send request arriving when in connecting // state, can be queued to be completed after the state becomes // connected. Return an error code for the caller of endpoint Write to // try again, until the connection handshake is complete. return 0, &tcpip.ErrWouldBlock{} } // Check if the connection has already been closed for sends. if e.sndQueueInfo.SndClosed { return 0, &tcpip.ErrClosedForSend{} } sndBufSize := e.getSendBufferSize() avail := sndBufSize - e.sndQueueInfo.SndBufUsed if avail <= 0 { return 0, &tcpip.ErrWouldBlock{} } return avail, nil } // readFromPayloader reads a slice from the Payloader. // +checklocks:e.mu // +checklocks:e.sndQueueInfo.sndQueueMu func (e *endpoint) readFromPayloader(p tcpip.Payloader, opts tcpip.WriteOptions, avail int) ([]byte, tcpip.Error) { // We can release locks while copying data. // // This is not possible if atomic is set, because we can't allow the // available buffer space to be consumed by some other caller while we // are copying data in. if !opts.Atomic { e.sndQueueInfo.sndQueueMu.Unlock() defer e.sndQueueInfo.sndQueueMu.Lock() e.UnlockUser() defer e.LockUser() } // Fetch data. if l := p.Len(); l < avail { avail = l } if avail == 0 { return nil, nil } v := make([]byte, avail) n, err := p.Read(v) if err != nil && err != io.EOF { return nil, &tcpip.ErrBadBuffer{} } return v[:n], nil } // queueSegment reads data from the payloader and returns a segment to be sent. // +checklocks:e.mu func (e *endpoint) queueSegment(p tcpip.Payloader, opts tcpip.WriteOptions) (*segment, int, tcpip.Error) { e.sndQueueInfo.sndQueueMu.Lock() defer e.sndQueueInfo.sndQueueMu.Unlock() avail, err := e.isEndpointWritableLocked() if err != nil { e.stats.WriteErrors.WriteClosed.Increment() return nil, 0, err } v, err := e.readFromPayloader(p, opts, avail) if err != nil { return nil, 0, err } // Do not queue zero length segments. if len(v) == 0 { return nil, 0, nil } if !opts.Atomic { // Since we released locks in between it's possible that the // endpoint transitioned to a CLOSED/ERROR states so make // sure endpoint is still writable before trying to write. avail, err := e.isEndpointWritableLocked() if err != nil { e.stats.WriteErrors.WriteClosed.Increment() return nil, 0, err } // Discard any excess data copied in due to avail being reduced due // to a simultaneous write call to the socket. if avail < len(v) { v = v[:avail] } } // Add data to the send queue. s := newOutgoingSegment(e.TransportEndpointInfo.ID, e.stack.Clock(), v) e.sndQueueInfo.SndBufUsed += len(v) e.snd.writeList.PushBack(s) return s, len(v), nil } // Write writes data to the endpoint's peer. func (e *endpoint) Write(p tcpip.Payloader, opts tcpip.WriteOptions) (int64, tcpip.Error) { // Linux completely ignores any address passed to sendto(2) for TCP sockets // (without the MSG_FASTOPEN flag). Corking is unimplemented, so opts.More // and opts.EndOfRecord are also ignored. e.LockUser() defer e.UnlockUser() // Return if either we didn't queue anything or if an error occurred while // attempting to queue data. nextSeg, n, err := e.queueSegment(p, opts) if n == 0 || err != nil { return 0, err } e.sendData(nextSeg) return int64(n), nil } // selectWindowLocked returns the new window without checking for shrinking or scaling // applied. // Precondition: e.mu and e.rcvQueueMu must be held. func (e *endpoint) selectWindowLocked(rcvBufSize int) (wnd seqnum.Size) { wndFromAvailable := wndFromSpace(e.receiveBufferAvailableLocked(rcvBufSize)) maxWindow := wndFromSpace(rcvBufSize) wndFromUsedBytes := maxWindow - e.rcvQueueInfo.RcvBufUsed // We take the lesser of the wndFromAvailable and wndFromUsedBytes because in // cases where we receive a lot of small segments the segment overhead is a // lot higher and we can run out socket buffer space before we can fill the // previous window we advertised. In cases where we receive MSS sized or close // MSS sized segments we will probably run out of window space before we // exhaust receive buffer. newWnd := wndFromAvailable if newWnd > wndFromUsedBytes { newWnd = wndFromUsedBytes } if newWnd < 0 { newWnd = 0 } return seqnum.Size(newWnd) } // selectWindow invokes selectWindowLocked after acquiring e.rcvQueueMu. func (e *endpoint) selectWindow() (wnd seqnum.Size) { e.rcvQueueInfo.rcvQueueMu.Lock() wnd = e.selectWindowLocked(int(e.ops.GetReceiveBufferSize())) e.rcvQueueInfo.rcvQueueMu.Unlock() return wnd } // windowCrossedACKThresholdLocked checks if the receive window to be announced // would be under aMSS or under the window derived from half receive buffer, // whichever smaller. This is useful as a receive side silly window syndrome // prevention mechanism. If window grows to reasonable value, we should send ACK // to the sender to inform the rx space is now large. We also want ensure a // series of small read()'s won't trigger a flood of spurious tiny ACK's. // // For large receive buffers, the threshold is aMSS - once reader reads more // than aMSS we'll send ACK. For tiny receive buffers, the threshold is half of // receive buffer size. This is chosen arbitrarily. // crossed will be true if the window size crossed the ACK threshold. // above will be true if the new window is >= ACK threshold and false // otherwise. // // Precondition: e.mu and e.rcvQueueMu must be held. func (e *endpoint) windowCrossedACKThresholdLocked(deltaBefore int, rcvBufSize int) (crossed bool, above bool) { newAvail := int(e.selectWindowLocked(rcvBufSize)) oldAvail := newAvail - deltaBefore if oldAvail < 0 { oldAvail = 0 } threshold := int(e.amss) // rcvBufFraction is the inverse of the fraction of receive buffer size that // is used to decide if the available buffer space is now above it. const rcvBufFraction = 2 if wndThreshold := wndFromSpace(rcvBufSize / rcvBufFraction); threshold > wndThreshold { threshold = wndThreshold } switch { case oldAvail < threshold && newAvail >= threshold: return true, true case oldAvail >= threshold && newAvail < threshold: return true, false } return false, false } // OnReuseAddressSet implements tcpip.SocketOptionsHandler.OnReuseAddressSet. func (e *endpoint) OnReuseAddressSet(v bool) { e.LockUser() e.portFlags.TupleOnly = v e.UnlockUser() } // OnReusePortSet implements tcpip.SocketOptionsHandler.OnReusePortSet. func (e *endpoint) OnReusePortSet(v bool) { e.LockUser() e.portFlags.LoadBalanced = v e.UnlockUser() } // OnKeepAliveSet implements tcpip.SocketOptionsHandler.OnKeepAliveSet. func (e *endpoint) OnKeepAliveSet(bool) { e.notifyProtocolGoroutine(notifyKeepaliveChanged) } // OnDelayOptionSet implements tcpip.SocketOptionsHandler.OnDelayOptionSet. func (e *endpoint) OnDelayOptionSet(v bool) { if !v { // Handle delayed data. e.sndQueueInfo.sndWaker.Assert() } } // OnCorkOptionSet implements tcpip.SocketOptionsHandler.OnCorkOptionSet. func (e *endpoint) OnCorkOptionSet(v bool) { if !v { // Handle the corked data. e.sndQueueInfo.sndWaker.Assert() } } func (e *endpoint) getSendBufferSize() int { return int(e.ops.GetSendBufferSize()) } // OnSetReceiveBufferSize implements tcpip.SocketOptionsHandler.OnSetReceiveBufferSize. func (e *endpoint) OnSetReceiveBufferSize(rcvBufSz, oldSz int64) (newSz int64) { e.LockUser() e.rcvQueueInfo.rcvQueueMu.Lock() // Make sure the receive buffer size allows us to send a // non-zero window size. scale := uint8(0) if e.rcv != nil { scale = e.rcv.RcvWndScale } if rcvBufSz>>scale == 0 { rcvBufSz = 1 << scale } availBefore := wndFromSpace(e.receiveBufferAvailableLocked(int(oldSz))) availAfter := wndFromSpace(e.receiveBufferAvailableLocked(int(rcvBufSz))) e.rcvQueueInfo.RcvAutoParams.Disabled = true // Immediately send an ACK to uncork the sender silly window // syndrome prevetion, when our available space grows above aMSS // or half receive buffer, whichever smaller. if crossed, above := e.windowCrossedACKThresholdLocked(availAfter-availBefore, int(rcvBufSz)); crossed && above { e.notifyProtocolGoroutine(notifyNonZeroReceiveWindow) } e.rcvQueueInfo.rcvQueueMu.Unlock() e.UnlockUser() return rcvBufSz } // OnSetSendBufferSize implements tcpip.SocketOptionsHandler.OnSetSendBufferSize. func (e *endpoint) OnSetSendBufferSize(sz int64) int64 { atomic.StoreUint32(&e.sndQueueInfo.TCPSndBufState.AutoTuneSndBufDisabled, 1) return sz } // WakeupWriters implements tcpip.SocketOptionsHandler.WakeupWriters. func (e *endpoint) WakeupWriters() { e.LockUser() defer e.UnlockUser() sendBufferSize := e.getSendBufferSize() e.sndQueueInfo.sndQueueMu.Lock() notify := (sendBufferSize - e.sndQueueInfo.SndBufUsed) >= e.sndQueueInfo.SndBufUsed>>1 e.sndQueueInfo.sndQueueMu.Unlock() if notify { e.waiterQueue.Notify(waiter.WritableEvents) } } // SetSockOptInt sets a socket option. func (e *endpoint) SetSockOptInt(opt tcpip.SockOptInt, v int) tcpip.Error { // Lower 2 bits represents ECN bits. RFC 3168, section 23.1 const inetECNMask = 3 switch opt { case tcpip.KeepaliveCountOption: e.keepalive.Lock() e.keepalive.count = v e.keepalive.Unlock() e.notifyProtocolGoroutine(notifyKeepaliveChanged) case tcpip.IPv4TOSOption: e.LockUser() // TODO(gvisor.dev/issue/995): ECN is not currently supported, // ignore the bits for now. e.sendTOS = uint8(v) & ^uint8(inetECNMask) e.UnlockUser() case tcpip.IPv6TrafficClassOption: e.LockUser() // TODO(gvisor.dev/issue/995): ECN is not currently supported, // ignore the bits for now. e.sendTOS = uint8(v) & ^uint8(inetECNMask) e.UnlockUser() case tcpip.MaxSegOption: userMSS := v if userMSS < header.TCPMinimumMSS || userMSS > header.TCPMaximumMSS { return &tcpip.ErrInvalidOptionValue{} } e.LockUser() e.userMSS = uint16(userMSS) e.UnlockUser() e.notifyProtocolGoroutine(notifyMSSChanged) case tcpip.MTUDiscoverOption: // Return not supported if attempting to set this option to // anything other than path MTU discovery disabled. if v != tcpip.PMTUDiscoveryDont { return &tcpip.ErrNotSupported{} } case tcpip.TTLOption: e.LockUser() e.ttl = uint8(v) e.UnlockUser() case tcpip.TCPSynCountOption: if v < 1 || v > 255 { return &tcpip.ErrInvalidOptionValue{} } e.LockUser() e.maxSynRetries = uint8(v) e.UnlockUser() case tcpip.TCPWindowClampOption: if v == 0 { e.LockUser() switch e.EndpointState() { case StateClose, StateInitial: e.windowClamp = 0 e.UnlockUser() return nil default: e.UnlockUser() return &tcpip.ErrInvalidOptionValue{} } } var rs tcpip.TCPReceiveBufferSizeRangeOption if err := e.stack.TransportProtocolOption(ProtocolNumber, &rs); err == nil { if v < rs.Min/2 { v = rs.Min / 2 } } e.LockUser() e.windowClamp = uint32(v) e.UnlockUser() } return nil } func (e *endpoint) HasNIC(id int32) bool { return id == 0 || e.stack.HasNIC(tcpip.NICID(id)) } // SetSockOpt sets a socket option. func (e *endpoint) SetSockOpt(opt tcpip.SettableSocketOption) tcpip.Error { switch v := opt.(type) { case *tcpip.KeepaliveIdleOption: e.keepalive.Lock() e.keepalive.idle = time.Duration(*v) e.keepalive.Unlock() e.notifyProtocolGoroutine(notifyKeepaliveChanged) case *tcpip.KeepaliveIntervalOption: e.keepalive.Lock() e.keepalive.interval = time.Duration(*v) e.keepalive.Unlock() e.notifyProtocolGoroutine(notifyKeepaliveChanged) case *tcpip.TCPUserTimeoutOption: e.LockUser() e.userTimeout = time.Duration(*v) e.UnlockUser() case *tcpip.CongestionControlOption: // Query the available cc algorithms in the stack and // validate that the specified algorithm is actually // supported in the stack. var avail tcpip.TCPAvailableCongestionControlOption if err := e.stack.TransportProtocolOption(ProtocolNumber, &avail); err != nil { return err } availCC := strings.Split(string(avail), " ") for _, cc := range availCC { if *v == tcpip.CongestionControlOption(cc) { e.LockUser() state := e.EndpointState() e.cc = *v switch state { case StateEstablished: if e.EndpointState() == state { e.snd.cc = e.snd.initCongestionControl(e.cc) } } e.UnlockUser() return nil } } // Linux returns ENOENT when an invalid congestion // control algorithm is specified. return &tcpip.ErrNoSuchFile{} case *tcpip.TCPLingerTimeoutOption: e.LockUser() switch { case *v < 0: // Same as effectively disabling TCPLinger timeout. *v = -1 case *v == 0: // Same as the stack default. var stackLingerTimeout tcpip.TCPLingerTimeoutOption if err := e.stack.TransportProtocolOption(ProtocolNumber, &stackLingerTimeout); err != nil { panic(fmt.Sprintf("e.stack.TransportProtocolOption(%d, %+v) = %v", ProtocolNumber, &stackLingerTimeout, err)) } *v = stackLingerTimeout case *v > tcpip.TCPLingerTimeoutOption(MaxTCPLingerTimeout): // Cap it to Stack's default TCP_LINGER2 timeout. *v = tcpip.TCPLingerTimeoutOption(MaxTCPLingerTimeout) default: } e.tcpLingerTimeout = time.Duration(*v) e.UnlockUser() case *tcpip.TCPDeferAcceptOption: e.LockUser() if time.Duration(*v) > MaxRTO { *v = tcpip.TCPDeferAcceptOption(MaxRTO) } e.deferAccept = time.Duration(*v) e.UnlockUser() case *tcpip.SocketDetachFilterOption: return nil default: return nil } return nil } // readyReceiveSize returns the number of bytes ready to be received. func (e *endpoint) readyReceiveSize() (int, tcpip.Error) { e.LockUser() defer e.UnlockUser() // The endpoint cannot be in listen state. if e.EndpointState() == StateListen { return 0, &tcpip.ErrInvalidEndpointState{} } e.rcvQueueInfo.rcvQueueMu.Lock() defer e.rcvQueueInfo.rcvQueueMu.Unlock() return e.rcvQueueInfo.RcvBufUsed, nil } // GetSockOptInt implements tcpip.Endpoint.GetSockOptInt. func (e *endpoint) GetSockOptInt(opt tcpip.SockOptInt) (int, tcpip.Error) { switch opt { case tcpip.KeepaliveCountOption: e.keepalive.Lock() v := e.keepalive.count e.keepalive.Unlock() return v, nil case tcpip.IPv4TOSOption: e.LockUser() v := int(e.sendTOS) e.UnlockUser() return v, nil case tcpip.IPv6TrafficClassOption: e.LockUser() v := int(e.sendTOS) e.UnlockUser() return v, nil case tcpip.MaxSegOption: // This is just stubbed out. Linux never returns the user_mss // value as it either returns the defaultMSS or returns the // actual current MSS. Netstack just returns the defaultMSS // always for now. v := header.TCPDefaultMSS return v, nil case tcpip.MTUDiscoverOption: // Always return the path MTU discovery disabled setting since // it's the only one supported. return tcpip.PMTUDiscoveryDont, nil case tcpip.ReceiveQueueSizeOption: return e.readyReceiveSize() case tcpip.TTLOption: e.LockUser() v := int(e.ttl) e.UnlockUser() return v, nil case tcpip.TCPSynCountOption: e.LockUser() v := int(e.maxSynRetries) e.UnlockUser() return v, nil case tcpip.TCPWindowClampOption: e.LockUser() v := int(e.windowClamp) e.UnlockUser() return v, nil case tcpip.MulticastTTLOption: return 1, nil default: return -1, &tcpip.ErrUnknownProtocolOption{} } } func (e *endpoint) getTCPInfo() tcpip.TCPInfoOption { info := tcpip.TCPInfoOption{} e.LockUser() if state := e.EndpointState(); state.internal() { info.State = tcpip.EndpointState(StateClose) } else { info.State = tcpip.EndpointState(state) } snd := e.snd if snd != nil { // We do not calculate RTT before sending the data packets. If // the connection did not send and receive data, then RTT will // be zero. snd.rtt.Lock() info.RTT = snd.rtt.TCPRTTState.SRTT info.RTTVar = snd.rtt.TCPRTTState.RTTVar snd.rtt.Unlock() info.RTO = snd.RTO info.CcState = snd.state info.SndSsthresh = uint32(snd.Ssthresh) info.SndCwnd = uint32(snd.SndCwnd) info.ReorderSeen = snd.rc.Reord } e.UnlockUser() return info } // GetSockOpt implements tcpip.Endpoint.GetSockOpt. func (e *endpoint) GetSockOpt(opt tcpip.GettableSocketOption) tcpip.Error { switch o := opt.(type) { case *tcpip.TCPInfoOption: *o = e.getTCPInfo() case *tcpip.KeepaliveIdleOption: e.keepalive.Lock() *o = tcpip.KeepaliveIdleOption(e.keepalive.idle) e.keepalive.Unlock() case *tcpip.KeepaliveIntervalOption: e.keepalive.Lock() *o = tcpip.KeepaliveIntervalOption(e.keepalive.interval) e.keepalive.Unlock() case *tcpip.TCPUserTimeoutOption: e.LockUser() *o = tcpip.TCPUserTimeoutOption(e.userTimeout) e.UnlockUser() case *tcpip.CongestionControlOption: e.LockUser() *o = e.cc e.UnlockUser() case *tcpip.TCPLingerTimeoutOption: e.LockUser() *o = tcpip.TCPLingerTimeoutOption(e.tcpLingerTimeout) e.UnlockUser() case *tcpip.TCPDeferAcceptOption: e.LockUser() *o = tcpip.TCPDeferAcceptOption(e.deferAccept) e.UnlockUser() case *tcpip.OriginalDestinationOption: e.LockUser() ipt := e.stack.IPTables() addr, port, err := ipt.OriginalDst(e.TransportEndpointInfo.ID, e.NetProto) e.UnlockUser() if err != nil { return err } *o = tcpip.OriginalDestinationOption{ Addr: addr, Port: port, } default: return &tcpip.ErrUnknownProtocolOption{} } return nil } // checkV4MappedLocked determines the effective network protocol and converts // addr to its canonical form. func (e *endpoint) checkV4MappedLocked(addr tcpip.FullAddress) (tcpip.FullAddress, tcpip.NetworkProtocolNumber, tcpip.Error) { unwrapped, netProto, err := e.TransportEndpointInfo.AddrNetProtoLocked(addr, e.ops.GetV6Only()) if err != nil { return tcpip.FullAddress{}, 0, err } return unwrapped, netProto, nil } // Disconnect implements tcpip.Endpoint.Disconnect. func (*endpoint) Disconnect() tcpip.Error { return &tcpip.ErrNotSupported{} } // Connect connects the endpoint to its peer. func (e *endpoint) Connect(addr tcpip.FullAddress) tcpip.Error { err := e.connect(addr, true, true) if err != nil { if !err.IgnoreStats() { // Connect failed. Let's wake up any waiters. e.waiterQueue.Notify(waiter.EventHUp | waiter.EventErr | waiter.ReadableEvents | waiter.WritableEvents) e.stack.Stats().TCP.FailedConnectionAttempts.Increment() e.stats.FailedConnectionAttempts.Increment() } } return err } // connect connects the endpoint to its peer. In the normal non-S/R case, the // new connection is expected to run the main goroutine and perform handshake. // In restore of previously connected endpoints, both ends will be passively // created (so no new handshaking is done); for stack-accepted connections not // yet accepted by the app, they are restored without running the main goroutine // here. func (e *endpoint) connect(addr tcpip.FullAddress, handshake bool, run bool) tcpip.Error { e.LockUser() defer e.UnlockUser() connectingAddr := addr.Addr addr, netProto, err := e.checkV4MappedLocked(addr) if err != nil { return err } if e.EndpointState().connected() { // The endpoint is already connected. If caller hasn't been // notified yet, return success. if !e.isConnectNotified { e.isConnectNotified = true return nil } // Otherwise return that it's already connected. return &tcpip.ErrAlreadyConnected{} } nicID := addr.NIC switch e.EndpointState() { case StateBound: // If we're already bound to a NIC but the caller is requesting // that we use a different one now, we cannot proceed. if e.boundNICID == 0 { break } if nicID != 0 && nicID != e.boundNICID { return &tcpip.ErrNoRoute{} } nicID = e.boundNICID case StateInitial: // Nothing to do. We'll eventually fill-in the gaps in the ID (if any) // when we find a route. case StateConnecting, StateSynSent, StateSynRecv: // A connection request has already been issued but hasn't completed // yet. return &tcpip.ErrAlreadyConnecting{} case StateError: if err := e.hardErrorLocked(); err != nil { return err } return &tcpip.ErrConnectionAborted{} default: return &tcpip.ErrInvalidEndpointState{} } // Find a route to the desired destination. r, err := e.stack.FindRoute(nicID, e.TransportEndpointInfo.ID.LocalAddress, addr.Addr, netProto, false /* multicastLoop */) if err != nil { return err } defer r.Release() netProtos := []tcpip.NetworkProtocolNumber{netProto} e.TransportEndpointInfo.ID.LocalAddress = r.LocalAddress() e.TransportEndpointInfo.ID.RemoteAddress = r.RemoteAddress() e.TransportEndpointInfo.ID.RemotePort = addr.Port if e.TransportEndpointInfo.ID.LocalPort != 0 { // The endpoint is bound to a port, attempt to register it. err := e.stack.RegisterTransportEndpoint(netProtos, ProtocolNumber, e.TransportEndpointInfo.ID, e, e.boundPortFlags, e.boundBindToDevice) if err != nil { return err } } else { // The endpoint doesn't have a local port yet, so try to get // one. Make sure that it isn't one that will result in the same // address/port for both local and remote (otherwise this // endpoint would be trying to connect to itself). sameAddr := e.TransportEndpointInfo.ID.LocalAddress == e.TransportEndpointInfo.ID.RemoteAddress // Calculate a port offset based on the destination IP/port and // src IP to ensure that for a given tuple (srcIP, destIP, // destPort) the offset used as a starting point is the same to // ensure that we can cycle through the port space effectively. portBuf := make([]byte, 2) binary.LittleEndian.PutUint16(portBuf, e.ID.RemotePort) h := jenkins.Sum32(e.protocol.portOffsetSecret) for _, s := range [][]byte{ []byte(e.ID.LocalAddress), []byte(e.ID.RemoteAddress), portBuf, } { // Per io.Writer.Write: // // Write must return a non-nil error if it returns n < len(p). if _, err := h.Write(s); err != nil { panic(err) } } portOffset := h.Sum32() var twReuse tcpip.TCPTimeWaitReuseOption if err := e.stack.TransportProtocolOption(ProtocolNumber, &twReuse); err != nil { panic(fmt.Sprintf("e.stack.TransportProtocolOption(%d, %#v) = %s", ProtocolNumber, &twReuse, err)) } reuse := twReuse == tcpip.TCPTimeWaitReuseGlobal if twReuse == tcpip.TCPTimeWaitReuseLoopbackOnly { switch netProto { case header.IPv4ProtocolNumber: reuse = header.IsV4LoopbackAddress(e.TransportEndpointInfo.ID.LocalAddress) && header.IsV4LoopbackAddress(e.TransportEndpointInfo.ID.RemoteAddress) case header.IPv6ProtocolNumber: reuse = e.TransportEndpointInfo.ID.LocalAddress == header.IPv6Loopback && e.TransportEndpointInfo.ID.RemoteAddress == header.IPv6Loopback } } bindToDevice := tcpip.NICID(e.ops.GetBindToDevice()) if _, err := e.stack.PickEphemeralPortStable(portOffset, func(p uint16) (bool, tcpip.Error) { if sameAddr && p == e.TransportEndpointInfo.ID.RemotePort { return false, nil } portRes := ports.Reservation{ Networks: netProtos, Transport: ProtocolNumber, Addr: e.TransportEndpointInfo.ID.LocalAddress, Port: p, Flags: e.portFlags, BindToDevice: bindToDevice, Dest: addr, } if _, err := e.stack.ReservePort(e.stack.Rand(), portRes, nil /* testPort */); err != nil { if _, ok := err.(*tcpip.ErrPortInUse); !ok || !reuse { return false, nil } transEPID := e.TransportEndpointInfo.ID transEPID.LocalPort = p // Check if an endpoint is registered with demuxer in TIME-WAIT and if // we can reuse it. If we can't find a transport endpoint then we just // skip using this port as it's possible that either an endpoint has // bound the port but not registered with demuxer yet (no listen/connect // done yet) or the reservation was freed between the check above and // the FindTransportEndpoint below. But rather than retry the same port // we just skip it and move on. transEP := e.stack.FindTransportEndpoint(netProto, ProtocolNumber, transEPID, r.NICID()) if transEP == nil { // ReservePort failed but there is no registered endpoint with // demuxer. Which indicates there is at least some endpoint that has // bound the port. return false, nil } tcpEP := transEP.(*endpoint) tcpEP.LockUser() // If the endpoint is not in TIME-WAIT or if it is in TIME-WAIT but // less than 1 second has elapsed since its recentTS was updated then // we cannot reuse the port. if tcpEP.EndpointState() != StateTimeWait || e.stack.Clock().NowMonotonic().Sub(tcpEP.recentTSTime) < 1*time.Second { tcpEP.UnlockUser() return false, nil } // Since the endpoint is in TIME-WAIT it should be safe to acquire its // Lock while holding the lock for this endpoint as endpoints in // TIME-WAIT do not acquire locks on other endpoints. tcpEP.workerCleanup = false tcpEP.cleanupLocked() tcpEP.notifyProtocolGoroutine(notifyAbort) tcpEP.UnlockUser() // Now try and Reserve again if it fails then we skip. portRes := ports.Reservation{ Networks: netProtos, Transport: ProtocolNumber, Addr: e.TransportEndpointInfo.ID.LocalAddress, Port: p, Flags: e.portFlags, BindToDevice: bindToDevice, Dest: addr, } if _, err := e.stack.ReservePort(e.stack.Rand(), portRes, nil /* testPort */); err != nil { return false, nil } } id := e.TransportEndpointInfo.ID id.LocalPort = p if err := e.stack.RegisterTransportEndpoint(netProtos, ProtocolNumber, id, e, e.portFlags, bindToDevice); err != nil { portRes := ports.Reservation{ Networks: netProtos, Transport: ProtocolNumber, Addr: e.TransportEndpointInfo.ID.LocalAddress, Port: p, Flags: e.portFlags, BindToDevice: bindToDevice, Dest: addr, } e.stack.ReleasePort(portRes) if _, ok := err.(*tcpip.ErrPortInUse); ok { return false, nil } return false, err } // Port picking successful. Save the details of // the selected port. e.TransportEndpointInfo.ID = id e.isPortReserved = true e.boundBindToDevice = bindToDevice e.boundPortFlags = e.portFlags e.boundDest = addr return true, nil }); err != nil { e.stack.Stats().TCP.FailedPortReservations.Increment() return err } } e.isRegistered = true e.setEndpointState(StateConnecting) r.Acquire() e.route = r e.boundNICID = nicID e.effectiveNetProtos = netProtos e.connectingAddress = connectingAddr e.initGSO() // Connect in the restore phase does not perform handshake. Restore its // connection setting here. if !handshake { e.segmentQueue.mu.Lock() for _, l := range []segmentList{e.segmentQueue.list, e.snd.writeList} { for s := l.Front(); s != nil; s = s.Next() { s.id = e.TransportEndpointInfo.ID e.sndQueueInfo.sndWaker.Assert() } } e.segmentQueue.mu.Unlock() e.snd.updateMaxPayloadSize(int(e.route.MTU()), 0) e.setEndpointState(StateEstablished) // Set the new auto tuned send buffer size after entering // established state. e.ops.SetSendBufferSize(e.computeTCPSendBufferSize(), false /* notify */) } if run { if handshake { h := e.newHandshake() e.setEndpointState(StateSynSent) h.start() } e.stack.Stats().TCP.ActiveConnectionOpenings.Increment() e.workerRunning = true go e.protocolMainLoop(handshake, nil) // S/R-SAFE: will be drained before save. } return &tcpip.ErrConnectStarted{} } // ConnectEndpoint is not supported. func (*endpoint) ConnectEndpoint(tcpip.Endpoint) tcpip.Error { return &tcpip.ErrInvalidEndpointState{} } // Shutdown closes the read and/or write end of the endpoint connection to its // peer. func (e *endpoint) Shutdown(flags tcpip.ShutdownFlags) tcpip.Error { e.LockUser() defer e.UnlockUser() return e.shutdownLocked(flags) } func (e *endpoint) shutdownLocked(flags tcpip.ShutdownFlags) tcpip.Error { e.shutdownFlags |= flags switch { case e.EndpointState().connected(): // Close for read. if e.shutdownFlags&tcpip.ShutdownRead != 0 { // Mark read side as closed. e.rcvQueueInfo.rcvQueueMu.Lock() e.rcvQueueInfo.RcvClosed = true rcvBufUsed := e.rcvQueueInfo.RcvBufUsed e.rcvQueueInfo.rcvQueueMu.Unlock() // If we're fully closed and we have unread data we need to abort // the connection with a RST. if e.shutdownFlags&tcpip.ShutdownWrite != 0 && rcvBufUsed > 0 { e.resetConnectionLocked(&tcpip.ErrConnectionAborted{}) // Wake up worker to terminate loop. e.notifyProtocolGoroutine(notifyTickleWorker) return nil } // Wake up any readers that maybe waiting for the stream to become // readable. e.waiterQueue.Notify(waiter.ReadableEvents) } // Close for write. if e.shutdownFlags&tcpip.ShutdownWrite != 0 { e.sndQueueInfo.sndQueueMu.Lock() if e.sndQueueInfo.SndClosed { // Already closed. e.sndQueueInfo.sndQueueMu.Unlock() if e.EndpointState() == StateTimeWait { return &tcpip.ErrNotConnected{} } return nil } // Queue fin segment. s := newOutgoingSegment(e.TransportEndpointInfo.ID, e.stack.Clock(), nil) e.snd.writeList.PushBack(s) // Mark endpoint as closed. e.sndQueueInfo.SndClosed = true e.sndQueueInfo.sndQueueMu.Unlock() // Drain the send queue. e.sendData(s) // Mark send side as closed. e.snd.Closed = true // Wake up any writers that maybe waiting for the stream to become // writable. e.waiterQueue.Notify(waiter.WritableEvents) } return nil case e.EndpointState() == StateListen: if e.shutdownFlags&tcpip.ShutdownRead != 0 { // Reset all connections from the accept queue and keep the // worker running so that it can continue handling incoming // segments by replying with RST. // // By not removing this endpoint from the demuxer mapping, we // ensure that any other bind to the same port fails, as on Linux. e.rcvQueueInfo.rcvQueueMu.Lock() e.rcvQueueInfo.RcvClosed = true e.rcvQueueInfo.rcvQueueMu.Unlock() e.closePendingAcceptableConnectionsLocked() // Notify waiters that the endpoint is shutdown. e.waiterQueue.Notify(waiter.ReadableEvents | waiter.WritableEvents | waiter.EventHUp | waiter.EventErr) } return nil default: return &tcpip.ErrNotConnected{} } } // Listen puts the endpoint in "listen" mode, which allows it to accept // new connections. func (e *endpoint) Listen(backlog int) tcpip.Error { err := e.listen(backlog) if err != nil { if !err.IgnoreStats() { e.stack.Stats().TCP.FailedConnectionAttempts.Increment() e.stats.FailedConnectionAttempts.Increment() } } return err } func (e *endpoint) listen(backlog int) tcpip.Error { e.LockUser() defer e.UnlockUser() if e.EndpointState() == StateListen && !e.closed { e.acceptMu.Lock() defer e.acceptMu.Unlock() if e.accepted == (accepted{}) { // listen is called after shutdown. e.accepted.cap = backlog e.shutdownFlags = 0 e.rcvQueueInfo.rcvQueueMu.Lock() e.rcvQueueInfo.RcvClosed = false e.rcvQueueInfo.rcvQueueMu.Unlock() } else { // Adjust the size of the backlog iff we can fit // existing pending connections into the new one. if e.accepted.endpoints.Len() > backlog { return &tcpip.ErrInvalidEndpointState{} } e.accepted.cap = backlog } // Notify any blocked goroutines that they can attempt to // deliver endpoints again. e.acceptCond.Broadcast() return nil } if e.EndpointState() == StateInitial { // The listen is called on an unbound socket, the socket is // automatically bound to a random free port with the local // address set to INADDR_ANY. if err := e.bindLocked(tcpip.FullAddress{}); err != nil { return err } } // Endpoint must be bound before it can transition to listen mode. if e.EndpointState() != StateBound { e.stats.ReadErrors.InvalidEndpointState.Increment() return &tcpip.ErrInvalidEndpointState{} } // Register the endpoint. if err := e.stack.RegisterTransportEndpoint(e.effectiveNetProtos, ProtocolNumber, e.TransportEndpointInfo.ID, e, e.boundPortFlags, e.boundBindToDevice); err != nil { return err } e.isRegistered = true e.setEndpointState(StateListen) // The queue may be non-zero when we're restoring the endpoint, and it // may be pre-populated with some previously accepted (but not Accepted) // endpoints. e.acceptMu.Lock() if e.accepted == (accepted{}) { e.accepted.cap = backlog } e.acceptMu.Unlock() e.workerRunning = true go e.protocolListenLoop( // S/R-SAFE: drained on save. seqnum.Size(e.receiveBufferAvailable())) return nil } // startAcceptedLoop sets up required state and starts a goroutine with the // main loop for accepted connections. // +checklocksrelease:e.mu func (e *endpoint) startAcceptedLoop() { e.workerRunning = true e.mu.Unlock() wakerInitDone := make(chan struct{}) go e.protocolMainLoop(false, wakerInitDone) // S/R-SAFE: drained on save. <-wakerInitDone } // Accept returns a new endpoint if a peer has established a connection // to an endpoint previously set to listen mode. // // addr if not-nil will contain the peer address of the returned endpoint. func (e *endpoint) Accept(peerAddr *tcpip.FullAddress) (tcpip.Endpoint, *waiter.Queue, tcpip.Error) { e.LockUser() defer e.UnlockUser() e.rcvQueueInfo.rcvQueueMu.Lock() rcvClosed := e.rcvQueueInfo.RcvClosed e.rcvQueueInfo.rcvQueueMu.Unlock() // Endpoint must be in listen state before it can accept connections. if rcvClosed || e.EndpointState() != StateListen { return nil, nil, &tcpip.ErrInvalidEndpointState{} } // Get the new accepted endpoint. var n *endpoint e.acceptMu.Lock() if element := e.accepted.endpoints.Front(); element != nil { n = e.accepted.endpoints.Remove(element).(*endpoint) } e.acceptMu.Unlock() if n == nil { return nil, nil, &tcpip.ErrWouldBlock{} } e.acceptCond.Signal() if peerAddr != nil { *peerAddr = n.getRemoteAddress() } return n, n.waiterQueue, nil } // Bind binds the endpoint to a specific local port and optionally address. func (e *endpoint) Bind(addr tcpip.FullAddress) (err tcpip.Error) { e.LockUser() defer e.UnlockUser() return e.bindLocked(addr) } func (e *endpoint) bindLocked(addr tcpip.FullAddress) (err tcpip.Error) { // Don't allow binding once endpoint is not in the initial state // anymore. This is because once the endpoint goes into a connected or // listen state, it is already bound. if e.EndpointState() != StateInitial { return &tcpip.ErrAlreadyBound{} } e.BindAddr = addr.Addr addr, netProto, err := e.checkV4MappedLocked(addr) if err != nil { return err } netProtos := []tcpip.NetworkProtocolNumber{netProto} // Expand netProtos to include v4 and v6 under dual-stack if the caller is // binding to a wildcard (empty) address, and this is an IPv6 endpoint with // v6only set to false. if netProto == header.IPv6ProtocolNumber { stackHasV4 := e.stack.CheckNetworkProtocol(header.IPv4ProtocolNumber) alsoBindToV4 := !e.ops.GetV6Only() && addr.Addr == "" && stackHasV4 if alsoBindToV4 { netProtos = append(netProtos, header.IPv4ProtocolNumber) } } var nic tcpip.NICID // If an address is specified, we must ensure that it's one of our // local addresses. if len(addr.Addr) != 0 { nic = e.stack.CheckLocalAddress(addr.NIC, netProto, addr.Addr) if nic == 0 { return &tcpip.ErrBadLocalAddress{} } e.TransportEndpointInfo.ID.LocalAddress = addr.Addr } bindToDevice := tcpip.NICID(e.ops.GetBindToDevice()) portRes := ports.Reservation{ Networks: netProtos, Transport: ProtocolNumber, Addr: addr.Addr, Port: addr.Port, Flags: e.portFlags, BindToDevice: bindToDevice, Dest: tcpip.FullAddress{}, } port, err := e.stack.ReservePort(e.stack.Rand(), portRes, func(p uint16) (bool, tcpip.Error) { id := e.TransportEndpointInfo.ID id.LocalPort = p // CheckRegisterTransportEndpoint should only return an error if there is a // listening endpoint bound with the same id and portFlags and bindToDevice // options. // // NOTE: Only listening and connected endpoint register with // demuxer. Further connected endpoints always have a remote // address/port. Hence this will only return an error if there is a matching // listening endpoint. if err := e.stack.CheckRegisterTransportEndpoint(netProtos, ProtocolNumber, id, e.portFlags, bindToDevice); err != nil { return false, nil } return true, nil }) if err != nil { e.stack.Stats().TCP.FailedPortReservations.Increment() return err } e.boundBindToDevice = bindToDevice e.boundPortFlags = e.portFlags // TODO(gvisor.dev/issue/3691): Add test to verify boundNICID is correct. e.boundNICID = nic e.isPortReserved = true e.effectiveNetProtos = netProtos e.TransportEndpointInfo.ID.LocalPort = port // Mark endpoint as bound. e.setEndpointState(StateBound) return nil } // GetLocalAddress returns the address to which the endpoint is bound. func (e *endpoint) GetLocalAddress() (tcpip.FullAddress, tcpip.Error) { e.LockUser() defer e.UnlockUser() return tcpip.FullAddress{ Addr: e.TransportEndpointInfo.ID.LocalAddress, Port: e.TransportEndpointInfo.ID.LocalPort, NIC: e.boundNICID, }, nil } // GetRemoteAddress returns the address to which the endpoint is connected. func (e *endpoint) GetRemoteAddress() (tcpip.FullAddress, tcpip.Error) { e.LockUser() defer e.UnlockUser() if !e.EndpointState().connected() { return tcpip.FullAddress{}, &tcpip.ErrNotConnected{} } return e.getRemoteAddress(), nil } func (e *endpoint) getRemoteAddress() tcpip.FullAddress { return tcpip.FullAddress{ Addr: e.TransportEndpointInfo.ID.RemoteAddress, Port: e.TransportEndpointInfo.ID.RemotePort, NIC: e.boundNICID, } } func (*endpoint) HandlePacket(stack.TransportEndpointID, *stack.PacketBuffer) { // TCP HandlePacket is not required anymore as inbound packets first // land at the Dispatcher which then can either deliver using the // worker go routine or directly do the invoke the tcp processing inline // based on the state of the endpoint. } func (e *endpoint) enqueueSegment(s *segment) bool { // Send packet to worker goroutine. if !e.segmentQueue.enqueue(s) { // The queue is full, so we drop the segment. e.stack.Stats().DroppedPackets.Increment() e.stats.ReceiveErrors.SegmentQueueDropped.Increment() return false } return true } func (e *endpoint) onICMPError(err tcpip.Error, transErr stack.TransportError, pkt *stack.PacketBuffer) { // Update last error first. e.lastErrorMu.Lock() e.lastError = err e.lastErrorMu.Unlock() // Update the error queue if IP_RECVERR is enabled. if e.SocketOptions().GetRecvError() { e.SocketOptions().QueueErr(&tcpip.SockError{ Err: err, Cause: transErr, // Linux passes the payload with the TCP header. We don't know if the TCP // header even exists, it may not for fragmented packets. Payload: pkt.Data().AsRange().ToOwnedView(), Dst: tcpip.FullAddress{ NIC: pkt.NICID, Addr: e.TransportEndpointInfo.ID.RemoteAddress, Port: e.TransportEndpointInfo.ID.RemotePort, }, Offender: tcpip.FullAddress{ NIC: pkt.NICID, Addr: e.TransportEndpointInfo.ID.LocalAddress, Port: e.TransportEndpointInfo.ID.LocalPort, }, NetProto: pkt.NetworkProtocolNumber, }) } // Notify of the error. e.notifyProtocolGoroutine(notifyError) } // HandleError implements stack.TransportEndpoint. func (e *endpoint) HandleError(transErr stack.TransportError, pkt *stack.PacketBuffer) { handlePacketTooBig := func(mtu uint32) { e.sndQueueInfo.sndQueueMu.Lock() e.sndQueueInfo.PacketTooBigCount++ if v := int(mtu); v < e.sndQueueInfo.SndMTU { e.sndQueueInfo.SndMTU = v } e.sndQueueInfo.sndQueueMu.Unlock() e.notifyProtocolGoroutine(notifyMTUChanged) } // TODO(gvisor.dev/issues/5270): Handle all transport errors. switch transErr.Kind() { case stack.PacketTooBigTransportError: handlePacketTooBig(transErr.Info()) case stack.DestinationHostUnreachableTransportError: e.onICMPError(&tcpip.ErrNoRoute{}, transErr, pkt) case stack.DestinationNetworkUnreachableTransportError: e.onICMPError(&tcpip.ErrNetworkUnreachable{}, transErr, pkt) } } // updateSndBufferUsage is called by the protocol goroutine when room opens up // in the send buffer. The number of newly available bytes is v. func (e *endpoint) updateSndBufferUsage(v int) { sendBufferSize := e.getSendBufferSize() e.sndQueueInfo.sndQueueMu.Lock() notify := e.sndQueueInfo.SndBufUsed >= sendBufferSize>>1 e.sndQueueInfo.SndBufUsed -= v // Get the new send buffer size with auto tuning, but do not set it // unless we decide to notify the writers. newSndBufSz := e.computeTCPSendBufferSize() // We only notify when there is half the sendBufferSize available after // a full buffer event occurs. This ensures that we don't wake up // writers to queue just 1-2 segments and go back to sleep. notify = notify && e.sndQueueInfo.SndBufUsed < int(newSndBufSz)>>1 e.sndQueueInfo.sndQueueMu.Unlock() if notify { // Set the new send buffer size calculated from auto tuning. e.ops.SetSendBufferSize(newSndBufSz, false /* notify */) e.waiterQueue.Notify(waiter.WritableEvents) } } // readyToRead is called by the protocol goroutine when a new segment is ready // to be read, or when the connection is closed for receiving (in which case // s will be nil). func (e *endpoint) readyToRead(s *segment) { e.rcvQueueInfo.rcvQueueMu.Lock() if s != nil { e.rcvQueueInfo.RcvBufUsed += s.payloadSize() s.incRef() e.rcvQueueInfo.rcvQueue.PushBack(s) } else { e.rcvQueueInfo.RcvClosed = true } e.rcvQueueInfo.rcvQueueMu.Unlock() e.waiterQueue.Notify(waiter.ReadableEvents) } // receiveBufferAvailableLocked calculates how many bytes are still available // in the receive buffer. // rcvQueueMu must be held when this function is called. func (e *endpoint) receiveBufferAvailableLocked(rcvBufSize int) int { // We may use more bytes than the buffer size when the receive buffer // shrinks. memUsed := e.receiveMemUsed() if memUsed >= rcvBufSize { return 0 } return rcvBufSize - memUsed } // receiveBufferAvailable calculates how many bytes are still available in the // receive buffer based on the actual memory used by all segments held in // receive buffer/pending and segment queue. func (e *endpoint) receiveBufferAvailable() int { e.rcvQueueInfo.rcvQueueMu.Lock() available := e.receiveBufferAvailableLocked(int(e.ops.GetReceiveBufferSize())) e.rcvQueueInfo.rcvQueueMu.Unlock() return available } // receiveBufferUsed returns the amount of in-use receive buffer. func (e *endpoint) receiveBufferUsed() int { e.rcvQueueInfo.rcvQueueMu.Lock() used := e.rcvQueueInfo.RcvBufUsed e.rcvQueueInfo.rcvQueueMu.Unlock() return used } // receiveMemUsed returns the total memory in use by segments held by this // endpoint. func (e *endpoint) receiveMemUsed() int { return int(atomic.LoadInt32(&e.rcvMemUsed)) } // updateReceiveMemUsed adds the provided delta to e.rcvMemUsed. func (e *endpoint) updateReceiveMemUsed(delta int) { atomic.AddInt32(&e.rcvMemUsed, int32(delta)) } // maxReceiveBufferSize returns the stack wide maximum receive buffer size for // an endpoint. func (e *endpoint) maxReceiveBufferSize() int { var rs tcpip.TCPReceiveBufferSizeRangeOption if err := e.stack.TransportProtocolOption(ProtocolNumber, &rs); err != nil { // As a fallback return the hardcoded max buffer size. return MaxBufferSize } return rs.Max } // rcvWndScaleForHandshake computes the receive window scale to offer to the // peer when window scaling is enabled (true by default). If auto-tuning is // disabled then the window scaling factor is based on the size of the // receiveBuffer otherwise we use the max permissible receive buffer size to // compute the scale. func (e *endpoint) rcvWndScaleForHandshake() int { bufSizeForScale := e.ops.GetReceiveBufferSize() e.rcvQueueInfo.rcvQueueMu.Lock() autoTuningDisabled := e.rcvQueueInfo.RcvAutoParams.Disabled e.rcvQueueInfo.rcvQueueMu.Unlock() if autoTuningDisabled { return FindWndScale(seqnum.Size(bufSizeForScale)) } return FindWndScale(seqnum.Size(e.maxReceiveBufferSize())) } // updateRecentTimestamp updates the recent timestamp using the algorithm // described in https://tools.ietf.org/html/rfc7323#section-4.3 func (e *endpoint) updateRecentTimestamp(tsVal uint32, maxSentAck seqnum.Value, segSeq seqnum.Value) { if e.SendTSOk && seqnum.Value(e.recentTimestamp()).LessThan(seqnum.Value(tsVal)) && segSeq.LessThanEq(maxSentAck) { e.setRecentTimestamp(tsVal) } } // maybeEnableTimestamp marks the timestamp option enabled for this endpoint if // the SYN options indicate that timestamp option was negotiated. It also // initializes the recentTS with the value provided in synOpts.TSval. func (e *endpoint) maybeEnableTimestamp(synOpts header.TCPSynOptions) { if synOpts.TS { e.SendTSOk = true e.setRecentTimestamp(synOpts.TSVal) } } func (e *endpoint) tsVal(now tcpip.MonotonicTime) uint32 { return e.TSOffset.TSVal(now) } func (e *endpoint) tsValNow() uint32 { return e.tsVal(e.stack.Clock().NowMonotonic()) } func (e *endpoint) elapsed(now tcpip.MonotonicTime, tsEcr uint32) time.Duration { return e.TSOffset.Elapsed(now, tsEcr) } // maybeEnableSACKPermitted marks the SACKPermitted option enabled for this endpoint // if the SYN options indicate that the SACK option was negotiated and the TCP // stack is configured to enable TCP SACK option. func (e *endpoint) maybeEnableSACKPermitted(synOpts header.TCPSynOptions) { var v tcpip.TCPSACKEnabled if err := e.stack.TransportProtocolOption(ProtocolNumber, &v); err != nil { // Stack doesn't support SACK. So just return. return } if bool(v) && synOpts.SACKPermitted { e.SACKPermitted = true e.stack.TransportProtocolOption(ProtocolNumber, &e.tcpRecovery) } } // maxOptionSize return the maximum size of TCP options. func (e *endpoint) maxOptionSize() (size int) { var maxSackBlocks [header.TCPMaxSACKBlocks]header.SACKBlock options := e.makeOptions(maxSackBlocks[:]) size = len(options) putOptions(options) return size } // completeStateLocked makes a full copy of the endpoint and returns it. This is // used before invoking the probe. // // Precondition: e.mu must be held. func (e *endpoint) completeStateLocked() stack.TCPEndpointState { s := stack.TCPEndpointState{ TCPEndpointStateInner: e.TCPEndpointStateInner, ID: stack.TCPEndpointID(e.TransportEndpointInfo.ID), SegTime: e.stack.Clock().NowMonotonic(), Receiver: e.rcv.TCPReceiverState, Sender: e.snd.TCPSenderState, } sndBufSize := e.getSendBufferSize() // Copy the send buffer atomically. e.sndQueueInfo.sndQueueMu.Lock() s.SndBufState = e.sndQueueInfo.TCPSndBufState s.SndBufState.SndBufSize = sndBufSize e.sndQueueInfo.sndQueueMu.Unlock() // Copy the receive buffer atomically. e.rcvQueueInfo.rcvQueueMu.Lock() s.RcvBufState = e.rcvQueueInfo.TCPRcvBufState e.rcvQueueInfo.rcvQueueMu.Unlock() // Copy the endpoint TCP Option state. s.SACK.Blocks = make([]header.SACKBlock, e.sack.NumBlocks) copy(s.SACK.Blocks, e.sack.Blocks[:e.sack.NumBlocks]) s.SACK.ReceivedBlocks, s.SACK.MaxSACKED = e.scoreboard.Copy() e.snd.rtt.Lock() s.Sender.RTTState = e.snd.rtt.TCPRTTState e.snd.rtt.Unlock() if cubic, ok := e.snd.cc.(*cubicState); ok { s.Sender.Cubic = cubic.TCPCubicState s.Sender.Cubic.TimeSinceLastCongestion = e.stack.Clock().NowMonotonic().Sub(s.Sender.Cubic.T) } s.Sender.RACKState = e.snd.rc.TCPRACKState return s } func (e *endpoint) initHardwareGSO() { switch e.route.NetProto() { case header.IPv4ProtocolNumber: e.gso.Type = stack.GSOTCPv4 e.gso.L3HdrLen = header.IPv4MinimumSize case header.IPv6ProtocolNumber: e.gso.Type = stack.GSOTCPv6 e.gso.L3HdrLen = header.IPv6MinimumSize default: panic(fmt.Sprintf("Unknown netProto: %v", e.NetProto)) } e.gso.NeedsCsum = true e.gso.CsumOffset = header.TCPChecksumOffset e.gso.MaxSize = e.route.GSOMaxSize() } func (e *endpoint) initGSO() { if e.route.HasHardwareGSOCapability() { e.initHardwareGSO() } else if e.route.HasSoftwareGSOCapability() { e.gso = stack.GSO{ MaxSize: e.route.GSOMaxSize(), Type: stack.GSOSW, NeedsCsum: false, } } } // State implements tcpip.Endpoint.State. It exports the endpoint's protocol // state for diagnostics. func (e *endpoint) State() uint32 { return uint32(e.EndpointState()) } // Info returns a copy of the endpoint info. func (e *endpoint) Info() tcpip.EndpointInfo { e.LockUser() // Make a copy of the endpoint info. ret := e.TransportEndpointInfo e.UnlockUser() return &ret } // Stats returns a pointer to the endpoint stats. func (e *endpoint) Stats() tcpip.EndpointStats { return &e.stats } // Wait implements stack.TransportEndpoint.Wait. func (e *endpoint) Wait() { waitEntry, notifyCh := waiter.NewChannelEntry(nil) e.waiterQueue.EventRegister(&waitEntry, waiter.EventHUp) defer e.waiterQueue.EventUnregister(&waitEntry) for { e.LockUser() running := e.workerRunning e.UnlockUser() if !running { break } <-notifyCh } } // SocketOptions implements tcpip.Endpoint.SocketOptions. func (e *endpoint) SocketOptions() *tcpip.SocketOptions { return &e.ops } // GetTCPSendBufferLimits is used to get send buffer size limits for TCP. func GetTCPSendBufferLimits(s tcpip.StackHandler) tcpip.SendBufferSizeOption { var ss tcpip.TCPSendBufferSizeRangeOption if err := s.TransportProtocolOption(header.TCPProtocolNumber, &ss); err != nil { panic(fmt.Sprintf("s.TransportProtocolOption(%d, %#v) = %s", header.TCPProtocolNumber, ss, err)) } return tcpip.SendBufferSizeOption{ Min: ss.Min, Default: ss.Default, Max: ss.Max, } } // allowOutOfWindowAck returns true if an out-of-window ACK can be sent now. func (e *endpoint) allowOutOfWindowAck() bool { now := e.stack.Clock().NowMonotonic() if e.lastOutOfWindowAckTime != (tcpip.MonotonicTime{}) { var limit stack.TCPInvalidRateLimitOption if err := e.stack.Option(&limit); err != nil { panic(fmt.Sprintf("e.stack.Option(%+v) failed with error: %s", limit, err)) } if now.Sub(e.lastOutOfWindowAckTime) < time.Duration(limit) { return false } } e.lastOutOfWindowAckTime = now return true } // GetTCPReceiveBufferLimits is used to get send buffer size limits for TCP. func GetTCPReceiveBufferLimits(s tcpip.StackHandler) tcpip.ReceiveBufferSizeOption { var ss tcpip.TCPReceiveBufferSizeRangeOption if err := s.TransportProtocolOption(header.TCPProtocolNumber, &ss); err != nil { panic(fmt.Sprintf("s.TransportProtocolOption(%d, %#v) = %s", header.TCPProtocolNumber, ss, err)) } return tcpip.ReceiveBufferSizeOption{ Min: ss.Min, Default: ss.Default, Max: ss.Max, } } // computeTCPSendBufferSize implements auto tuning of send buffer size and // returns the new send buffer size. func (e *endpoint) computeTCPSendBufferSize() int64 { curSndBufSz := int64(e.getSendBufferSize()) // Auto tuning is disabled when the user explicitly sets the send // buffer size with SO_SNDBUF option. if disabled := atomic.LoadUint32(&e.sndQueueInfo.TCPSndBufState.AutoTuneSndBufDisabled); disabled == 1 { return curSndBufSz } const packetOverheadFactor = 2 curMSS := e.snd.MaxPayloadSize numSeg := InitialCwnd if numSeg < e.snd.SndCwnd { numSeg = e.snd.SndCwnd } // SndCwnd indicates the number of segments that can be sent. This means // that the sender can send upto #SndCwnd segments and the send buffer // size should be set to SndCwnd*MSS to accommodate sending of all the // segments. newSndBufSz := int64(numSeg * curMSS * packetOverheadFactor) if newSndBufSz < curSndBufSz { return curSndBufSz } if ss := GetTCPSendBufferLimits(e.stack); int64(ss.Max) < newSndBufSz { newSndBufSz = int64(ss.Max) } return newSndBufSz }