// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package tcp import ( "sync" "time" "gvisor.dev/gvisor/pkg/rand" "gvisor.dev/gvisor/pkg/sleep" "gvisor.dev/gvisor/pkg/tcpip" "gvisor.dev/gvisor/pkg/tcpip/buffer" "gvisor.dev/gvisor/pkg/tcpip/header" "gvisor.dev/gvisor/pkg/tcpip/seqnum" "gvisor.dev/gvisor/pkg/tcpip/stack" "gvisor.dev/gvisor/pkg/waiter" ) // maxSegmentsPerWake is the maximum number of segments to process in the main // protocol goroutine per wake-up. Yielding [after this number of segments are // processed] allows other events to be processed as well (e.g., timeouts, // resets, etc.). const maxSegmentsPerWake = 100 type handshakeState int // The following are the possible states of the TCP connection during a 3-way // handshake. A depiction of the states and transitions can be found in RFC 793, // page 23. const ( handshakeSynSent handshakeState = iota handshakeSynRcvd handshakeCompleted ) // The following are used to set up sleepers. const ( wakerForNotification = iota wakerForNewSegment wakerForResend wakerForResolution ) const ( // Maximum space available for options. maxOptionSize = 40 ) // handshake holds the state used during a TCP 3-way handshake. type handshake struct { ep *endpoint state handshakeState active bool flags uint8 ackNum seqnum.Value // iss is the initial send sequence number, as defined in RFC 793. iss seqnum.Value // rcvWnd is the receive window, as defined in RFC 793. rcvWnd seqnum.Size // sndWnd is the send window, as defined in RFC 793. sndWnd seqnum.Size // mss is the maximum segment size received from the peer. mss uint16 // sndWndScale is the send window scale, as defined in RFC 1323. A // negative value means no scaling is supported by the peer. sndWndScale int // rcvWndScale is the receive window scale, as defined in RFC 1323. rcvWndScale int } func newHandshake(ep *endpoint, rcvWnd seqnum.Size) handshake { h := handshake{ ep: ep, active: true, rcvWnd: rcvWnd, rcvWndScale: FindWndScale(rcvWnd), } h.resetState() return h } // FindWndScale determines the window scale to use for the given maximum window // size. func FindWndScale(wnd seqnum.Size) int { if wnd < 0x10000 { return 0 } max := seqnum.Size(0xffff) s := 0 for wnd > max && s < header.MaxWndScale { s++ max <<= 1 } return s } // resetState resets the state of the handshake object such that it becomes // ready for a new 3-way handshake. func (h *handshake) resetState() { b := make([]byte, 4) if _, err := rand.Read(b); err != nil { panic(err) } h.state = handshakeSynSent h.flags = header.TCPFlagSyn h.ackNum = 0 h.mss = 0 h.iss = seqnum.Value(uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24) } // effectiveRcvWndScale returns the effective receive window scale to be used. // If the peer doesn't support window scaling, the effective rcv wnd scale is // zero; otherwise it's the value calculated based on the initial rcv wnd. func (h *handshake) effectiveRcvWndScale() uint8 { if h.sndWndScale < 0 { return 0 } return uint8(h.rcvWndScale) } // resetToSynRcvd resets the state of the handshake object to the SYN-RCVD // state. func (h *handshake) resetToSynRcvd(iss seqnum.Value, irs seqnum.Value, opts *header.TCPSynOptions) { h.active = false h.state = handshakeSynRcvd h.flags = header.TCPFlagSyn | header.TCPFlagAck h.iss = iss h.ackNum = irs + 1 h.mss = opts.MSS h.sndWndScale = opts.WS h.ep.mu.Lock() h.ep.state = StateSynRecv h.ep.mu.Unlock() } // checkAck checks if the ACK number, if present, of a segment received during // a TCP 3-way handshake is valid. If it's not, a RST segment is sent back in // response. func (h *handshake) checkAck(s *segment) bool { if s.flagIsSet(header.TCPFlagAck) && s.ackNumber != h.iss+1 { // RFC 793, page 36, states that a reset must be generated when // the connection is in any non-synchronized state and an // incoming segment acknowledges something not yet sent. The // connection remains in the same state. ack := s.sequenceNumber.Add(s.logicalLen()) h.ep.sendRaw(buffer.VectorisedView{}, header.TCPFlagRst|header.TCPFlagAck, s.ackNumber, ack, 0) return false } return true } // synSentState handles a segment received when the TCP 3-way handshake is in // the SYN-SENT state. func (h *handshake) synSentState(s *segment) *tcpip.Error { // RFC 793, page 37, states that in the SYN-SENT state, a reset is // acceptable if the ack field acknowledges the SYN. if s.flagIsSet(header.TCPFlagRst) { if s.flagIsSet(header.TCPFlagAck) && s.ackNumber == h.iss+1 { return tcpip.ErrConnectionRefused } return nil } if !h.checkAck(s) { return nil } // We are in the SYN-SENT state. We only care about segments that have // the SYN flag. if !s.flagIsSet(header.TCPFlagSyn) { return nil } // Parse the SYN options. rcvSynOpts := parseSynSegmentOptions(s) // Remember if the Timestamp option was negotiated. h.ep.maybeEnableTimestamp(&rcvSynOpts) // Remember if the SACKPermitted option was negotiated. h.ep.maybeEnableSACKPermitted(&rcvSynOpts) // Remember the sequence we'll ack from now on. h.ackNum = s.sequenceNumber + 1 h.flags |= header.TCPFlagAck h.mss = rcvSynOpts.MSS h.sndWndScale = rcvSynOpts.WS // If this is a SYN ACK response, we only need to acknowledge the SYN // and the handshake is completed. if s.flagIsSet(header.TCPFlagAck) { h.state = handshakeCompleted h.ep.sendRaw(buffer.VectorisedView{}, header.TCPFlagAck, h.iss+1, h.ackNum, h.rcvWnd>>h.effectiveRcvWndScale()) return nil } // A SYN segment was received, but no ACK in it. We acknowledge the SYN // but resend our own SYN and wait for it to be acknowledged in the // SYN-RCVD state. h.state = handshakeSynRcvd h.ep.mu.Lock() h.ep.state = StateSynRecv h.ep.mu.Unlock() synOpts := header.TCPSynOptions{ WS: h.rcvWndScale, TS: rcvSynOpts.TS, TSVal: h.ep.timestamp(), TSEcr: h.ep.recentTS, // We only send SACKPermitted if the other side indicated it // permits SACK. This is not explicitly defined in the RFC but // this is the behaviour implemented by Linux. SACKPermitted: rcvSynOpts.SACKPermitted, } sendSynTCP(&s.route, h.ep.id, h.flags, h.iss, h.ackNum, h.rcvWnd, synOpts) return nil } // synRcvdState handles a segment received when the TCP 3-way handshake is in // the SYN-RCVD state. func (h *handshake) synRcvdState(s *segment) *tcpip.Error { if s.flagIsSet(header.TCPFlagRst) { // RFC 793, page 37, states that in the SYN-RCVD state, a reset // is acceptable if the sequence number is in the window. if s.sequenceNumber.InWindow(h.ackNum, h.rcvWnd) { return tcpip.ErrConnectionRefused } return nil } if !h.checkAck(s) { return nil } if s.flagIsSet(header.TCPFlagSyn) && s.sequenceNumber != h.ackNum-1 { // We received two SYN segments with different sequence // numbers, so we reset this and restart the whole // process, except that we don't reset the timer. ack := s.sequenceNumber.Add(s.logicalLen()) seq := seqnum.Value(0) if s.flagIsSet(header.TCPFlagAck) { seq = s.ackNumber } h.ep.sendRaw(buffer.VectorisedView{}, header.TCPFlagRst|header.TCPFlagAck, seq, ack, 0) if !h.active { return tcpip.ErrInvalidEndpointState } h.resetState() synOpts := header.TCPSynOptions{ WS: h.rcvWndScale, TS: h.ep.sendTSOk, TSVal: h.ep.timestamp(), TSEcr: h.ep.recentTS, SACKPermitted: h.ep.sackPermitted, } sendSynTCP(&s.route, h.ep.id, h.flags, h.iss, h.ackNum, h.rcvWnd, synOpts) return nil } // We have previously received (and acknowledged) the peer's SYN. If the // peer acknowledges our SYN, the handshake is completed. if s.flagIsSet(header.TCPFlagAck) { // If the timestamp option is negotiated and the segment does // not carry a timestamp option then the segment must be dropped // as per https://tools.ietf.org/html/rfc7323#section-3.2. if h.ep.sendTSOk && !s.parsedOptions.TS { h.ep.stack.Stats().DroppedPackets.Increment() return nil } // Update timestamp if required. See RFC7323, section-4.3. if h.ep.sendTSOk && s.parsedOptions.TS { h.ep.updateRecentTimestamp(s.parsedOptions.TSVal, h.ackNum, s.sequenceNumber) } h.state = handshakeCompleted return nil } return nil } func (h *handshake) handleSegment(s *segment) *tcpip.Error { h.sndWnd = s.window if !s.flagIsSet(header.TCPFlagSyn) && h.sndWndScale > 0 { h.sndWnd <<= uint8(h.sndWndScale) } switch h.state { case handshakeSynRcvd: return h.synRcvdState(s) case handshakeSynSent: return h.synSentState(s) } return nil } // processSegments goes through the segment queue and processes up to // maxSegmentsPerWake (if they're available). func (h *handshake) processSegments() *tcpip.Error { for i := 0; i < maxSegmentsPerWake; i++ { s := h.ep.segmentQueue.dequeue() if s == nil { return nil } err := h.handleSegment(s) s.decRef() if err != nil { return err } // We stop processing packets once the handshake is completed, // otherwise we may process packets meant to be processed by // the main protocol goroutine. if h.state == handshakeCompleted { break } } // If the queue is not empty, make sure we'll wake up in the next // iteration. if !h.ep.segmentQueue.empty() { h.ep.newSegmentWaker.Assert() } return nil } func (h *handshake) resolveRoute() *tcpip.Error { // Set up the wakers. s := sleep.Sleeper{} resolutionWaker := &sleep.Waker{} s.AddWaker(resolutionWaker, wakerForResolution) s.AddWaker(&h.ep.notificationWaker, wakerForNotification) defer s.Done() // Initial action is to resolve route. index := wakerForResolution for { switch index { case wakerForResolution: if _, err := h.ep.route.Resolve(resolutionWaker); err != tcpip.ErrWouldBlock { // Either success (err == nil) or failure. return err } // Resolution not completed. Keep trying... case wakerForNotification: n := h.ep.fetchNotifications() if n¬ifyClose != 0 { h.ep.route.RemoveWaker(resolutionWaker) return tcpip.ErrAborted } if n¬ifyDrain != 0 { close(h.ep.drainDone) <-h.ep.undrain } } // Wait for notification. index, _ = s.Fetch(true) } } // execute executes the TCP 3-way handshake. func (h *handshake) execute() *tcpip.Error { if h.ep.route.IsResolutionRequired() { if err := h.resolveRoute(); err != nil { return err } } // Initialize the resend timer. resendWaker := sleep.Waker{} timeOut := time.Duration(time.Second) rt := time.AfterFunc(timeOut, func() { resendWaker.Assert() }) defer rt.Stop() // Set up the wakers. s := sleep.Sleeper{} s.AddWaker(&resendWaker, wakerForResend) s.AddWaker(&h.ep.notificationWaker, wakerForNotification) s.AddWaker(&h.ep.newSegmentWaker, wakerForNewSegment) defer s.Done() var sackEnabled SACKEnabled if err := h.ep.stack.TransportProtocolOption(ProtocolNumber, &sackEnabled); err != nil { // If stack returned an error when checking for SACKEnabled // status then just default to switching off SACK negotiation. sackEnabled = false } // Send the initial SYN segment and loop until the handshake is // completed. synOpts := header.TCPSynOptions{ WS: h.rcvWndScale, TS: true, TSVal: h.ep.timestamp(), TSEcr: h.ep.recentTS, SACKPermitted: bool(sackEnabled), } // Execute is also called in a listen context so we want to make sure we // only send the TS/SACK option when we received the TS/SACK in the // initial SYN. if h.state == handshakeSynRcvd { synOpts.TS = h.ep.sendTSOk synOpts.SACKPermitted = h.ep.sackPermitted && bool(sackEnabled) } sendSynTCP(&h.ep.route, h.ep.id, h.flags, h.iss, h.ackNum, h.rcvWnd, synOpts) for h.state != handshakeCompleted { switch index, _ := s.Fetch(true); index { case wakerForResend: timeOut *= 2 if timeOut > 60*time.Second { return tcpip.ErrTimeout } rt.Reset(timeOut) sendSynTCP(&h.ep.route, h.ep.id, h.flags, h.iss, h.ackNum, h.rcvWnd, synOpts) case wakerForNotification: n := h.ep.fetchNotifications() if n¬ifyClose != 0 { return tcpip.ErrAborted } if n¬ifyDrain != 0 { for !h.ep.segmentQueue.empty() { s := h.ep.segmentQueue.dequeue() err := h.handleSegment(s) s.decRef() if err != nil { return err } if h.state == handshakeCompleted { return nil } } close(h.ep.drainDone) <-h.ep.undrain } case wakerForNewSegment: if err := h.processSegments(); err != nil { return err } } } return nil } func parseSynSegmentOptions(s *segment) header.TCPSynOptions { synOpts := header.ParseSynOptions(s.options, s.flagIsSet(header.TCPFlagAck)) if synOpts.TS { s.parsedOptions.TSVal = synOpts.TSVal s.parsedOptions.TSEcr = synOpts.TSEcr } return synOpts } var optionPool = sync.Pool{ New: func() interface{} { return make([]byte, maxOptionSize) }, } func getOptions() []byte { return optionPool.Get().([]byte) } func putOptions(options []byte) { // Reslice to full capacity. optionPool.Put(options[0:cap(options)]) } func makeSynOptions(opts header.TCPSynOptions) []byte { // Emulate linux option order. This is as follows: // // if md5: NOP NOP MD5SIG 18 md5sig(16) // if mss: MSS 4 mss(2) // if ts and sack_advertise: // SACK 2 TIMESTAMP 2 timestamp(8) // elif ts: NOP NOP TIMESTAMP 10 timestamp(8) // elif sack: NOP NOP SACK 2 // if wscale: NOP WINDOW 3 ws(1) // if sack_blocks: NOP NOP SACK ((2 + (#blocks * 8)) // [for each block] start_seq(4) end_seq(4) // if fastopen_cookie: // if exp: EXP (4 + len(cookie)) FASTOPEN_MAGIC(2) // else: FASTOPEN (2 + len(cookie)) // cookie(variable) [padding to four bytes] // options := getOptions() // Always encode the mss. offset := header.EncodeMSSOption(uint32(opts.MSS), options) // Special ordering is required here. If both TS and SACK are enabled, // then the SACK option precedes TS, with no padding. If they are // enabled individually, then we see padding before the option. if opts.TS && opts.SACKPermitted { offset += header.EncodeSACKPermittedOption(options[offset:]) offset += header.EncodeTSOption(opts.TSVal, opts.TSEcr, options[offset:]) } else if opts.TS { offset += header.EncodeNOP(options[offset:]) offset += header.EncodeNOP(options[offset:]) offset += header.EncodeTSOption(opts.TSVal, opts.TSEcr, options[offset:]) } else if opts.SACKPermitted { offset += header.EncodeNOP(options[offset:]) offset += header.EncodeNOP(options[offset:]) offset += header.EncodeSACKPermittedOption(options[offset:]) } // Initialize the WS option. if opts.WS >= 0 { offset += header.EncodeNOP(options[offset:]) offset += header.EncodeWSOption(opts.WS, options[offset:]) } // Padding to the end; note that this never apply unless we add a // fastopen option, we always expect the offset to remain the same. if delta := header.AddTCPOptionPadding(options, offset); delta != 0 { panic("unexpected option encoding") } return options[:offset] } func sendSynTCP(r *stack.Route, id stack.TransportEndpointID, flags byte, seq, ack seqnum.Value, rcvWnd seqnum.Size, opts header.TCPSynOptions) *tcpip.Error { // The MSS in opts is automatically calculated as this function is // called from many places and we don't want every call point being // embedded with the MSS calculation. if opts.MSS == 0 { opts.MSS = uint16(r.MTU() - header.TCPMinimumSize) } options := makeSynOptions(opts) err := sendTCP(r, id, buffer.VectorisedView{}, r.DefaultTTL(), flags, seq, ack, rcvWnd, options, nil) putOptions(options) return err } // sendTCP sends a TCP segment with the provided options via the provided // network endpoint and under the provided identity. func sendTCP(r *stack.Route, id stack.TransportEndpointID, data buffer.VectorisedView, ttl uint8, flags byte, seq, ack seqnum.Value, rcvWnd seqnum.Size, opts []byte, gso *stack.GSO) *tcpip.Error { optLen := len(opts) // Allocate a buffer for the TCP header. hdr := buffer.NewPrependable(header.TCPMinimumSize + int(r.MaxHeaderLength()) + optLen) if rcvWnd > 0xffff { rcvWnd = 0xffff } // Initialize the header. tcp := header.TCP(hdr.Prepend(header.TCPMinimumSize + optLen)) tcp.Encode(&header.TCPFields{ SrcPort: id.LocalPort, DstPort: id.RemotePort, SeqNum: uint32(seq), AckNum: uint32(ack), DataOffset: uint8(header.TCPMinimumSize + optLen), Flags: flags, WindowSize: uint16(rcvWnd), }) copy(tcp[header.TCPMinimumSize:], opts) length := uint16(hdr.UsedLength() + data.Size()) xsum := r.PseudoHeaderChecksum(ProtocolNumber, length) // Only calculate the checksum if offloading isn't supported. if gso != nil && gso.NeedsCsum { // This is called CHECKSUM_PARTIAL in the Linux kernel. We // calculate a checksum of the pseudo-header and save it in the // TCP header, then the kernel calculate a checksum of the // header and data and get the right sum of the TCP packet. tcp.SetChecksum(xsum) } else if r.Capabilities()&stack.CapabilityTXChecksumOffload == 0 { xsum = header.ChecksumVV(data, xsum) tcp.SetChecksum(^tcp.CalculateChecksum(xsum)) } r.Stats().TCP.SegmentsSent.Increment() if (flags & header.TCPFlagRst) != 0 { r.Stats().TCP.ResetsSent.Increment() } return r.WritePacket(gso, hdr, data, ProtocolNumber, ttl) } // makeOptions makes an options slice. func (e *endpoint) makeOptions(sackBlocks []header.SACKBlock) []byte { options := getOptions() offset := 0 // N.B. the ordering here matches the ordering used by Linux internally // and described in the raw makeOptions function. We don't include // unnecessary cases here (post connection.) if e.sendTSOk { // Embed the timestamp if timestamp has been enabled. // // We only use the lower 32 bits of the unix time in // milliseconds. This is similar to what Linux does where it // uses the lower 32 bits of the jiffies value in the tsVal // field of the timestamp option. // // Further, RFC7323 section-5.4 recommends millisecond // resolution as the lowest recommended resolution for the // timestamp clock. // // Ref: https://tools.ietf.org/html/rfc7323#section-5.4. offset += header.EncodeNOP(options[offset:]) offset += header.EncodeNOP(options[offset:]) offset += header.EncodeTSOption(e.timestamp(), uint32(e.recentTS), options[offset:]) } if e.sackPermitted && len(sackBlocks) > 0 { offset += header.EncodeNOP(options[offset:]) offset += header.EncodeNOP(options[offset:]) offset += header.EncodeSACKBlocks(sackBlocks, options[offset:]) } // We expect the above to produce an aligned offset. if delta := header.AddTCPOptionPadding(options, offset); delta != 0 { panic("unexpected option encoding") } return options[:offset] } // sendRaw sends a TCP segment to the endpoint's peer. func (e *endpoint) sendRaw(data buffer.VectorisedView, flags byte, seq, ack seqnum.Value, rcvWnd seqnum.Size) *tcpip.Error { var sackBlocks []header.SACKBlock if e.state == StateEstablished && e.rcv.pendingBufSize > 0 && (flags&header.TCPFlagAck != 0) { sackBlocks = e.sack.Blocks[:e.sack.NumBlocks] } options := e.makeOptions(sackBlocks) err := sendTCP(&e.route, e.id, data, e.route.DefaultTTL(), flags, seq, ack, rcvWnd, options, e.gso) putOptions(options) return err } func (e *endpoint) handleWrite() *tcpip.Error { // Move packets from send queue to send list. The queue is accessible // from other goroutines and protected by the send mutex, while the send // list is only accessible from the handler goroutine, so it needs no // mutexes. e.sndBufMu.Lock() first := e.sndQueue.Front() if first != nil { e.snd.writeList.PushBackList(&e.sndQueue) e.snd.sndNxtList.UpdateForward(e.sndBufInQueue) e.sndBufInQueue = 0 } e.sndBufMu.Unlock() // Initialize the next segment to write if it's currently nil. if e.snd.writeNext == nil { e.snd.writeNext = first } // Push out any new packets. e.snd.sendData() return nil } func (e *endpoint) handleClose() *tcpip.Error { // Drain the send queue. e.handleWrite() // Mark send side as closed. e.snd.closed = true return nil } // resetConnectionLocked sends a RST segment and puts the endpoint in an error // state with the given error code. This method must only be called from the // protocol goroutine. func (e *endpoint) resetConnectionLocked(err *tcpip.Error) { e.sendRaw(buffer.VectorisedView{}, header.TCPFlagAck|header.TCPFlagRst, e.snd.sndUna, e.rcv.rcvNxt, 0) e.state = StateError e.hardError = err } // completeWorkerLocked is called by the worker goroutine when it's about to // exit. It marks the worker as completed and performs cleanup work if requested // by Close(). func (e *endpoint) completeWorkerLocked() { e.workerRunning = false if e.workerCleanup { e.cleanupLocked() } } // handleSegments pulls segments from the queue and processes them. It returns // no error if the protocol loop should continue, an error otherwise. func (e *endpoint) handleSegments() *tcpip.Error { checkRequeue := true for i := 0; i < maxSegmentsPerWake; i++ { s := e.segmentQueue.dequeue() if s == nil { checkRequeue = false break } // Invoke the tcp probe if installed. if e.probe != nil { e.probe(e.completeState()) } if s.flagIsSet(header.TCPFlagRst) { if e.rcv.acceptable(s.sequenceNumber, 0) { // RFC 793, page 37 states that "in all states // except SYN-SENT, all reset (RST) segments are // validated by checking their SEQ-fields." So // we only process it if it's acceptable. s.decRef() return tcpip.ErrConnectionReset } } else if s.flagIsSet(header.TCPFlagAck) { // Patch the window size in the segment according to the // send window scale. s.window <<= e.snd.sndWndScale // RFC 793, page 41 states that "once in the ESTABLISHED // state all segments must carry current acknowledgment // information." e.rcv.handleRcvdSegment(s) e.snd.handleRcvdSegment(s) } s.decRef() } // If the queue is not empty, make sure we'll wake up in the next // iteration. if checkRequeue && !e.segmentQueue.empty() { e.newSegmentWaker.Assert() } // Send an ACK for all processed packets if needed. if e.rcv.rcvNxt != e.snd.maxSentAck { e.snd.sendAck() } e.resetKeepaliveTimer(true) return nil } // keepaliveTimerExpired is called when the keepaliveTimer fires. We send TCP // keepalive packets periodically when the connection is idle. If we don't hear // from the other side after a number of tries, we terminate the connection. func (e *endpoint) keepaliveTimerExpired() *tcpip.Error { e.keepalive.Lock() if !e.keepalive.enabled || !e.keepalive.timer.checkExpiration() { e.keepalive.Unlock() return nil } if e.keepalive.unacked >= e.keepalive.count { e.keepalive.Unlock() return tcpip.ErrConnectionReset } // RFC1122 4.2.3.6: TCP keepalive is a dataless ACK with // seg.seq = snd.nxt-1. e.keepalive.unacked++ e.keepalive.Unlock() e.snd.sendSegmentFromView(buffer.VectorisedView{}, header.TCPFlagAck, e.snd.sndNxt-1) e.resetKeepaliveTimer(false) return nil } // resetKeepaliveTimer restarts or stops the keepalive timer, depending on // whether it is enabled for this endpoint. func (e *endpoint) resetKeepaliveTimer(receivedData bool) { e.keepalive.Lock() defer e.keepalive.Unlock() if receivedData { e.keepalive.unacked = 0 } // Start the keepalive timer IFF it's enabled and there is no pending // data to send. if !e.keepalive.enabled || e.snd == nil || e.snd.sndUna != e.snd.sndNxt { e.keepalive.timer.disable() return } if e.keepalive.unacked > 0 { e.keepalive.timer.enable(e.keepalive.interval) } else { e.keepalive.timer.enable(e.keepalive.idle) } } // disableKeepaliveTimer stops the keepalive timer. func (e *endpoint) disableKeepaliveTimer() { e.keepalive.Lock() e.keepalive.timer.disable() e.keepalive.Unlock() } // protocolMainLoop is the main loop of the TCP protocol. It runs in its own // goroutine and is responsible for sending segments and handling received // segments. func (e *endpoint) protocolMainLoop(handshake bool) *tcpip.Error { var closeTimer *time.Timer var closeWaker sleep.Waker epilogue := func() { // e.mu is expected to be hold upon entering this section. if e.snd != nil { e.snd.resendTimer.cleanup() } if closeTimer != nil { closeTimer.Stop() } e.completeWorkerLocked() if e.drainDone != nil { close(e.drainDone) } e.mu.Unlock() // When the protocol loop exits we should wake up our waiters. e.waiterQueue.Notify(waiter.EventHUp | waiter.EventErr | waiter.EventIn | waiter.EventOut) } if handshake { // This is an active connection, so we must initiate the 3-way // handshake, and then inform potential waiters about its // completion. h := newHandshake(e, seqnum.Size(e.receiveBufferAvailable())) e.mu.Lock() h.ep.state = StateSynSent e.mu.Unlock() if err := h.execute(); err != nil { e.lastErrorMu.Lock() e.lastError = err e.lastErrorMu.Unlock() e.mu.Lock() e.state = StateError e.hardError = err // Lock released below. epilogue() return err } // Transfer handshake state to TCP connection. We disable // receive window scaling if the peer doesn't support it // (indicated by a negative send window scale). e.snd = newSender(e, h.iss, h.ackNum-1, h.sndWnd, h.mss, h.sndWndScale) e.rcvListMu.Lock() e.rcv = newReceiver(e, h.ackNum-1, h.rcvWnd, h.effectiveRcvWndScale()) e.rcvListMu.Unlock() } e.keepalive.timer.init(&e.keepalive.waker) defer e.keepalive.timer.cleanup() // Tell waiters that the endpoint is connected and writable. e.mu.Lock() e.state = StateEstablished drained := e.drainDone != nil e.mu.Unlock() if drained { close(e.drainDone) <-e.undrain } e.waiterQueue.Notify(waiter.EventOut) // Set up the functions that will be called when the main protocol loop // wakes up. funcs := []struct { w *sleep.Waker f func() *tcpip.Error }{ { w: &e.sndWaker, f: e.handleWrite, }, { w: &e.sndCloseWaker, f: e.handleClose, }, { w: &e.newSegmentWaker, f: e.handleSegments, }, { w: &closeWaker, f: func() *tcpip.Error { return tcpip.ErrConnectionAborted }, }, { w: &e.snd.resendWaker, f: func() *tcpip.Error { if !e.snd.retransmitTimerExpired() { return tcpip.ErrTimeout } return nil }, }, { w: &e.keepalive.waker, f: e.keepaliveTimerExpired, }, { w: &e.notificationWaker, f: func() *tcpip.Error { n := e.fetchNotifications() if n¬ifyNonZeroReceiveWindow != 0 { e.rcv.nonZeroWindow() } if n¬ifyReceiveWindowChanged != 0 { e.rcv.pendingBufSize = seqnum.Size(e.receiveBufferSize()) } if n¬ifyMTUChanged != 0 { e.sndBufMu.Lock() count := e.packetTooBigCount e.packetTooBigCount = 0 mtu := e.sndMTU e.sndBufMu.Unlock() e.snd.updateMaxPayloadSize(mtu, count) } if n¬ifyReset != 0 { e.mu.Lock() e.resetConnectionLocked(tcpip.ErrConnectionAborted) e.mu.Unlock() } if n¬ifyClose != 0 && closeTimer == nil { // Reset the connection 3 seconds after // the endpoint has been closed. // // The timer could fire in background // when the endpoint is drained. That's // OK as the loop here will not honor // the firing until the undrain arrives. closeTimer = time.AfterFunc(3*time.Second, func() { closeWaker.Assert() }) } if n¬ifyKeepaliveChanged != 0 { // The timer could fire in background // when the endpoint is drained. That's // OK. See above. e.resetKeepaliveTimer(true) } if n¬ifyDrain != 0 { for !e.segmentQueue.empty() { if err := e.handleSegments(); err != nil { return err } } if e.state != StateError { close(e.drainDone) <-e.undrain } } return nil }, }, } // Initialize the sleeper based on the wakers in funcs. s := sleep.Sleeper{} for i := range funcs { s.AddWaker(funcs[i].w, i) } // The following assertions and notifications are needed for restored // endpoints. Fresh newly created endpoints have empty states and should // not invoke any. e.segmentQueue.mu.Lock() if !e.segmentQueue.list.Empty() { e.newSegmentWaker.Assert() } e.segmentQueue.mu.Unlock() e.rcvListMu.Lock() if !e.rcvList.Empty() { e.waiterQueue.Notify(waiter.EventIn) } e.rcvListMu.Unlock() e.mu.RLock() if e.workerCleanup { e.notifyProtocolGoroutine(notifyClose) } e.mu.RUnlock() // Main loop. Handle segments until both send and receive ends of the // connection have completed. for !e.rcv.closed || !e.snd.closed || e.snd.sndUna != e.snd.sndNxtList { e.workMu.Unlock() v, _ := s.Fetch(true) e.workMu.Lock() if err := funcs[v].f(); err != nil { e.mu.Lock() e.resetConnectionLocked(err) // Lock released below. epilogue() return nil } } // Mark endpoint as closed. e.mu.Lock() if e.state != StateError { e.state = StateClose } // Lock released below. epilogue() return nil }