// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package icmp import ( "gvisor.dev/gvisor/pkg/sync" "gvisor.dev/gvisor/pkg/tcpip" "gvisor.dev/gvisor/pkg/tcpip/buffer" "gvisor.dev/gvisor/pkg/tcpip/header" "gvisor.dev/gvisor/pkg/tcpip/ports" "gvisor.dev/gvisor/pkg/tcpip/stack" "gvisor.dev/gvisor/pkg/waiter" ) // +stateify savable type icmpPacket struct { icmpPacketEntry senderAddress tcpip.FullAddress data buffer.VectorisedView `state:".(buffer.VectorisedView)"` timestamp int64 } type endpointState int const ( stateInitial endpointState = iota stateBound stateConnected stateClosed ) // endpoint represents an ICMP endpoint. This struct serves as the interface // between users of the endpoint and the protocol implementation; it is legal to // have concurrent goroutines make calls into the endpoint, they are properly // synchronized. // // +stateify savable type endpoint struct { stack.TransportEndpointInfo // The following fields are initialized at creation time and are // immutable. stack *stack.Stack `state:"manual"` waiterQueue *waiter.Queue uniqueID uint64 // The following fields are used to manage the receive queue, and are // protected by rcvMu. rcvMu sync.Mutex `state:"nosave"` rcvReady bool rcvList icmpPacketList rcvBufSizeMax int `state:".(int)"` rcvBufSize int rcvClosed bool // The following fields are protected by the mu mutex. mu sync.RWMutex `state:"nosave"` sndBufSize int // shutdownFlags represent the current shutdown state of the endpoint. shutdownFlags tcpip.ShutdownFlags state endpointState route stack.Route `state:"manual"` ttl uint8 stats tcpip.TransportEndpointStats `state:"nosave"` // linger is used for SO_LINGER socket option. linger tcpip.LingerOption // owner is used to get uid and gid of the packet. owner tcpip.PacketOwner } func newEndpoint(s *stack.Stack, netProto tcpip.NetworkProtocolNumber, transProto tcpip.TransportProtocolNumber, waiterQueue *waiter.Queue) (tcpip.Endpoint, *tcpip.Error) { return &endpoint{ stack: s, TransportEndpointInfo: stack.TransportEndpointInfo{ NetProto: netProto, TransProto: transProto, }, waiterQueue: waiterQueue, rcvBufSizeMax: 32 * 1024, sndBufSize: 32 * 1024, state: stateInitial, uniqueID: s.UniqueID(), }, nil } // UniqueID implements stack.TransportEndpoint.UniqueID. func (e *endpoint) UniqueID() uint64 { return e.uniqueID } // Abort implements stack.TransportEndpoint.Abort. func (e *endpoint) Abort() { e.Close() } // Close puts the endpoint in a closed state and frees all resources // associated with it. func (e *endpoint) Close() { e.mu.Lock() e.shutdownFlags = tcpip.ShutdownRead | tcpip.ShutdownWrite switch e.state { case stateBound, stateConnected: e.stack.UnregisterTransportEndpoint(e.RegisterNICID, []tcpip.NetworkProtocolNumber{e.NetProto}, e.TransProto, e.ID, e, ports.Flags{}, 0 /* bindToDevice */) } // Close the receive list and drain it. e.rcvMu.Lock() e.rcvClosed = true e.rcvBufSize = 0 for !e.rcvList.Empty() { p := e.rcvList.Front() e.rcvList.Remove(p) } e.rcvMu.Unlock() e.route.Release() // Update the state. e.state = stateClosed e.mu.Unlock() e.waiterQueue.Notify(waiter.EventHUp | waiter.EventErr | waiter.EventIn | waiter.EventOut) } // ModerateRecvBuf implements tcpip.Endpoint.ModerateRecvBuf. func (e *endpoint) ModerateRecvBuf(copied int) {} func (e *endpoint) SetOwner(owner tcpip.PacketOwner) { e.owner = owner } // Read reads data from the endpoint. This method does not block if // there is no data pending. func (e *endpoint) Read(addr *tcpip.FullAddress) (buffer.View, tcpip.ControlMessages, *tcpip.Error) { e.rcvMu.Lock() if e.rcvList.Empty() { err := tcpip.ErrWouldBlock if e.rcvClosed { e.stats.ReadErrors.ReadClosed.Increment() err = tcpip.ErrClosedForReceive } e.rcvMu.Unlock() return buffer.View{}, tcpip.ControlMessages{}, err } p := e.rcvList.Front() e.rcvList.Remove(p) e.rcvBufSize -= p.data.Size() e.rcvMu.Unlock() if addr != nil { *addr = p.senderAddress } return p.data.ToView(), tcpip.ControlMessages{HasTimestamp: true, Timestamp: p.timestamp}, nil } // prepareForWrite prepares the endpoint for sending data. In particular, it // binds it if it's still in the initial state. To do so, it must first // reacquire the mutex in exclusive mode. // // Returns true for retry if preparation should be retried. func (e *endpoint) prepareForWrite(to *tcpip.FullAddress) (retry bool, err *tcpip.Error) { switch e.state { case stateInitial: case stateConnected: return false, nil case stateBound: if to == nil { return false, tcpip.ErrDestinationRequired } return false, nil default: return false, tcpip.ErrInvalidEndpointState } e.mu.RUnlock() defer e.mu.RLock() e.mu.Lock() defer e.mu.Unlock() // The state changed when we released the shared locked and re-acquired // it in exclusive mode. Try again. if e.state != stateInitial { return true, nil } // The state is still 'initial', so try to bind the endpoint. if err := e.bindLocked(tcpip.FullAddress{}); err != nil { return false, err } return true, nil } // Write writes data to the endpoint's peer. This method does not block // if the data cannot be written. func (e *endpoint) Write(p tcpip.Payloader, opts tcpip.WriteOptions) (int64, <-chan struct{}, *tcpip.Error) { n, ch, err := e.write(p, opts) switch err { case nil: e.stats.PacketsSent.Increment() case tcpip.ErrMessageTooLong, tcpip.ErrInvalidOptionValue: e.stats.WriteErrors.InvalidArgs.Increment() case tcpip.ErrClosedForSend: e.stats.WriteErrors.WriteClosed.Increment() case tcpip.ErrInvalidEndpointState: e.stats.WriteErrors.InvalidEndpointState.Increment() case tcpip.ErrNoLinkAddress: e.stats.SendErrors.NoLinkAddr.Increment() case tcpip.ErrNoRoute, tcpip.ErrBroadcastDisabled, tcpip.ErrNetworkUnreachable: // Errors indicating any problem with IP routing of the packet. e.stats.SendErrors.NoRoute.Increment() default: // For all other errors when writing to the network layer. e.stats.SendErrors.SendToNetworkFailed.Increment() } return n, ch, err } func (e *endpoint) write(p tcpip.Payloader, opts tcpip.WriteOptions) (int64, <-chan struct{}, *tcpip.Error) { // MSG_MORE is unimplemented. (This also means that MSG_EOR is a no-op.) if opts.More { return 0, nil, tcpip.ErrInvalidOptionValue } to := opts.To e.mu.RLock() defer e.mu.RUnlock() // If we've shutdown with SHUT_WR we are in an invalid state for sending. if e.shutdownFlags&tcpip.ShutdownWrite != 0 { return 0, nil, tcpip.ErrClosedForSend } // Prepare for write. for { retry, err := e.prepareForWrite(to) if err != nil { return 0, nil, err } if !retry { break } } var route *stack.Route if to == nil { route = &e.route if route.IsResolutionRequired() { // Promote lock to exclusive if using a shared route, // given that it may need to change in Route.Resolve() // call below. e.mu.RUnlock() defer e.mu.RLock() e.mu.Lock() defer e.mu.Unlock() // Recheck state after lock was re-acquired. if e.state != stateConnected { return 0, nil, tcpip.ErrInvalidEndpointState } } } else { // Reject destination address if it goes through a different // NIC than the endpoint was bound to. nicID := to.NIC if e.BindNICID != 0 { if nicID != 0 && nicID != e.BindNICID { return 0, nil, tcpip.ErrNoRoute } nicID = e.BindNICID } dst, netProto, err := e.checkV4MappedLocked(*to) if err != nil { return 0, nil, err } // Find the endpoint. r, err := e.stack.FindRoute(nicID, e.BindAddr, dst.Addr, netProto, false /* multicastLoop */) if err != nil { return 0, nil, err } defer r.Release() route = &r } if route.IsResolutionRequired() { if ch, err := route.Resolve(nil); err != nil { if err == tcpip.ErrWouldBlock { return 0, ch, tcpip.ErrNoLinkAddress } return 0, nil, err } } v, err := p.FullPayload() if err != nil { return 0, nil, err } switch e.NetProto { case header.IPv4ProtocolNumber: err = send4(route, e.ID.LocalPort, v, e.ttl, e.owner) case header.IPv6ProtocolNumber: err = send6(route, e.ID.LocalPort, v, e.ttl) } if err != nil { return 0, nil, err } return int64(len(v)), nil, nil } // Peek only returns data from a single datagram, so do nothing here. func (e *endpoint) Peek([][]byte) (int64, tcpip.ControlMessages, *tcpip.Error) { return 0, tcpip.ControlMessages{}, nil } // SetSockOpt sets a socket option. func (e *endpoint) SetSockOpt(opt tcpip.SettableSocketOption) *tcpip.Error { switch v := opt.(type) { case *tcpip.SocketDetachFilterOption: return nil case *tcpip.LingerOption: e.mu.Lock() e.linger = *v e.mu.Unlock() } return nil } // SetSockOptBool sets a socket option. Currently not supported. func (e *endpoint) SetSockOptBool(opt tcpip.SockOptBool, v bool) *tcpip.Error { return nil } // SetSockOptInt sets a socket option. Currently not supported. func (e *endpoint) SetSockOptInt(opt tcpip.SockOptInt, v int) *tcpip.Error { switch opt { case tcpip.TTLOption: e.mu.Lock() e.ttl = uint8(v) e.mu.Unlock() } return nil } // GetSockOptBool implements tcpip.Endpoint.GetSockOptBool. func (e *endpoint) GetSockOptBool(opt tcpip.SockOptBool) (bool, *tcpip.Error) { switch opt { case tcpip.KeepaliveEnabledOption, tcpip.AcceptConnOption: return false, nil default: return false, tcpip.ErrUnknownProtocolOption } } // GetSockOptInt implements tcpip.Endpoint.GetSockOptInt. func (e *endpoint) GetSockOptInt(opt tcpip.SockOptInt) (int, *tcpip.Error) { switch opt { case tcpip.ReceiveQueueSizeOption: v := 0 e.rcvMu.Lock() if !e.rcvList.Empty() { p := e.rcvList.Front() v = p.data.Size() } e.rcvMu.Unlock() return v, nil case tcpip.SendBufferSizeOption: e.mu.Lock() v := e.sndBufSize e.mu.Unlock() return v, nil case tcpip.ReceiveBufferSizeOption: e.rcvMu.Lock() v := e.rcvBufSizeMax e.rcvMu.Unlock() return v, nil case tcpip.TTLOption: e.rcvMu.Lock() v := int(e.ttl) e.rcvMu.Unlock() return v, nil default: return -1, tcpip.ErrUnknownProtocolOption } } // GetSockOpt implements tcpip.Endpoint.GetSockOpt. func (e *endpoint) GetSockOpt(opt tcpip.GettableSocketOption) *tcpip.Error { switch o := opt.(type) { case *tcpip.LingerOption: e.mu.Lock() *o = e.linger e.mu.Unlock() return nil default: return tcpip.ErrUnknownProtocolOption } } func send4(r *stack.Route, ident uint16, data buffer.View, ttl uint8, owner tcpip.PacketOwner) *tcpip.Error { if len(data) < header.ICMPv4MinimumSize { return tcpip.ErrInvalidEndpointState } pkt := stack.NewPacketBuffer(stack.PacketBufferOptions{ ReserveHeaderBytes: header.ICMPv4MinimumSize + int(r.MaxHeaderLength()), }) pkt.Owner = owner icmpv4 := header.ICMPv4(pkt.TransportHeader().Push(header.ICMPv4MinimumSize)) pkt.TransportProtocolNumber = header.ICMPv4ProtocolNumber copy(icmpv4, data) // Set the ident to the user-specified port. Sequence number should // already be set by the user. icmpv4.SetIdent(ident) data = data[header.ICMPv4MinimumSize:] // Linux performs these basic checks. if icmpv4.Type() != header.ICMPv4Echo || icmpv4.Code() != 0 { return tcpip.ErrInvalidEndpointState } icmpv4.SetChecksum(0) icmpv4.SetChecksum(^header.Checksum(icmpv4, header.Checksum(data, 0))) pkt.Data = data.ToVectorisedView() if ttl == 0 { ttl = r.DefaultTTL() } return r.WritePacket(nil /* gso */, stack.NetworkHeaderParams{Protocol: header.ICMPv4ProtocolNumber, TTL: ttl, TOS: stack.DefaultTOS}, pkt) } func send6(r *stack.Route, ident uint16, data buffer.View, ttl uint8) *tcpip.Error { if len(data) < header.ICMPv6EchoMinimumSize { return tcpip.ErrInvalidEndpointState } pkt := stack.NewPacketBuffer(stack.PacketBufferOptions{ ReserveHeaderBytes: header.ICMPv6MinimumSize + int(r.MaxHeaderLength()), }) icmpv6 := header.ICMPv6(pkt.TransportHeader().Push(header.ICMPv6MinimumSize)) pkt.TransportProtocolNumber = header.ICMPv6ProtocolNumber copy(icmpv6, data) // Set the ident. Sequence number is provided by the user. icmpv6.SetIdent(ident) data = data[header.ICMPv6MinimumSize:] if icmpv6.Type() != header.ICMPv6EchoRequest || icmpv6.Code() != 0 { return tcpip.ErrInvalidEndpointState } dataVV := data.ToVectorisedView() icmpv6.SetChecksum(header.ICMPv6Checksum(icmpv6, r.LocalAddress, r.RemoteAddress, dataVV)) pkt.Data = dataVV if ttl == 0 { ttl = r.DefaultTTL() } return r.WritePacket(nil /* gso */, stack.NetworkHeaderParams{Protocol: header.ICMPv6ProtocolNumber, TTL: ttl, TOS: stack.DefaultTOS}, pkt) } // checkV4MappedLocked determines the effective network protocol and converts // addr to its canonical form. func (e *endpoint) checkV4MappedLocked(addr tcpip.FullAddress) (tcpip.FullAddress, tcpip.NetworkProtocolNumber, *tcpip.Error) { unwrapped, netProto, err := e.TransportEndpointInfo.AddrNetProtoLocked(addr, false /* v6only */) if err != nil { return tcpip.FullAddress{}, 0, err } return unwrapped, netProto, nil } // Disconnect implements tcpip.Endpoint.Disconnect. func (*endpoint) Disconnect() *tcpip.Error { return tcpip.ErrNotSupported } // Connect connects the endpoint to its peer. Specifying a NIC is optional. func (e *endpoint) Connect(addr tcpip.FullAddress) *tcpip.Error { e.mu.Lock() defer e.mu.Unlock() nicID := addr.NIC localPort := uint16(0) switch e.state { case stateInitial: case stateBound, stateConnected: localPort = e.ID.LocalPort if e.BindNICID == 0 { break } if nicID != 0 && nicID != e.BindNICID { return tcpip.ErrInvalidEndpointState } nicID = e.BindNICID default: return tcpip.ErrInvalidEndpointState } addr, netProto, err := e.checkV4MappedLocked(addr) if err != nil { return err } // Find a route to the desired destination. r, err := e.stack.FindRoute(nicID, e.BindAddr, addr.Addr, netProto, false /* multicastLoop */) if err != nil { return err } defer r.Release() id := stack.TransportEndpointID{ LocalAddress: r.LocalAddress, LocalPort: localPort, RemoteAddress: r.RemoteAddress, } // Even if we're connected, this endpoint can still be used to send // packets on a different network protocol, so we register both even if // v6only is set to false and this is an ipv6 endpoint. netProtos := []tcpip.NetworkProtocolNumber{netProto} id, err = e.registerWithStack(nicID, netProtos, id) if err != nil { return err } e.ID = id e.route = r.Clone() e.RegisterNICID = nicID e.state = stateConnected e.rcvMu.Lock() e.rcvReady = true e.rcvMu.Unlock() return nil } // ConnectEndpoint is not supported. func (*endpoint) ConnectEndpoint(tcpip.Endpoint) *tcpip.Error { return tcpip.ErrInvalidEndpointState } // Shutdown closes the read and/or write end of the endpoint connection // to its peer. func (e *endpoint) Shutdown(flags tcpip.ShutdownFlags) *tcpip.Error { e.mu.Lock() defer e.mu.Unlock() e.shutdownFlags |= flags if e.state != stateConnected { return tcpip.ErrNotConnected } if flags&tcpip.ShutdownRead != 0 { e.rcvMu.Lock() wasClosed := e.rcvClosed e.rcvClosed = true e.rcvMu.Unlock() if !wasClosed { e.waiterQueue.Notify(waiter.EventIn) } } return nil } // Listen is not supported by UDP, it just fails. func (*endpoint) Listen(int) *tcpip.Error { return tcpip.ErrNotSupported } // Accept is not supported by UDP, it just fails. func (*endpoint) Accept(*tcpip.FullAddress) (tcpip.Endpoint, *waiter.Queue, *tcpip.Error) { return nil, nil, tcpip.ErrNotSupported } func (e *endpoint) registerWithStack(nicID tcpip.NICID, netProtos []tcpip.NetworkProtocolNumber, id stack.TransportEndpointID) (stack.TransportEndpointID, *tcpip.Error) { if id.LocalPort != 0 { // The endpoint already has a local port, just attempt to // register it. err := e.stack.RegisterTransportEndpoint(nicID, netProtos, e.TransProto, id, e, ports.Flags{}, 0 /* bindToDevice */) return id, err } // We need to find a port for the endpoint. _, err := e.stack.PickEphemeralPort(func(p uint16) (bool, *tcpip.Error) { id.LocalPort = p err := e.stack.RegisterTransportEndpoint(nicID, netProtos, e.TransProto, id, e, ports.Flags{}, 0 /* bindtodevice */) switch err { case nil: return true, nil case tcpip.ErrPortInUse: return false, nil default: return false, err } }) return id, err } func (e *endpoint) bindLocked(addr tcpip.FullAddress) *tcpip.Error { // Don't allow binding once endpoint is not in the initial state // anymore. if e.state != stateInitial { return tcpip.ErrInvalidEndpointState } addr, netProto, err := e.checkV4MappedLocked(addr) if err != nil { return err } // Expand netProtos to include v4 and v6 if the caller is binding to a // wildcard (empty) address, and this is an IPv6 endpoint with v6only // set to false. netProtos := []tcpip.NetworkProtocolNumber{netProto} if len(addr.Addr) != 0 { // A local address was specified, verify that it's valid. if e.stack.CheckLocalAddress(addr.NIC, netProto, addr.Addr) == 0 { return tcpip.ErrBadLocalAddress } } id := stack.TransportEndpointID{ LocalPort: addr.Port, LocalAddress: addr.Addr, } id, err = e.registerWithStack(addr.NIC, netProtos, id) if err != nil { return err } e.ID = id e.RegisterNICID = addr.NIC // Mark endpoint as bound. e.state = stateBound e.rcvMu.Lock() e.rcvReady = true e.rcvMu.Unlock() return nil } // Bind binds the endpoint to a specific local address and port. // Specifying a NIC is optional. func (e *endpoint) Bind(addr tcpip.FullAddress) *tcpip.Error { e.mu.Lock() defer e.mu.Unlock() err := e.bindLocked(addr) if err != nil { return err } e.BindNICID = addr.NIC e.BindAddr = addr.Addr return nil } // GetLocalAddress returns the address to which the endpoint is bound. func (e *endpoint) GetLocalAddress() (tcpip.FullAddress, *tcpip.Error) { e.mu.RLock() defer e.mu.RUnlock() return tcpip.FullAddress{ NIC: e.RegisterNICID, Addr: e.ID.LocalAddress, Port: e.ID.LocalPort, }, nil } // GetRemoteAddress returns the address to which the endpoint is connected. func (e *endpoint) GetRemoteAddress() (tcpip.FullAddress, *tcpip.Error) { e.mu.RLock() defer e.mu.RUnlock() if e.state != stateConnected { return tcpip.FullAddress{}, tcpip.ErrNotConnected } return tcpip.FullAddress{ NIC: e.RegisterNICID, Addr: e.ID.RemoteAddress, Port: e.ID.RemotePort, }, nil } // Readiness returns the current readiness of the endpoint. For example, if // waiter.EventIn is set, the endpoint is immediately readable. func (e *endpoint) Readiness(mask waiter.EventMask) waiter.EventMask { // The endpoint is always writable. result := waiter.EventOut & mask // Determine if the endpoint is readable if requested. if (mask & waiter.EventIn) != 0 { e.rcvMu.Lock() if !e.rcvList.Empty() || e.rcvClosed { result |= waiter.EventIn } e.rcvMu.Unlock() } return result } // HandlePacket is called by the stack when new packets arrive to this transport // endpoint. func (e *endpoint) HandlePacket(r *stack.Route, id stack.TransportEndpointID, pkt *stack.PacketBuffer) { // Only accept echo replies. switch e.NetProto { case header.IPv4ProtocolNumber: h := header.ICMPv4(pkt.TransportHeader().View()) // TODO(b/129292233): Determine if len(h) check is still needed after early // parsing. if len(h) < header.ICMPv4MinimumSize || h.Type() != header.ICMPv4EchoReply { e.stack.Stats().DroppedPackets.Increment() e.stats.ReceiveErrors.MalformedPacketsReceived.Increment() return } case header.IPv6ProtocolNumber: h := header.ICMPv6(pkt.TransportHeader().View()) // TODO(b/129292233): Determine if len(h) check is still needed after early // parsing. if len(h) < header.ICMPv6MinimumSize || h.Type() != header.ICMPv6EchoReply { e.stack.Stats().DroppedPackets.Increment() e.stats.ReceiveErrors.MalformedPacketsReceived.Increment() return } } e.rcvMu.Lock() // Drop the packet if our buffer is currently full. if !e.rcvReady || e.rcvClosed { e.rcvMu.Unlock() e.stack.Stats().DroppedPackets.Increment() e.stats.ReceiveErrors.ClosedReceiver.Increment() return } if e.rcvBufSize >= e.rcvBufSizeMax { e.rcvMu.Unlock() e.stack.Stats().DroppedPackets.Increment() e.stats.ReceiveErrors.ReceiveBufferOverflow.Increment() return } wasEmpty := e.rcvBufSize == 0 // Push new packet into receive list and increment the buffer size. packet := &icmpPacket{ senderAddress: tcpip.FullAddress{ NIC: r.NICID(), Addr: id.RemoteAddress, }, } // ICMP socket's data includes ICMP header. packet.data = pkt.TransportHeader().View().ToVectorisedView() packet.data.Append(pkt.Data) e.rcvList.PushBack(packet) e.rcvBufSize += packet.data.Size() packet.timestamp = e.stack.Clock().NowNanoseconds() e.rcvMu.Unlock() e.stats.PacketsReceived.Increment() // Notify any waiters that there's data to be read now. if wasEmpty { e.waiterQueue.Notify(waiter.EventIn) } } // HandleControlPacket implements stack.TransportEndpoint.HandleControlPacket. func (e *endpoint) HandleControlPacket(id stack.TransportEndpointID, typ stack.ControlType, extra uint32, pkt *stack.PacketBuffer) { } // State implements tcpip.Endpoint.State. The ICMP endpoint currently doesn't // expose internal socket state. func (e *endpoint) State() uint32 { return 0 } // Info returns a copy of the endpoint info. func (e *endpoint) Info() tcpip.EndpointInfo { e.mu.RLock() // Make a copy of the endpoint info. ret := e.TransportEndpointInfo e.mu.RUnlock() return &ret } // Stats returns a pointer to the endpoint stats. func (e *endpoint) Stats() tcpip.EndpointStats { return &e.stats } // Wait implements stack.TransportEndpoint.Wait. func (*endpoint) Wait() {} // LastError implements tcpip.Endpoint.LastError. func (*endpoint) LastError() *tcpip.Error { return nil }