// Copyright 2016 The Netstack Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package tcpip provides the interfaces and related types that users of the // tcpip stack will use in order to create endpoints used to send and receive // data over the network stack. // // The starting point is the creation and configuration of a stack. A stack can // be created by calling the New() function of the tcpip/stack/stack package; // configuring a stack involves creating NICs (via calls to Stack.CreateNIC()), // adding network addresses (via calls to Stack.AddAddress()), and // setting a route table (via a call to Stack.SetRouteTable()). // // Once a stack is configured, endpoints can be created by calling // Stack.NewEndpoint(). Such endpoints can be used to send/receive data, connect // to peers, listen for connections, accept connections, etc., depending on the // transport protocol selected. package tcpip import ( "errors" "fmt" "strconv" "strings" "sync" "time" "gvisor.googlesource.com/gvisor/pkg/tcpip/buffer" "gvisor.googlesource.com/gvisor/pkg/waiter" ) // Error represents an error in the netstack error space. Using a special type // ensures that errors outside of this space are not accidentally introduced. // // Note: to support save / restore, it is important that all tcpip errors have // distinct error messages. type Error struct { string } // String implements fmt.Stringer.String. func (e *Error) String() string { return e.string } // Errors that can be returned by the network stack. var ( ErrUnknownProtocol = &Error{"unknown protocol"} ErrUnknownNICID = &Error{"unknown nic id"} ErrUnknownProtocolOption = &Error{"unknown option for protocol"} ErrDuplicateNICID = &Error{"duplicate nic id"} ErrDuplicateAddress = &Error{"duplicate address"} ErrNoRoute = &Error{"no route"} ErrBadLinkEndpoint = &Error{"bad link layer endpoint"} ErrAlreadyBound = &Error{"endpoint already bound"} ErrInvalidEndpointState = &Error{"endpoint is in invalid state"} ErrAlreadyConnecting = &Error{"endpoint is already connecting"} ErrAlreadyConnected = &Error{"endpoint is already connected"} ErrNoPortAvailable = &Error{"no ports are available"} ErrPortInUse = &Error{"port is in use"} ErrBadLocalAddress = &Error{"bad local address"} ErrClosedForSend = &Error{"endpoint is closed for send"} ErrClosedForReceive = &Error{"endpoint is closed for receive"} ErrWouldBlock = &Error{"operation would block"} ErrConnectionRefused = &Error{"connection was refused"} ErrTimeout = &Error{"operation timed out"} ErrAborted = &Error{"operation aborted"} ErrConnectStarted = &Error{"connection attempt started"} ErrDestinationRequired = &Error{"destination address is required"} ErrNotSupported = &Error{"operation not supported"} ErrQueueSizeNotSupported = &Error{"queue size querying not supported"} ErrNotConnected = &Error{"endpoint not connected"} ErrConnectionReset = &Error{"connection reset by peer"} ErrConnectionAborted = &Error{"connection aborted"} ErrNoSuchFile = &Error{"no such file"} ErrInvalidOptionValue = &Error{"invalid option value specified"} ErrNoLinkAddress = &Error{"no remote link address"} ErrBadAddress = &Error{"bad address"} ErrNetworkUnreachable = &Error{"network is unreachable"} ) // Errors related to Subnet var ( errSubnetLengthMismatch = errors.New("subnet length of address and mask differ") errSubnetAddressMasked = errors.New("subnet address has bits set outside the mask") ) // ErrSaveRejection indicates a failed save due to unsupported networking state. // This type of errors is only used for save logic. type ErrSaveRejection struct { Err error } // Error returns a sensible description of the save rejection error. func (e ErrSaveRejection) Error() string { return "save rejected due to unsupported networking state: " + e.Err.Error() } // A Clock provides the current time. // // Times returned by a Clock should always be used for application-visible // time, but never for netstack internal timekeeping. type Clock interface { // NowNanoseconds returns the current real time as a number of // nanoseconds since some epoch. NowNanoseconds() int64 } // StdClock implements Clock with the time package. type StdClock struct{} // NowNanoseconds implements Clock.NowNanoseconds. func (*StdClock) NowNanoseconds() int64 { return time.Now().UnixNano() } // Address is a byte slice cast as a string that represents the address of a // network node. Or, in the case of unix endpoints, it may represent a path. type Address string // AddressMask is a bitmask for an address. type AddressMask string // Subnet is a subnet defined by its address and mask. type Subnet struct { address Address mask AddressMask } // NewSubnet creates a new Subnet, checking that the address and mask are the same length. func NewSubnet(a Address, m AddressMask) (Subnet, error) { if len(a) != len(m) { return Subnet{}, errSubnetLengthMismatch } for i := 0; i < len(a); i++ { if a[i]&^m[i] != 0 { return Subnet{}, errSubnetAddressMasked } } return Subnet{a, m}, nil } // Contains returns true iff the address is of the same length and matches the // subnet address and mask. func (s *Subnet) Contains(a Address) bool { if len(a) != len(s.address) { return false } for i := 0; i < len(a); i++ { if a[i]&s.mask[i] != s.address[i] { return false } } return true } // ID returns the subnet ID. func (s *Subnet) ID() Address { return s.address } // Bits returns the number of ones (network bits) and zeros (host bits) in the // subnet mask. func (s *Subnet) Bits() (ones int, zeros int) { for _, b := range []byte(s.mask) { for i := uint(0); i < 8; i++ { if b&(1<= 0; j-- { if b&(1< s.Size() { size = s.Size() } return s[:size], nil } // Size implements Payload. func (s SlicePayload) Size() int { return len(s) } // A ControlMessages contains socket control messages for IP sockets. type ControlMessages struct { // HasTimestamp indicates whether Timestamp is valid/set. HasTimestamp bool // Timestamp is the time (in ns) that the last packed used to create // the read data was received. Timestamp int64 } // Endpoint is the interface implemented by transport protocols (e.g., tcp, udp) // that exposes functionality like read, write, connect, etc. to users of the // networking stack. type Endpoint interface { // Close puts the endpoint in a closed state and frees all resources // associated with it. Close() // Read reads data from the endpoint and optionally returns the sender. // // This method does not block if there is no data pending. It will also // either return an error or data, never both. // // A timestamp (in ns) is optionally returned. A zero value indicates // that no timestamp was available. Read(*FullAddress) (buffer.View, ControlMessages, *Error) // Write writes data to the endpoint's peer. This method does not block if // the data cannot be written. // // Unlike io.Writer.Write, Endpoint.Write transfers ownership of any bytes // successfully written to the Endpoint. That is, if a call to // Write(SlicePayload{data}) returns (n, err), it may retain data[:n], and // the caller should not use data[:n] after Write returns. // // Note that unlike io.Writer.Write, it is not an error for Write to // perform a partial write. Write(Payload, WriteOptions) (uintptr, *Error) // Peek reads data without consuming it from the endpoint. // // This method does not block if there is no data pending. // // A timestamp (in ns) is optionally returned. A zero value indicates // that no timestamp was available. Peek([][]byte) (uintptr, ControlMessages, *Error) // Connect connects the endpoint to its peer. Specifying a NIC is // optional. // // There are three classes of return values: // nil -- the attempt to connect succeeded. // ErrConnectStarted/ErrAlreadyConnecting -- the connect attempt started // but hasn't completed yet. In this case, the caller must call Connect // or GetSockOpt(ErrorOption) when the endpoint becomes writable to // get the actual result. The first call to Connect after the socket has // connected returns nil. Calling connect again results in ErrAlreadyConnected. // Anything else -- the attempt to connect failed. Connect(address FullAddress) *Error // Shutdown closes the read and/or write end of the endpoint connection // to its peer. Shutdown(flags ShutdownFlags) *Error // Listen puts the endpoint in "listen" mode, which allows it to accept // new connections. Listen(backlog int) *Error // Accept returns a new endpoint if a peer has established a connection // to an endpoint previously set to listen mode. This method does not // block if no new connections are available. // // The returned Queue is the wait queue for the newly created endpoint. Accept() (Endpoint, *waiter.Queue, *Error) // Bind binds the endpoint to a specific local address and port. // Specifying a NIC is optional. // // An optional commit function will be executed atomically with respect // to binding the endpoint. If this returns an error, the bind will not // occur and the error will be propagated back to the caller. Bind(address FullAddress, commit func() *Error) *Error // GetLocalAddress returns the address to which the endpoint is bound. GetLocalAddress() (FullAddress, *Error) // GetRemoteAddress returns the address to which the endpoint is // connected. GetRemoteAddress() (FullAddress, *Error) // Readiness returns the current readiness of the endpoint. For example, // if waiter.EventIn is set, the endpoint is immediately readable. Readiness(mask waiter.EventMask) waiter.EventMask // SetSockOpt sets a socket option. opt should be one of the *Option types. SetSockOpt(opt interface{}) *Error // GetSockOpt gets a socket option. opt should be a pointer to one of the // *Option types. GetSockOpt(opt interface{}) *Error } // WriteOptions contains options for Endpoint.Write. type WriteOptions struct { // If To is not nil, write to the given address instead of the endpoint's // peer. To *FullAddress // More has the same semantics as Linux's MSG_MORE. More bool // EndOfRecord has the same semantics as Linux's MSG_EOR. EndOfRecord bool } // ErrorOption is used in GetSockOpt to specify that the last error reported by // the endpoint should be cleared and returned. type ErrorOption struct{} // SendBufferSizeOption is used by SetSockOpt/GetSockOpt to specify the send // buffer size option. type SendBufferSizeOption int // ReceiveBufferSizeOption is used by SetSockOpt/GetSockOpt to specify the // receive buffer size option. type ReceiveBufferSizeOption int // SendQueueSizeOption is used in GetSockOpt to specify that the number of // unread bytes in the output buffer should be returned. type SendQueueSizeOption int // ReceiveQueueSizeOption is used in GetSockOpt to specify that the number of // unread bytes in the input buffer should be returned. type ReceiveQueueSizeOption int // V6OnlyOption is used by SetSockOpt/GetSockOpt to specify whether an IPv6 // socket is to be restricted to sending and receiving IPv6 packets only. type V6OnlyOption int // NoDelayOption is used by SetSockOpt/GetSockOpt to specify if data should be // sent out immediately by the transport protocol. For TCP, it determines if the // Nagle algorithm is on or off. type NoDelayOption int // ReuseAddressOption is used by SetSockOpt/GetSockOpt to specify whether Bind() // should allow reuse of local address. type ReuseAddressOption int // PasscredOption is used by SetSockOpt/GetSockOpt to specify whether // SCM_CREDENTIALS socket control messages are enabled. // // Only supported on Unix sockets. type PasscredOption int // TimestampOption is used by SetSockOpt/GetSockOpt to specify whether // SO_TIMESTAMP socket control messages are enabled. type TimestampOption int // TCPInfoOption is used by GetSockOpt to expose TCP statistics. // // TODO: Add and populate stat fields. type TCPInfoOption struct{} // Route is a row in the routing table. It specifies through which NIC (and // gateway) sets of packets should be routed. A row is considered viable if the // masked target address matches the destination adddress in the row. type Route struct { // Destination is the address that must be matched against the masked // target address to check if this row is viable. Destination Address // Mask specifies which bits of the Destination and the target address // must match for this row to be viable. Mask Address // Gateway is the gateway to be used if this row is viable. Gateway Address // NIC is the id of the nic to be used if this row is viable. NIC NICID } // Match determines if r is viable for the given destination address. func (r *Route) Match(addr Address) bool { if len(addr) != len(r.Destination) { return false } for i := 0; i < len(r.Destination); i++ { if (addr[i] & r.Mask[i]) != r.Destination[i] { return false } } return true } // LinkEndpointID represents a data link layer endpoint. type LinkEndpointID uint64 // TransportProtocolNumber is the number of a transport protocol. type TransportProtocolNumber uint32 // NetworkProtocolNumber is the number of a network protocol. type NetworkProtocolNumber uint32 // Stats holds statistics about the networking stack. type Stats struct { // UnknownProtocolRcvdPackets is the number of packets received by the // stack that were for an unknown or unsupported protocol. UnknownProtocolRcvdPackets uint64 // UnknownNetworkEndpointRcvdPackets is the number of packets received // by the stack that were for a supported network protocol, but whose // destination address didn't having a matching endpoint. UnknownNetworkEndpointRcvdPackets uint64 // MalformedRcvPackets is the number of packets received by the stack // that were deemed malformed. MalformedRcvdPackets uint64 // DroppedPackets is the number of packets dropped due to full queues. DroppedPackets uint64 } // String implements the fmt.Stringer interface. func (a Address) String() string { switch len(a) { case 4: return fmt.Sprintf("%d.%d.%d.%d", int(a[0]), int(a[1]), int(a[2]), int(a[3])) default: return fmt.Sprintf("%x", []byte(a)) } } // To4 converts the IPv4 address to a 4-byte representation. // If the address is not an IPv4 address, To4 returns "". func (a Address) To4() Address { const ( ipv4len = 4 ipv6len = 16 ) if len(a) == ipv4len { return a } if len(a) == ipv6len && isZeros(a[0:10]) && a[10] == 0xff && a[11] == 0xff { return a[12:16] } return "" } // isZeros reports whether a is all zeros. func isZeros(a Address) bool { for i := 0; i < len(a); i++ { if a[i] != 0 { return false } } return true } // LinkAddress is a byte slice cast as a string that represents a link address. // It is typically a 6-byte MAC address. type LinkAddress string // String implements the fmt.Stringer interface. func (a LinkAddress) String() string { switch len(a) { case 6: return fmt.Sprintf("%02x:%02x:%02x:%02x:%02x:%02x", a[0], a[1], a[2], a[3], a[4], a[5]) default: return fmt.Sprintf("%x", []byte(a)) } } // ParseMACAddress parses an IEEE 802 address. // // It must be in the format aa:bb:cc:dd:ee:ff or aa-bb-cc-dd-ee-ff. func ParseMACAddress(s string) (LinkAddress, error) { parts := strings.FieldsFunc(s, func(c rune) bool { return c == ':' || c == '-' }) if len(parts) != 6 { return "", fmt.Errorf("inconsistent parts: %s", s) } addr := make([]byte, 0, len(parts)) for _, part := range parts { u, err := strconv.ParseUint(part, 16, 8) if err != nil { return "", fmt.Errorf("invalid hex digits: %s", s) } addr = append(addr, byte(u)) } return LinkAddress(addr), nil } // ProtocolAddress is an address and the network protocol it is associated // with. type ProtocolAddress struct { // Protocol is the protocol of the address. Protocol NetworkProtocolNumber // Address is a network address. Address Address } // danglingEndpointsMu protects access to danglingEndpoints. var danglingEndpointsMu sync.Mutex // danglingEndpoints tracks all dangling endpoints no longer owned by the app. var danglingEndpoints = make(map[Endpoint]struct{}) // GetDanglingEndpoints returns all dangling endpoints. func GetDanglingEndpoints() []Endpoint { es := make([]Endpoint, 0, len(danglingEndpoints)) danglingEndpointsMu.Lock() for e, _ := range danglingEndpoints { es = append(es, e) } danglingEndpointsMu.Unlock() return es } // AddDanglingEndpoint adds a dangling endpoint. func AddDanglingEndpoint(e Endpoint) { danglingEndpointsMu.Lock() danglingEndpoints[e] = struct{}{} danglingEndpointsMu.Unlock() } // DeleteDanglingEndpoint removes a dangling endpoint. func DeleteDanglingEndpoint(e Endpoint) { danglingEndpointsMu.Lock() delete(danglingEndpoints, e) danglingEndpointsMu.Unlock() } // AsyncLoading is the global barrier for asynchronous endpoint loading // activities. var AsyncLoading sync.WaitGroup